Tawhani, the Ancestral Guardian
Construct
display cannot be damaged sudoku boss [1]
SpectreN
Tagsconstruct, immobile, Unarmed_onhit_audio
生命
200%
抗性
0 0 0 0
伤害
133%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
7 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
SudokuBoss
Metadata
SudokuBoss
等级
68
生命
15,514
[护甲]
2,413
伤害
310
法术伤害
310
命中
2,464
攻击间隔
1.5
经验值
57,268
召唤物生命
13,860
召唤物伤害
1,288
召唤物护甲
2,413
EASSudokuTotemDoEverything
action attack or cast time uses animation length [1]
action do not face target [1]
CGESudokuTotemColdSnap
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 398.6 基础冰霜伤害
active skill area of effect radius +% final [100]
base skill effect duration [12000]
ground maelstrom art variation [1004]
CGESudokuTotemMoltenPopGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 79.7 基础[火焰]伤害
active skill area of effect radius +% final [0]
base skill effect duration [5000]
ground fire art variation [1006]
GSSudokuTotemArc
可触发, 法术, 伤害
施放间隔: 1 秒
造成 119.6 - 358.7 闪电伤害
is area damage [1]
GSSudokuTotemMoltenPop
可触发, 法术, 伤害
施放间隔: 1 秒
造成 191.3 - 287 火焰伤害
is area damage [1]
GSSudokuTotemShockNova
可触发, 法术, 伤害
施放间隔: 1 秒
造成 119.6 - 358.7 闪电伤害
is area damage [1]
GSSudokuTotemStormCall
可触发, 法术, 伤害
施放间隔: 1 秒
造成 119.6 - 358.7 闪电伤害
is area damage [1]
GTSudokuTotemMoltenPimples
可触发
action attack or cast time uses animation length [1]
GTSudokuTotemStormCall
可触发
action attack or cast time uses animation length [1]
MPSSudokuTotemTikiFireball
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
造成 153 - 229.6 火焰伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1061]
projectile uses contact position [1]
use scaled contact offset [1]
GTSudokuTotemStormCall2
可触发
action attack or cast time uses animation length [1]
SudokuTotemExpandingShocknova
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 143.5 - 430.5 闪电伤害
使敌人[感电]的几率总增 100%
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSSudokuTotemVolcanicPopcorn
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
造成 143.5 - 143.5 火焰伤害
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1062]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
SudokuTotemAbyssSlam
攻击, 伤害, 范围, 可触发
Base Damage: 248–372
暴击几率: 5%
攻击间隔: 1.5 秒
伤害总增 98.35%
物理伤害的 75% 转化为冰霜伤害
发射 3 个额外投射物
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
total projectile spread angle override [360]
upheaval number of spikes [30]
GASudokuTotemVolcanicCrack
可触发, 攻击
Base Damage: 248–372
暴击几率: 5%
攻击间隔: 1.5 秒
伤害总降 30%
物理伤害的 75% 转化为火焰伤害
is area damage [1]
GTSudokuTotemStormCallTargetPlayer
可触发
action attack or cast time uses animation length [1]
GTSudokuTotemMoltenPimplesTargetPlayer
可触发
action attack or cast time uses animation length [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SudokuTotemBoss/SudokuBoss"] = {
    name = "Tawhani, the Ancestral Guardian",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.33,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSSudokuTotemTikiFireball",
        "MPSSudokuTotemVolcanicPopcorn",
        "CGESudokuTotemColdSnap",
        "CGESudokuTotemMoltenPopGround",
        "GSSudokuTotemArc",
        "GSSudokuTotemMoltenPop",
        "GSSudokuTotemShockNova",
        "GSSudokuTotemStormCall",
        "GASudokuTotemVolcanicCrack",
        "EASSudokuTotemDoEverything",
        "SudokuTotemExpandingShocknova",
        "SudokuTotemAbyssSlam",
        "GTSudokuTotemMoltenPimples",
        "GTSudokuTotemStormCall",
        "GTSudokuTotemStormCall2",
        "GTSudokuTotemStormCallTargetPlayer",
        "GTSudokuTotemMoltenPimplesTargetPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSudokuTotemTikiFireball"] = {
    name = "MPSSudokuTotemTikiFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1061, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSudokuTotemVolcanicPopcorn"] = {
    name = "MPSSudokuTotemVolcanicPopcorn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1, 1, 1062, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGESudokuTotemColdSnap"] = {
    name = "CGESudokuTotemColdSnap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5, 1004, 100, 12000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGESudokuTotemMoltenPopGround"] = {
    name = "CGESudokuTotemMoltenPopGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1006, 0, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSudokuTotemArc"] = {
    name = "GSSudokuTotemArc",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSudokuTotemMoltenPop"] = {
    name = "GSSudokuTotemMoltenPop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSudokuTotemShockNova"] = {
    name = "GSSudokuTotemShockNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSudokuTotemStormCall"] = {
    name = "GSSudokuTotemStormCall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASudokuTotemVolcanicCrack"] = {
    name = "GASudokuTotemVolcanicCrack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSudokuTotemDoEverything"] = {
    name = "EASSudokuTotemDoEverything",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SudokuTotemExpandingShocknova"] = {
    name = "SudokuTotemExpandingShocknova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SudokuTotemAbyssSlam"] = {
    name = "SudokuTotemAbyssSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 30, 50, 75, -50, 3, 360, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 30, 50, 75, -50, 3, 360, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 30, 50, 75, -50, 3, 360, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {129, 30, 50, 75, -50, 3, 360, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSudokuTotemMoltenPimples"] = {
    name = "GTSudokuTotemMoltenPimples",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSudokuTotemStormCall"] = {
    name = "GTSudokuTotemStormCall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSudokuTotemStormCall2"] = {
    name = "GTSudokuTotemStormCall2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSudokuTotemStormCallTargetPlayer"] = {
    name = "GTSudokuTotemStormCallTargetPlayer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSudokuTotemMoltenPimplesTargetPlayer"] = {
    name = "GTSudokuTotemMoltenPimplesTargetPlayer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
display cannot be damaged sudoku boss [1]
FamilyCannotBeDamaged
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • display cannot be damaged sudoku boss Min: 1 Max: 1 Global
  • cannot_be_damaged_sudoku_boss_display
    Protected by Ancestral Warriors
    display cannot be damaged sudoku boss [1]
    Edit

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