Act_4

Old: chuanhsing#2097 2025-09-05 11:34:30

New: chuanhsing#2097 2025-09-05 12:00:32

OldNewDifferences
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77 NPCs: [[Doryani]]; [[The Hooded One]]; [[Alva]]; [[Rog]]; [[Tujen]]; [[Ange]]; [[Dannig]]; [[Makoru]]; [[Kanu]]
88
9-Kingsmarch is the first town in Act 4.
9+[[Kingsmarch]] is the first town in Act 4.
1010
1111 * [[Dannig]]: Sells Weapons, Body Armours, Helms, Gloves, Boots, Shields, Quivers & Belts.
1212 * [[Rog]]: Sells Sceptres, ES Shields, Wands, Staves, Life Flasks, Mana Flasks, Wisdom Scrolls, Rings, Amulets & Charms. Rog can also Disenchant Magic Items & Rare Items for Transmutation or Regal Shards.
1818
1919 Optionally, consider sailing towards the following islands before beginning your progression for potential gear upgrades:
2020
21-* Arastas: Speak to [[Servitor Marius]] for a Caster Shop.
22-* Ngakanu: Speak to [[Ruhaki]] for a Blacksmith Shop.
21+* [[Arastas]]: Speak to [[Servitor Marius]] for a Caster Shop.
22+* [[Ngakanu]]: Speak to [[Ruhaki]] for a Blacksmith Shop.
2323
2424 > Non-Linear Act
2525 > Act 4 is non-linear, allowing you to complete the act in any order you'd like. The zone order listed below is only a suggestion; based on an evaluation of quest rewards and boss difficulty.
2828
2929 * Boss: [[The Blind Beast]] (Optional: 2 Weapon Set Passive Skill Points)
3030 * Quests: [[The Search]], [[Land of the Kin]], [[Forgotten Bounty]] (Optional)
31-* Points of Interest: Beast Pen, Fossilised Formation, Flayed Sailor, Voltaxic Spire
31+* Points of Interest: [[Beast Pen]], [[Fossilised Formation]], [[Flayed Sailor]], [[Voltaxic Spire]]
3232
33-The Isle of Kin is a sulphite quarry inhabited by large packs of swarming Kin and their subdued behemoths. The primary quest objective is to search for the Volcanic Warrens; to investigate what has riled the Kin up and search for lost Weapon Pieces.
33+The [[Isle of Kin]] is a sulphite quarry inhabited by large packs of swarming Kin and their subdued behemoths. The primary quest objective is to search for the Volcanic Warrens; to investigate what has riled the Kin up and search for lost Weapon Pieces.
3434
3535 Additionally, there is one optional unique boss, one optional quest objective, and 3 secrets to consider:
3636
4444
4545 * Bosses: [[Krutog, Lord of Kin]]
4646 * Quests: [[The Search]], [[Land of the Kin]]
47-* Points of Interest: Volcanic Nest
47+* Points of Interest: [[Volcanic Nest]]
4848
4949 The Volcanic Warrens is a vast volcanic cavern packed with Kin, behemoths, molten imps and volcanic golems. Search the caverns for the throne room, host to Krutog, Lord of Kin, a physical and lightning themed boss.
5050
5656
5757 * Bosses: None
5858 * Quests: [[The Search]], [[Dark Mists]], [[Forgotten Bounty]] (Optional)
59-* Points of Interest: Abandoned Ship, Dead Man's Chest
59+* Points of Interest: [[Abandoned Ship]], [[Dead Man's Chest]]
6060
61-Kedge Bay is a shipwrecked strand, home to shrieking gulls, drowned crawlers, and sea-rotted skeletal sailors. Progress ahead to Journey's End, in search of additional Weapon Pieces.
61+[[Kedge Bay]] is a shipwrecked strand, home to shrieking gulls, drowned crawlers, and sea-rotted skeletal sailors. Progress ahead to Journey's End, in search of additional Weapon Pieces.
6262
6363 While clearing this zone you may find:
6464
7171 * Bosses: [[Captain Hartlin]]
7272 * Quests: [[The Search]], [[Dark Mists]]
7373
74-Journey's End is another debris filled strand, teeming with undead explorers, ghostly creatures, and rotting soul-catchers. Upon entering the area, you encounter a trapped Freya Hartlin, who Tujen dearly wants to rescue. Summon and speak to Tujen, to gain your next objective: a quest to search for and defeat Captain Hartlin, a physical and cold themed boss.
74+[[Journey's End]] is another debris filled strand, teeming with undead explorers, ghostly creatures, and rotting soul-catchers. Upon entering the area, you encounter a trapped Freya Hartlin, who Tujen dearly wants to rescue. Summon and speak to Tujen, to gain your next objective: a quest to search for and defeat Captain Hartlin, a physical and cold themed boss.
7575
7676 After defeating Captain Hartlin, loot the [[Verisium]], return to town and speak to Dannig to acquire [[Verisium Spikes]]. Return to Journey's End and interact with the Karui Totem's to free Freya.
7777
8181 ## Abandoned Prison <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
8282
8383 * Quests: [[The Search]], [[Abandoned Prison]]
84-* Points of Interest: The Chapel, The Armoury
84+* Points of Interest: [[The Chapel]], [[The Armoury]]
8585
86-The Abandoned Prison is is a time-worn penitentiary, haunted by spined necromancers, risen rattler's, eaten rats, eternal prisoners, eternal guards, and more. Search the zone for Solitary Confinement, to discover the darkness within.
86+The [[Abandoned Prison]] is is a time-worn penitentiary, haunted by spined necromancers, risen rattler's, eaten rats, eternal prisoners, eternal guards, and more. Search the zone for [[Solitary Confinement]], to discover the darkness within.
8787
8888 While progressing you may find a [[Chapel Key]], which can be used to enter the Chapel. Clear the enemies and interact with the [[Goddess of Justice]] for a choice between:
8989
9999 * Bosses: [[The Prisoner]]
100100 * Quests: [[The Search]], [[Abandoned Prison]]
101101
102-Solitary Confinement is built below the Abandoned Prison, and has been significantly water-damaged after centuries of neglect. So much so, that periodic waves of sea water submerge the prison floors, significantly lowering your movement speed.
102+[[Solitary Confinement]] is built below the Abandoned Prison, and has been significantly water-damaged after centuries of neglect. So much so, that periodic waves of sea water submerge the prison floors, significantly lowering your movement speed.
103103
104-Search for and defeat the Prisoner, a physical and cold themed boss, with a unique regenerative ability. At 50%, 25% and 10% HP, the Prisoner becomes staggered and immune to damage, after a short delay they begin to heal. Interact with a ballista on the edge of the arena and shoot the Prisoner with a piercing bolt to counter this regeneration. Note that after each ballista fired, the Prisoner gains new abilities.
104+Search for and defeat [[the Prisoner]], a physical and cold themed boss, with a unique regenerative ability. At 50%, 25% and 10% HP, the Prisoner becomes staggered and immune to damage, after a short delay they begin to heal. Interact with a ballista on the edge of the arena and shoot the Prisoner with a piercing bolt to counter this regeneration. Note that after each ballista fired, the Prisoner gains new abilities.
105105
106-After defeating the Prisoner, speak to the Hooded One and return to town.
106+After defeating [[the Prisoner]], speak to [[the Hooded One]] and return to town.
107107
108108 ## Eye of Hinekora <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
109109
110110 * NPCs: [[Matiki]], [[Navali]]
111111 * Quests: [[Trial of the Ancestors]]
112-* Points of Interest: Silent Hall
112+* Points of Interest: [[Silent Hall]]
113113
114-After previously freeing [[Matiki]] from Krutog in the Volcanic Warrens, the Karui Elder guides your ship to the Eye of Hinekora, a proving grounds to enter the Halls of the Dead.
114+After previously freeing [[Matiki]] from Krutog in the [[Volcanic Warrens]], the Karui Elder guides your ship to the [[Eye of Hinekora]], a proving grounds to enter the Halls of the Dead.
115115
116-Speak to [[Matiki]] and [[Navalia]], and peer into the Well of Passing, to seek approval from the [[Hinekora]], to enter the proving grounds.
116+Speak to [[Matiki]] and [[Navalia]], and peer into the [[Well of Passing]], to seek approval from the [[Hinekora]], to enter the proving grounds.
117117
118-With [[Hinekora]]'s approval, your character is temporarily dead, but held in the Mother of Death's embrace, allowing you to pass into the spirit realm. Progress ahead and complete the following tests to enter the Halls of the Dead:
118+With [[Hinekora]]'s approval, your character is temporarily dead, but held in the Mother of Death's embrace, allowing you to pass into the spirit realm. Progress ahead and complete the following tests to enter the [[Halls of the Dead]]:
119119
120120 * [[Kaom's Test of Mettle]]
121121 * Maata's Test of Mettle
130130 * Quests: [[Trial of the Ancestors]]
131131 * Points of Interest: [[Tasalio's Test]], [[Ngamahu's Test]], [[Tawhoa's Test]]
132132
133-The Halls of the Dead is an ancestral proving ground, where the greatest warriors of the past battle endlessly. Explore the Halls for Yama, the White, a physical and chaos themed boss.
133+The [[Halls of the Dead]] is an ancestral proving ground, where the greatest warriors of the past battle endlessly. Explore the Halls for Yama, the White, a physical and chaos themed boss.
134134
135135 While exploring, you may find additional Tests of Strength. Completing each test provides a Blank Tattoo which can be exchanged for a specific attribute or resist tattoo:
136136
148148
149149 * Bosses: [[Great White One]] (Optional)
150150 * Quests: [[The Search]], [[Whakapanu Island]], [[Tribal Medicine]] (Optional), [[Forgotten Bounty]] (Optional)
151-* Points of Interest: Sharkpit, Crabshell Cavern, Petrified Pirate
151+* Points of Interest: [[Sharkpit]], [[Crabshell Cavern]], [[Petrified Pirate]]
152152
153-Whakapanu Island is an undisturbed paradise, inhabited by thriving coconut crabs, scorpion monkey's, towering elephant tortoise and more. Search the island for an entrance to the Singing Caverns.
153+[[Whakapanu Island]] is an undisturbed paradise, inhabited by thriving coconut crabs, scorpion monkey's, towering elephant tortoise and more. Search the island for an entrance to the [[Singing Caverns]].
154154
155155 While exploring the island you may encounter the following bosses or points of interest:
156156
166166
167167 * Bosses: [[Diamora, Song of Death]]
168168 * Quests: [[The Search]], [[Whakapanu Island]]
169-* Points of Interest: Beckoning Clam (Optional: Rare [[Pearlescent Amulet]])
169+* Points of Interest: [[Beckoning Clam]] (Optional: Rare [[Pearlescent Amulet]])
170170
171-The Singing Caverns is an underground passage, inhabited by amphibious prowlers, ghastly sirens and other nefarious sea creatures. Search the Cavern for [[Diamora, Song of Death]], a physical and cold themed boss.
171+The [[Singing Caverns]] is an underground passage, inhabited by amphibious prowlers, ghastly sirens and other nefarious sea creatures. Search the Cavern for [[Diamora, Song of Death]], a physical and cold themed boss.
172172
173-Diamora is a siren, avoid her petrifying song and gaze and consider equipping a [[Thawing Charm]] before the fight.
173+[[Diamora, Song of Death]] is a siren, avoid her petrifying song and gaze and consider equipping a [[Thawing Charm]] before the fight.
174174
175-After defeating Diamora, speak to [[the Hooded One]], return to town and sail to the next island.
175+After defeating [[Diamora, Song of Death]], speak to [[the Hooded One]], return to town and sail to the next island.
176176
177-Optionally, while exploring the Caverns you may encounter a Beckoning Clam. Interact with the Clam, defeat the ambush and interact with the Clam once more for a [[Humming Pearl]]. Return the [[Humming Pearl]] to [[Rog]] in town for a Rare [[Pearlescent Amulet]].
177+Optionally, while exploring the Caverns you may encounter a [[Beckoning Clam]]. Interact with the Clam, defeat the ambush and interact with the Clam once more for a [[Humming Pearl]]. Return the [[Humming Pearl]] to [[Rog]] in town for a Rare [[Pearlescent Amulet]].
178178
179179 ## Shrike Island <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
180180
181181 * Bosses: [[Scourge of the Skies]]
182182 * Quests: [[The Search]], [[Shrike Island]], [[Forgotten Bounty]] (Optional)
183-* Points of Interest: Corpse Nest
183+* Points of Interest: [[Corpse Nest]]
184184
185-Shrike Island is a vicious rite of passage for Karui; that has become deadlier with the growing corruption. Vile Vultures, ravenous shrikes, scavenged skeletons and other hungry creatures await you. Search the island for the [[Scourge of the Skies]], a physical themed boss.
185+[[Shrike Island]] is a vicious rite of passage for Karui; that has become deadlier with the growing corruption. Vile Vultures, ravenous shrikes, scavenged skeletons and other hungry creatures await you. Search the island for the [[Scourge of the Skies]], a physical themed boss.
186186
187187 Defeat the Scourge of the Skies, speak to the Hooded one, and speak to Makoru. Then set sail to Arastas.
188188
200200 * NPCs: [[Missionary Lorandis]]
201201 * Bosses: [[Torvian, Hand of the Saviour]]
202202 * Quests: [[The Search]]
203-* Points of Interest: Golden Bells
203+* Points of Interest: [[Golden Bells]]
204204
205-Arastas is the point of operations for the Twilight Order, a peaceful enclave also in search of the Weapon. Speak to [[Missionary Lorandis]] for more information.
205+[[Arastas]] is the point of operations for the Twilight Order, a peaceful enclave also in search of the Weapon. Speak to [[Missionary Lorandis]] for more information.
206206
207207 Surprise! You've been betrayed once more! Break the barrier, survive the ambush and search for the Excavation.
208208
219219 * Bosses: [[Benedictus, First Herald of Utopia]]
220220 * Quests: [[The Search]]
221221
222-The Excavation Site is swarming with the most zealous members of the Twilight Order and is host to [[Benedictus, First Herald of Utopia]] a physical, fire and lightning themed boss.
222+[[The Excavation]] Site is swarming with the most zealous members of the Twilight Order and is host to [[Benedictus, First Herald of Utopia]] a physical, fire and lightning themed boss.
223223
224224 Search for and defeat [[Benedictus, First Herald of Utopia]]. Timely dodge rolls and specific understanding of his Earthen Maze mechanics are key.
225225
234234 * Bosses: None
235235 * Quests: The Search
236236
237-Ngakanu is home to the Tukohama Tribe, however, the tribe members are enraged with blood-fevered fury, attacking anyone and everyone on site. Battle your way through the village, in search of the Heart of the Tribe.
237+[[Ngakanu]] is home to the Tukohama Tribe, however, the tribe members are enraged with blood-fevered fury, attacking anyone and everyone on site. Battle your way through the village, in search of the Heart of the Tribe.
238238
239239 ## Heart of the Tribe <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
240240
242242 * Quests: [[The Search]]
243243 * Points of Interest: Meeting House
244244
245-The Heart of the Tribe embodies the same blood-fevered rage found in Ngakanu. Search the area for [[Tavakai, the Chieftain]], the penultimate boss of Act 4.
245+The [[Heart of the Tribe]] embodies the same blood-fevered rage found in Ngakanu. Search the area for [[Tavakai, the Chieftain]], the penultimate boss of Act 4.
246246
247247 While exploring the area, you may find the Meeting House Secret, a room outlined with chests full of loot. Consider making any final upgrades at this point before confronting [[Tavakai, the Chieftain]].
248248