Cultivated Grove
Beast
SpectreY
Tagsbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
生命
140%
[护甲]
+25%
抗性
-50 30 0 0
伤害
154%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 21
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
140%
Model Size
150%
Type
RaisedBranchMonster
Metadata
RaisedBranchMonster
等级
68
生命
10,860
[护甲]
3,016
闪避值
477
伤害
359
法术伤害
359
命中
2,180
攻击间隔
1.5
经验值
40,088
Minion Life
9,702
Minion Damage
1,492
Minion Armour
4,223
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 287–431
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}
Stats
{
	set_base_heavy_stun_duration_ms = 3400
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
	on_revive = "RemoveEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RootedGuys/RootedGuy04/RaisedBranchMonster"] = {
    name = "Cultivated Grove",
    life = 1.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Cultivated Grove
Beast
SpectreN
Tagsbeast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
生命
140%
[护甲]
+25%
抗性
-50 30 0 0
伤害
154%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 21
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
140%
Model Size
150%
Type
RaisedBranchMonster
Metadata
RaisedBranchMonsterLandmark
等级
68
生命
10,860
[护甲]
3,016
闪避值
477
伤害
359
法术伤害
359
命中
2,180
攻击间隔
1.5
经验值
40,088
Minion Life
9,702
Minion Damage
1,492
Minion Armour
4,223
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 287–431
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}
Stats
{
	set_base_heavy_stun_duration_ms = 3400
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
	on_revive = "RemoveEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RootedGuys/RootedGuy04/RaisedBranchMonsterLandmark"] = {
    name = "Cultivated Grove",
    life = 1.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Cultivated Grove
SpectreY
AreaThe Ziggurat Refuge, The Grelwood
Tagsbeast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Packs
  • The Ziggurat Refuge: Cultivated Grove, 魔侍守卫, Skeleton Spriggan
  • The Grelwood: Cultivated Grove, Skeleton Spriggan
  • 生命
    140%
    [护甲]
    +25%
    抗性
    -50 30 0 0
    伤害
    154%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 21
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    140%
    Model Size
    150%
    Type
    RaisedBranchMonster
    Metadata
    RaisedBranchMonsterActive
    等级
    65
    生命
    9,118
    [护甲]
    2,529
    闪避值
    440
    伤害
    327
    法术伤害
    327
    命中
    1,974
    攻击间隔
    1.5
    经验值
    30,110
    Minion Life
    8,795
    Minion Damage
    1,277
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 262–392
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    	on_revive = "RemoveEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RootedGuys/RootedGuy04/RaisedBranchMonsterActive"] = {
        name = "Cultivated Grove",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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