怒气
你获得更高的攻击伤害。

若过去 2 秒内没有被击中或获得怒火,则每 0.1 秒失去 1 点怒火。
current_rage
Rage
Attribute /5

怒火

名字显示物品素质
BuffIcon
IsCharged1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID4
Codevirtual maximum rage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemantics3
Codecurrent rage
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics3
狂怒
恶魔
Rage
SpectreN
Tagsanimal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
生命
100%
+60%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
5 ~ 12
攻击间隔
1.665 Second
Damage Spread
±20%
经验值
100%
Model Size
120%
Type
AfflictionMinion1
Metadata
JourneyEndAfflictionMinion1
等级
68
生命
7,757
3,861
伤害
233
法术伤害
233
命中
2,464
攻击间隔
1.665
经验值
28,634
召唤物生命
6,930
召唤物伤害
969
召唤物护甲
6,756
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 186–280
暴击率: 5%
攻击间隔: 1.665 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
攻击, 范围, 近战, Slam, 图腾技能, 快行, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
跃击
Base Damage: 186–280
暴击率: 5%
攻击伤害: 125%
攻击间隔: 1.665 秒
冷却时间: 15 秒
跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。 被踩到的敌人将被推离。
攻击伤害总增 25%
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeDeliriumEncounterMinion1
walk emerge distance [440]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion1"] = {
    name = "Rage",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.665,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DeliriumMinionLeapSlam",
        "WalkEmergeDeliriumEncounterMinion1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1.57,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDeliriumEncounterMinion1"] = {
    name = "WalkEmergeDeliriumEncounterMinion1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {440, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
狂怒
恶魔
Rage
SpectreY
TagsClaw_onhit_audio, demon, fast_movement
Packs
  • 狂怒, 焦虑
  • 生命
    130%
    抗性
    0 0 0 0
    伤害
    130%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 12
    攻击间隔
    1.665 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    120%
    Type
    DeliriumMinion1
    Metadata
    DeliriumMinion1
    等级
    68
    生命
    10,084
    2,413
    伤害
    303
    法术伤害
    303
    命中
    2,464
    攻击间隔
    1.665
    经验值
    37,224
    召唤物生命
    9,009
    召唤物伤害
    1,259
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 242–364
    暴击率: 5%
    攻击间隔: 1.665 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionLeapSlam
    攻击, 范围, 近战, Slam, 图腾技能, 快行, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    跃击
    Base Damage: 242–364
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.665 秒
    冷却时间: 15 秒
    跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。 被踩到的敌人将被推离。
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = {
        name = "Rage",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怒火
    恶魔
    Rage
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement
    生命
    130%
    抗性
    0 0 0 0
    伤害
    130%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 12
    攻击间隔
    1.665 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    120%
    Type
    DeliriumMinion1
    Metadata
    DeliriumMinionEssence1
    等级
    68
    生命
    10,084
    2,413
    伤害
    303
    法术伤害
    303
    命中
    2,464
    攻击间隔
    1.665
    经验值
    37,224
    召唤物生命
    9,009
    召唤物伤害
    1,259
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 242–364
    暴击率: 5%
    攻击间隔: 1.665 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionLeapSlam
    攻击, 范围, 近战, Slam, 图腾技能, 快行, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    跃击
    Base Damage: 242–364
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.665 秒
    冷却时间: 15 秒
    跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。 被踩到的敌人将被推离。
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = {
        name = "Rage",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rage Ref /30
    怒火
    每 1 点怒火使攻击伤害总增 1%,最多 30 点。若过去 2 秒内没有受到伤害或获得怒火,则每 0.1 秒失去 1 点怒火。

    每 0.5 秒只能有一次击中使你获得怒火。
    闪避值降低 50%
    +(40–60) 最大生命
    生命每秒再生 (3–5)
    被敌人暴击时获得 10怒火
    被敌人击中时获得 5怒火
    +20 护甲
    物品稀有度提高 (5–15)%
    +(20–30) 敏捷
    近战击中时获得 1 怒火
    每一点怒火还会使晕眩阈值提高 1%
    护甲提高 (50–80)%
    达到怒火上限时随机获得 (1–3)能量球
    达到怒火上限时失去所有怒火
    (-10–10) 最大怒火
    +20 护甲
    物品稀有度提高 (5–15)%
    +(20–30) 力量
    每一点怒火还会使护甲提高 1%
    近战击中时获得 1 怒火
    该装备的护甲与闪避提高 (100–150)%
    攻击速度加快 (5–10)%
    混沌抗性 +(17–23)%
    每秒损失5%生命
    怒火每秒再生 5
    不具有固有的怒火损失
    当你受到击中火焰伤害时使用
    充能增加 (30–40)%
    使用时获得最大怒火
    生命回复总降 90%
    未保留的生命全满时不移除效果
    效果期间将所受伤害的 (15–30)% 吸纳为生命
    效果期间被敌人击中时获得 (3–5)怒火
    效果期间不具有固有的怒火损失
    生效时间延长 (25–50)%
    辅助近战攻击,使攻击在击中时获得怒火
    辅助近战攻击,使攻击在击中时获得怒火。当你的怒火不满时,被辅助技能的攻击速度大幅提高。
    变形为一头巨熊,用利爪肆意横扫。击中敌人时产生怒火。
    变形为熊并猛击地面,产生一对冲击波。若你拥有足够的怒火,则消耗一部分怒火,改为释放一道巨大的冲击波,并留下崎岖地面
    辅助战吼,使其可以消耗怒火以进一步强化攻击
    辅助战吼,使其可以消耗怒火以进一步强化攻击
    辅助战吼技能,使你在使用时根据怪物的威力值而获得怒火
    辅助任意你使用或触发的伤害性技能,使其消耗怒火以造成更高伤害。如果你没有足够的怒火可供消耗,伤害加成不会生效。
    辅助任意你使用或触发的伤害性技能,使其消耗怒火以造成更高伤害,有几率不消耗怒火仍然视为消耗并得到增益。如果你没有足够的怒火可供消耗,伤害加成不会生效。
    激活时,强化你的怒火,但在未失去怒火时使你损失生命。
    辅助可消耗怒火的技能,使它们有几率不消耗该怒火,却依然获得相应效果。
    提扎墨脱的狂暴灵核
    堆叠数量: 1 / 10
    需求: 等级 50
    头部: +4 最大怒火
    放入头盔的一个空的插槽中,对物品产生该效果。一旦放入插槽,无法再被移除,但可以被其他可镶嵌物品替换。
    野猪魔符
    堆叠数量: 1 / 10
    短杖: 在场友军每秒再生 8 点生命
    放入手套或短杖的一个空的插槽中,对物品产生该效果。一旦放入插槽,无法再被移除,但可以被其他可镶嵌物品替换。
    钩斧
    物理伤害: 5-14
    暴击率: 5%
    每秒攻击次数: 1.45
    武器范围: 1.1
    需求: 等级 4, 9 力量
    击中时获得 1怒火
    装备斧类武器时怒火上限 +10
    使用生命药剂时获得 8怒火
    被敌人击中时获得 3怒火
    每一点怒火还会使晕眩阈值提高 2%
    +8 最大怒火
    怒火固有损耗减慢 25%
    +4 最大怒火
    怒火固有损耗减慢 20%
    每一点怒火还会使护甲提高 1%
    被敌人击中时获得 5怒火
    击中获得怒火时,有 4% 的几率改为获得最大怒火
    同场效果范围缩小 40%
    你获得的怒火同样作用于你在场范围内的友军
    怒火
    每 1 点怒火使攻击伤害总增 1%,最多 30 点。若过去 2 秒内没有受到伤害或获得怒火,则每 0.1 秒失去 1 点怒火。

    每 0.5 秒只能有一次击中使你获得怒火。
    Skill Gem /3
    变形为一头巨熊,用利爪肆意横扫。击中敌人时产生怒火。
    变形为一头巨熊并向前方横冲直撞,在奔行时猛击地面。初始的咆哮会产生怒火,随后不断消耗怒火直至耗尽。
    激活时,强化你的怒火,但在未失去怒火时使你损失生命。
    Skill Gem 画质 /2
    召唤生物怒火效果提高 (0–20)%
    使怒火效果提高 (0–10)%
    Support Gem /9
    辅助近战攻击,使攻击在击中时获得怒火
    辅助近战攻击,使攻击在击中时获得怒火。当你的怒火不满时,被辅助技能的攻击速度大幅提高。
    辅助战吼,使其可以消耗怒火以进一步强化攻击
    辅助战吼,使其可以消耗怒火以进一步强化攻击
    辅助战吼技能,使你在使用时根据怪物的威力值而获得怒火
    辅助任意你使用或触发的伤害性技能,使其消耗怒火以造成更高伤害。如果你没有足够的怒火可供消耗,伤害加成不会生效。
    辅助任意你使用或触发的伤害性技能,使其消耗怒火以造成更高伤害,有几率不消耗怒火仍然视为消耗并得到增益。如果你没有足够的怒火可供消耗,伤害加成不会生效。
    辅助产生静止物体的技能。被辅助技能产生的物体会生成怒火源泉,其光环效果能够提供持续提供怒火,并防止怒火损失。
    辅助可消耗怒火的技能,使它们有几率不消耗该怒火,却依然获得相应效果。
    物品 词缀 /1
    名字等级Pre/SufDescriptionWeight
    1击中时获得 1怒火锤 1
    warstaff 1
    其他属性 词缀 /8
    名字等级DomainPre/SufDescriptionWeight
    愤怒的1Jewel+1 最大怒火strjewel 1
    Normal 0
    激怒之1Jewel近战击中时获得 1 怒火strjewel 1
    Normal 0
    惩戒之1Jewel被敌人击中时获得 (1–3)怒火strjewel 1
    Normal 0
    愤怒的1Jewel+1 最大怒火str_radius_jewel 1
    Normal 0
    激怒之1Jewel近战击中时获得 1 怒火str_radius_jewel 1
    Normal 0
    惩戒之1Jewel被敌人击中时获得 (1–2)怒火str_radius_jewel 1
    Normal 0
    1Abyss近战击中时获得 1 怒火 heart_unique_jewel_suffix
    1Abyss被敌人击中时获得 (1–2)怒火 heart_unique_jewel_suffix
    物品 /1
    钩斧
    物理伤害: 5-14
    暴击率: 5%
    每秒攻击次数: 1.45
    武器范围: 1.1
    需求: 等级 4, 9 力量
    击中时获得 1怒火
    传奇 /7
    闪避值降低 50%
    +(40–60) 最大生命
    生命每秒再生 (3–5)
    被敌人暴击时获得 10怒火
    被敌人击中时获得 5怒火
    +20 护甲
    物品稀有度提高 (5–15)%
    +(20–30) 敏捷
    近战击中时获得 1 怒火
    每一点怒火还会使晕眩阈值提高 1%
    护甲提高 (50–80)%
    达到怒火上限时随机获得 (1–3)能量球
    达到怒火上限时失去所有怒火
    (-10–10) 最大怒火
    +20 护甲
    物品稀有度提高 (5–15)%
    +(20–30) 力量
    每一点怒火还会使护甲提高 1%
    近战击中时获得 1 怒火
    该装备的护甲与闪避提高 (100–150)%
    攻击速度加快 (5–10)%
    混沌抗性 +(17–23)%
    每秒损失5%生命
    怒火每秒再生 5
    不具有固有的怒火损失
    当你受到击中火焰伤害时使用
    充能增加 (30–40)%
    使用时获得最大怒火
    生命回复总降 90%
    未保留的生命全满时不移除效果
    效果期间将所受伤害的 (15–30)% 吸纳为生命
    效果期间被敌人击中时获得 (3–5)怒火
    效果期间不具有固有的怒火损失
    生效时间延长 (25–50)%
    Passive /9
    装备斧类武器时怒火上限 +10
    使用生命药剂时获得 8怒火
    被敌人击中时获得 3怒火
    每一点怒火还会使晕眩阈值提高 2%
    +8 最大怒火
    怒火固有损耗减慢 25%
    +4 最大怒火
    怒火固有损耗减慢 20%
    每一点怒火还会使护甲提高 1%
    被敌人击中时获得 5怒火
    击中获得怒火时,有 4% 的几率改为获得最大怒火
    同场效果范围缩小 40%
    你获得的怒火同样作用于你在场范围内的友军
    永恒珠宝 Passive /2
    破枷除锁
    卡鲁 钥石
    再生时魔力回复无效
    魔力每秒再生25点,怒火再生1点
    技能消耗+3点怒火
    没人可以奴役你,因为你始终愤怒不已。
    沃拉娜之怒
    Kalguuran 显著
    投射物伤害提高 40%
    近战击中时获得 1 怒火
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