乌娜
人形
Una
| Spectre | N |
|---|---|
| Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
UnaTreeSummon
Metadata
UnaTreeSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,981
2,413
1,062
2,327
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
6,237
Minion Energy Shield
2,079
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/NPC/NPC"
Animated
{
animated_object = "Metadata/NPC/Four_Act1/UnaTreeSummon.ao"
}
Positioned
{
unblock_quest_flag = "UnaWalkUnblock"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
spawned;
walk;
visible = 1;
usethespikes;
spikesused;
"
define_shared_timer = "stabthetree;"
per_player_quest_flag_state_visible_0 = "TreeOfSoulsReturnToUnaInClearfell"
per_player_quest_flag_state_usethespikes_1 = "TreeOfSoulsRedValeRunesForged"
per_player_quest_flag_state_spikesused_1 = "TreeOfSoulsRuneSpiked"
per_player_quest_flag_state_walk_1 = "TreeOfSoulsMentorReleased"
}
MinimapIcon
{
force_temporary = true
}
Pathfinding {}
Stats {}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
StateMachine
{
on_or_create_state_spawned_0 =
"
DisableTargetable();
HideMinimapIcon();
PlayAnimation( portal_exit_01 );
"
on_or_create_state_spawned_1 =
"
PlayAnimation( idle_01 );
IfState( visible, 1, ()
{
ShowMinimapIcon();
EnableTargetable();
}, ()
{
HideMinimapIcon();
DisableTargetable();
DisableRendering();
RemoveCollidability();
} );
"
create_state_walk_1 =
"
DisableTargetable();
HideMinimapIcon();
RemoveCollidability();
DisableRendering();
"
on_state_walk_1 =
"
DisableTargetable();
HideMinimapIcon();
Delay( 5.0,
{
SetStateTo( walk, 2 );
PlayTextAudio( UnaNewWildMentorReleased, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 3000 );
} );
"
on_state_walk_2 =
"
this.kneeling_una = FindClosestObject( 'Metadata/NPC/Four_Act1/UnaTreeSummonKneeling', 60 );
PathTo( this.kneeling_una, 1 );
HideMinimapIcon();
DisableTargetable();
PlayAnimation( walk_01 );
"
on_or_create_state_usethespikes_1 =
"
IfState( walk, >0, (){}, ()
{
Delay( 6.0,
{
StartStateTimer( stabthetree, 30.0 );
} );
} );
"
on_state_spikesused_1 =
"
PlayTextAudio( UnaTreeKeepGoing, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 1000 );
PlayCharacterAudioEvent( UseSpikesOnTree );
"
on_timer_stabthetree = "PlayTextAudio( UnaTreeIdleCallOut, 'Metadata/NPC/Four_Act1/UnaTreeSummon' );"
}
Animated
{
on_end_kneel_01 =
"
DisableRendering();
this.kneeling_una.SetStateTo( spikesused, 1 );
RemoveCollidability();
"
}
Render
{
has_light = false
}
Pathfinding
{
on_movement_complete =
"
MatchOrientation( this.kneeling_una, true );
PlayAnimation( kneel_01 );
"
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act1/UnaTreeSummon"] = {
name = "Una",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
乌娜
人形
Una
| Spectre | N |
|---|---|
| Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
UnaGrimTangleSummon
Metadata
UnaGrimTangleSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,981
2,413
1,062
2,327
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
6,237
Minion Energy Shield
2,079
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/NPC/NPC"
BaseEvents
{
serialisation_start_flag = "UnaHoodedOneInjuredGoToGrimTangle"
}
Animated
{
animated_object = "Metadata/NPC/Four_Act1/UnaGrimTangleSummon.ao"
}
Positioned
{
block_quest_flag = "UnaHoodedOneInjuredGoToGrimTangle"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
spawned;
sing;
"
per_player_quest_flag_state_sing_1 = "UnaGrimTangleOpenRoots"
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
StateMachine
{
on_or_create_state_spawned_0 =
"
PlayAnimation( portal_exit_01 );
DisableTargetable();
HideMinimapIcon();
"
on_or_create_state_spawned_1 =
"
ShowMinimapIcon();
EnableTargetable();
PlayAnimation( idle_01 );
"
//CHANGE THIS TO THE REAL ONE ONCE BUILT PLEASE ELIJAH
on_state_sing_1 =
"
DisableTargetable();
HideNPCMarker();
PlayAnimation( sing_01 );
PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Part1/Act1/UnaGrimTangleSong/Una_GrimTangleSong.ogg' );
PlayInterlude( 'Audio/Music/A1/A1_GrimTangle/A1_GrimTangleEvent', 3.5 );
"
}
Render
{
has_light = false
}
Animated
{
on_end_sing_01 =
"
PlayTextAudio( UnaNewAfterSinging, 'Metadata/NPC/Four_Act1/UnaGrimTangleSummon' );
PlayAnimation( idle_01 );
EnableTargetable();
ShowNPCMarker( );
"
}
NPC
{
max_rotation_delta = 0
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act1/UnaGrimTangleSummon"] = {
name = "Una",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
乌娜
人形
Una
| Spectre | N |
|---|---|
| Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
UnaStoneCircleSummon
Metadata
UnaStoneCircleSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,981
2,413
1,062
2,327
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
6,237
Minion Energy Shield
2,079
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/NPC/NPC"
Animated
{
animated_object = "Metadata/NPC/Four_Interlude/Part1/UnaStoneCircleSummon.ao"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
spawned;
visible = 1;
"
on_state_spawned_1 = "PlayAnimation( idle_01 );"
on_state_spawned_2 = "PlayAnimation( idle_01 );"
on_state_spawned_3 = "PlayAnimation( idle_01 );"
}
MinimapIcon
{
force_temporary = true
}
Functions {}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
Animated
{
on_sing_02 =
"
DisableTargetable();
HideNPCMarker();
PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Interlude/P1/UnaP1Song/Una_Interlude_Sing.ogg' );
PlayInterlude( 'Audio/Music/Interlude/Part1/P1_2_TheStoneCircleEvent', 1.0 );
"
on_end_portal_exit_01 =
"
EnableTargetable();
ShowNPCMarker();
"
}
StateMachine
{
on_or_create_state_spawned_0 =
"
DisableTargetable();
HideMinimapIcon();
PlayAnimation( portal_exit_01 );
"
on_state_spawned_3 = "EnableTargetable();"
create_state_spawned_1 = "PlayAnimation( idle_01 );"
create_state_spawned_2 = "PlayAnimation( idle_01 );"
create_state_spawned_3 =
"
PlayAnimation( idle_01 );
EnableTargetable();
"
}
Render
{
has_light = false
}
Functions
{
buff = "globals.unawisps.PlayAnimation( end );"
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Interlude/Part1/UnaStoneCircleSummon"] = {
name = "Una",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
乌娜 Topic /10
| NPC | 名字 |
|---|---|
| 芬恩 | 哦,乌娜?是的,我认识她。伯爵试图逮捕她的家人时,我恰好,嗯……不在场……但我当然听说了这事!我们俩最终都来到了这里,纯属巧合。 |
| 永恒凝望 | 相信的一切映射在他们眼前, 他们相信月影不会抛弃他们。 |
| 微光虫 | 眼目应变,化作古怪的蓝光。 无数闪光的虫子在上方爬行, 丝毫不觉他们从海妖旁逃离。 |
| 御身守卫 | 执政官德莱文心知肚明, 唯有攻其不备才能征服艾兹麦人。 |
| 月影护身符 | |
| 月光节杖 | |
| 乌娜的鲁特琴 | 韧木制成、音色柔和的传家珍宝, 母女传承,千年之久的歌中浓情。 |
| 不倦防护 | |
| 拉赫兰伯爵的指环 | 据说当伯爵的灵魂得以安息 权威符文的光辉将黯淡一月。 |
| 初级血祸碎片 | 它刻有月蚀的象形图案 被结晶腐蚀染成猩红之色。 |
乌娜 Text Audio /242
乌娜
乌娜 on 黑木林 /4
乌娜 on 黑暗 /5
乌娜 on 奇异的万灵 /1
乌娜: 因为某种缘故,奇异的万灵汇聚在这里……就像是曾经被囚禁在那个受诅咒的怪物体内…… |
乌娜 on 拯救世界 /4
乌娜 on 介绍 /5
乌娜 on 瑟尔之石 /3
乌娜 on 瑟尔之石 /1
乌娜: 这座巨石阵是艾兹麦人最早建造的圣地之一,早在远古时期外来者教会我们符文工艺时就已存在。 |
乌娜 on 巨石阵 /7
乌娜 on 符文 /8
乌娜: 我们以歌谣的方式传承历史。 |
芬恩: 嗯……我似乎从来没有认真思考过法瑞欧之前遍布符文石阵的意义。 |
乌娜: 肯定有人知道。那些外来者从未离开。 |
芬恩: 等等,意思是……他们……和我们的祖先…… |
乌娜: 没错。 |
芬恩: 那意味着我可能从来就不是没有部族之人! |
乌娜: 没错,亲爱的。你很可能是英雄的后裔。 |
芬恩: 我就知道! |
乌娜 on 被禁锢的魔法 /1
乌娜: 不知为什么,黑木林中的势力知道了石阵的事。 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.