ユートピアの第一の使者、ベネディクタス
ヒューマノイド
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Benedictus, First Herald of Utopia
SpectreN
Area発掘現場, テラス
Tagshuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
ライフ
269%
Energy Shield From Life
20%
耐性
0 0 75 0
Damage
250%
命中力
100%
Attack Distance
6 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
250%
Model Size
130%
Type
TwilightOrderOverlord
Metadata
TwilightOrderOverlord
レベル
65
ライフ
14,016
Damage
531
スペルダメージ
531
命中力
2,228
アタックタイム
1.5
経験値
53,768
Minion Life
13,519
Minion Energy Shield
3,380
Minion Damage
2,072
Minion Armour
2,023
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 425–637
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASTwilightOverlordBoulderSummon
クールダウン時間: 30 秒
action attack or cast time uses animation length [1]
GTOverlordBossRaiseAndRazePlacement
Triggerable
クールダウン時間: 12 秒
action attack or cast time uses animation length [1]
GSTwilightOverlordRetreat
Triggerable, Spell, Damage
キャストタイム: 1 秒
クールダウン時間: 10 秒
174.5から523.6ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GPSTwilightOrderOverlordRock
Triggerable, Damage
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTTwilightOverlordRockStorm
Triggerable
action attack or cast time uses animation length [1]
EASTwilightOverlordCircleMaze
クールダウン時間: 50 秒
action attack or cast time uses animation length [1]
EASTwilightOverlordLineMaze
クールダウン時間: 50 秒
action attack or cast time uses animation length [1]
EASTwilightOverlordXBlast
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
EASOverlordLeftPillarLift
action attack or cast time uses animation length [1]
EASOverlordLightningBarrage
クールダウン時間: 25 秒
action attack or cast time uses animation length [1]
GSTwilightOverlordRockStormImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
698.1から1047物理ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSOverlordBossRaiseAndRazeRockUpwardDamage
Triggerable, Spell, Damage
キャストタイム: 1 秒
698.1から1047物理ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSOverlordBossRaiseAndRazeExplosionDamage
Triggerable, Spell, Damage
キャストタイム: 1 秒
1117から1676物理ダメージを与える
物理ダメージの80%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
SOOverlordBossRaiseAndRazeRocks
Triggerable
action attack or cast time uses animation length [1]
GSTwilightOrderOverlordProjRockImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
からの物理ダメージを与える
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GSTwilightOrderOverlordProjRockGroundImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
366.5から549.8物理ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GSTwilightOverlordRockExplosion
Triggerable, Spell, Damage
キャストタイム: 1 秒
698.1から1047物理ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GTTwilightOverlordXBlastOuter
Triggerable
action attack or cast time uses animation length [1]
GTTwilightOverlordXBlastInner
Triggerable
action attack or cast time uses animation length [1]
GSTwilightOverlordXBlastExplosion
Triggerable, Spell, Damage
キャストタイム: 1 秒
1745から2618物理ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GSTwilightOverlordXBlastCentreExplosion
Triggerable, Spell, Damage
キャストタイム: 1 秒
1745から2618物理ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GSTwilightOverlordRetreatExplosion
Triggerable, Spell, Damage
キャストタイム: 1 秒
935.5から1403物理ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GTTwilightOverlordXBlastCentre
Triggerable
action attack or cast time uses animation length [1]
GSTwilightOverlordSnakeLong
Triggerable, Spell, Damage
キャストタイム: 1 秒
436.3から1309ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
GSTwilightOverlordSnakeShort
Triggerable, Spell, Damage
キャストタイム: 1 秒
436.3から1309ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-85]
GSTwilightOverlordSnakeTeleport
Triggerable, Spell, Damage
キャストタイム: 1 秒
クールダウン時間: 7 秒
436.3から1309ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GSOverlordPillarCrushDamage
Triggerable, Spell, Damage
キャストタイム: 1 秒
97386から146080物理ダメージを与える
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
TBOverlordLightningBarrage
Spell, Triggerable, Attack, Damage
Base Damage: 425–637
キャストタイム: 1 秒
アタックタイム: 1.5 秒
generic skill trigger skills with id [1]
GSOverlordLightningBarrageImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
218.2から654.5ダメージを与える
100%上昇したダメージを与えたと仮定して敵を感電させる
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSOverlordLightningBarragePulse
Triggerable, Spell, Damage
キャストタイム: 1 秒
1833から3403ダメージを与える
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSTwilightOverlordLightningDonut
Triggerable, Spell, Damage
キャストタイム: 1 秒
1745から5236ダメージを与える
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSTwilightOverlordDonutSlam
Triggerable, Spell, Damage
キャストタイム: 1 秒
872.7から1309物理ダメージを与える
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSTwilightOverlordDonutSlamCentre
Triggerable, Spell, Damage
キャストタイム: 1 秒
1222から1833物理ダメージを与える
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSTwilightOverlordCircleMazeDetonation
Triggerable, Spell, Damage
キャストタイム: 1 秒
2304から3456物理ダメージを与える
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GTTwilightOverlordLineMaze
Triggerable
action attack or cast time uses animation length [1]
GSTwilightOverlordWarpStrikes
Triggerable, Spell, Damage
キャストタイム: 1 秒
436.3から1309ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
EDSTwilightOverlordMazeDetonationRect
Triggerable, Spell, Damage
キャストタイム: 1 秒
2304から3456物理ダメージを与える
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EGTwilightOverlordMazeDetonationRect
Triggerable
action attack or cast time uses animation length [1]
GSTwilightOverlordLightningRodImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
523.6から1571ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GSTwilightOverlordSnakeTeleportPrePillar
Triggerable, Spell, Damage
キャストタイム: 1 秒
436.3から1309ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		collidable;
		break_pillar;
		maze_start;
		fight_started;
	"

	define_checkpoint_state = "short_emerge;"
	on_or_create_state_collidable_1 = "MakeCollidable();"
	on_or_create_state_collidable_0 = "RemoveCollidability();"
}

Stats
{
	set_monster_delay_item_drops_millis = 30000
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	on_construction_complete = "this.my_snake = GetAttachedAOByType( 'Metadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/attachments/Weapon_01.ao' );"
}

Actor {}

Animated {}

Preload
{
	preload_object = "Metadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/Objects/TwilightOverlordMazeRock"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/wall_segment.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/lightning_warp_indicator.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/rock_storm.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/rock_storm_lightning_rod.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/wall_segment.ao"
	preload_animated_object = "Metadata/Monsters/NPC/Digsite/BoatCaptainDigsite.ao"
	preload_misc_object = "TwilightOverlordBoulder"
	preload_misc_object = "TwilightOverlordUpwardRock"
	preload_misc_object = "TwilightOverlordXBlastOuter"
	preload_misc_object = "TwilightOverlordXBlastCentre"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Render
{
	use_ao_lights = true
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload {}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Rock Storm */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions {}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Raise and Raze */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated {}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	tele_epk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/epk/lightning_warp_start.epk', arg1 );"
	make_beam = "my_snake.MakeBeam( OverlordBarrageBeam, GetLocation() + RotateLocation( arg1 ), true, 8|9|10|11|12|13|14|15|16|17 );"
	detach_weapon = "DetachAllOfType( 'Metadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/attachments/Weapon_01.ao' );"
	light = "SetLightState( on, 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/TwilightOrderOverlord"] = {
    name = "Benedictus, First Herald of Utopia",
    life = 2.69,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSTwilightOrderOverlordRock",
        "GSOverlordBossRaiseAndRazeRockUpwardDamage",
        "GSOverlordBossRaiseAndRazeExplosionDamage",
        "GSTwilightOrderOverlordProjRockImpact",
        "GSTwilightOverlordRetreat",
        "GSTwilightOverlordRockExplosion",
        "GSTwilightOverlordRetreatExplosion",
        "GSTwilightOverlordXBlastCentreExplosion",
        "GSTwilightOverlordXBlastExplosion",
        "GSTwilightOverlordRockStormImpact",
        "GSTwilightOrderOverlordProjRockGroundImpact",
        "GSTwilightOverlordSnakeLong",
        "GSTwilightOverlordSnakeShort",
        "GSTwilightOverlordSnakeTeleport",
        "GSOverlordPillarCrushDamage",
        "GSOverlordLightningBarrageImpact",
        "GSOverlordLightningBarragePulse",
        "GSTwilightOverlordLightningDonut",
        "GSTwilightOverlordDonutSlam",
        "GSTwilightOverlordDonutSlamCentre",
        "GSTwilightOverlordCircleMazeDetonation",
        "GSTwilightOverlordWarpStrikes",
        "GSTwilightOverlordLightningRodImpact",
        "GSTwilightOverlordSnakeTeleportPrePillar",
        "EASTwilightOverlordBoulderSummon",
        "EASTwilightOverlordXBlast",
        "EASOverlordLeftPillarLift",
        "EASOverlordLightningBarrage",
        "EASTwilightOverlordCircleMaze",
        "EASTwilightOverlordLineMaze",
        "TBOverlordLightningBarrage",
        "SOOverlordBossRaiseAndRazeRocks",
        "GTOverlordBossRaiseAndRazePlacement",
        "GTTwilightOverlordRockStorm",
        "GTTwilightOverlordXBlastOuter",
        "GTTwilightOverlordXBlastInner",
        "GTTwilightOverlordXBlastCentre",
        "GTTwilightOverlordLineMaze",
        "EDSTwilightOverlordMazeDetonationRect",
        "EGTwilightOverlordMazeDetonationRect",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSTwilightOrderOverlordRock"] = {
    name = "GPSTwilightOrderOverlordRock",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
        "base_deal_no_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOverlordBossRaiseAndRazeRockUpwardDamage"] = {
    name = "GSOverlordBossRaiseAndRazeRockUpwardDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOverlordBossRaiseAndRazeExplosionDamage"] = {
    name = "GSOverlordBossRaiseAndRazeExplosionDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOrderOverlordProjRockImpact"] = {
    name = "GSTwilightOrderOverlordProjRockImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordRetreat"] = {
    name = "GSTwilightOverlordRetreat",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordRockExplosion"] = {
    name = "GSTwilightOverlordRockExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordRetreatExplosion"] = {
    name = "GSTwilightOverlordRetreatExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordXBlastCentreExplosion"] = {
    name = "GSTwilightOverlordXBlastCentreExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordXBlastExplosion"] = {
    name = "GSTwilightOverlordXBlastExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordRockStormImpact"] = {
    name = "GSTwilightOverlordRockStormImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOrderOverlordProjRockGroundImpact"] = {
    name = "GSTwilightOrderOverlordProjRockGroundImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordSnakeLong"] = {
    name = "GSTwilightOverlordSnakeLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, -60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordSnakeShort"] = {
    name = "GSTwilightOverlordSnakeShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, -85, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordSnakeTeleport"] = {
    name = "GSTwilightOverlordSnakeTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOverlordPillarCrushDamage"] = {
    name = "GSOverlordPillarCrushDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOverlordLightningBarrageImpact"] = {
    name = "GSOverlordLightningBarrageImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_as_though_damage_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOverlordLightningBarragePulse"] = {
    name = "GSOverlordLightningBarragePulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordLightningDonut"] = {
    name = "GSTwilightOverlordLightningDonut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordDonutSlam"] = {
    name = "GSTwilightOverlordDonutSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordDonutSlamCentre"] = {
    name = "GSTwilightOverlordDonutSlamCentre",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordCircleMazeDetonation"] = {
    name = "GSTwilightOverlordCircleMazeDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordWarpStrikes"] = {
    name = "GSTwilightOverlordWarpStrikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordLightningRodImpact"] = {
    name = "GSTwilightOverlordLightningRodImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordSnakeTeleportPrePillar"] = {
    name = "GSTwilightOverlordSnakeTeleportPrePillar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOverlordBoulderSummon"] = {
    name = "EASTwilightOverlordBoulderSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOverlordXBlast"] = {
    name = "EASTwilightOverlordXBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASOverlordLeftPillarLift"] = {
    name = "EASOverlordLeftPillarLift",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASOverlordLightningBarrage"] = {
    name = "EASOverlordLightningBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOverlordCircleMaze"] = {
    name = "EASTwilightOverlordCircleMaze",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOverlordLineMaze"] = {
    name = "EASTwilightOverlordLineMaze",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBOverlordLightningBarrage"] = {
    name = "TBOverlordLightningBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOverlordBossRaiseAndRazeRocks"] = {
    name = "SOOverlordBossRaiseAndRazeRocks",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTOverlordBossRaiseAndRazePlacement"] = {
    name = "GTOverlordBossRaiseAndRazePlacement",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOverlordRockStorm"] = {
    name = "GTTwilightOverlordRockStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOverlordXBlastOuter"] = {
    name = "GTTwilightOverlordXBlastOuter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOverlordXBlastInner"] = {
    name = "GTTwilightOverlordXBlastInner",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOverlordXBlastCentre"] = {
    name = "GTTwilightOverlordXBlastCentre",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOverlordLineMaze"] = {
    name = "GTTwilightOverlordLineMaze",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSTwilightOverlordMazeDetonationRect"] = {
    name = "EDSTwilightOverlordMazeDetonationRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTwilightOverlordMazeDetonationRect"] = {
    name = "EGTwilightOverlordMazeDetonationRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/,
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead
    StateMachine.collidable;
    StateMachine.break_pillar;
    StateMachine.maze_start;
    StateMachine.fight_started;
    StateMachine.define_checkpoint_stateshort_emerge;
    StateMachine.on_or_create_state_collidable_1MakeCollidable();
    StateMachine.on_or_create_state_collidable_0RemoveCollidability();
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis30000
    Life.corpse_usablefalse
    Monster.is_bosstrue
    BaseEvents.on_construction_completethis.my_snake = GetAttachedAOByType( 'Metadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/attachments/Weapon_01.ao' );
    Preload.preload_objectMetadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/Objects/TwilightOverlordMazeRock
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/wall_segment.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/lightning_warp_indicator.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/rock_storm.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/rock_storm_lightning_rod.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/wall_segment.ao, Metadata/Monsters/NPC/Digsite/BoatCaptainDigsite.ao
    Preload.preload_misc_objectTwilightOverlordBoulder, TwilightOverlordUpwardRock, TwilightOverlordXBlastOuter, TwilightOverlordXBlastCentre
    ユートピアの最初のヘラルド、ベネディクタス Text Audio /70
    名前
    神性がこの世を汚している限り……何者も安全ではない。貴様は希望の前に立ちはだかっているのだ!
    TwilightOverlordBoss_PillarSlam_Random
    神性がこの世を汚している限り……何者も安全ではない。貴様は希望の前に立ちはだかっているのだ!
    TwilightOverlordBoss_PillarSlam_2
    救世主様は貴重だ。重要なのは彼だけだ。貴様に残された時間は思っているよりも短いぞ。
    TwilightOverlordBoss_PillarSlam_3
    救世主様は貴重だ。重要なのは彼だけだ。貴様に残された時間は思っているよりも短いぞ。
    TwilightOverlordBoss_PillarSlam_4
    貴様が望もうと望むまいと、楽園が待っている。見よ!明日の始まりだ!
    TwilightOverlordBoss_PillarSlam_5
    貴様が望もうと望むまいと、楽園が待っている。見よ!明日の始まりだ!
    TwilightOverlordBoss_PillarSlam_6
    神性の悪魔共め……奴らを滅ぼすのだ!
    TwilightOverlordBoss_RaiseRaze_Random
    神性の悪魔共め……奴らを滅ぼすのだ!
    TwilightOverlordBoss_RaiseRaze_2
    我らは創り……貴様は破壊する!
    TwilightOverlordBoss_RaiseRaze_3
    我らは創り……貴様は破壊する!
    TwilightOverlordBoss_RaiseRaze_4
    我らは上り……貴様は落ちる!
    TwilightOverlordBoss_RaiseRaze_5
    我らは上り……貴様は落ちる!
    TwilightOverlordBoss_RaiseRaze_6
    貴様は死に……我らは生まれ変わる!
    TwilightOverlordBoss_RaiseRaze_7
    否定!
    TwilightOverlordBoss_Retreat_Random
    破壊!
    TwilightOverlordBoss_Retreat_2
    破壊!
    TwilightOverlordBoss_Retreat_3
    従え!
    TwilightOverlordBoss_Retreat_4
    下がれ!
    TwilightOverlordBoss_Retreat_5
    下がれ!
    TwilightOverlordBoss_Retreat_6
    砕けよ!
    TwilightOverlordBoss_Retreat_7
    砕けよ!
    TwilightOverlordBoss_Retreat_8
    砕けよ!
    TwilightOverlordBoss_Retreat_9
    真実の力を見よ!……その栄光に浸るがいい!
    TwilightOverlordBoss_RockStorm_Random
    真実の力を見よ!……その栄光に浸るがいい!
    TwilightOverlordBoss_RockStorm_2
    従わぬのなら……滅びよ!
    TwilightOverlordBoss_RockStorm_3
    従わぬのなら……滅びよ!
    TwilightOverlordBoss_RockStorm_4
    救世主様は汚れていない……貴様は汚れている!
    TwilightOverlordBoss_RockStorm_5
    救世主様は汚れていない……貴様は汚れている!
    TwilightOverlordBoss_RockStorm_6
    荒れ狂う警戒が……彼の意思に従うのだ!
    TwilightOverlordBoss_RockStorm_7
    荒れ狂う警戒が……彼の意思に従うのだ!
    TwilightOverlordBoss_RockStorm_8
    滅びは近い……貴様がそれを見れぬのは残念だがな!
    TwilightOverlordBoss_RockStorm_9
    滅びは近い……貴様がそれを見れぬのは残念だがな!
    TwilightOverlordBoss_RockStorm_10
    明日の一噛み!
    TwilightOverlordBoss_SnakeDouble_Random
    明日の一噛み!
    TwilightOverlordBoss_SnakeDouble_2
    希望の牙!
    TwilightOverlordBoss_SnakeDouble_3
    希望の牙!
    TwilightOverlordBoss_SnakeDouble_4
    衰弱の噛り!
    TwilightOverlordBoss_SnakeDouble_5
    衰弱の噛り!
    TwilightOverlordBoss_SnakeDouble_6
    浄化!
    TwilightOverlordBoss_SnakeLong_Random
    鞭打ち!
    TwilightOverlordBoss_SnakeLong_2
    鞭打ち!
    TwilightOverlordBoss_SnakeLong_3
    攻撃!
    TwilightOverlordBoss_SnakeLong_4
    攻撃!
    TwilightOverlordBoss_SnakeLong_5
    攻撃!
    TwilightOverlordBoss_SnakeLong_6
    お嬢様 ... お逃げください!私がこの愚かどもたちを葬ります…全てまとめて葬ってやる!救世主のために!
    TwilightOverlordBoss_Death
    あぁ!... ユートピアを阻止することはできないのだ。貴様に勝ち目などない!
    TwilightOverlordBoss_Knockdown_Random
    あぁ!... ユートピアを阻止することはできないのだ。貴様に勝ち目などない!
    TwilightOverlordBoss_Knockdown_2
    貴様は神性の嘘にとらわれている...そんなものは手放すんだ!自由になれ!
    TwilightOverlordBoss_XBlast_Random
    貴様は神性の嘘にとらわれている...そんなものは手放すんだ!自由になれ!
    TwilightOverlordBoss_XBlast_2
    希望。決意。正義。
    TwilightOverlordBoss_XBlast_3
    希望。決意。正義。
    TwilightOverlordBoss_XBlast_4
    神は貴様のことなど気にかけていない…なら何故貴様は彼らに従う?諦めるのだ!
    TwilightOverlordBoss_XBlast_5
    明日はもうすぐ訪れる。さあ神を消し去るのだ!
    TwilightOverlordBoss_XBlast_6
    明日はもうすぐ訪れる。さあ神を消し去るのだ!
    TwilightOverlordBoss_XBlast_7
    其方のお望み通りにしましょう!
    TwilightOverlordBoss_Emerge
    あぁ ... 邪魔者が来たようだ。直接会えるとはな。
    TwilightOverlord_Church_One
    貴様の ... 行動についてはもう十分知らされている。
    TwilightOverlord_Church_Two
    手に入れた物を私に渡すがいい。
    TwilightOverlord_Church_Three
    逃がしてやれ、結果は変わらぬ。
    TwilightOverlord_Church_Four
    来い、カヌ。
    TwilightOverlord_Church_Five
    異教徒の怒り!
    TwilightOverlordBoss_LightningBarrage_Random
    偽りの奈落の底で滅びるがいい!
    TwilightOverlordBoss_LightningBarrage_2
    偽りの奈落の底で滅びるがいい!
    TwilightOverlordBoss_LightningBarrage_3
    貴様は神性の嘘にとらわれている...手放すんだ!自由になれ!
    TwilightOverlordBoss_Maze_Random
    貴様は神性の嘘にとらわれている...手放すんだ!自由になれ!
    TwilightOverlordBoss_Maze_2
    明日はもうすぐ訪れる。さあ神を消し去るのだ!
    TwilightOverlordBoss_Maze_3
    明日はもうすぐ訪れる。さあ神を消し去るのだ!
    TwilightOverlordBoss_Maze_4
    貴様の死体は新たな明日の餌食となる。絶好の機会を逃したな。
    TwilightOverlordBoss_Maze_5
    ああ!私の肉体は重要ではない……
    TwilightOverlordBoss_MapDeath
    お前の死体は新たな明日の餌となるだろう。
    TwilightOverlordBoss_ShortEmerge
    Edit

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