Nameless Horror



stance movement speed +% final [-66]
Spectre | Y |
---|---|
Tags | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Packs |
生命
100%
[护甲]
+35%
闪避值
+25%
抗性




伤害
120%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 16
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
110%
Type
PrimordialMonster3
Metadata
PrimordialMonster3_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 224–336
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSRitualPrimordialBatScreech
可触发, 法术, 伤害
施放间隔: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-75]
DTTPrimordialBeast3LeapAttack
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [25]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
GAPrimordialMonster3Leap
可触发, 攻击
Base Damage: 224–336
暴击几率: 5%
攻击伤害: 115%
攻击间隔: 1.5 秒
攻击伤害总增 15%
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PrimordialMonsters/Audio/PrimordialMonster3_OnAggro.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/PrimordialMonsters/Audio/PrimordialMonster3_OnAggro.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DemonFaction/PrimordialMonster3_"] = { name = "Nameless Horror", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAPrimordialMonster3Leap", "GSRitualPrimordialBatScreech", "DTTPrimordialBeast3LeapAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrimordialMonster3Leap"] = { name = "GAPrimordialMonster3Leap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRitualPrimordialBatScreech"] = { name = "GSRitualPrimordialBatScreech", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTPrimordialBeast3LeapAttack"] = { name = "DTTPrimordialBeast3LeapAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 25, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Family | Stance |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Nameless Horror
Spectre | Y |
---|---|
Area | The Blackwood, The Viridian Wildwood |
Tags | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Packs |
生命
100%
[护甲]
+35%
闪避值
+25%
抗性




伤害
120%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 16
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
110%
Type
PrimordialMonster3
Metadata
PrimordialMonster3WILDWOOD
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 204–306
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSRitualPrimordialBatScreech
可触发, 法术, 伤害
施放间隔: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-75]
DTTPrimordialBeast3LeapAttack
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [25]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
GAPrimordialMonster3Leap
可触发, 攻击
Base Damage: 204–306
暴击几率: 5%
攻击伤害: 115%
攻击间隔: 1.5 秒
攻击伤害总增 15%
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PrimordialMonsters/Audio/PrimordialMonster3_OnAggro.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/PrimordialMonsters/Audio/PrimordialMonster3_OnAggro.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DemonFaction/PrimordialMonster3WILDWOOD"] = { name = "Nameless Horror", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAPrimordialMonster3Leap", "GSRitualPrimordialBatScreech", "DTTPrimordialBeast3LeapAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrimordialMonster3Leap"] = { name = "GAPrimordialMonster3Leap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRitualPrimordialBatScreech"] = { name = "GSRitualPrimordialBatScreech", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTPrimordialBeast3LeapAttack"] = { name = "DTTPrimordialBeast3LeapAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 25, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Family | Stance |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.