Turmoil
SpectreN
Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio
生命
70%
[护甲]
+30%
闪避值
+30%
Ailment Threshold
%
抗性
30 0 0 0
伤害
70%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 8
Attack Time
1.17 Second
Damage Spread
±20%
经验值
70%
Model Size
120%
Type
AfflictionMinion6
Metadata
JourneyEndAfflictionMinion6
等级
68
生命
5,430
[护甲]
3,451
闪避值
477
能量护盾
0
伤害
163
法术伤害
163
命中
0
Attack Time
1.17
经验值
20,044
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 131–196
暴击几率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeDeliriumEncounterMinion6
walk emerge distance [350]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion6"] = {
    name = "Turmoil",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "WalkEmergeDeliriumEncounterMinion6",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDeliriumEncounterMinion6"] = {
    name = "WalkEmergeDeliriumEncounterMinion6",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {350, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Turmoil
SpectreY
TagsClaw_onhit_audio, demon, medium_movement
Packs
  • Rage, Turmoil
  • 生命
    75%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    75%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 8
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    经验值
    75%
    Model Size
    100%
    Type
    DeliriumMinion6
    Metadata
    DeliriumMinion6_
    等级
    68
    生命
    5,818
    [护甲]
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    175
    法术伤害
    175
    命中
    0
    Attack Time
    1.17
    经验值
    21,476
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 140–210
    暴击几率: 5%
    Attack Time: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion6_"] = {
        name = "Turmoil",
        life = 0.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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