狂怒
恶魔
Rage
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement |
| Packs |
生命
130%
抗性
伤害
130%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
5 ~ 12
攻击时间
1.665 Second
Damage Spread
±20%
经验值
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 242—364
暴击率: 5%
攻击时间: 1.665 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3300
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Rage",
life = 1.3,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.665,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumMinionLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Travel] = true,
[SkillType.Jumping] = true,
[SkillType.ConsumesFullyBrokenArmour] = true,
},
statDescriptionScope = "leap_slam",
castTime = 1.57,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cast_time_overrides_attack_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
狂怒
恶魔
Rage
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement |
生命
130%
抗性
伤害
130%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
5 ~ 12
攻击时间
1.665 Second
Damage Spread
±20%
经验值
130%
Model Size
120%
Type
DeliriumMinion1
Metadata
DeliriumMinionEssence1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 242—364
暴击率: 5%
攻击时间: 1.665 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionLeapSlam
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3300
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Rage",
life = 1.3,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.665,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumMinionLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Travel] = true,
[SkillType.Jumping] = true,
[SkillType.ConsumesFullyBrokenArmour] = true,
},
statDescriptionScope = "leap_slam",
castTime = 1.57,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"cast_time_overrides_attack_duration",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
纯粹狂怒
恶魔
Rage
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, very_fast_movement |
生命
100%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 14
攻击时间
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
300%
Type
DeliriumMinionRage
Metadata
DeliriumMinionRage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 186—280
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASRageBeam
法术
施放时间: 1 秒
冷却时间: 20 秒
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionRage"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Rage",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GSRageBeamDamage",
"EASRageBeam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRageBeamDamage"] = {
name = "GSRageBeamDamage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.5, 1.5, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRageBeam"] = {
name = "EASRageBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
技能宝石 /8
[DNT-UNUSED] Raise your weapon and channel rage into it, before slashing downwards and dealing massive damage to enemies the path of the attack.
技能宝石 画质 /8
辅助宝石 /15
物品 词缀 /10
| 名称 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | 被腐化 | 击中时赋予 1 点怒火 | mace 1 sword 1 axe 1 flail 1 warstaff 1 dagger 1 spear 1 default 0 | |
| 1 | 传奇 | 击中时赋予 (4—6) 点怒火 | mace 1 sword 1 axe 1 flail 1 warstaff 1 dagger 1 spear 1 default 0 | |
| 沃拉娜的 | 45 | 前缀 | +(4—7) 怒火上限 | berserking 1 default 0 |
| 沃拉娜的 | 75 | 前缀 | +(8—12) 怒火上限 | berserking 1 default 0 |
| 沃拉娜的 | 45 | 前缀 | 怒火消耗效能提高 (20—34)% | berserking 1 default 0 |
| 沃拉娜的 | 75 | 前缀 | 怒火消耗效能提高 (35—60)% | berserking 1 default 0 |
| 狂战士之 | 45 | 后缀 | 固有的怒火损失延迟 1 秒开始 | berserking 1 default 0 |
| 狂战士之 | 75 | 后缀 | 固有的怒火损失延迟 (3—5) 秒开始 | berserking 1 default 0 |
| 狂战士之 | 45 | 后缀 | 被敌人击中时获得 (4—5) 点怒火 | berserking 1 default 0 |
| 狂战士之 | 75 | 后缀 | 被敌人击中时获得 (6—10) 点怒火 | berserking 1 default 0 |
其他属性 词缀 /9
| 名称 | 等级 | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 愤怒的 | 1 | Jewel | 前缀 | +(1—2) 怒火上限 | strjewel 1 default 0 |
| 激怒之 | 1 | Jewel | 后缀 | 近战击中时获得 1 怒火 攻击 | strjewel 1 default 0 |
| 惩戒之 | 1 | Jewel | 后缀 | 被敌人击中时获得 (1—3) 点怒火 | strjewel 1 default 0 |
| 愤怒的 | 1 | Jewel | 前缀 | 范围内的核心天赋同时提供 +1 怒火上限 | str_radius_jewel 1 default 0 |
| 激怒之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 近战击中时获得 1 怒火 攻击 | str_radius_jewel 1 default 0 |
| 惩戒之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 被敌人击中时获得 (1—2) 点怒火 | str_radius_jewel 1 default 0 |
| 1 | Abyss | 传奇 | 近战击中时获得 1 怒火 攻击 | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | 传奇 | 被敌人击中时获得 (1—2) 点怒火 | heart_unique_jewel_suffix 1 default 0 | |
| 乌拉曼之 | 65 | Abyss | 后缀 | 近战击中时获得 (3—6) 怒火 kurgal 攻击 | talisman 1 default 0 amanamu_mod 1 |
物品 /18
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




































