의식 도깨비불
Ritual Wisp
SpectreN
Tagsghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
RitualWispDaemon
Metadata
RitualWispDaemon
레벨
68
생명력
7,757
방어도
3,451
회피
477
Damage
233
주문 피해
233
정확도
2,180
공격 속도
1.5
경험치
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
DoLiterallyNothing
???

Object Type

version 2
extends "Metadata/Monsters/Monster"


Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	is_daemon = 1
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
}

Targetable
{
	no_highlight = true
	targetable = false
}

BaseEvents
{
	on_construction_complete =
	"
		Delay( 0.1,
		{
			AddAttached( 'Metadata/Effects/Spells/monsters_effects/Wisp/RitualScarab/ao/wisp_zone.ao',  );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/RitualWispDaemon"] = {
    name = "Ritual Wisp",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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