Ritual Wisp
SpectreN
Tagsghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
生命
100%
Ailment Threshold
%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
RitualWispDaemon
Metadata
RitualWispDaemon
等级
68
生命
7,757
Armour
3,451
闪避值
477
能量护盾
0
伤害
233
法术伤害
233
命中
0
Attack Time
1.5
经验值
28,634
DoLiterallyNothing
???

Object Type

version 2
extends "Metadata/Monsters/Monster"


Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	is_daemon = 1
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
}

Targetable
{
	no_highlight = true
	targetable = false
}

BaseEvents
{
	on_construction_complete =
	"
		Delay( 0.1,
		{
			AddAttached( 'Metadata/Effects/Spells/monsters_effects/Wisp/RitualScarab/ao/wisp_zone.ao',  );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/RitualWispDaemon"] = {
    name = "Ritual Wisp",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}