被抓获的岩背恐喙鸟
野兽
Captive Stoneback Rhoa
SpectreY
Tagsbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
生命
130%
闪避
+25%
抗性
0 0 0 0
伤害
130%
命中
100%
暴击 Chance
5%
Attack Distance
10 ~ 13
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
130%
Model Size
100%
Type
StonebackRhoa
Metadata
GoblinStonebackRhoa
等级
68
生命
10,084
2,413
伤害
303
法术伤害
303
命中
2,464
攻击间隔
1.5
经验值
37,224
召唤物生命
9,009
召唤物伤害
1,259
召唤物护甲
2,413
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 242–364
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
StonebackRhoaTableCharge
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 242–364
暴击率: 5%
攻击间隔: 1.5 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
ignores proximity shield [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "charged;"
}

Stats
{
	set_base_heavy_stun_duration_ms = 2666
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/StonebackRhoa/GoblinStonebackRhoa"] = {
    name = "Captive Stoneback Rhoa",
    life = 1.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "StonebackRhoaTableCharge",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["StonebackRhoaTableCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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