Kultiviertes Gehölz
Biest
Cultivated Grove
SpectreY
Tagsbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Leben
140%
Widerstand
-50 30 0 0
Damage
154%
Genauigkeit
100%
Attack Distance
6 ~ 21
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
150%
Type
RaisedBranchMonster
Metadata
RaisedBranchMonster
Stufe
68
Leben
10,860
Damage
359
Zauberschaden
359
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
40,088
Minion Life
9,702
Minion Damage
1,492
Minion Armour
4,223
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 287–431
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}
Stats
{
	set_base_heavy_stun_duration_ms = 3400
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
	on_revive = "RemoveEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RootedGuys/RootedGuy04/RaisedBranchMonster"] = {
    name = "Cultivated Grove",
    life = 1.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Kultiviertes Gehölz
Biest
Cultivated Grove
SpectreN
Tagsbeast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
Leben
140%
Widerstand
-50 30 0 0
Damage
154%
Genauigkeit
100%
Attack Distance
6 ~ 21
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
150%
Type
RaisedBranchMonster
Metadata
RaisedBranchMonsterLandmark
Stufe
68
Leben
10,860
Damage
359
Zauberschaden
359
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
40,088
Minion Life
9,702
Minion Damage
1,492
Minion Armour
4,223
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 287–431
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}
Stats
{
	set_base_heavy_stun_duration_ms = 3400
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
	on_revive = "RemoveEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RootedGuys/RootedGuy04/RaisedBranchMonsterLandmark"] = {
    name = "Cultivated Grove",
    life = 1.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Kultivierter Hain
Biest
Cultivated Grove
SpectreY
AreaDie Zikkurat-Zuflucht
Tagsbeast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Packs
  • Die Zikkurat-Zuflucht: Kultivierter Hain, Skelettartiger Spriggan
  • Leben
    140%
    Widerstand
    -50 30 0 0
    Damage
    154%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 21
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    150%
    Type
    RaisedBranchMonster
    Metadata
    RaisedBranchMonsterActive
    Stufe
    65
    Leben
    9,118
    Damage
    327
    Zauberschaden
    327
    Genauigkeit
    2,214
    Angriffszeit
    1.5
    Erfahrung
    30,110
    Minion Life
    8,795
    Minion Damage
    1,277
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 262–392
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    	on_revive = "RemoveEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RootedGuys/RootedGuy04/RaisedBranchMonsterActive"] = {
        name = "Cultivated Grove",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.