Act_4
Old: chuanhsing#2097 2025-09-05 11:34:30
New: chuanhsing#2097 2025-09-05 12:00:32
Old | New | Differences | |
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6 | 6 | ||
7 | 7 | NPCs: [[Doryani]]; [[The Hooded One]]; [[Alva]]; [[Rog]]; [[Tujen]]; [[Ange]]; [[Dannig]]; [[Makoru]]; [[Kanu]] | |
8 | 8 | ||
9 | - | ||
9 | + | [[Kingsmarch]] is the first town in Act 4. | |
10 | 10 | ||
11 | 11 | * [[Dannig]]: Sells Weapons, Body Armours, Helms, Gloves, Boots, Shields, Quivers & Belts. | |
12 | 12 | * [[Rog]]: Sells Sceptres, ES Shields, Wands, Staves, Life Flasks, Mana Flasks, Wisdom Scrolls, Rings, Amulets & Charms. Rog can also Disenchant Magic Items & Rare Items for Transmutation or Regal Shards. | |
18 | 18 | ||
19 | 19 | Optionally, consider sailing towards the following islands before beginning your progression for potential gear upgrades: | |
20 | 20 | ||
21 | - | * | |
22 | - | * | |
21 | + | * [[Arastas]]: Speak to [[Servitor Marius]] for a Caster Shop. | |
22 | + | * [[Ngakanu]]: Speak to [[Ruhaki]] for a Blacksmith Shop. | |
23 | 23 | ||
24 | 24 | > Non-Linear Act | |
25 | 25 | > Act 4 is non-linear, allowing you to complete the act in any order you'd like. The zone order listed below is only a suggestion; based on an evaluation of quest rewards and boss difficulty. | |
28 | 28 | ||
29 | 29 | * Boss: [[The Blind Beast]] (Optional: 2 Weapon Set Passive Skill Points) | |
30 | 30 | * Quests: [[The Search]], [[Land of the Kin]], [[Forgotten Bounty]] (Optional) | |
31 | - | * Points of Interest: | |
31 | + | * Points of Interest: [[Beast Pen]], [[Fossilised Formation]], [[Flayed Sailor]], [[Voltaxic Spire]] | |
32 | 32 | ||
33 | - | The | |
33 | + | The [[Isle of Kin]] is a sulphite quarry inhabited by large packs of swarming Kin and their subdued behemoths. The primary quest objective is to search for the Volcanic Warrens; to investigate what has riled the Kin up and search for lost Weapon Pieces. | |
34 | 34 | ||
35 | 35 | Additionally, there is one optional unique boss, one optional quest objective, and 3 secrets to consider: | |
36 | 36 | ||
44 | 44 | ||
45 | 45 | * Bosses: [[Krutog, Lord of Kin]] | |
46 | 46 | * Quests: [[The Search]], [[Land of the Kin]] | |
47 | - | * Points of Interest: | |
47 | + | * Points of Interest: [[Volcanic Nest]] | |
48 | 48 | ||
49 | 49 | The Volcanic Warrens is a vast volcanic cavern packed with Kin, behemoths, molten imps and volcanic golems. Search the caverns for the throne room, host to Krutog, Lord of Kin, a physical and lightning themed boss. | |
50 | 50 | ||
56 | 56 | ||
57 | 57 | * Bosses: None | |
58 | 58 | * Quests: [[The Search]], [[Dark Mists]], [[Forgotten Bounty]] (Optional) | |
59 | - | * Points of Interest: | |
59 | + | * Points of Interest: [[Abandoned Ship]], [[Dead Man's Chest]] | |
60 | 60 | ||
61 | - | ||
61 | + | [[Kedge Bay]] is a shipwrecked strand, home to shrieking gulls, drowned crawlers, and sea-rotted skeletal sailors. Progress ahead to Journey's End, in search of additional Weapon Pieces. | |
62 | 62 | ||
63 | 63 | While clearing this zone you may find: | |
64 | 64 | ||
71 | 71 | * Bosses: [[Captain Hartlin]] | |
72 | 72 | * Quests: [[The Search]], [[Dark Mists]] | |
73 | 73 | ||
74 | - | ||
74 | + | [[Journey's End]] is another debris filled strand, teeming with undead explorers, ghostly creatures, and rotting soul-catchers. Upon entering the area, you encounter a trapped Freya Hartlin, who Tujen dearly wants to rescue. Summon and speak to Tujen, to gain your next objective: a quest to search for and defeat Captain Hartlin, a physical and cold themed boss. | |
75 | 75 | ||
76 | 76 | After defeating Captain Hartlin, loot the [[Verisium]], return to town and speak to Dannig to acquire [[Verisium Spikes]]. Return to Journey's End and interact with the Karui Totem's to free Freya. | |
77 | 77 | ||
81 | 81 | ## Abandoned Prison <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
82 | 82 | ||
83 | 83 | * Quests: [[The Search]], [[Abandoned Prison]] | |
84 | - | * Points of Interest: | |
84 | + | * Points of Interest: [[The Chapel]], [[The Armoury]] | |
85 | 85 | ||
86 | - | The | |
86 | + | The [[Abandoned Prison]] is is a time-worn penitentiary, haunted by spined necromancers, risen rattler's, eaten rats, eternal prisoners, eternal guards, and more. Search the zone for [[Solitary Confinement]], to discover the darkness within. | |
87 | 87 | ||
88 | 88 | While progressing you may find a [[Chapel Key]], which can be used to enter the Chapel. Clear the enemies and interact with the [[Goddess of Justice]] for a choice between: | |
89 | 89 | ||
99 | 99 | * Bosses: [[The Prisoner]] | |
100 | 100 | * Quests: [[The Search]], [[Abandoned Prison]] | |
101 | 101 | ||
102 | - | ||
102 | + | [[Solitary Confinement]] is built below the Abandoned Prison, and has been significantly water-damaged after centuries of neglect. So much so, that periodic waves of sea water submerge the prison floors, significantly lowering your movement speed. | |
103 | 103 | ||
104 | - | Search for and defeat | |
104 | + | Search for and defeat [[the Prisoner]], a physical and cold themed boss, with a unique regenerative ability. At 50%, 25% and 10% HP, the Prisoner becomes staggered and immune to damage, after a short delay they begin to heal. Interact with a ballista on the edge of the arena and shoot the Prisoner with a piercing bolt to counter this regeneration. Note that after each ballista fired, the Prisoner gains new abilities. | |
105 | 105 | ||
106 | - | After defeating | |
106 | + | After defeating [[the Prisoner]], speak to [[the Hooded One]] and return to town. | |
107 | 107 | ||
108 | 108 | ## Eye of Hinekora <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
109 | 109 | ||
110 | 110 | * NPCs: [[Matiki]], [[Navali]] | |
111 | 111 | * Quests: [[Trial of the Ancestors]] | |
112 | - | * Points of Interest: | |
112 | + | * Points of Interest: [[Silent Hall]] | |
113 | 113 | ||
114 | - | After previously freeing [[Matiki]] from Krutog in the | |
114 | + | After previously freeing [[Matiki]] from Krutog in the [[Volcanic Warrens]], the Karui Elder guides your ship to the [[Eye of Hinekora]], a proving grounds to enter the Halls of the Dead. | |
115 | 115 | ||
116 | - | Speak to [[Matiki]] and [[Navalia]], and peer into the | |
116 | + | Speak to [[Matiki]] and [[Navalia]], and peer into the [[Well of Passing]], to seek approval from the [[Hinekora]], to enter the proving grounds. | |
117 | 117 | ||
118 | - | With [[Hinekora]]'s approval, your character is temporarily dead, but held in the Mother of Death's embrace, allowing you to pass into the spirit realm. Progress ahead and complete the following tests to enter the | |
118 | + | With [[Hinekora]]'s approval, your character is temporarily dead, but held in the Mother of Death's embrace, allowing you to pass into the spirit realm. Progress ahead and complete the following tests to enter the [[Halls of the Dead]]: | |
119 | 119 | ||
120 | 120 | * [[Kaom's Test of Mettle]] | |
121 | 121 | * Maata's Test of Mettle | |
130 | 130 | * Quests: [[Trial of the Ancestors]] | |
131 | 131 | * Points of Interest: [[Tasalio's Test]], [[Ngamahu's Test]], [[Tawhoa's Test]] | |
132 | 132 | ||
133 | - | The | |
133 | + | The [[Halls of the Dead]] is an ancestral proving ground, where the greatest warriors of the past battle endlessly. Explore the Halls for Yama, the White, a physical and chaos themed boss. | |
134 | 134 | ||
135 | 135 | While exploring, you may find additional Tests of Strength. Completing each test provides a Blank Tattoo which can be exchanged for a specific attribute or resist tattoo: | |
136 | 136 | ||
148 | 148 | ||
149 | 149 | * Bosses: [[Great White One]] (Optional) | |
150 | 150 | * Quests: [[The Search]], [[Whakapanu Island]], [[Tribal Medicine]] (Optional), [[Forgotten Bounty]] (Optional) | |
151 | - | * Points of Interest: | |
151 | + | * Points of Interest: [[Sharkpit]], [[Crabshell Cavern]], [[Petrified Pirate]] | |
152 | 152 | ||
153 | - | ||
153 | + | [[Whakapanu Island]] is an undisturbed paradise, inhabited by thriving coconut crabs, scorpion monkey's, towering elephant tortoise and more. Search the island for an entrance to the [[Singing Caverns]]. | |
154 | 154 | ||
155 | 155 | While exploring the island you may encounter the following bosses or points of interest: | |
156 | 156 | ||
166 | 166 | ||
167 | 167 | * Bosses: [[Diamora, Song of Death]] | |
168 | 168 | * Quests: [[The Search]], [[Whakapanu Island]] | |
169 | - | * Points of Interest: | |
169 | + | * Points of Interest: [[Beckoning Clam]] (Optional: Rare [[Pearlescent Amulet]]) | |
170 | 170 | ||
171 | - | The | |
171 | + | The [[Singing Caverns]] is an underground passage, inhabited by amphibious prowlers, ghastly sirens and other nefarious sea creatures. Search the Cavern for [[Diamora, Song of Death]], a physical and cold themed boss. | |
172 | 172 | ||
173 | - | ||
173 | + | [[Diamora, Song of Death]] is a siren, avoid her petrifying song and gaze and consider equipping a [[Thawing Charm]] before the fight. | |
174 | 174 | ||
175 | - | After defeating | |
175 | + | After defeating [[Diamora, Song of Death]], speak to [[the Hooded One]], return to town and sail to the next island. | |
176 | 176 | ||
177 | - | Optionally, while exploring the Caverns you may encounter a | |
177 | + | Optionally, while exploring the Caverns you may encounter a [[Beckoning Clam]]. Interact with the Clam, defeat the ambush and interact with the Clam once more for a [[Humming Pearl]]. Return the [[Humming Pearl]] to [[Rog]] in town for a Rare [[Pearlescent Amulet]]. | |
178 | 178 | ||
179 | 179 | ## Shrike Island <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
180 | 180 | ||
181 | 181 | * Bosses: [[Scourge of the Skies]] | |
182 | 182 | * Quests: [[The Search]], [[Shrike Island]], [[Forgotten Bounty]] (Optional) | |
183 | - | * Points of Interest: | |
183 | + | * Points of Interest: [[Corpse Nest]] | |
184 | 184 | ||
185 | - | ||
185 | + | [[Shrike Island]] is a vicious rite of passage for Karui; that has become deadlier with the growing corruption. Vile Vultures, ravenous shrikes, scavenged skeletons and other hungry creatures await you. Search the island for the [[Scourge of the Skies]], a physical themed boss. | |
186 | 186 | ||
187 | 187 | Defeat the Scourge of the Skies, speak to the Hooded one, and speak to Makoru. Then set sail to Arastas. | |
188 | 188 | ||
200 | 200 | * NPCs: [[Missionary Lorandis]] | |
201 | 201 | * Bosses: [[Torvian, Hand of the Saviour]] | |
202 | 202 | * Quests: [[The Search]] | |
203 | - | * Points of Interest: | |
203 | + | * Points of Interest: [[Golden Bells]] | |
204 | 204 | ||
205 | - | ||
205 | + | [[Arastas]] is the point of operations for the Twilight Order, a peaceful enclave also in search of the Weapon. Speak to [[Missionary Lorandis]] for more information. | |
206 | 206 | ||
207 | 207 | Surprise! You've been betrayed once more! Break the barrier, survive the ambush and search for the Excavation. | |
208 | 208 | ||
219 | 219 | * Bosses: [[Benedictus, First Herald of Utopia]] | |
220 | 220 | * Quests: [[The Search]] | |
221 | 221 | ||
222 | - | ||
222 | + | [[The Excavation]] Site is swarming with the most zealous members of the Twilight Order and is host to [[Benedictus, First Herald of Utopia]] a physical, fire and lightning themed boss. | |
223 | 223 | ||
224 | 224 | Search for and defeat [[Benedictus, First Herald of Utopia]]. Timely dodge rolls and specific understanding of his Earthen Maze mechanics are key. | |
225 | 225 | ||
234 | 234 | * Bosses: None | |
235 | 235 | * Quests: The Search | |
236 | 236 | ||
237 | - | ||
237 | + | [[Ngakanu]] is home to the Tukohama Tribe, however, the tribe members are enraged with blood-fevered fury, attacking anyone and everyone on site. Battle your way through the village, in search of the Heart of the Tribe. | |
238 | 238 | ||
239 | 239 | ## Heart of the Tribe <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
240 | 240 | ||
242 | 242 | * Quests: [[The Search]] | |
243 | 243 | * Points of Interest: Meeting House | |
244 | 244 | ||
245 | - | The | |
245 | + | The [[Heart of the Tribe]] embodies the same blood-fevered rage found in Ngakanu. Search the area for [[Tavakai, the Chieftain]], the penultimate boss of Act 4. | |
246 | 246 | ||
247 | 247 | While exploring the area, you may find the Meeting House Secret, a room outlined with chests full of loot. Consider making any final upgrades at this point before confronting [[Tavakai, the Chieftain]]. | |
248 | 248 |