Una
Spectre | Y |
---|---|
Tags | human, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
闪避值
+50%
Ailment Threshold
%
抗性
0
0
0
0
伤害
56%
命中
500%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
UnaTreeSummon
Metadata
UnaTreeSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
Armour
3,451
闪避值
477
能量护盾
0
伤害
131
法术伤害
131
命中
0
Attack Time
1.17
经验值
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 104–157
暴击几率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/NPC/NPC" Animated { animated_object = "Metadata/NPC/Four_Act1/UnaTreeSummon.ao" } Positioned { unblock_quest_flag = "UnaWalkUnblock" } Transitionable {} StateMachine { define_shared_state = " spawned; walk; visible = 1; usethespikes; spikesused; " define_shared_timer = "stabthetree;" per_player_quest_flag_state_visible_0 = "TreeOfSoulsReturnToUnaInClearfell" per_player_quest_flag_state_usethespikes_1 = "TreeOfSoulsRedValeRunesForged" per_player_quest_flag_state_spikesused_1 = "TreeOfSoulsRuneSpiked" per_player_quest_flag_state_walk_1 = "TreeOfSoulsMentorReleased" } MinimapIcon { force_temporary = true } Pathfinding {} Stats {}
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { on_or_create_state_spawned_0 = " DisableTargetable(); HideMinimapIcon(); PlayAnimation( portal_exit_01 ); " on_or_create_state_spawned_1 = " PlayAnimation( idle_01 ); IfState( visible, 1, () { ShowMinimapIcon(); EnableTargetable(); }, () { HideMinimapIcon(); DisableTargetable(); DisableRendering(); RemoveCollidability(); } ); " create_state_walk_1 = " DisableTargetable(); HideMinimapIcon(); RemoveCollidability(); DisableRendering(); " on_state_walk_1 = " DisableTargetable(); HideMinimapIcon(); Delay( 5.0, { SetStateTo( walk, 2 ); PlayTextAudio( UnaNewWildMentorReleased, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 3000 ); } ); " on_state_walk_2 = " this.kneeling_una = FindClosestObject( 'Metadata/NPC/Four_Act1/UnaTreeSummonKneeling', 60 ); PathTo( this.kneeling_una, 1 ); HideMinimapIcon(); DisableTargetable(); PlayAnimation( walk_01 ); " on_or_create_state_usethespikes_1 = " IfState( walk, >0, (){}, () { Delay( 6.0, { StartStateTimer( stabthetree, 30.0 ); } ); } ); " on_state_spikesused_1 = " PlayTextAudio( UnaTreeKeepGoing, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 1000 ); PlayCharacterAudioEvent( UseSpikesOnTree ); " on_timer_stabthetree = "PlayTextAudio( UnaTreeIdleCallOut, 'Metadata/NPC/Four_Act1/UnaTreeSummon' );" } Animated { on_end_kneel_01 = " DisableRendering(); this.kneeling_una.SetStateTo( spikesused, 1 ); RemoveCollidability(); " } Render { has_light = false } Pathfinding { on_movement_complete = " MatchOrientation( this.kneeling_una, true ); PlayAnimation( kneel_01 ); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act1/UnaTreeSummon"] = { name = "Una", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Una
Spectre | Y |
---|---|
Tags | human, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
闪避值
+50%
Ailment Threshold
%
抗性
0
0
0
0
伤害
56%
命中
500%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
UnaGrimTangleSummon
Metadata
UnaGrimTangleSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
Armour
3,451
闪避值
477
能量护盾
0
伤害
131
法术伤害
131
命中
0
Attack Time
1.17
经验值
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 104–157
暴击几率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/NPC/NPC" BaseEvents { serialisation_start_flag = "UnaHoodedOneInjuredGoToGrimTangle" } Animated { animated_object = "Metadata/NPC/Four_Act1/UnaGrimTangleSummon.ao" } Positioned { block_quest_flag = "UnaHoodedOneInjuredGoToGrimTangle" } Transitionable {} StateMachine { define_shared_state = " spawned; sing; " per_player_quest_flag_state_sing_1 = "UnaGrimTangleOpenRoots" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { on_or_create_state_spawned_0 = " PlayAnimation( portal_exit_01 ); DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_1 = " ShowMinimapIcon(); EnableTargetable(); PlayAnimation( idle_01 ); " //CHANGE THIS TO THE REAL ONE ONCE BUILT PLEASE ELIJAH on_state_sing_1 = " DisableTargetable(); HideNPCMarker(); PlayAnimation( sing_01 ); PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Part1/Act1/UnaGrimTangleSong/Una_GrimTangleSong.ogg' ); PlayInterlude( 'Audio/Music/A1/A1_GrimTangle/A1_GrimTangleEvent', 3.5 ); " } Render { has_light = false } Animated { on_end_sing_01 = " PlayTextAudio( UnaNewAfterSinging, 'Metadata/NPC/Four_Act1/UnaGrimTangleSummon' ); PlayAnimation( idle_01 ); EnableTargetable(); ShowNPCMarker( ); " } NPC { max_rotation_delta = 0 }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act1/UnaGrimTangleSummon"] = { name = "Una", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
乌娜 Topic /18
NPC | 名字 |
---|---|
芬恩 | 哦,乌娜?是的,我认识她。伯爵试图逮捕她的家人时,我恰好,嗯……不在场……但我当然听说了这事!我们俩最终都来到了这里,纯属巧合。 |
The Everlasting Gaze | |
Glowswarm | |
御身守卫 | |
已捕获的挑战者普鲁纳之魂 | 惊海之王的思绪随波涛不断起伏, 他将自己的身体和思想都藏身在外壳之中, 保护着自己一族的血脉和意识通过自己的身躯传承下来。 |
月影之印 | “我怀疑马拉克斯人传说中的丝克玛兰拉跟阿兹莫里人的同名历史人物,还有永恒帝国的女神月影是同一个人。这枚印章就是证据。” |
月影护身符 | |
Una's Lute | 韧木制成、音色柔和的传家珍宝, 母女传承,千年之久的歌中浓情。 |
已捕获的新月之纪瑟伯特之魂 | 月影曾在月光的照耀下用海潮洗涤她孩子的身体。 然而,海水冰冷刺骨,那个男孩的体质更是虚弱不堪,他的呻吟一直到他变成一具冰冷的尸体后才停止下来…… |
已捕获的暗影姐妹科尔之魂 | 于是,月影那温柔的关怀反而成为了杀死她儿子的凶器。月光下的她静静矗立着,在部落里接受审判,而她那性如烈火的姐姐拼命地为她辩护,却不知自己的努力都是徒劳…… |
已捕获的被诅咒的克莱奔船长之魂 | 但月影拒绝承认自己的过错。她认为自己赐予了儿子救赎。 他现在深埋在泥土之下,不会再遭遇任何危险。这样的想法 扭曲了月影, 使她成为了一个傲慢的暴君。 |
锈蚀的菌潮圣甲虫 | 年轻的杜楠,我们在怒海中把你捞了起来, 但我们无法送你返回艾斯克拉斯。 迪精之令可以送你去瓦尔克拉斯。 |
闪耀的菌潮圣甲虫 | 尊敬的杜楠,只要运用您故乡的菌潮抑制技术, 你必然可以让我们根除菌潮, 终结这场以世纪为周期的祸乱。 |
镀金的菌潮圣甲虫 | 菌潮克星杜楠,愿你在远离故土的海岸上安息。 这场冒险很危险,但这是值得的。 他牺牲了自己的生命净化了瓦尔克拉斯。 |
有翼的菌潮圣甲虫 | 菌潮又回来了,它们的根须进化了。 但杜楠所说的菌潮之心肯定存在, 只是现在还没有发现, 我们也没有能力找到它的下落。 |
天堂之石 | “据说这块不起眼的石头在几百年前从天而降。 听起来像扯淡,不过保卫它的人显然对此深信不疑。所以我也信。” |
拉赫兰伯爵的指环 | 据说当伯爵的灵魂得以安息 权威符文的光辉将黯淡一月。 |
Acrobatics | 脱去厚重的枷锁, 释放敏锐的直觉. |