怒火
等阶: 1
等级: (1–3)
Support Requirements: +5 Str
Supports Melee Attacks, causing them to grant Rage on Hit.
被辅助技能近战击中时产生 (–3) 怒火
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Rage


Version 0.1.0
Rage
Tier: 1
Level: (1–3)
Supports Melee Attacks, causing them to grant Rage on Hit.
Supported Skills grant (–3) Rage on Melee Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


技能宝石 /4
等阶 | Gems |
---|---|
0 | Punch, Mace Strike, Mace Strike, Mace Strike, Spear Stab, Spear Stab, Parry, [DNT] Spear Vortex |
3 | 摧甲重击 |
5 | 共振护盾 |
9 | 火山裂缝 |
来自 /1
未切割的辅助宝石 等阶 1
Level Effect /3
Implicit |
---|
消耗加成: 100% |
等级 | 需求等级 | Str | Base Damage |
---|---|---|---|
1 | 0 | 6 | 100%, 100% |
2 | 3 | 10 | 100%, 100% |
3 | 6 | 15 | 100%, 100% |
怒火
等阶: 1
等级: (1–3)
Support Requirements: +5 Str
Supports Melee Attacks, causing them to grant Rage on Hit.
被辅助技能近战击中时产生 (–3) 怒火
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Rage


Supported Gem /45
跃击
跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
重盾冲锋
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
闪现打击
传送至一名敌人身边并发起[打击]。消耗暴击球能额外传送并打击附近的敌人。
摧甲重击
一次强力攻击,击退敌人并削弱护甲。
霹雳闪
为节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物。
震地
猛击地面,对周围造成大量伤害,并留下崎岖之地减速敌人。一段时间过后,崎岖之地会爆发出强烈的震波。爆发余震前再次攻击将不会再产生一片崎岖之地。
大地震击
猛击地面,产生一道冲击波,连续对前方范围内的敌人造成伤害。一定数量的敌人被冲击波击中后会向施放震波,对其他敌人造成伤害。
尖刺战吼
猛击地面,打出一道裂缝,对经过的敌人造成范围伤害,裂缝尽头会伸出尖刺。在尖刺附近发动的战吼或其它猛击攻击都会让它破碎,对周围敌人造成伤害。
七伤破
使用近战打击攻击敌人。打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
火山裂缝
猛击地面,生成一个向外延伸的同时造成范围伤害的曲折裂缝,并持续一段时间。对裂缝使用不同的猛击会使该裂缝和所有相连的裂缝触发余震。
Rapid Assault
施展一连串快速戳刺。
Disengage
后跳远离目标,造成近战伤害并试图将其定身。未指定敌方目标时无法施展。
Blood Hunt
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
Whirling Slash
施展环形挥斩,在你周围卷起旋转的沙尘风暴,使效果范围内的敌人减速并致盲。离开该区域会释放旋风风暴,并造成伤害。
Spearfield
猛刺地面,在你面前的大范围内爆发出多重战矛。战矛会留存一段时间,并在敌人接触它们时爆炸。
Whirling Assault
向前推进并以回旋攻势打击周围的敌人。
轰动猛击
猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击。
Supercharged Slam
吟唱并积蓄一次威猛的挥击,汲取大地之力并将武器扩展为巨锤。释放时猛击地面,对击中周围区域造成伤害,随后在较大范围内产生余震,并造成伤害。
迅风爆
挥舞时生成风涌,打击远距离的敌人,并根据敌人与你的距离将其击退。
Wave of Frost
向后翻腾并朝你的前方发出一道冰霜波。
幽寒打
发起迅猛而冷冽的[打击],连续使用该攻击三次时,第三次使用较为缓慢但更为强力。
冰川之刺
将节杖向上挑出,释放一股冰霜波,持续爆发并造成伤害,最后爆发一根大型冰棱。最终冰棱击中被冻结的敌人可造成高额伤害,但会使其挣脱。
戮命掌
冲向一名敌人并以徒手攻击发起打击,终结生命值足够低的敌人。该打击每击败一个敌人获得一个暴击球。周围可以被终结的敌人会被标亮。即使装备了节杖,该技能始终以徒手发动。
Shattering Palm
冲向一名敌人并以徒手攻击发起打击,将一块寒冰置入他们体内。敌人受到足量击中伤害或被击败时,寒冰会爆炸,对周围造成高额冰霜伤害。即使装备了节杖,该技能始终以徒手发动。
风暴乱舞
发起一连串凶狠的打击。连续使用时,第三次使用会打击两次,第四次使用会劈下一道强力的感电霹雳。
汲能击
冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球。
风雷钟
成功过使用任意技能打击敌人可以积累连击。积累五层连击后产生一口风雷钟,你的技能击中它可以产生伤害性震波。对风雷钟施加元素异常状态会使风雷钟的震波额外造成对应类型的伤害。
冰凌座
向后腾跃并持杖击打地面,召唤一簇冰晶,在周围产生冰缓地面,并且可以受到你和敌人的伤害。冰晶被摧毁时爆炸,根据存在的时间造成伤害。
完美一击
持续吟唱给你的武器充能,在完成最大充能的瞬间施放可以放射出一波火浪。
架盾
举起盾牌,[格挡]所有可格挡的攻击。
共振护盾
使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌,格挡所有可格挡的攻击。
Thunderous Leap
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Hammer of the Gods
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Shield Wall
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Vaulting Impact
Leap forward and Slam the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Gathering Storm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Primal Strikes
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.
Cull The Weak
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge. Enemies around you that can be Culled will be highlighted.
Fangs of Frost
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Wind Serpent's Fury
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.
Rake
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Parry
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Elemental Sundering
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
怒气
你的攻击伤害、攻击速度和移动速度都得到提高。
如果近期没有被击中或获得怒火,你每 0.5 秒将失去 1 点怒火。
如果近期没有被击中或获得怒火,你每 0.5 秒将失去 1 点怒火。
current_rage
Rage
Attribute /5
怒火
Key | Value |
---|---|
BuffIcon | ![]() |
IsCharged | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | virtual maximum rage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current rage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Rage

Spectre | Y |
---|---|
Tags | Claw_onhit_audio, demon, fast_movement |
Packs |
生命
130%
抗性




伤害
130%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 12
攻击间隔
1.665 Second
Damage Spread
±20%
经验值
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,084
[护甲]
2,413
闪避值
477
伤害
303
法术伤害
303
命中
2,180
攻击间隔
1.665
经验值
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 242–364
暴击几率: 5%
攻击间隔: 1.665 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumMinionLeapSlam
攻击, 范围, 近战, Slam, 图腾技能, 快行, Jumping, ConsumesFullyBrokenArmour
跃击
Base Damage: 242–364
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.665 秒
冷却时间: 15 秒
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
攻击伤害总增 25%
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = { name = "Rage", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumMinionLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rage

Spectre | Y |
---|---|
Tags | Claw_onhit_audio, demon, fast_movement |
生命
130%
抗性




伤害
130%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 12
攻击间隔
1.665 Second
Damage Spread
±20%
经验值
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinionEssence1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,084
[护甲]
2,413
闪避值
477
伤害
303
法术伤害
303
命中
2,180
攻击间隔
1.665
经验值
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 242–364
暴击几率: 5%
攻击间隔: 1.665 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumMinionLeapSlam
攻击, 范围, 近战, Slam, 图腾技能, 快行, Jumping, ConsumesFullyBrokenArmour
跃击
Base Damage: 242–364
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.665 秒
冷却时间: 15 秒
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
攻击伤害总增 25%
action attack or cast time uses animation length [1]
cast time overrides attack duration [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = { name = "Rage", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumMinionLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rage
Rage grants 1% more Attack damage per 1 Rage gained, to a maximum of 30. You lose 1 Rage every 0.1 seconds if you have not taken damage or gained Rage in the last 2 seconds.
Only one Hit every 0.5 seconds can cause you to gain Rage.
Only one Hit every 0.5 seconds can cause you to gain Rage.
Skill Gem 画质 /2
物品 | Stats |
---|---|
Skeletal Reaver | 召唤生物的怒火效果提高 (0–20)% |
Berserk | 使怒火效果提高 (0–10)% |
Support Gem /4
其他属性 词缀 /4
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Angry | 1 | Jewel | 前缀 | +1 最大怒火 | |
of Raging | 1 | Jewel | 后缀 | 近战击中时获得 1 怒火 | |
of Retribution | 1 | Jewel | 后缀 | 被敌人击中时获得 (1–3) 点怒火 | |
of Retribution | 1 | Jewel | 后缀 | 被敌人击中时获得 (1–2) 点怒火 |
物品 /1
钩斧
物理伤害: 5-14
攻击暴击率: 5%
每秒攻击次数: 1.45
武器范围: 1.1
需求: 等级 4, 10 Str
击中时获得 1 点怒火
传奇 /6
该装备的护甲与闪避提高 (100–150)%
攻击速度加快 (5–10)%
混沌抗性 +(17–23)%
每秒损失5%生命
Regenerate 5 Rage per second
No Inherent loss of Rage
Passive /7
装备斧类武器时怒火上限 +10
+8 最大怒火
怒火固有损耗减慢 25%
击中获得怒火时,有 3% 的几率改为获得最大怒火
永恒珠宝 Passive /2

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.