怒气
你获得更高的攻击伤害。
若过去 2 秒内没有被击中或获得怒火,则每 0.1 秒失去 1 点怒火。
若过去 2 秒内没有被击中或获得怒火,则每 0.1 秒失去 1 点怒火。
current_rage
Rage
Attribute /5
怒火
名字 | 显示物品素质 |
---|---|
BuffIcon | ![]() |
IsCharged | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | virtual maximum rage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | 3 |
Code | current rage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
狂怒


Rage
Spectre | N |
---|---|
Tags | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
生命
100%
+60%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
5 ~ 12
攻击间隔
1.665 Second
Damage Spread
±20%
经验值
100%
Model Size
120%
Type
AfflictionMinion1
Metadata
JourneyEndAfflictionMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 186–280
暴击率: 5%
攻击间隔: 1.665 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumMinionLeapSlam
WalkEmergeDeliriumEncounterMinion1
walk emerge distance [440]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion1"] = { name = "Rage", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumMinionLeapSlam", "WalkEmergeDeliriumEncounterMinion1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeDeliriumEncounterMinion1"] = { name = "WalkEmergeDeliriumEncounterMinion1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {440, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
狂怒

Rage
Spectre | Y |
---|---|
Tags | Claw_onhit_audio, demon, fast_movement |
Packs |
生命
130%
抗性




伤害
130%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
5 ~ 12
攻击间隔
1.665 Second
Damage Spread
±20%
经验值
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 242–364
暴击率: 5%
攻击间隔: 1.665 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumMinionLeapSlam
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = { name = "Rage", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumMinionLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怒火

Rage
Spectre | Y |
---|---|
Tags | Claw_onhit_audio, demon, fast_movement |
生命
130%
抗性




伤害
130%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
5 ~ 12
攻击间隔
1.665 Second
Damage Spread
±20%
经验值
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinionEssence1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 242–364
暴击率: 5%
攻击间隔: 1.665 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumMinionLeapSlam
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = { name = "Rage", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumMinionLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Skill Gem /3
Support Gem /9
其他属性 词缀 /8
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
愤怒的 | 1 | Jewel | +1 最大怒火 | strjewel 1 Normal 0 | |
激怒之 | 1 | Jewel | 近战击中时获得 1 怒火 | strjewel 1 Normal 0 | |
惩戒之 | 1 | Jewel | 被敌人击中时获得 (1–3) 点怒火 | strjewel 1 Normal 0 | |
愤怒的 | 1 | Jewel | +1 最大怒火 | str_radius_jewel 1 Normal 0 | |
激怒之 | 1 | Jewel | 近战击中时获得 1 怒火 | str_radius_jewel 1 Normal 0 | |
惩戒之 | 1 | Jewel | 被敌人击中时获得 (1–2) 点怒火 | str_radius_jewel 1 Normal 0 | |
1 | Abyss | 近战击中时获得 1 怒火 heart_unique_jewel_suffix | |||
1 | Abyss | 被敌人击中时获得 (1–2) 点怒火 heart_unique_jewel_suffix |
Passive /9
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.