乌娜


Una
Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
闪避
+50%
抗性




伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
UnaTreeSummon
Metadata
UnaTreeSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,981
2,413
1,062
2,327
伤害
131
法术伤害
131
命中
7,392
攻击间隔
1.17
经验值
28,634
召唤物生命
6,237
Minion Energy Shield
2,079
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/NPC/NPC" Animated { animated_object = "Metadata/NPC/Four_Act1/UnaTreeSummon.ao" } Positioned { unblock_quest_flag = "UnaWalkUnblock" } Transitionable {} StateMachine { define_shared_state = " spawned; walk; visible = 1; usethespikes; spikesused; " define_shared_timer = "stabthetree;" per_player_quest_flag_state_visible_0 = "TreeOfSoulsReturnToUnaInClearfell" per_player_quest_flag_state_usethespikes_1 = "TreeOfSoulsRedValeRunesForged" per_player_quest_flag_state_spikesused_1 = "TreeOfSoulsRuneSpiked" per_player_quest_flag_state_walk_1 = "TreeOfSoulsMentorReleased" } MinimapIcon { force_temporary = true } Pathfinding {} Stats {}
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { on_or_create_state_spawned_0 = " DisableTargetable(); HideMinimapIcon(); PlayAnimation( portal_exit_01 ); " on_or_create_state_spawned_1 = " PlayAnimation( idle_01 ); IfState( visible, 1, () { ShowMinimapIcon(); EnableTargetable(); }, () { HideMinimapIcon(); DisableTargetable(); DisableRendering(); RemoveCollidability(); } ); " create_state_walk_1 = " DisableTargetable(); HideMinimapIcon(); RemoveCollidability(); DisableRendering(); " on_state_walk_1 = " DisableTargetable(); HideMinimapIcon(); Delay( 5.0, { SetStateTo( walk, 2 ); PlayTextAudio( UnaNewWildMentorReleased, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 3000 ); } ); " on_state_walk_2 = " this.kneeling_una = FindClosestObject( 'Metadata/NPC/Four_Act1/UnaTreeSummonKneeling', 60 ); PathTo( this.kneeling_una, 1 ); HideMinimapIcon(); DisableTargetable(); PlayAnimation( walk_01 ); " on_or_create_state_usethespikes_1 = " IfState( walk, >0, (){}, () { Delay( 6.0, { StartStateTimer( stabthetree, 30.0 ); } ); } ); " on_state_spikesused_1 = " PlayTextAudio( UnaTreeKeepGoing, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 1000 ); PlayCharacterAudioEvent( UseSpikesOnTree ); " on_timer_stabthetree = "PlayTextAudio( UnaTreeIdleCallOut, 'Metadata/NPC/Four_Act1/UnaTreeSummon' );" } Animated { on_end_kneel_01 = " DisableRendering(); this.kneeling_una.SetStateTo( spikesused, 1 ); RemoveCollidability(); " } Render { has_light = false } Pathfinding { on_movement_complete = " MatchOrientation( this.kneeling_una, true ); PlayAnimation( kneel_01 ); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act1/UnaTreeSummon"] = { name = "Una", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
乌娜


Una
Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
闪避
+50%
抗性




伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
UnaGrimTangleSummon
Metadata
UnaGrimTangleSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,981
2,413
1,062
2,327
伤害
131
法术伤害
131
命中
7,392
攻击间隔
1.17
经验值
28,634
召唤物生命
6,237
Minion Energy Shield
2,079
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/NPC/NPC" BaseEvents { serialisation_start_flag = "UnaHoodedOneInjuredGoToGrimTangle" } Animated { animated_object = "Metadata/NPC/Four_Act1/UnaGrimTangleSummon.ao" } Positioned { block_quest_flag = "UnaHoodedOneInjuredGoToGrimTangle" } Transitionable {} StateMachine { define_shared_state = " spawned; sing; " per_player_quest_flag_state_sing_1 = "UnaGrimTangleOpenRoots" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { on_or_create_state_spawned_0 = " PlayAnimation( portal_exit_01 ); DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_1 = " ShowMinimapIcon(); EnableTargetable(); PlayAnimation( idle_01 ); " //CHANGE THIS TO THE REAL ONE ONCE BUILT PLEASE ELIJAH on_state_sing_1 = " DisableTargetable(); HideNPCMarker(); PlayAnimation( sing_01 ); PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Part1/Act1/UnaGrimTangleSong/Una_GrimTangleSong.ogg' ); PlayInterlude( 'Audio/Music/A1/A1_GrimTangle/A1_GrimTangleEvent', 3.5 ); " } Render { has_light = false } Animated { on_end_sing_01 = " PlayTextAudio( UnaNewAfterSinging, 'Metadata/NPC/Four_Act1/UnaGrimTangleSummon' ); PlayAnimation( idle_01 ); EnableTargetable(); ShowNPCMarker( ); " } NPC { max_rotation_delta = 0 }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act1/UnaGrimTangleSummon"] = { name = "Una", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
乌娜


Una
Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
闪避
+50%
抗性




伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
UnaStoneCircleSummon
Metadata
UnaStoneCircleSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,981
2,413
1,062
2,327
伤害
131
法术伤害
131
命中
7,392
攻击间隔
1.17
经验值
28,634
召唤物生命
6,237
Minion Energy Shield
2,079
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/NPC/NPC" Animated { animated_object = "Metadata/NPC/Four_Interlude/Part1/UnaStoneCircleSummon.ao" } Transitionable {} StateMachine { define_shared_state = " spawned; visible = 1; " on_state_spawned_1 = "PlayAnimation( idle_01 );" on_state_spawned_2 = "PlayAnimation( idle_01 );" on_state_spawned_3 = "PlayAnimation( idle_01 );" } MinimapIcon { force_temporary = true } Functions {}
Object Type Codes
version 2 extends "Metadata/NPC/NPC" Animated { on_sing_02 = " DisableTargetable(); HideNPCMarker(); PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Interlude/P1/UnaP1Song/Una_Interlude_Sing.ogg' ); PlayInterlude( 'Audio/Music/Interlude/Part1/P1_2_TheStoneCircleEvent', 1.0 ); " on_end_portal_exit_01 = " EnableTargetable(); ShowNPCMarker(); " } StateMachine { on_or_create_state_spawned_0 = " DisableTargetable(); HideMinimapIcon(); PlayAnimation( portal_exit_01 ); " on_state_spawned_3 = "EnableTargetable();" create_state_spawned_1 = "PlayAnimation( idle_01 );" create_state_spawned_2 = "PlayAnimation( idle_01 );" create_state_spawned_3 = " PlayAnimation( idle_01 ); EnableTargetable(); " } Render { has_light = false } Functions { buff = "globals.unawisps.PlayAnimation( end );" }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Interlude/Part1/UnaStoneCircleSummon"] = { name = "Una", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
乌娜 Topic /20
NPC | 名字 |
---|---|
芬恩 | 哦,乌娜?是的,我认识她。伯爵试图逮捕她的家人时,我恰好,嗯……不在场……但我当然听说了这事!我们俩最终都来到了这里,纯属巧合。 |
永恒凝望 | 相信的一切映射在他们眼前, 他们相信月影不会抛弃他们。 |
微光虫 | 眼目应变,化作古怪的蓝光。 无数闪光的虫子在上方爬行, 丝毫不觉他们从海妖旁逃离。 |
御身守卫 | 执政官德莱文心知肚明, 唯有攻其不备才能征服艾兹麦人。 |
已捕获的挑战者普鲁纳之魂 | 惊海之王的思绪随波涛不断起伏, 他将自己的身体和思想都藏身在外壳之中, 保护着自己一族的血脉和意识通过自己的身躯传承下来。 |
月影之印 | “我怀疑马拉克斯人传说中的丝克玛兰拉跟阿兹莫里人的同名历史人物,还有永恒帝国的女神月影是同一个人。这枚印章就是证据。” |
月影护身符 | |
月光节杖 | |
乌娜的鲁特琴 | 韧木制成、音色柔和的传家珍宝, 母女传承,千年之久的歌中浓情。 |
不倦防护 | |
已捕获的新月之纪瑟伯特之魂 | 月影曾在月光的照耀下用海潮洗涤她孩子的身体。 然而,海水冰冷刺骨,那个男孩的体质更是虚弱不堪,他的呻吟一直到他变成一具冰冷的尸体后才停止下来…… |
已捕获的暗影姐妹科尔之魂 | 于是,月影那温柔的关怀反而成为了杀死她儿子的凶器。月光下的她静静矗立着,在部落里接受审判,而她那性如烈火的姐姐拼命地为她辩护,却不知自己的努力都是徒劳…… |
已捕获的被诅咒的克莱奔船长之魂 | 但月影拒绝承认自己的过错。她认为自己赐予了儿子救赎。 他现在深埋在泥土之下,不会再遭遇任何危险。这样的想法 扭曲了月影, 使她成为了一个傲慢的暴君。 |
锈蚀的菌潮圣甲虫 | 年轻的杜楠,我们在怒海中把你捞了起来, 但我们无法送你返回艾斯克拉斯。 迪精之令可以送你去瓦尔克拉斯。 |
闪耀的菌潮圣甲虫 | 尊敬的杜楠,只要运用您故乡的菌潮抑制技术, 你必然可以让我们根除菌潮, 终结这场以世纪为周期的祸乱。 |
镀金的菌潮圣甲虫 | 菌潮克星杜楠,愿你在远离故土的海岸上安息。 这场冒险很危险,但这是值得的。 他牺牲了自己的生命净化了瓦尔克拉斯。 |
有翼的菌潮圣甲虫 | 菌潮又回来了,它们的根须进化了。 但杜楠所说的菌潮之心肯定存在, 只是现在还没有发现, 我们也没有能力找到它的下落。 |
天堂之石 | “据说这块不起眼的石头在几百年前从天而降。 听起来像扯淡,不过保卫它的人显然对此深信不疑。所以我也信。” |
拉赫兰伯爵的指环 | 据说当伯爵的灵魂得以安息 权威符文的光辉将黯淡一月。 |
初级血祸碎片 | 它刻有月蚀的象形图案 被结晶腐蚀染成猩红之色。 |
乌娜 Text Audio /242
乌娜
乌娜 on 黑木林 /4
乌娜 on 黑暗 /5
乌娜 on 奇异的万灵 /1
乌娜: 因为某种缘故,奇异的万灵汇聚在这里……就像是曾经被囚禁在那个受诅咒的怪物体内…… |
乌娜 on 拯救世界 /4
乌娜 on 介绍 /5
乌娜 on 瑟尔之石 /3
乌娜 on 瑟尔之石 /1
乌娜: 这座巨石阵是艾兹麦人最早建造的圣地之一,早在远古时期外来者教会我们符文工艺时就已存在。 |
乌娜 on 巨石阵 /7
乌娜 on 符文 /8
乌娜: 我们以歌谣的方式传承历史。 |
芬恩: 嗯……我似乎从来没有认真思考过法瑞欧之前遍布符文石阵的意义。 |
乌娜: 肯定有人知道。那些外来者从未离开。 |
芬恩: 等等,意思是……他们……和我们的祖先…… |
乌娜: 没错。 |
芬恩: 那意味着我可能从来就不是没有部族之人! |
乌娜: 没错,亲爱的。你很可能是英雄的后裔。 |
芬恩: 我就知道! |
乌娜 on 被禁锢的魔法 /1
乌娜: 不知为什么,黑木林中的势力知道了石阵的事。 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.