이름 없는 공포
야수
stance movement speed +% final [-66]
Nameless Horror
SpectreY
Tagsbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Packs
  • 이름 없는 거주자, 이름 없는 공포
  • 생명력
    100%
    회피
    +25%
    저항
    0 0 0 0
    Damage
    120%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    110%
    Type
    PrimordialMonster3
    Metadata
    PrimordialMonster3_
    레벨
    68
    생명력
    7,757
    Damage
    280
    주문 피해
    280
    정확도
    2,464
    공격 속도
    1.5
    경험치
    28,634
    Minion Life
    6,930
    Minion Damage
    1,163
    Minion Armour
    4,947
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 224–336
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSRitualPrimordialBatScreech
    Triggerable, Spell, Damage
    시전 속도: 1 초
    114.8~172.2 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    DTTPrimordialBeast3LeapAttack
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [25]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    GAPrimordialMonster3Leap
    Triggerable, Attack
    Base Damage: 224–336
    치명타 명중 확률: 5%
    공격 피해: 115%
    공격 속도: 1.5 초
    주는 공격 피해 15% 증폭
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PrimordialMonsters/Audio/PrimordialMonster3_OnAggro.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PrimordialMonsters/Audio/PrimordialMonster3_OnAggro.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DemonFaction/PrimordialMonster3_"] = {
        name = "Nameless Horror",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAPrimordialMonster3Leap",
            "GSRitualPrimordialBatScreech",
            "DTTPrimordialBeast3LeapAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPrimordialMonster3Leap"] = {
        name = "GAPrimordialMonster3Leap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRitualPrimordialBatScreech"] = {
        name = "GSRitualPrimordialBatScreech",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTPrimordialBeast3LeapAttack"] = {
        name = "DTTPrimordialBeast3LeapAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 25, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-66]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 Global
  • 이름 없는 공포
    야수
    stance movement speed +% final [-66]
    Nameless Horror
    SpectreY
    Area검은 숲, 취록의 야생림
    Tagsbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
    Packs
  • 취록의 야생림, 검은 숲: 이름 없는 공포, 이름 없는 거주자
  • 생명력
    100%
    회피
    +25%
    저항
    0 0 0 0
    Damage
    120%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    110%
    Type
    PrimordialMonster3
    Metadata
    PrimordialMonster3WILDWOOD
    레벨
    65
    생명력
    6,513
    Damage
    255
    주문 피해
    255
    정확도
    2,214
    공격 속도
    1.5
    경험치
    21,507
    Minion Life
    6,282
    Minion Damage
    995
    Minion Armour
    4,147
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 204–306
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSRitualPrimordialBatScreech
    Triggerable, Spell, Damage
    시전 속도: 1 초
    104.7~157.1 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    DTTPrimordialBeast3LeapAttack
    Spell, Movement
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [25]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    GAPrimordialMonster3Leap
    Triggerable, Attack
    Base Damage: 204–306
    치명타 명중 확률: 5%
    공격 피해: 115%
    공격 속도: 1.5 초
    주는 공격 피해 15% 증폭
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PrimordialMonsters/Audio/PrimordialMonster3_OnAggro.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PrimordialMonsters/Audio/PrimordialMonster3_OnAggro.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DemonFaction/PrimordialMonster3WILDWOOD"] = {
        name = "Nameless Horror",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAPrimordialMonster3Leap",
            "GSRitualPrimordialBatScreech",
            "DTTPrimordialBeast3LeapAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPrimordialMonster3Leap"] = {
        name = "GAPrimordialMonster3Leap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRitualPrimordialBatScreech"] = {
        name = "GSRitualPrimordialBatScreech",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTPrimordialBeast3LeapAttack"] = {
        name = "DTTPrimordialBeast3LeapAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 25, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-66]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 Global
  • Edit

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