暴噬虫
野兽
区域: 泥穴
无法被击退
monster dropped item rarity +% [1600]
monster slain experience +% [0]
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
The Devourer
SpectreN
Area泥穴
Tagsbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
生命
115%
+35%
抗性
0 0 0 0
伤害
220%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 37
攻击间隔
2.01 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
MudBurrowerBossHead
Metadata
MudBurrowerHeadBoss
等级
3
生命
28
伤害
25
法术伤害
25
命中
72
攻击间隔
2.01
经验值
50
召唤物生命
133
召唤物伤害
13
召唤物护甲
16
MeleeMudBurrowerLeftCleave
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 20–30
暴击率: 5%
攻击伤害: 140%
攻击间隔: 2.01 秒
攻击伤害总增 40%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [40]
MeleeMudBurrowerRightCleave
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 20–30
暴击率: 5%
攻击伤害: 140%
攻击间隔: 2.01 秒
攻击伤害总增 40%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [40]
MeleeMudBurrowerBite
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 20–30
暴击率: 5%
攻击伤害: 140%
攻击间隔: 2.01 秒
攻击伤害总增 40%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [80]
MPAMudBurrowerBloodProj
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 20–30
暴击率: 5%
攻击伤害: 125%
攻击间隔: 2.01 秒
攻击伤害总增 25%
action attack or cast time uses animation length [1]
attack maximum action distance + [11]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1115]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [3000]
projectile spread radius [7]
projectile uses contact position [1]
MudBurrowerBurrowSpam
攻击, 范围
Base Damage: 20–30
暴击率: 5%
攻击间隔: 2.01 秒
冷却时间: 3 秒
伤害总降 50%
效果区域缩小 50%
电环伤害总增 33%
action attack or cast time uses animation length [1]
emerge speed +% [100]
is area damage [1]
MudBurrowerEpicBurrowNoRetarget
法术, 位移
施放间隔: 4.5 秒
冷却时间: 14 秒
action attack or cast time uses animation length [1]
action do not face target [1]
MudBurrowerGoopGT
可触发
冷却时间: 16 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
MPAMudBurrowerSprayProj
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 20–30
暴击率: 5%
攻击间隔: 2.01 秒
冷却时间: 16 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1118]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [0]
projectile spread radius [8]
projectile uses contact direction [1]
projectile uses contact position [1]
GAMudBurrowerBloodProj
可触发, 攻击
Base Damage: 20–30
暴击率: 5%
攻击间隔: 2.01 秒
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
MudBurrowerEpicBurrowTriggerGA
可触发, 攻击
Base Damage: 20–30
暴击率: 5%
攻击伤害: 300%
攻击间隔: 2.01 秒
攻击伤害总增 200%
is area damage [1]
voll slam damage +% final at centre [50]
MudBurrowerMaggotSummon
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [1003]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
MudBurrowerGoopTriggerEG
可触发
MudBurrowerGoopTriggerKnockbackGA
可触发, 攻击
Base Damage: 20–30
暴击率: 5%
攻击伤害: 5%
攻击间隔: 2.01 秒
攻击伤害总降 95%
击退敌人
is area damage [1]
MPAMudBurrowerGoopSmallBall
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 20–30
暴击率: 5%
攻击间隔: 2.01 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1116]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [0]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
GAMudBurrowerGoopSmallImpact
可触发, 攻击
Base Damage: 20–30
暴击率: 5%
攻击伤害: 35%
攻击间隔: 2.01 秒
攻击伤害总降 65%
击中敌人造成中毒
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MPAMudBurrowerGoopBigBall
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 20–30
暴击率: 5%
攻击间隔: 2.01 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [0]
projectile spread radius [3]
projectile uses contact position [1]
MudBurrowerGoopExplode
可触发, 攻击
Base Damage: 20–30
暴击率: 5%
攻击伤害: 160%
攻击间隔: 2.01 秒
攻击伤害总增 60%
击中敌人造成中毒
base is projectile [1]
is area damage [1]
GAMudBurrowerSpraySmallImpact
可触发, 攻击
Base Damage: 20–30
暴击率: 5%
攻击间隔: 2.01 秒
击中敌人造成中毒
中毒持续时间延长 50%
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GAMudBurrowerDivePush
可触发, 法术, 伤害
施放间隔: 1 秒
击退距离延长 20%
无法被闪避
击退敌人
action attack or cast time uses animation length [1]
base cannot be blocked [1]
base deal no damage [1]
base knockback speed +% [50]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
disable visual hit effect [1]
is area damage [1]
GAMudBurrowerHeadSlam
可触发, 攻击
Base Damage: 20–30
暴击率: 5%
攻击伤害: 400%
攻击间隔: 2.01 秒
冷却时间: 12 秒
攻击伤害总增 300%
击中敌人造成中毒
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
CGEMudBurrowerVomit
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 20.1 基础混沌伤害
active skill base area of effect radius [15]
base skill effect duration [10000]
ground caustic art variation [1000]
MPAMudBurrowerVomitProj
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 20–30
暴击率: 5%
攻击伤害: 80%
攻击间隔: 2.01 秒
攻击伤害总降 20%
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1118]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge3"
}

Positioned
{
	update_max_entity_size = true
}

Animated
{
	// this doesn't resume, but it kinda doesn't matter
	on_submerge_emerge_01 = "RemoveCollidability();"
	on_end_submerge_emerge_01 = "MakeCollidable();"
	on_event_geotrigger_for_submerge_emerge_01 = "MakeCollidable();"
}

StateMachine {}

Transitionable {}

Stats
{
	set_monster_delay_item_drops_millis = 1800
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

Transitionable
{
	create_untransitioned = "DisableRendering();"

	on_transition =
	"
		EnableRendering();
		SetStaticLifeBarVisibilty( True );
	"

	create_transitioned =
	"
		IfAlive( { SetStaticLifeBarVisibilty( True ); } );
		Delay( 0.1, {SetStaticLifeBarVisibilty( True ); } );
	"
}

Animated
{
	on_event_pulse_for_submerge_emerge_01 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/preshockwave.ao' );"
	on_event_pulse_for_submerge_emerge_02 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/preshockwave.ao' );"
	on_event_pulse_for_submerge_emerge_03 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/preshockwave.ao' );"
	on_emerge_01 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/mudburrower_travelling.ao' );"

	on_event_disable_turn_rate = "SetAnimatedTurnDuration( 0.1, 0 );"
	on_event_enable_turn_rate = "ResetAnimatedTurnDuration( 0 );"
}

Render
{
	selection_height_override = 300.0
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/epk/mouth_along.epk' );"

	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/epk/mouth_along.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/on_death.epk' );
		EnableProjectileAttaching();
		SetStaticLifeBarVisibilty( false );
	"

	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/on_death.epk' );"
}

Preload
{
	preload_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/mudburrower_chasm"
	preload_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/mudburrower_chasm_body"
	preload_object = "Metadata/Monsters/MudBurrower/MudBurrowerBodyBoss"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/acidic_ground_slow_fade_in.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/emerge_epic.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/epk/mouth_along.epk"

	preload_environment = "G1_3_boss"
	preload_environment = "G1_3_boss_defeat"
}

GlobalAudioParamEvents
{
	player_in_range_param = "BurrowerInRange"
	life_percent_param = "BurrowerLifePercentage"
	
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudBurrower/MudBurrowerHeadBoss"] = {
    name = "The Devourer",
    life = 1.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 2.01,
    attackRange = 37,
    accuracy = 1,
    skillList = {
        "MeleeMudBurrowerBite",
        "MeleeMudBurrowerLeftCleave",
        "MeleeMudBurrowerRightCleave",
        "MPAMudBurrowerBloodProj",
        "MPAMudBurrowerGoopSmallBall",
        "MPAMudBurrowerGoopBigBall",
        "MPAMudBurrowerSprayProj",
        "MPAMudBurrowerVomitProj",
        "CGEMudBurrowerVomit",
        "GAMudBurrowerBloodProj",
        "GAMudBurrowerGoopSmallImpact",
        "GAMudBurrowerSpraySmallImpact",
        "GAMudBurrowerDivePush",
        "GAMudBurrowerHeadSlam",
        "MudBurrowerEpicBurrowTriggerGA",
        "MudBurrowerEpicBurrowNoRetarget",
        "MudBurrowerMaggotSummon",
        "MudBurrowerBurrowSpam",
        "MudBurrowerGoopTriggerEG",
        "MudBurrowerGoopTriggerKnockbackGA",
        "MudBurrowerGoopExplode",
        "MudBurrowerGoopGT",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeMudBurrowerBite"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeMudBurrowerLeftCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeMudBurrowerRightCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAMudBurrowerBloodProj"] = {
    name = "MPAMudBurrowerBloodProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1115, 3000, 7, 11, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {2, 1115, 3000, 7, 11, baseMultiplier = 1.25, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAMudBurrowerGoopSmallBall"] = {
    name = "MPAMudBurrowerGoopSmallBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1116, 0, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAMudBurrowerGoopBigBall"] = {
    name = "MPAMudBurrowerGoopBigBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1117, 0, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAMudBurrowerSprayProj"] = {
    name = "MPAMudBurrowerSprayProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1118, 0, 8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAMudBurrowerVomitProj"] = {
    name = "MPAMudBurrowerVomitProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1118, baseMultiplier = 0.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEMudBurrowerVomit"] = {
    name = "CGEMudBurrowerVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
    },
    levels = {
        [1] = {1, 15, 10000, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMudBurrowerBloodProj"] = {
    name = "GAMudBurrowerBloodProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMudBurrowerGoopSmallImpact"] = {
    name = "GAMudBurrowerGoopSmallImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_poison_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMudBurrowerSpraySmallImpact"] = {
    name = "GAMudBurrowerSpraySmallImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_poison_duration_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_poison_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMudBurrowerDivePush"] = {
    name = "GAMudBurrowerDivePush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        "base_cannot_be_blocked",
        "global_always_hit",
        "global_knockback",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMudBurrowerHeadSlam"] = {
    name = "GAMudBurrowerHeadSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {80, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerEpicBurrowTriggerGA"] = {
    name = "MudBurrowerEpicBurrowTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerEpicBurrowNoRetarget"] = {
    name = "MudBurrowerEpicBurrowNoRetarget",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerMaggotSummon"] = {
    name = "MudBurrowerMaggotSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {4, 1003, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerBurrowSpam"] = {
    name = "MudBurrowerBurrowSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "emerge_speed_+%",
        "active_skill_damage_+%_final",
        "newshocknova_first_ring_damage_+%_final",
        "base_skill_area_of_effect_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -50, 33, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerGoopTriggerEG"] = {
    name = "MudBurrowerGoopTriggerEG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerGoopTriggerKnockbackGA"] = {
    name = "MudBurrowerGoopTriggerKnockbackGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerGoopExplode"] = {
    name = "MudBurrowerGoopExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerGoopGT"] = {
    name = "MudBurrowerGoopGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
无法被击退
FamilyImmuneToKnockback
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • maximum energy shield +% final per additional player [-20]
    maximum life +% final per additional player [-20]
    poise threshold +% final per additional player [-20]
    Family
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life +% final per additional player Min: -20 Max: -20 Global
  • poise threshold +% final per additional player Min: -20 Max: -20 Global
  • maximum energy shield +% final per additional player Min: -20 Max: -20 Global
  • keyval
    StateMachine./*,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/,
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead
    Actor.slow_animations_go_to_idlefalse, false
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.basic_actionEmerge3
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis1800
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Pathfinding.immobiletrue
    Positioned.update_max_entity_sizetrue
    Animated.on_submerge_emerge_01RemoveCollidability();
    Animated.on_end_submerge_emerge_01MakeCollidable();
    Animated.on_event_geotrigger_for_submerge_emerge_01MakeCollidable();
    暴噬虫
    野兽
    无法被击退
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    The Devourer
    SpectreN
    Tagsbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
    生命
    313%
    +35%
    抗性
    0 0 30 0
    伤害
    250%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 37
    攻击间隔
    2.01 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    100%
    Type
    MudBurrowerBossHeadCRUEL
    Metadata
    MudBurrowerHeadBossCRUEL
    等级
    68
    生命
    24,279
    3,258
    伤害
    583
    法术伤害
    583
    命中
    2,464
    攻击间隔
    2.01
    经验值
    71,585
    召唤物生命
    21,691
    召唤物伤害
    2,422
    召唤物护甲
    4,947
    MeleeMudBurrowerLeftCleave
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 466–699
    暴击率: 5%
    攻击伤害: 140%
    攻击间隔: 2.01 秒
    攻击伤害总增 40%
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [40]
    MeleeMudBurrowerRightCleave
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 466–699
    暴击率: 5%
    攻击伤害: 140%
    攻击间隔: 2.01 秒
    攻击伤害总增 40%
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [40]
    MeleeMudBurrowerBite
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 466–699
    暴击率: 5%
    攻击伤害: 140%
    攻击间隔: 2.01 秒
    攻击伤害总增 40%
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [80]
    MPAMudBurrowerBloodProj
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 466–699
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 2.01 秒
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [11]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1115]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [3000]
    projectile spread radius [7]
    projectile uses contact position [1]
    MudBurrowerBurrowSpam
    攻击, 范围
    Base Damage: 466–699
    暴击率: 5%
    攻击间隔: 2.01 秒
    冷却时间: 3 秒
    伤害总降 50%
    效果区域缩小 50%
    电环伤害总增 33%
    action attack or cast time uses animation length [1]
    emerge speed +% [100]
    is area damage [1]
    MudBurrowerEpicBurrowNoRetarget
    法术, 位移
    施放间隔: 4.5 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    MudBurrowerGoopGT
    可触发
    冷却时间: 16 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    MPAMudBurrowerSprayProj
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 466–699
    暴击率: 5%
    攻击间隔: 2.01 秒
    冷却时间: 16 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1118]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [0]
    projectile spread radius [8]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GAMudBurrowerBloodProj
    可触发, 攻击
    Base Damage: 466–699
    暴击率: 5%
    攻击间隔: 2.01 秒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    MudBurrowerEpicBurrowTriggerGA
    可触发, 攻击
    Base Damage: 466–699
    暴击率: 5%
    攻击伤害: 300%
    攻击间隔: 2.01 秒
    攻击伤害总增 200%
    is area damage [1]
    voll slam damage +% final at centre [50]
    MudBurrowerMaggotSummon
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [1003]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    MudBurrowerGoopTriggerEG
    可触发
    MudBurrowerGoopTriggerKnockbackGA
    可触发, 攻击
    Base Damage: 466–699
    暴击率: 5%
    攻击伤害: 5%
    攻击间隔: 2.01 秒
    攻击伤害总降 95%
    击退敌人
    is area damage [1]
    MPAMudBurrowerGoopSmallBall
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 466–699
    暴击率: 5%
    攻击间隔: 2.01 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1116]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [0]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GAMudBurrowerGoopSmallImpact
    可触发, 攻击
    Base Damage: 466–699
    暴击率: 5%
    攻击伤害: 35%
    攻击间隔: 2.01 秒
    攻击伤害总降 65%
    击中敌人造成中毒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    MPAMudBurrowerGoopBigBall
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 466–699
    暴击率: 5%
    攻击间隔: 2.01 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1117]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [0]
    projectile spread radius [3]
    projectile uses contact position [1]
    MudBurrowerGoopExplode
    可触发, 攻击
    Base Damage: 466–699
    暴击率: 5%
    攻击伤害: 160%
    攻击间隔: 2.01 秒
    攻击伤害总增 60%
    击中敌人造成中毒
    base is projectile [1]
    is area damage [1]
    GAMudBurrowerSpraySmallImpact
    可触发, 攻击
    Base Damage: 466–699
    暴击率: 5%
    攻击间隔: 2.01 秒
    击中敌人造成中毒
    中毒持续时间延长 50%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GAMudBurrowerDivePush
    可触发, 法术, 伤害
    施放间隔: 1 秒
    击退距离延长 20%
    无法被闪避
    击退敌人
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    base deal no damage [1]
    base knockback speed +% [50]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    disable visual hit effect [1]
    is area damage [1]
    GAMudBurrowerHeadSlam
    可触发, 攻击
    Base Damage: 466–699
    暴击率: 5%
    攻击伤害: 400%
    攻击间隔: 2.01 秒
    冷却时间: 12 秒
    攻击伤害总增 300%
    击中敌人造成中毒
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    CGEMudBurrowerVomit
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 398.6 基础混沌伤害
    active skill base area of effect radius [15]
    base skill effect duration [10000]
    ground caustic art variation [1000]
    MPAMudBurrowerVomitProj
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 466–699
    暴击率: 5%
    攻击伤害: 80%
    攻击间隔: 2.01 秒
    攻击伤害总降 20%
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1118]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge3"
    }
    
    Positioned
    {
    	update_max_entity_size = true
    }
    
    Animated
    {
    	// this doesn't resume, but it kinda doesn't matter
    	on_submerge_emerge_01 = "RemoveCollidability();"
    	on_end_submerge_emerge_01 = "MakeCollidable();"
    	on_event_geotrigger_for_submerge_emerge_01 = "MakeCollidable();"
    }
    
    StateMachine {}
    
    Transitionable {}
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 1800
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    }
    
    Transitionable
    {
    	create_untransitioned = "DisableRendering();"
    
    	on_transition =
    	"
    		EnableRendering();
    		SetStaticLifeBarVisibilty( True );
    	"
    
    	create_transitioned =
    	"
    		IfAlive( { SetStaticLifeBarVisibilty( True ); } );
    		Delay( 0.1, {SetStaticLifeBarVisibilty( True ); } );
    	"
    }
    
    Animated
    {
    	on_event_pulse_for_submerge_emerge_01 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/preshockwave.ao' );"
    	on_event_pulse_for_submerge_emerge_02 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/preshockwave.ao' );"
    	on_event_pulse_for_submerge_emerge_03 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/preshockwave.ao' );"
    	on_emerge_01 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/mudburrower_travelling.ao' );"
    
    	on_event_disable_turn_rate = "SetAnimatedTurnDuration( 0.1, 0 );"
    	on_event_enable_turn_rate = "ResetAnimatedTurnDuration( 0 );"
    }
    
    Render
    {
    	selection_height_override = 300.0
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/epk/mouth_along.epk' );"
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/epk/mouth_along.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/on_death.epk' );
    		EnableProjectileAttaching();
    		SetStaticLifeBarVisibilty( false );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/on_death.epk' );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/mudburrower_chasm"
    	preload_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/mudburrower_chasm_body"
    	preload_object = "Metadata/Monsters/MudBurrower/MudBurrowerBodyBoss"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/acidic_ground_slow_fade_in.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/emerge_epic.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/epk/mouth_along.epk"
    
    	preload_environment = "G1_3_boss"
    	preload_environment = "G1_3_boss_defeat"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BurrowerInRange"
    	life_percent_param = "BurrowerLifePercentage"
    	
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudBurrower/MudBurrowerHeadBossCRUEL"] = {
        name = "The Devourer",
        life = 3.13,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 2.01,
        attackRange = 37,
        accuracy = 1,
        skillList = {
            "MeleeMudBurrowerBite",
            "MeleeMudBurrowerLeftCleave",
            "MeleeMudBurrowerRightCleave",
            "MPAMudBurrowerBloodProj",
            "MPAMudBurrowerGoopSmallBall",
            "MPAMudBurrowerGoopBigBall",
            "MPAMudBurrowerSprayProj",
            "MPAMudBurrowerVomitProj",
            "CGEMudBurrowerVomit",
            "GAMudBurrowerBloodProj",
            "GAMudBurrowerGoopSmallImpact",
            "GAMudBurrowerSpraySmallImpact",
            "GAMudBurrowerDivePush",
            "GAMudBurrowerHeadSlam",
            "MudBurrowerEpicBurrowTriggerGA",
            "MudBurrowerEpicBurrowNoRetarget",
            "MudBurrowerMaggotSummon",
            "MudBurrowerBurrowSpam",
            "MudBurrowerGoopTriggerEG",
            "MudBurrowerGoopTriggerKnockbackGA",
            "MudBurrowerGoopExplode",
            "MudBurrowerGoopGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMudBurrowerBite"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMudBurrowerLeftCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMudBurrowerRightCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAMudBurrowerBloodProj"] = {
        name = "MPAMudBurrowerBloodProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "projectile_spread_radius",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1115, 3000, 7, 11, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 1115, 3000, 7, 11, baseMultiplier = 1.25, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAMudBurrowerGoopSmallBall"] = {
        name = "MPAMudBurrowerGoopSmallBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {1116, 0, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAMudBurrowerGoopBigBall"] = {
        name = "MPAMudBurrowerGoopBigBall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1117, 0, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAMudBurrowerSprayProj"] = {
        name = "MPAMudBurrowerSprayProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1118, 0, 8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAMudBurrowerVomitProj"] = {
        name = "MPAMudBurrowerVomitProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1118, baseMultiplier = 0.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEMudBurrowerVomit"] = {
        name = "CGEMudBurrowerVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
        },
        levels = {
            [1] = {1, 15, 10000, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMudBurrowerBloodProj"] = {
        name = "GAMudBurrowerBloodProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMudBurrowerGoopSmallImpact"] = {
        name = "GAMudBurrowerGoopSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_poison_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMudBurrowerSpraySmallImpact"] = {
        name = "GAMudBurrowerSpraySmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_poison_duration_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_poison_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMudBurrowerDivePush"] = {
        name = "GAMudBurrowerDivePush",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
            "base_cannot_be_blocked",
            "global_always_hit",
            "global_knockback",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMudBurrowerHeadSlam"] = {
        name = "GAMudBurrowerHeadSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {80, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerEpicBurrowTriggerGA"] = {
        name = "MudBurrowerEpicBurrowTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerEpicBurrowNoRetarget"] = {
        name = "MudBurrowerEpicBurrowNoRetarget",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerMaggotSummon"] = {
        name = "MudBurrowerMaggotSummon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {4, 1003, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerBurrowSpam"] = {
        name = "MudBurrowerBurrowSpam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "emerge_speed_+%",
            "active_skill_damage_+%_final",
            "newshocknova_first_ring_damage_+%_final",
            "base_skill_area_of_effect_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {100, -50, 33, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerGoopTriggerEG"] = {
        name = "MudBurrowerGoopTriggerEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerGoopTriggerKnockbackGA"] = {
        name = "MudBurrowerGoopTriggerKnockbackGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerGoopExplode"] = {
        name = "MudBurrowerGoopExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_poison_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerGoopGT"] = {
        name = "MudBurrowerGoopGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/,
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead
    Actor.slow_animations_go_to_idlefalse, false
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.basic_actionEmerge3
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis1800
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Pathfinding.immobiletrue
    Positioned.update_max_entity_sizetrue
    Animated.on_submerge_emerge_01RemoveCollidability();
    Animated.on_end_submerge_emerge_01MakeCollidable();
    Animated.on_event_geotrigger_for_submerge_emerge_01MakeCollidable();
    暴噬虫
    野兽
    monster no drops or experience [1]
    无法被击退
    The Devourer
    SpectreN
    Tagsbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
    生命
    100%
    +100%
    抗性
    0 0 0 0
    伤害
    213%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 37
    攻击间隔
    2.01 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    100%
    Type
    MudBurrowerBossHeadTrap
    Metadata
    MudBurrowerHeadTrap
    等级
    68
    生命
    7,757
    4,826
    伤害
    497
    法术伤害
    497
    命中
    2,464
    攻击间隔
    2.01
    经验值
    71,585
    召唤物生命
    6,930
    召唤物伤害
    2,063
    召唤物护甲
    9,652
    MeleeMudBurrowerLeftCleave
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 397–596
    暴击率: 5%
    攻击伤害: 140%
    攻击间隔: 2.01 秒
    攻击伤害总增 40%
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [40]
    MeleeMudBurrowerRightCleave
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 397–596
    暴击率: 5%
    攻击伤害: 140%
    攻击间隔: 2.01 秒
    攻击伤害总增 40%
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [40]
    MudBurrowerTrapAcidMortarSpraySpam
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 3.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 91.83 - 137.7 物理伤害
    将物理伤害的 50% 转化为混沌伤害
    发射 1 个额外投射物
    active skill area of effect radius +% final [15]
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Positioned
    {
    	force_placement = true
    	update_max_entity_size = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	slow_animations_go_to_idle = false
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	visual_size_index = 1
    	selection_height_override = 250.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "DisableRendering();"
    	on_transition = "EnableRendering();"
    
    	create_transitioned =
    	"
    		EnableRendering();
    		EnableTargetable();
    		EnableHighlighting();
    		IfAlive( { SetStaticLifeBarVisibilty( True ); } );
    	"
    }
    
    Actor
    {
    	on_end_Emerge =
    	"
    		EnableTargetable();
    		EnableHighlighting();
    		SetStaticLifeBarVisibilty( True );
    	"
    }
    
    Animated
    {
    	on_event_addPoisonGlow_for_wall_acid_spray_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/poisonGlow.epk' );"
    	on_event_removePoisonGlow_for_wall_acid_spray_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/poisonGlow.epk' );"
    }
    
    Life
    {
    	on_death = "SetStaticLifeBarVisibilty( false );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudBurrower/MudBurrowerHeadTrap"] = {
        name = "The Devourer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.13,
        damageSpread = 0.2,
        attackTime = 2.01,
        attackRange = 37,
        accuracy = 1,
        skillList = {
            "MeleeMudBurrowerLeftCleave",
            "MeleeMudBurrowerRightCleave",
            "MudBurrowerTrapAcidMortarSpraySpam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMudBurrowerLeftCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMudBurrowerRightCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerTrapAcidMortarSpraySpam"] = {
        name = "MudBurrowerTrapAcidMortarSpraySpam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 20, 1, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.force_placementtrue
    Positioned.update_max_entity_sizetrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Emerge2
    Actor.slow_animations_go_to_idlefalse, false
    Pathfinding.immobiletrue
    暴噬虫
    野兽
    monster no drops or experience [1]
    无法被击退
    The Devourer
    SpectreN
    Tagsbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
    生命
    100%
    +100%
    抗性
    0 0 0 0
    伤害
    213%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 37
    攻击间隔
    2.01 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    100%
    Type
    MudBurrowerBossHeadTrap
    Metadata
    MudBurrowerHeadTrap2
    等级
    68
    生命
    7,757
    4,826
    伤害
    497
    法术伤害
    497
    命中
    2,464
    攻击间隔
    2.01
    经验值
    71,585
    召唤物生命
    6,930
    召唤物伤害
    2,063
    召唤物护甲
    9,652
    MeleeMudBurrowerLeftCleave
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 397–596
    暴击率: 5%
    攻击伤害: 140%
    攻击间隔: 2.01 秒
    攻击伤害总增 40%
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [40]
    MeleeMudBurrowerRightCleave
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 397–596
    暴击率: 5%
    攻击伤害: 140%
    攻击间隔: 2.01 秒
    攻击伤害总增 40%
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [40]
    MudBurrowerTrapAcidMortarSpraySpam
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 3.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 91.83 - 137.7 物理伤害
    将物理伤害的 50% 转化为混沌伤害
    发射 1 个额外投射物
    active skill area of effect radius +% final [15]
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MudBurrower/MudBurrowerHeadTrap"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MudBurrower/MudBurrowerHeadTrap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudBurrower/MudBurrowerHeadTrap2"] = {
        name = "The Devourer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.13,
        damageSpread = 0.2,
        attackTime = 2.01,
        attackRange = 37,
        accuracy = 1,
        skillList = {
            "MeleeMudBurrowerLeftCleave",
            "MeleeMudBurrowerRightCleave",
            "MudBurrowerTrapAcidMortarSpraySpam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMudBurrowerLeftCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMudBurrowerRightCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerTrapAcidMortarSpraySpam"] = {
        name = "MudBurrowerTrapAcidMortarSpraySpam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 20, 1, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.force_placementtrue
    Positioned.update_max_entity_sizetrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Emerge2
    Actor.slow_animations_go_to_idlefalse, false
    Pathfinding.immobiletrue
    暴噬虫
    野兽
    monster no drops or experience [1]
    无法被击退
    The Devourer
    SpectreY
    Tagsbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
    生命
    75%
    +100%
    抗性
    0 0 0 0
    伤害
    170%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 46
    攻击间隔
    2.01 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    MudBurrowerBossTail
    Metadata
    MudBurrowerTailBoss_
    等级
    68
    生命
    5,818
    4,826
    伤害
    396
    法术伤害
    396
    命中
    2,464
    攻击间隔
    2.01
    经验值
    57,268
    召唤物生命
    5,198
    召唤物伤害
    1,647
    召唤物护甲
    9,652
    MudBurrowerTailSlamGA
    可触发, 攻击
    Base Damage: 317–476
    暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 2.01 秒
    冷却时间: 12 秒
    攻击伤害总增 30%
    is area damage [1]
    MudBurrowerTailSweepGA
    可触发, 攻击
    Base Damage: 317–476
    暴击率: 5%
    攻击间隔: 2.01 秒
    击退距离延长 200%
    击退敌人
    is area damage [1]
    MudBurrowerTailSlamFarGA
    可触发, 攻击
    Base Damage: 317–476
    暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 2.01 秒
    冷却时间: 12 秒
    攻击伤害总增 30%
    attack maximum action distance + [50]
    is area damage [1]
    MudBurrowerTailSlamAcidGA
    可触发, 攻击
    Base Damage: 317–476
    暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 2.01 秒
    攻击伤害总增 30%
    将物理伤害的 50% 转化为混沌伤害
    击中敌人造成中毒
    is area damage [1]
    MudBurrowerTailSweepAcidGA
    可触发, 攻击
    Base Damage: 317–476
    暴击率: 5%
    攻击间隔: 2.01 秒
    将物理伤害的 50% 转化为混沌伤害
    击退距离延长 200%
    击中敌人造成中毒
    击退敌人
    is area damage [1]
    MudBurrowerTailSlamAcidFarGA
    可触发, 攻击
    Base Damage: 317–476
    暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 2.01 秒
    攻击伤害总增 30%
    将物理伤害的 50% 转化为混沌伤害
    击中敌人造成中毒
    is area damage [1]
    main hand base maximum attack distance [39]
    MudBurrowerTailEmergeSlamTriggerGA
    可触发, 攻击
    Base Damage: 317–476
    暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 2.01 秒
    攻击伤害总增 30%
    is area damage [1]
    MudBurrowerTailEmergeSlamTriggerAcidGA
    可触发, 攻击
    Base Damage: 317–476
    暴击率: 5%
    攻击间隔: 2.01 秒
    击中时必定使敌人中毒
    is area damage [1]
    SSMMudBurrowerGrubs
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    alternate minion [1053]
    monster no drops or experience [1]
    number of monsters to summon [4]
    summon specific monsters radius +% [0]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Positioned
    {
    	force_placement = true
    	update_max_entity_size = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "fight"
    	define_shared_state = "dead"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_fight_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/Mudburrower_scale.epk' );"
    	create_state_fight_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/Mudburrower_scale.epk' );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/mudburrower_chasm"
    }
    
    Actor
    {
    	on_end_Emerge = "PlayCharacterAudioEvent( DevourerTail );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudBurrower/MudBurrowerTailBoss_"] = {
        name = "The Devourer",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 2.01,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "MudBurrowerTailSlamGA",
            "MudBurrowerTailSlamAcidGA",
            "MudBurrowerTailSweepGA",
            "MudBurrowerTailSweepAcidGA",
            "MudBurrowerTailSlamFarGA",
            "MudBurrowerTailSlamAcidFarGA",
            "SSMMudBurrowerGrubs",
            "MudBurrowerTailEmergeSlamTriggerGA",
            "MudBurrowerTailEmergeSlamTriggerAcidGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerTailSlamGA"] = {
        name = "MudBurrowerTailSlamGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerTailSlamAcidGA"] = {
        name = "MudBurrowerTailSlamAcidGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerTailSweepGA"] = {
        name = "MudBurrowerTailSweepGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerTailSweepAcidGA"] = {
        name = "MudBurrowerTailSweepAcidGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {200, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerTailSlamFarGA"] = {
        name = "MudBurrowerTailSlamFarGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerTailSlamAcidFarGA"] = {
        name = "MudBurrowerTailSlamAcidFarGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {39, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMMudBurrowerGrubs"] = {
        name = "SSMMudBurrowerGrubs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1053, 4, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerTailEmergeSlamTriggerGA"] = {
        name = "MudBurrowerTailEmergeSlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudBurrowerTailEmergeSlamTriggerAcidGA"] = {
        name = "MudBurrowerTailEmergeSlamTriggerAcidGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 暴噬虫
    野兽
    monster no drops or experience [1]
    无法被击退
    The Devourer
    SpectreN
    Tagsbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
    生命
    75%
    +100%
    抗性
    0 0 0 0
    伤害
    170%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 46
    攻击间隔
    2.01 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    MudBurrowerBossTail
    Metadata
    StrongboxMudBurrowerTailSummoned
    等级
    68
    生命
    5,818
    4,826
    伤害
    396
    法术伤害
    396
    命中
    2,464
    攻击间隔
    2.01
    经验值
    57,268
    召唤物生命
    5,198
    召唤物伤害
    1,647
    召唤物护甲
    9,652
    GAStrongboxMudBurrowerTailSlam
    可触发, 攻击
    Base Damage: 317–476
    暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 2.01 秒
    冷却时间: 4 秒
    攻击伤害总增 30%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Strongbox/Daemon/HazardDaemonBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Strongbox/Daemon/HazardDaemonBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Strongbox/Daemon/Ezomyte/StrongboxMudBurrowerTailSummoned"] = {
        name = "The Devourer",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 2.01,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "GAStrongboxMudBurrowerTailSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStrongboxMudBurrowerTailSlam"] = {
        name = "GAStrongboxMudBurrowerTailSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 暴噬虫 Topic /3
    NPC名字
    乌娜顽固的恶疾侵蚀着我们珍贵的土地,“暴噬虫”也是受其毒害的牺牲品。欧甘有许多危险的猛兽……但都不是这样。土壤、流水和空气中的感染令它们发生了异变,{全}都没法幸免。我虽不愿看到这样雄伟的野兽遭遇厄运……但它早已不是从前的自己了。这都是必要之举。
    蓝礼有一只拥有特殊黑暗力量的野兽在伐木场追猎我们。它会在泥土中隐蔽地移动,然后毫无征兆地发起攻击。我们没法到外头去去寻找食物,而我凭自己也没法将这只野兽逼上绝路。如果你能用你的手段对付这只芬恩口中的“暴噬虫”,我们会很感激的。
    芬恩你在暴噬虫的巢穴里击败了它?你可真是勇敢啊,英雄。至少我们现在不会饿死了。看来多了一条活路。
    Edit

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