Una
SpectreY
Tagshuman, not_str, red_blood, Stab_onhit_audio, very_slow_movement
生命
120%
Energy Shield From Life
25%
闪避值
+50%
Ailment Threshold
%
抗性
0 0 0 0
伤害
56%
命中
500%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
UnaTreeSummon
Metadata
UnaTreeSummon
等级
68
生命
9,308
Armour
3,451
闪避值
477
能量护盾
0
伤害
131
法术伤害
131
命中
0
Attack Time
1.17
经验值
28,634
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 104–157
暴击几率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???

Object Type

version 2
extends "Metadata/NPC/NPC"

Animated
{
	animated_object = "Metadata/NPC/Four_Act1/UnaTreeSummon.ao"
}

Positioned 
{
	unblock_quest_flag = "UnaWalkUnblock"
}

Transitionable {}

StateMachine
{
	define_shared_state =
	"
		spawned;
		walk;
		visible = 1;
		usethespikes;
		spikesused;
	"

	define_shared_timer = "stabthetree;"

	per_player_quest_flag_state_visible_0 = "TreeOfSoulsReturnToUnaInClearfell"
	per_player_quest_flag_state_usethespikes_1 = "TreeOfSoulsRedValeRunesForged"
	per_player_quest_flag_state_spikesused_1 = "TreeOfSoulsRuneSpiked"
	per_player_quest_flag_state_walk_1 = "TreeOfSoulsMentorReleased"
}

MinimapIcon
{
	force_temporary = true
}

Pathfinding {}

Stats {}

Object Type Codes

version 2
extends "Metadata/NPC/NPC"

StateMachine
{
	on_or_create_state_spawned_0 =
	"
		DisableTargetable();
		HideMinimapIcon();
		PlayAnimation( portal_exit_01 );
	"

	on_or_create_state_spawned_1 =
	"
		PlayAnimation( idle_01 );
		IfState( visible, 1, ()
		{
			ShowMinimapIcon();
			EnableTargetable();
		}, ()
		{
			HideMinimapIcon();
			DisableTargetable();
			DisableRendering();
			RemoveCollidability();
		} );
	"

	create_state_walk_1 =
	"
		DisableTargetable();
		HideMinimapIcon();
		RemoveCollidability();
		DisableRendering();
	"

	on_state_walk_1 =
	"
		DisableTargetable();
		HideMinimapIcon();
		Delay( 5.0, 
		{ 
			SetStateTo( walk, 2 );
			PlayTextAudio( UnaNewWildMentorReleased, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 3000 );
		} );
	"

	on_state_walk_2 =
	"
		this.kneeling_una = FindClosestObject( 'Metadata/NPC/Four_Act1/UnaTreeSummonKneeling', 60 );
		PathTo( this.kneeling_una, 1 );
		HideMinimapIcon();
		DisableTargetable();
		PlayAnimation( walk_01 );
	"

	on_or_create_state_usethespikes_1 =
	"
		IfState( walk, >0, (){}, ()
		{
			Delay( 6.0,
			{
				StartStateTimer( stabthetree, 30.0 );
			} );
		} );
	"

	on_state_spikesused_1 = 
	"
		PlayTextAudio( UnaTreeKeepGoing, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 1000 );
		PlayCharacterAudioEvent( UseSpikesOnTree );
	"
	on_timer_stabthetree = "PlayTextAudio( UnaTreeIdleCallOut, 'Metadata/NPC/Four_Act1/UnaTreeSummon' );"
}

Animated
{
	on_end_kneel_01 =
	"
		DisableRendering();
		this.kneeling_una.SetStateTo( spikesused, 1 );
		RemoveCollidability();
	"
}

Render
{
	has_light = false
}

Pathfinding
{
	on_movement_complete =
	"
		MatchOrientation( this.kneeling_una, true );
		PlayAnimation( kneel_01 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act1/UnaTreeSummon"] = {
    name = "Una",
    life = 1.2,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "WalkEmergeNPCExplorer",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
    name = "WalkEmergeNPCExplorer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Una
SpectreY
Tagshuman, not_str, red_blood, Stab_onhit_audio, very_slow_movement
生命
120%
Energy Shield From Life
25%
闪避值
+50%
Ailment Threshold
%
抗性
0 0 0 0
伤害
56%
命中
500%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
UnaGrimTangleSummon
Metadata
UnaGrimTangleSummon
等级
68
生命
9,308
Armour
3,451
闪避值
477
能量护盾
0
伤害
131
法术伤害
131
命中
0
Attack Time
1.17
经验值
28,634
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 104–157
暴击几率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???

Object Type

version 2
extends "Metadata/NPC/NPC"

BaseEvents
{
	serialisation_start_flag = "UnaHoodedOneInjuredGoToGrimTangle"
}

Animated
{
	animated_object = "Metadata/NPC/Four_Act1/UnaGrimTangleSummon.ao"
}

Positioned
{
	block_quest_flag = "UnaHoodedOneInjuredGoToGrimTangle"
}

Transitionable {}

StateMachine
{
	define_shared_state =
	"
		spawned;
		sing;
	"

	per_player_quest_flag_state_sing_1 = "UnaGrimTangleOpenRoots"
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/NPC/NPC"

StateMachine
{
	on_or_create_state_spawned_0 =
	"
		PlayAnimation( portal_exit_01 );
		DisableTargetable();
		HideMinimapIcon();
	"

	on_or_create_state_spawned_1 =
	"
		ShowMinimapIcon();
		EnableTargetable();
		PlayAnimation( idle_01 );
	"
	//CHANGE THIS TO THE REAL ONE ONCE BUILT PLEASE ELIJAH
	on_state_sing_1 =
	"
		DisableTargetable();
		HideNPCMarker();
		PlayAnimation( sing_01 );
		PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Part1/Act1/UnaGrimTangleSong/Una_GrimTangleSong.ogg' );
		PlayInterlude( 'Audio/Music/A1/A1_GrimTangle/A1_GrimTangleEvent', 3.5 );
	"
}

Render
{
	has_light = false
}

Animated
{
	on_end_sing_01 =
	"
		PlayTextAudio( UnaNewAfterSinging, 'Metadata/NPC/Four_Act1/UnaGrimTangleSummon' );
		PlayAnimation( idle_01 );
		EnableTargetable();
		ShowNPCMarker(  );
	"
}

NPC
{
	max_rotation_delta = 0
}
-- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act1/UnaGrimTangleSummon"] = {
    name = "Una",
    life = 1.2,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "WalkEmergeNPCExplorer",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
    name = "WalkEmergeNPCExplorer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
乌娜 Topic /18
NPC名字
芬恩哦,乌娜?是的,我认识她。伯爵试图逮捕她的家人时,我恰好,嗯……不在场……但我当然听说了这事!我们俩最终都来到了这里,纯属巧合。别误会,我可没有跟踪她或什么的。出身部族的女孩和一个被放逐者根本不可能——嗯,不管你怎么想,都不可能。我就是这么看的。要脚踏实地,别沉迷于那些永远不可能发生的事。那只会让人心碎。
The Everlasting Gaze
Glowswarm
御身守卫
已捕获的挑战者普鲁纳之魂惊海之王的思绪随波涛不断起伏,
他将自己的身体和思想都藏身在外壳之中,
保护着自己一族的血脉和意识通过自己的身躯传承下来。
月影之印“我怀疑马拉克斯人传说中的丝克玛兰拉跟阿兹莫里人的同名历史人物,还有永恒帝国的女神月影是同一个人。这枚印章就是证据。”
月影护身符
Una's Lute韧木制成、音色柔和的传家珍宝,
母女传承,千年之久的歌中浓情。
已捕获的新月之纪瑟伯特之魂月影曾在月光的照耀下用海潮洗涤她孩子的身体。
然而,海水冰冷刺骨,那个男孩的体质更是虚弱不堪,他的呻吟一直到他变成一具冰冷的尸体后才停止下来……
已捕获的暗影姐妹科尔之魂于是,月影那温柔的关怀反而成为了杀死她儿子的凶器。月光下的她静静矗立着,在部落里接受审判,而她那性如烈火的姐姐拼命地为她辩护,却不知自己的努力都是徒劳……
已捕获的被诅咒的克莱奔船长之魂但月影拒绝承认自己的过错。她认为自己赐予了儿子救赎。
他现在深埋在泥土之下,不会再遭遇任何危险。这样的想法
扭曲了月影,
使她成为了一个傲慢的暴君。
锈蚀的菌潮圣甲虫年轻的杜楠,我们在怒海中把你捞了起来,
但我们无法送你返回艾斯克拉斯。
迪精之令可以送你去瓦尔克拉斯。
闪耀的菌潮圣甲虫尊敬的杜楠,只要运用您故乡的菌潮抑制技术,
你必然可以让我们根除菌潮,
终结这场以世纪为周期的祸乱。
镀金的菌潮圣甲虫菌潮克星杜楠,愿你在远离故土的海岸上安息。
这场冒险很危险,但这是值得的。
他牺牲了自己的生命净化了瓦尔克拉斯。
有翼的菌潮圣甲虫菌潮又回来了,它们的根须进化了。
但杜楠所说的菌潮之心肯定存在,
只是现在还没有发现,
我们也没有能力找到它的下落。
天堂之石“据说这块不起眼的石头在几百年前从天而降。
听起来像扯淡,不过保卫它的人显然对此深信不疑。所以我也信。”
拉赫兰伯爵的指环据说当伯爵的灵魂得以安息
权威符文的光辉将黯淡一月。
Acrobatics脱去厚重的枷锁, 释放敏锐的直觉.
乌娜 Text Audio /224
名字
你活下来了!虽然我们在村子里从未谋面,但蓝礼自从来到此地就一直在担心你的安危。你平安无事对我们来说是久违的喜讯!欢迎来到迷失者的营地,我是乌娜。
介绍
欢迎来到迷失者的营地,尊贵的德鲁伊。我是乌娜。你的到来必定是因初生之子注意到了我们的困境。大地正在痛苦呼号,你或许正是我们所需之人。
介绍
欢迎来到迷失者的营地。我是乌娜。这听起来或许奇异,但我最近梦见一位异教徒来到此地……也许你的到来并非偶然……
介绍
欢迎来到迷失者的营地,陌生人。我们只能生存,没有余力享受生活。我是乌娜。
介绍
暴噬虫曾被称为“泥穴虫”,是一种土地里的善灵,平常惯于躲避人类。它一定是非常痛苦才会做出这种事。除了它之外,还有很多别的动物变得暴躁、疯狂,它只是我们见过的里面体型最大的。这片土地本身已被黑暗所污染。
暴噬虫
我不知该如何向你开口……当我被迫逃离时,不得不抛下一件对我意义重大的东西——由我母亲亲手雕刻的鲁特琴,她最初就是用它来教我歌唱。它还留在我……田间的……家中……如果你碰巧路过那里,能找回我的鲁特琴,对我来说意义非凡。
关于丢失的鲁特琴
你找回了我的鲁特琴!这感觉就像……就像一小部分家人回到了我身边。我无法表达我的感激之情。我想我该开始为你谱写一曲。与此同时,若你愿意,我很乐意为你演奏。
找回丢失的鲁特琴
我儿时曾见过一次乔诺尔,他对我很友善。一切都变了。自从诅咒降临在这片土地上,我们的生活方式就开始逐渐被侵蚀。若连我们中最杰出的人都堕落至此,还有什么希望可言?
Count Geonor
你必须先了解我们的生活方式,才能理解情况变得有多么严峻。伯爵是我们族人的终极代言人,地位甚至超过了领主。一切都变了。自从诅咒降临在这片土地上,我们的生活方式就开始逐渐被侵蚀。若连我们中最杰出的人都堕落至此,还有什么希望可言?
Count Geonor
你在这里的表现很出色。你的事迹将在我们的歌谣之中流芳百世。你驱逐了侵袭我们土地的黑暗,我有种感觉,你会追踪它直至世界尽头。
伯爵的死讯
你在这里的表现很出色,陌生人。不对——你已不再是陌生人了。你的事迹将在我们的歌谣之中流芳百世。你驱逐了侵袭我们土地的黑暗,我有种感觉,你会追踪它直至世界尽头。
伯爵的死讯
“兜帽密师”是个奇特的存在。虽然有个蓝眼睛的影子漂在周围盯着我们感觉很奇怪,但自从你释放了他,事情已经有了转机。一些人认为这个灵魂是好运的象征,但我想,真正给我们带来了好运的其实是{你}。
关于兜帽密师
他总是怀疑自己,但我知道他一定能找到保护我们的方法。他是个好人,我为他的到来而感恩。在许多方面,他都让我想起了{我的}父亲……
UnaRenlySon
他总是怀疑自己,但我知道他一定能找到保护我们的方法。他是个好人,我为他的到来而感恩。在许多方面,他都让我想起了我的父亲……
蓝礼
他总是巧言令色地掩饰自己,我怀疑都没人见过他说真心话。夏天一来,我就看到他在村里的广场周围划着完美的圆圈,从一个舞伴跳到另一个,仿佛正在参加著名的永恒之民的假面舞会似的。总在装模作样,从不认真。真可惜啊,毕竟,当假面舞会结束后,每个人都是要回家的,而他就只能一个人在舞厅里继续转圈了。
芬恩
她出身于其部族中的显赫家族,所以我对她不甚了解。但她的所作所为让我燃起了希望。如果一位贵族女子能够嫁给平民,那或许平民女子也可以自由选择婚姻吧。我和父亲的最后一次谈话……是一场争吵……
莱蒂斯
蓝礼为我们带来了力量,芬恩则带来了智慧。而我正尽力用歌声来振奋大家的精神。人们现在只剩下希望了,而这希望也逐渐变得渺茫起来。
克里费尔
现在这里就是我们的新家了,也许这样更好。我们的歌讲述了复兴的时代,在这个时代,流血冲突和勇气铸就了更为强大的纽带。我们将这样看待欧甘经历的这个时代,也会这样铭记你的到来。
克里费尔
初生之子曾在古老的森林中狂奔,随心所欲地狩猎与争斗。孕育古老生命的地方如今阴暗凶险。笼罩在这片土地上的诅咒使得熟悉的道路变得扭曲险恶,使我们再也无法到家园。
The Grelwood
我们族人的坟墓就在永恒之民的陵墓下。尽管他们想要掩埋我们的传承,但我族仍在。现在他们已经成为了过去,而我们则继续生活。生命的循环历来如此,虽然每个人都会死,但部族会存续。而艾兹麦人所能获得的最大荣耀就是活在诗歌乐曲中。这就是为什么我们不去砍伐树木,挖掘岩石,试图找回我族的墓地。永恒之民永远也不会懂这点:我们不需要坟墓,对我们来说最重要的歌曲和故事依然存在,而他们永远也不可能从我们手里将其夺走。
Cemetery of the Eternals
我活了下来,可我的过去却灰飞烟灭。伯爵为施行“正义”日益残暴。他因我父亲迟了一日上缴收成便将其拘捕,其余家人只好四散逃命以躲避士兵的抓捉。当时我——发生这一切时……我外出了,但回家路上邻居们警告了我,我只好拼命逃亡。在森林的危险真正逼近之前,我最远只能逃到这个地方,克里费尔。我已接受了父亲的命运,但我必须坚信,我的母亲和两个弟弟已成功逃脱。尽管内心深处,我知道他们已化作歌谣,但我依旧渴望能有一缕光明穿透这黑暗悲惨的日子。
家园
So this is the source of my shadowed dreams... Not the Tree, but the shade upon it. As strange as it sounds, I believe we should help this creature. For the Count to bind it to the tree, it must be involved in all of this somehow. There is something very wrong in Ogham, and it may know something of it.
Shadowed Dreams
这首歌总能让我落泪。
{海妖魅曲}
智者伊泽洛……疯子伊泽洛。
{海妖魅曲}
疯皇帝的歌……这不是永恒之民愿意讲的故事。
{惊天愚行}
关于流放者们的歌曲。
{惊天愚行}
啊……是“流放者的落脚处”。
{狮眼守望的挽歌}
Ah... The exile's landing.
{狮眼守望的挽歌}
Ah yes... The hubris of men.
{狮眼守望的挽歌}
我会在这里等你。这棵树会保护我的安全。
UnaTreeWillWaitHere
你拿到了!快把它们钉入符文木的凹槽。
灵魂之树
把钉子钉入符文木的凹槽。
灵魂之树
别担心——这不会伤害到树木。
UnaTreeIdleCallOut
好,很好。把其余的都钉上!
UnaTreeKeepGoing
红谷曾是无数冲突中最终且最血腥的一场战役的主战场。在峡谷的正中心,我们曾为了自由奋起抗击永恒之民。从某种意义上说……我们确实取得了胜利……但代价远超所有人预期。几代男女勇士的牺牲,只为挣脱压迫之重。即使历经几个世纪,欧甘的部族也未能恢复昔日之盛。
红谷
即使没有其他原因,释放兜帽密师也是一种怜悯之举。总而言之,谁也无法预知一次微小的善行将带来何种后果。我相信我们做出了正确的选择。
UnaEndTreeOfSouls
{乌娜开始演奏……}
UnaIzaroSong
{乌娜开始演奏……}
UnaLioneyesSong
{乌娜开始演奏……}
UnaMerveilSong
你肯定听说过村子里的传言了。这一切都源于那个晚上,伯爵带着他的忠实的仆人进入了古旧森林,后来他就变得越来越疯狂了。那里肯定出事了……求求你,为了我们大家,请献出你的力量吧。深入那片森林,那里肯定还留着线索,去尽力找找吧。除非有人做点什么,否则这片土地上的痼疾恐怕只会愈演愈烈。
黑暗中的秘密
这一切都源于那个晚上,伯爵带着他的忠实的仆人进入了古旧森林。他回来之后,疯狂就在他的心中滋长。那里肯定出事了……求求你,为了我们大家,请献出你的力量吧。深入那片森林,那里肯定还留着线索,去尽力找找吧。除非有人做点什么,否则这片土地上的痼疾恐怕只会愈演愈烈。
黑暗中的秘密
是灵魂之树!快看!
UnaNewTreeSummonedInWild
那双蓝色的眼睛!它……{还活着?}也许我们要找的答案就在他身上!只有伯爵的剑能够将灵魂束缚在树上!我们必须释放它!光是割断绳索还不足以让他脱离灵魂之树……是伯爵剑身上的上古符文创造了魔法束缚,也只有上古符文能够将它破除。
关于兜帽密师
The greatsword Agnar is {currently} in Count Geonor's possession... but the mighty runed blade was not always his to wield. It is an ancient weapon of the old magicks, inspired by the Greatwolf himself. Legend says it was forged and runed for the original clan leader so he might lead his people to a new, safer land. This brought them to Phaaryl where they founded Ogham. Ever since, Agnar was passed down to the leader of the strongest clan. When the position of Count was established in Ogham, the sword was bound to the role. But now... Geonor sullies its remarkable history with his misdeeds. I hope I will live to see the day when someone worthy takes up the sword once more.
Agnar
离这里的不远处有一片锈迹猩红的战场,无数艾兹麦人的武器和盔甲依然躺在那里……这些有着百年历史的遗物中或许还存有力量。蓝礼知道怎么铸造它们。将符文带给他,也许我们就能找到答案了。
收集符文
看来你已经找到了红谷,也发现了我们需要的一些符文。但光靠这点还不够。如果你能找到其他符文,蓝礼一定能够铸造它们。将符文带给他,也许我们就能找到答案了。
收集更多符文
看来你已经发现了我们需要的符文。真是走运!初生之子确实守望着我们。蓝礼知道怎么铸造它们。把你的发现带给他,也许我们就能找到答案了。
铸造符文
我的祖母跟我讲过灵魂之树的故事。我们的先祖用它来捕捉稀罕的灵魂,直到永恒之民到来,将它用于更为黑暗的目的。活生生的义军被吊在这里……慢慢饿死……成为飞鸟的点心……
灵魂之树
蓝礼锻造的那些钉子工艺精湛。我们在灵魂之树见。
黑暗中的秘密
他意识不清,但仍有气息。但他的伤势很严重!我们应该把他带回克里费尔。也许只有他知道这里究竟发生过什么。
创伤
他的伤势很可能致命,但仍一息尚存……我只担心他的歌曲很快就会惩沉寂。只要伯爵的束缚仍在,他就无法完全康复。只有伯爵的手才能够接触束缚。我听说过一个古老的故事,说我们也许能够找回一枚戒指,它三百年前被埋在了一个古老的墓地里……那是一枚伯爵的玺戒,上面刻着他的权威符文。如果要及时赶到那里……阴森网道,那是欧甘地下的排水孔和水沟网道。那条路很危险,但是……到森林里寻找入口吧。不知道这片土地上的灵魂是否愿意让你通行。
伯爵的束缚
如果德莱契依然守护着我们,他们一定愿意帮忙。请你耐心等待,静静聆听。
Fey Spirits
德莱契依然与我们同在!道路打开了,请抓紧时间。

Fey Spirits
你找到戒指了!这肯定可以打破伯爵的束缚了。给我一点时间……
拉赫兰伯爵的指环
起作用了……
UnaNewUsesRing
他已经打起精神来了!
UnaNewSeeSinWalking
这枚……“种子”……就是欧甘的苦难之源吗?
腐化之种
如果要治愈这片土地,我们就必须找到这枚“种子”。墓地距离村子不远,就从猎场穿过去吧。请尽快动身,我担心时间不多了!
寻找腐化之种
My mother and I would come here to gather mushrooms when I was young. Ervig the Druid, one of the Grelwood's resident mystics, would meet us and allow us entry. He was well versed in the tongue of the old magicks. But now... Well times have certainly changed. Please, don't eat any of the mushrooms. We need you alive!
The Grim Tangle
It fills my heart to see the spirits of the forest answer my call like that. It just goes to show... there are still energies in this world that mean to aid us.
Spirits of the Grelwood
You saw the Druid? Ervig? Oh no... It saddens me to hear he is lost to the sickness as well. It is up to you what you will do about him...
Ervig
I understand you did what you had to. Please... let us not speak of it further.
Ervig
That might save your life.
UnaVendor_BuyFlaskLife_Random
That might save your life.
UnaVendor_BuyFlaskLife_2
That might save your life.
UnaVendor_BuyFlaskLife_3
May it keep you alive.
UnaVendor_BuyFlaskLife_4
May it keep you alive.
UnaVendor_BuyFlaskLife_5
May it keep you alive.
UnaVendor_BuyFlaskLife_6
A full flask is a defiance of fate.
UnaVendor_BuyFlaskLife_7
A full flask is a defiance of fate.
UnaVendor_BuyFlaskLife_8
A full flask is a defiance of fate.
UnaVendor_BuyFlaskLife_9
May it fill your heart.
UnaVendor_BuyFlaskLife_10
May it fill your heart.
UnaVendor_BuyFlaskLife_11
May it fill your heart.
UnaVendor_BuyFlaskLife_12
Keep it full.
UnaVendor_BuyFlaskLife_13
Keep it full.
UnaVendor_BuyFlaskLife_14
May it keep you fighting fit.
UnaVendor_BuyFlaskMana_Random
May it keep you fighting fit.
UnaVendor_BuyFlaskMana_2
May it keep you fighting fit.
UnaVendor_BuyFlaskMana_3
Spirits guide you.
UnaVendor_BuyFlaskMana_4
Spirits guide you.
UnaVendor_BuyFlaskMana_5
Sip from it slowly, don't waste any.
UnaVendor_BuyFlaskMana_6
Sip from it slowly, don't waste any.
UnaVendor_BuyFlaskMana_7
I hope it brings you good fortune.
UnaVendor_BuyFlaskMana_8
I hope it brings you good fortune.
UnaVendor_BuyFlaskMana_9
I hope it brings you good fortune.
UnaVendor_BuyFlaskMana_10
I hope it helps.
UnaVendor_BuyGeneric_Random
I hope it helps.
UnaVendor_BuyGeneric_2
I hope it helps.
UnaVendor_BuyGeneric_3
May it serve you well.
UnaVendor_BuyGeneric_4
May it serve you well.
UnaVendor_BuyGeneric_5
May it serve you well.
UnaVendor_BuyGeneric_6
I suppose I can let that one go.
UnaVendor_BuyGeneric_7
I suppose I can let that one go.
UnaVendor_BuyGeneric_8
I suppose I can let that one go.
UnaVendor_BuyGeneric_9
That one spoke to me as well.
UnaVendor_BuyGeneric_10
That one spoke to me as well.
UnaVendor_BuyGeneric_11
That one spoke to me as well.
UnaVendor_BuyGeneric_12
Nothing? That's okay.
UnaVendor_CloseShopNoBuy_Random
Nothing? That's okay.
UnaVendor_CloseShopNoBuy_2
Nothing? That's okay.
UnaVendor_CloseShopNoBuy_3
Nothing? That's okay.
UnaVendor_CloseShopNoBuy_4
Perhaps next time then.
UnaVendor_CloseShopNoBuy_5
Perhaps next time then.
UnaVendor_CloseShopNoBuy_6
Perhaps next time then.
UnaVendor_CloseShopNoBuy_7
Maybe later I'll have something you like.
UnaVendor_CloseShopNoBuy_8
Maybe later I'll have something you like.
UnaVendor_CloseShopNoBuy_9
Maybe later I'll have something you like.
UnaVendor_CloseShopNoBuy_10
Thanks anyway.
UnaVendor_CloseShopNoBuy_11
Thanks anyway.
UnaVendor_CloseShopNoBuy_12
Thanks anyway.
UnaVendor_CloseShopNoBuy_13
Thanks anyway.
UnaVendor_CloseShopNoBuy_14
It is done.
UnaVendor_Disenchant_Random
It is done.
UnaVendor_Disenchant_2
It is done.
UnaVendor_Disenchant_3
It is done.
UnaVendor_Disenchant_4
That was tricky.
UnaVendor_Disenchant_5
That was tricky.
UnaVendor_Disenchant_6
That was tricky.
UnaVendor_Disenchant_7
I hope you are pleased with that.
UnaVendor_Disenchant_8
I hope you are pleased with that.
UnaVendor_Disenchant_9
I hope you are pleased with that.
UnaVendor_Disenchant_10
Simple, really.
UnaVendor_Disenchant_11
Simple, really.
UnaVendor_Disenchant_12
Simple, really.
UnaVendor_Disenchant_13
There we are.
UnaVendor_Disenchant_14
There we are.
UnaVendor_Disenchant_15
There we are.
UnaVendor_Disenchant_16
I'm pleased to help.
UnaVendor_Disenchant_17
I'm pleased to help.
UnaVendor_Disenchant_18
I'm pleased to help.
UnaVendor_Disenchant_19
I've collected these over time. What do you think?
UnaVendorOpenShop_Random
I've collected these over time. What do you think?
UnaVendorOpenShop_2
I've collected these over time. What do you think?
UnaVendorOpenShop_3
I like to hold on to bits and pieces. Any that catch your eye?
UnaVendorOpenShop_4
I like to hold on to bits and pieces. Any that catch your eye?
UnaVendorOpenShop_5
I like to hold on to bits and pieces. Any that catch your eye?
UnaVendorOpenShop_6
Finn makes fun of my collection, but I think it's charming.
UnaVendorOpenShop_7
Finn makes fun of my collection, but I think it's charming.
UnaVendorOpenShop_8
Finn makes fun of my collection, but I think it's charming.
UnaVendorOpenShop_9
These are just some odds and ends of mine.
UnaVendorOpenShop_10
These are just some odds and ends of mine.
UnaVendorOpenShop_11
These are just some odds and ends of mine.
UnaVendorOpenShop_12
Please, take your time.
UnaVendorOpenShop_13
Please, take your time.
UnaVendorOpenShop_14
Please, take your time.
UnaVendorOpenShop_15
Oh, I like this one.
UnaVendor_Sell_Random
Oh, I like this one.
UnaVendor_Sell_2
Oh, I like this one.
UnaVendor_Sell_3
Oh, I like this one.
UnaVendor_Sell_4
I will treasure it.
UnaVendor_Sell_5
I will treasure it.
UnaVendor_Sell_6
I will treasure it.
UnaVendor_Sell_7
I will treasure it.
UnaVendor_Sell_8
Another for my collection. Thank you.
UnaVendor_Sell_9
Another for my collection. Thank you.
UnaVendor_Sell_10
Another for my collection. Thank you.
UnaVendor_Sell_11
It's beautiful. I accept.
UnaVendor_Sell_12
It's beautiful. I accept.
UnaVendor_Sell_13
It's beautiful. I accept.
UnaVendor_Sell_14

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