狂怒
恶魔
Rage
SpectreY
TagsClaw_onhit_audio, demon, fast_movement
Packs
  • 狂怒, 焦虑
  • 生命
    130%
    抗性
    0 0 0 0
    伤害
    130%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 12
    攻击间隔
    1.665 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    120%
    Type
    DeliriumMinion1
    Metadata
    DeliriumMinion1
    等级
    68
    生命
    10,084
    2,413
    伤害
    303
    法术伤害
    303
    命中
    2,502
    攻击间隔
    1.665
    经验值
    37,224
    召唤物生命
    9,009
    召唤物伤害
    1,259
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 242—364
    暴击率: 5%
    攻击间隔: 1.665 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionLeapSlam
    攻击, 范围, 近战, Slam, 图腾技能, 快行, Jumping, ConsumesFullyBrokenArmour
    跃击
    Base Damage: 242—364
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.665 秒
    冷却时间: 15 秒
    跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。 被踩到的敌人将被推离。
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = {
        name = "Rage",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怒火
    恶魔
    Rage
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement
    生命
    130%
    抗性
    0 0 0 0
    伤害
    130%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 12
    攻击间隔
    1.665 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    120%
    Type
    DeliriumMinion1
    Metadata
    DeliriumMinionEssence1
    等级
    68
    生命
    10,084
    2,413
    伤害
    303
    法术伤害
    303
    命中
    2,502
    攻击间隔
    1.665
    经验值
    37,224
    召唤物生命
    9,009
    召唤物伤害
    1,259
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 242—364
    暴击率: 5%
    攻击间隔: 1.665 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionLeapSlam
    攻击, 范围, 近战, Slam, 图腾技能, 快行, Jumping, ConsumesFullyBrokenArmour
    跃击
    Base Damage: 242—364
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.665 秒
    冷却时间: 15 秒
    跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。 被踩到的敌人将被推离。
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = {
        name = "Rage",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rage Ref /60
    怒火
    每 1 点怒火使攻击伤害总增 1%,最多 30 点。若过去 2 秒内没有受到伤害或获得怒火,则每 0.1 秒失去 1 点怒火。

    每 0.5 秒只能有一次击中使你获得怒火。
    该装备的闪避值降低 50%
    +(40—60) 最大生命
    生命每秒再生 (3—5)
    被敌人击中时获得 5怒火
    被敌人暴击时获得 10怒火
    +20 护甲
    物品稀有度提高 (5—15)%
    +(20—30) 敏捷
    近战击中时获得 1 怒火
    每一点怒火还会使晕眩阈值提高 1%
    护甲提高 (300—400)%
    Gain a random Charge on reaching Maximum Rage, no more than once every (3—6) seconds
    达到怒火上限时失去所有怒火
    (-10—10) 最大怒火
    +20 护甲
    物品稀有度提高 (5—15)%
    +(20—30) 力量
    每一点怒火还会使护甲提高 1%
    近战击中时获得 1 怒火
    该装备的护甲与闪避提高 (100—150)%
    攻击速度加快 (5—10)%
    混沌抗性 +(17—23)%
    每秒失去5%生命
    怒火每秒再生 5
    不具有固有的怒火损失
    当你受到击中火焰伤害时使用
    充能增加 (30—40)%
    使用时获得最大怒火
    生命回复总降 90%
    未保留的生命全满时不移除效果
    效果期间将所受伤害的 (15—30)% 吸纳为生命
    效果期间被敌人击中时获得 (3—5)怒火
    效果期间不具有固有的怒火损失
    生效时间延长 (25—50)%
    Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
    Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
    辅助近战攻击,使攻击在击中时获得怒火
    辅助近战攻击,使攻击在击中时获得怒火
    辅助近战攻击,使攻击在击中时获得怒火。当你的怒火不满时,被辅助技能的攻击速度大幅提高。
    变形为一头巨熊,用利爪肆意横扫。击中敌人时产生怒火。
    变形为一头巨熊并向前方横冲直撞,在奔行时猛击地面。初始的咆哮会产生怒火,随后不断消耗怒火直至耗尽。
    Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
    Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    辅助战吼,使其可以消耗怒火来跳过常规的冷却时间。
    辅助战吼,使其可以消耗怒火来跳过常规的冷却时间。
    辅助战吼技能,使你在使用时根据怪物的威力值而获得怒火
    辅助任意你使用或触发的伤害性技能,使其消耗怒火以造成更高伤害。如果你没有足够的怒火可供消耗,伤害加成不会生效。
    辅助任意你使用或触发的伤害性技能,使其消耗怒火以造成更高伤害,有几率不消耗怒火仍然视为消耗并得到增益。如果你没有足够的怒火可供消耗,伤害加成不会生效。
    激活时,强化你的怒火,但在未失去怒火时使你损失生命。
    辅助可消耗怒火的技能,使它们有几率不消耗该怒火,却依然获得相应效果。
    Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
    Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
    Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
    辅助可造成伤害性击中的技能。根据你的怒火数量,被辅助技能施加的中毒伤害生效更快。
    While active, you constantly regenerate Rage.
    Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
    萨奇沃的碎砾符文
    堆叠数量: 1 / 10
    仅限: 1
    需求: 等级 50
    头部: 曝露效果提高 25%
    Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    头部: 你造成的非伤害性异常状态强度提高 15%
    埃斯塔祖提的康复灵核
    堆叠数量: 1 / 10
    仅限: 1
    需求: 等级 50
    鞋子: 吸纳效果的速度加快 12%
    头部: 将所受伤害的8%吸纳为生命
    Place into an empty Augment Socket in a pair of Boots or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    钩斧
    物理伤害: 5-14
    暴击率: 5%
    每秒攻击次数: 1.45
    武器范围: 1.1
    需求: 等级 4, 9 力量
    击中时获得 1怒火
    Rabid Talisman
    物理伤害: 31-58
    暴击率: 8%
    每秒攻击次数: 1.25
    武器范围: 1.2
    需求: 等级 34, 40 力量, 29 智慧
    +(8—12) 最大怒火
    Roaring Talisman
    物理伤害: 57-96
    暴击率: 8%
    每秒攻击次数: 1.25
    武器范围: 1.2
    需求: 等级 58, 66 力量, 47 智慧
    +(8—12) 最大怒火
    Fury Talisman
    物理伤害: 49-91
    暴击率: 8%
    每秒攻击次数: 1.25
    武器范围: 1.2
    需求: 等级 59, 67 力量, 48 智慧
    +(8—12) 最大怒火
    Maji Talisman
    物理伤害: 61-114
    暴击率: 8%
    每秒攻击次数: 1.25
    武器范围: 1.2
    需求: 等级 79, 100 力量, 67 智慧
    +(8—12) 最大怒火
    装备斧类武器时怒火上限 +10
    被敌人击中时获得 3怒火
    每一点怒火还会使晕眩阈值提高 2%
    +4 最大怒火
    怒火固有损耗减慢 20%
    每一点怒火还会使护甲提高 1%
    被敌人击中时获得 5怒火
    击中获得怒火时,有 4% 的几率改为获得最大怒火
    变形为人类时消耗所有怒气,每消耗 1 点怒气恢复最大生命的 1%
    每一点怒火还会使法术伤害总增 2%
    Every Rage also grants 1% increased Fire Damage
    在场范围缩小 40%
    Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
    近战击中时获得 1 怒火
    每 10 点怒火还会使物理伤害总增 12%
    Every Rage also grants you 1% increased Minion Attack Speed
    Every Rage also grants you 1% increased Minion Damage
    过去 6 秒内每次使用需要荣耀的技能时,最大怒火+8
    +15 最大怒火
    200% faster start of inherent Rage loss
    最大怒火总增 100%
    近期每消耗 4 点怒火,则每秒再生 1 点怒火
    怒火效果
    升华: 神谕者
    角色: 德鲁伊
    每 2 点怒火还会使法术伤害总增 1%
    升华: 神谕者
    角色: 德鲁伊
    不具有固有的怒火损失
    每秒再生怒火上限的 6%
    魔力再生率的增幅与减益也作用于怒火再生率
    Skills have +5 to Rage cost
    +7 最大怒火
    怒火偷取
    当你造成击中伤害时,偷取会使你回复一定数量的指定资源,数值等于造成伤害的一定比例。
    怪物具有随等级而提高的偷取抗性,能够降低你获得的偷取量。
    偷取的怒火会在一秒内回复,多个偷取效果可以同时生效。
    Druidic Prowess
    Druidic Prowess is a stacking Buff which grants 10% increased Skill Speed and causes Hits with Spell Damage to grant 3 Rage per stack for 10 seconds. Each stack has an independent duration. Maximum 3 stacks.
    Bear Form
    Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.

    While in Bear form, you gain:
    • +10 to Armour per level
    • 30% of Armour also applies to Elemental Damage
    • an Endurance Charge for every 15 Rage you spend
    Primal Hunger
    100% more Maximum Rage
    Regenerate 1 Rage per second per 4 Rage spent Recently]
    No Rage effect
    怒火
    每 1 点怒火使攻击伤害总增 1%,最多 30 点。若过去 2 秒内没有受到伤害或获得怒火,则每 0.1 秒失去 1 点怒火。

    每 0.5 秒只能有一次击中使你获得怒火。
    技能宝石 /10
    Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
    激活以召唤多个攻击性强且可复活的魔侍掠夺者,受到命令时可以狂暴。
    变形为一头巨熊,用利爪肆意横扫。击中敌人时产生怒火。
    变形为一头巨熊并向前方横冲直撞,在奔行时猛击地面。初始的咆哮会产生怒火,随后不断消耗怒火直至耗尽。
    激活时,强化你的怒火,但在未失去怒火时使你损失生命。
    Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
    Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
    Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
    While active, you constantly regenerate Rage.
    Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
    技能宝石 画质 /7
    召唤生物怒火效果提高 (0—20)%
    使怒火效果提高 (0—10)%
    每秒再生 (0—0.5)怒火
    击中时获得 (0—2)怒火
    吟唱的前1秒内无视怒火消耗
    吟唱的前1秒内无视怒火消耗
    辅助宝石 /11
    Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
    辅助近战攻击,使攻击在击中时获得怒火
    辅助近战攻击,使攻击在击中时获得怒火
    辅助近战攻击,使攻击在击中时获得怒火。当你的怒火不满时,被辅助技能的攻击速度大幅提高。
    辅助战吼,使其可以消耗怒火来跳过常规的冷却时间。
    辅助战吼,使其可以消耗怒火来跳过常规的冷却时间。
    辅助战吼技能,使你在使用时根据怪物的威力值而获得怒火
    辅助任意你使用或触发的伤害性技能,使其消耗怒火以造成更高伤害。如果你没有足够的怒火可供消耗,伤害加成不会生效。
    辅助任意你使用或触发的伤害性技能,使其消耗怒火以造成更高伤害,有几率不消耗怒火仍然视为消耗并得到增益。如果你没有足够的怒火可供消耗,伤害加成不会生效。
    辅助可消耗怒火的技能,使它们有几率不消耗该怒火,却依然获得相应效果。
    辅助可造成伤害性击中的技能。根据你的怒火数量,被辅助技能施加的中毒伤害生效更快。
    物品 词缀 /1
    名字等级Pre/SufDescriptionWeight
    1已腐化击中时获得 1怒火mace 1
    sword 1
    axe 1
    flail 1
    warstaff 1
    dagger 1
    spear 1
    default 0
    其他属性 词缀 /8
    名字等级DomainPre/SufDescriptionWeight
    愤怒的1Jewel前缀+1 最大怒火strjewel 1
    default 0
    激怒之1Jewel后缀近战击中时获得 1 怒火strjewel 1
    default 0
    惩戒之1Jewel后缀被敌人击中时获得 (1—3)怒火strjewel 1
    default 0
    愤怒的1Jewel前缀范围内的核心天赋同时提供 +1 最大怒火str_radius_jewel 1
    default 0
    激怒之1Jewel后缀范围内的核心天赋同时提供 近战击中时获得 1 怒火str_radius_jewel 1
    default 0
    惩戒之1Jewel后缀范围内的核心天赋同时提供 被敌人击中时获得 (1—2)怒火str_radius_jewel 1
    default 0
    1Abyss传奇近战击中时获得 1 怒火heart_unique_jewel_suffix 1
    default 0
    1Abyss传奇被敌人击中时获得 (1—2)怒火heart_unique_jewel_suffix 1
    default 0
    物品 /7
    钩斧
    物理伤害: 5-14
    暴击率: 5%
    每秒攻击次数: 1.45
    武器范围: 1.1
    需求: 等级 4, 9 力量
    击中时获得 1怒火
    Maji Talisman
    物理伤害: 61-114
    暴击率: 8%
    每秒攻击次数: 1.25
    武器范围: 1.2
    需求: 等级 79, 100 力量, 67 智慧
    +(8—12) 最大怒火
    Fury Talisman
    物理伤害: 49-91
    暴击率: 8%
    每秒攻击次数: 1.25
    武器范围: 1.2
    需求: 等级 59, 67 力量, 48 智慧
    +(8—12) 最大怒火
    Roaring Talisman
    物理伤害: 57-96
    暴击率: 8%
    每秒攻击次数: 1.25
    武器范围: 1.2
    需求: 等级 58, 66 力量, 47 智慧
    +(8—12) 最大怒火
    Rabid Talisman
    物理伤害: 31-58
    暴击率: 8%
    每秒攻击次数: 1.25
    武器范围: 1.2
    需求: 等级 34, 40 力量, 29 智慧
    +(8—12) 最大怒火
    萨奇沃的碎砾符文
    堆叠数量: 1 / 10
    仅限: 1
    需求: 等级 50
    头部: 曝露效果提高 25%
    Place into an empty Augment Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    Bounded:
    头部: 你造成的非伤害性异常状态强度提高 15%
    埃斯塔祖提的康复灵核
    堆叠数量: 1 / 10
    仅限: 1
    需求: 等级 50
    鞋子: 吸纳效果的速度加快 12%
    头部: 将所受伤害的8%吸纳为生命
    Place into an empty Augment Socket in a pair of Boots or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    传奇 /7
    该装备的闪避值降低 50%
    +(40—60) 最大生命
    生命每秒再生 (3—5)
    被敌人击中时获得 5怒火
    被敌人暴击时获得 10怒火
    +20 护甲
    物品稀有度提高 (5—15)%
    +(20—30) 敏捷
    近战击中时获得 1 怒火
    每一点怒火还会使晕眩阈值提高 1%
    护甲提高 (300—400)%
    Gain a random Charge on reaching Maximum Rage, no more than once every (3—6) seconds
    达到怒火上限时失去所有怒火
    (-10—10) 最大怒火
    +20 护甲
    物品稀有度提高 (5—15)%
    +(20—30) 力量
    每一点怒火还会使护甲提高 1%
    近战击中时获得 1 怒火
    该装备的护甲与闪避提高 (100—150)%
    攻击速度加快 (5—10)%
    混沌抗性 +(17—23)%
    每秒失去5%生命
    怒火每秒再生 5
    不具有固有的怒火损失
    当你受到击中火焰伤害时使用
    充能增加 (30—40)%
    使用时获得最大怒火
    生命回复总降 90%
    未保留的生命全满时不移除效果
    效果期间将所受伤害的 (15—30)% 吸纳为生命
    效果期间被敌人击中时获得 (3—5)怒火
    效果期间不具有固有的怒火损失
    生效时间延长 (25—50)%
    Passive /18
    装备斧类武器时怒火上限 +10
    被敌人击中时获得 3怒火
    每一点怒火还会使晕眩阈值提高 2%
    +4 最大怒火
    怒火固有损耗减慢 20%
    每一点怒火还会使护甲提高 1%
    被敌人击中时获得 5怒火
    击中获得怒火时,有 4% 的几率改为获得最大怒火
    变形为人类时消耗所有怒气,每消耗 1 点怒气恢复最大生命的 1%
    每一点怒火还会使法术伤害总增 2%
    Every Rage also grants 1% increased Fire Damage
    在场范围缩小 40%
    Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
    近战击中时获得 1 怒火
    每 10 点怒火还会使物理伤害总增 12%
    Every Rage also grants you 1% increased Minion Attack Speed
    Every Rage also grants you 1% increased Minion Damage
    过去 6 秒内每次使用需要荣耀的技能时,最大怒火+8
    +15 最大怒火
    200% faster start of inherent Rage loss
    最大怒火总增 100%
    近期每消耗 4 点怒火,则每秒再生 1 点怒火
    怒火效果
    升华试炼 Passive /2
    升华: 神谕者
    角色: 德鲁伊
    每 2 点怒火还会使法术伤害总增 1%
    升华: 神谕者
    角色: 德鲁伊
    不具有固有的怒火损失
    每秒再生怒火上限的 6%
    魔力再生率的增幅与减益也作用于怒火再生率
    Skills have +5 to Rage cost
    +7 最大怒火
    永恒珠宝 Passive /2
    破枷除锁
    卡鲁 钥石
    再生时魔力回复无效
    魔力每秒再生25点,怒火再生1点
    技能消耗+3点怒火
    没人可以奴役你,因为你始终愤怒不已。
    Lethal Pride: Akoya
    沃拉娜之怒
    Kalguuran 显著
    投射物伤害提高 40%
    近战击中时获得 1 怒火
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