Unterstützungsgemmen Gemme/204
Name | |
---|---|
Blitzinfusion (1) | |
Munitionsverwaltung (1) | |
Verkettung (1) | |
Vergiften (1) | |
Aufladen (1) | |
Combo Finisher (1) | |
Korrosion (1) | |
Crescendo (1) | |
Murderous Intent (1) | |
Encumbrance (1) | |
Kampftempo (1) | |
Beschleunigung (1) | |
Überfluss (1) | |
Aufladen (1) | |
Windwelle (1) | |
Lasting Shock (1) | |
Leverage (1) | |
Lebensentzug (1) | |
Lockdown (1) | |
Profusion (1) | |
Comorbidity (1) | |
Streuschuss (1) | |
Perpetual Charge (1) | |
Durchbohren (1) | |
Festsetzen (1) | |
Präzision (1) | |
Zweite Luft (1) | |
Verlangsamung (1) | |
Pestausbruch (1) | |
Schneller Verfall (1) | |
Günstige Gelegenheit (1) | |
Volltreffer (2) | |
Blenden (2) | |
Gefecht (2) | |
Einfallsreichtum (2) | |
Break Posture (2) | |
Elektrisieren (2) | |
Longshot (2) | |
Ferocity (2) | |
Durchdringender Blitz (2) | |
Verstümmeln (2) | |
Unterstützung: Momentum (2) | |
Practiced Combo (2) | |
Ricochet (2) | |
Todesstoß (3) | |
Culmination (3) | |
Discombobulate (3) | |
Tödliches Gift (3) | |
Gabelung (3) | |
Life Bounty (3) | |
Blitz-Anfälligkeit (3) | |
Mana Bounty (3) | |
Seelenentzug (3) | |
Mobilität (3) | |
Neurale Überladung (3) | |
Flinkes Nachladen (3) | |
Überladen (3) | |
Payload (3) |
Unterstützungsgemmen List /204
Feuerinfusion
Supports Attacks, causing them to gain Fire Damage but deal less Cold and Lightning Damage.
Unterstützung: Inspiration
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Niederknüppeln
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Lebensdieb
Supports Attacks, causing their Physical damage to Leech Life.
Großer Schwung
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Blutlust
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Durchdringendes Feuer
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Zerfleischen
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Feueropferung
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Brutalität
Supports any skill that deals damage, boosting its Physical damage at the expense of all other damage types.
Rausch
Supports Melee Attacks, causing them to grant Rage on Hit.
Fleischschild
Supports skills which create Minions, granting them more life but making them deal less damage.
Legion des Höllenfeuers
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Aderlass
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Enthaupten
Supports Strike skills, causing them to steal modifiers from Rare monsters they kill.
Hinrichten
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Unebener Boden
Supports Slam skills, granting them a chance to create patches of Jagged Ground.
Unbarmherzigkeit
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Vorspueln
Supports any skill that has a duration, making that duration shorter.
Faust des Krieges
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Unbreakable
Supports any skill that you can use, making you harder to Stun while using it.
Beharrlichkeit
Supports any skill that has a duration, making that duration longer.
Impact Shockwave
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Ignition
Supports any skill that Hits enemies, making it more likely to Ignite.
Sengende Flamme
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Ewige Flamme
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Schwachstelle ausnutzen
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Wutentbrannter Kriegsschrei
Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
Überwältigen
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Premeditation
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
Rauschender Schrei
Supports Warcry skills, causing them to grant you Rage on use.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rauschgeschmiedet
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Rüstungsexplosion
Supports Attacks, causing them to trigger a fiery explosion when they Fully Break an enemy's Armour.
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Feuer-Anfälligkeit
Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
Tiefe Schnitte
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Verderbender Schrei
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Vitalität
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Kräuterkunde
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Kannibalismus
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Dazing Cry
Supports Warcries, causing them to Daze Enemies on use.
Primäre Bewaffnung
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Blutfontäne
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Rauschfontäne
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
Nachbeben
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Heiliger Abstieg
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land
Doppellauf
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Automatisches Nachladen
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Neues Magazin
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Aufruhr
Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
Despoiler
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
Ancestral Urgency
Supports Skills which place Totems, causing those skills to place Totems much more quickly.
Long Fuse
Supports Skills which fire Grenades, causing those Grenades to have much higher duration and damage.
Ironwood
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Kampftempo
Supports Attacks, causing them to Attack faster.
Streuschuss
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Beschleunigung
Supports Projectile skills, making those Projectiles travel faster.
Volltreffer
Supports Attacks, causing them to gain Accuracy.
Blitzinfusion
Supports Attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage.
Durchbohren
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Blenden
Supports any skill that Hits enemies, causing them to Blind on Hit.
Durchdringender Blitz
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Verkettung
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Gabelung
Supports Projectile skills, making their Projectiles Fork.
Verlangsamung
Supports Projectile skills, making those Projectiles travel more slowly.
Aufladen
Supports any skill that Hits enemies, making it more likely to Shock.
Vergiften
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Verstümmeln
Supports Attacks, causing them to Maim enemies.
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Unterstützung: Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Gefecht
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Zweite Luft
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills.
Überladen
Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
Neurale Überladung
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Korrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Pestausbruch
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Überfluss
Supports skills which can have a limited number of effects active at once, increasing that limit at the cost of their duration. Only applies to restrictions that use the word "limit".
Elektrisieren
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
Windwelle
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Mobilität
Supports skills that can be used while moving, allowing you to move faster while using them.
Festsetzen
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Lebensentzug
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Seelenentzug
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Aufladen
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Profusion
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Murderous Intent
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
Crescendo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Blitz-Anfälligkeit
Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
Tödliches Gift
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Günstige Gelegenheit
Supports Channelling skills that have special effects if released with perfect timing, causing them to deal much more damage if released with perfect timing but reducing the perfect timing window.
Schneller Verfall
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Combo Finisher
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Präzision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Todesstoß
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Longshot
Supports Attacks, causing them to deal more damage from farther away.
Discombobulate
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Break Posture
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Einfallsreichtum
Supports skills with cooldowns, increasing the rate at which those cooldowns recover.
Munitionsverwaltung
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Flinkes Nachladen
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Ricochet
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Payload
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Practiced Combo
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Culmination
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Kälteinfusion
Supports Attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
Vergrößerter Effekt
Supports any skill with an area of effect, making it larger.
Superkritisch
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Seelendieb
Supports Attacks, causing their Physical damage to Leech Mana.
Chaosinfusion
Supports Attacks, causing them to gain Chaos Damage but deal less Damage of other types.
Arkanes Tempo
Supports Spells, causing them to cast faster.
Konzentrierte Wirkung
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Durchdringende Kälte
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Zauberecho
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
Elementararmee
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Erfrierung
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Hypothermie
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Kontrollierte Zerstörung
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elementarfokus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfeuer
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Arkane Woge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Verkümmernde Berührung
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Entfesseln
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Fressrausch
Supports skills which create Minions, making them deal and take more damage.
Drohendes Unheil
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Unausweichliche kritische Treffer
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Deep Freeze
Supports any skill that hits enemies, causing Freeze it inflicts to last longer.
Festung
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Frostfeuer
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Sturmfeuer
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Energiebarriere
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Beißender Frost
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Elementarentladung
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Sanduhr
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Feuriger Tod
Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
Mana-Fackel
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Hinterhalt
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Instabile Kreaturen
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Fluchmaximierer
Supports Curse Skills, magnifying their power.
Leichenkonservierung
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Decaying Hex
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Fokussierter Fluch
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Ritueller Fluch
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Kreaturenpakt
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Letzter Atemzug
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Kälte-Anfälligkeit
Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
Feuerbeherrschung
Supports Fire skills, granting them an additional level.
Kältebeherrschung
Supports Cold skills, granting them an additional level.
Blitzbeherrschung
Supports Lightning skills, granting them an additional level.
Chaosbeherrschung
Supports Chaos skills, granting them an additional level.
Physische Beherrschung
Supports Physical skills, granting them an additional level.
Kreaturenbeherrschung
Supports Minion skills, granting them an additional level.
Intensive Qualen
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Beeinträchtigungen entziehen
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Chaotisches Einfrieren
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source.
Lähmen
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.
Klarheit
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Zauberkaskade
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Verfluchter Boden
Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which curse Enemies so long as they are within them.
Manafontäne
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
Brennende Inschrift
Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
Wildshards
Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
Icicle
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Glacier
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Astral Projection
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Energy Retention
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Ablation
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Danse Macabre
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Kondensator
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Impetus
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Verhexte Blüte
Supports Curses, spreading their effects when a Cursed enemy dies.
Tier Level /11
Tier | Req Level |
---|---|
1 | 1 |
2 | 35 |
3 | 53 |
4 | 85 |
5 | 86 |
6 | 87 |
7 | 88 |
8 | 89 |
9 | 90 |
10 | 91 |
11 | 92 |