Fertigkeitengemmen Summary /435
Sprunghieb
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Schildansturm
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Heftiger Schlag
Attack with a forceful blow, knocking enemies back and weakening their Armour.
Schockwellen-Totem
Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Herold der Asche
While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Höllischer Schrei
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Erdbeben
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Verwüsten
Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
Seismischer Schrei
Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Erdspalter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Knochenbrechen
Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Vulkanische Spalte
Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
Rollender Hieb
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Supergeladener Hieb
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Perfekter Schlag
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
Resonierender Schild
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Magmabarriere
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Geplünderte Panzerung
Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Geschmolzene Explosion
Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Hammer der Götter
Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Schildwall
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Zeit der Not
Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Überwältigende Präsenz
While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Toben
While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Mal des Scharfschützen
Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Pfeilregen
Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Blitzpfeil
Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Sperrfeuer
Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Herold des Donners
While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Pestbringer
Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Deckungsfeuer
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Spiralsalve
Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Sprengpfeil
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
Giftexplosions-Pfeil
Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Giftiges Wachstum
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Sturmrufer-Pfeil
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
Blitzableiter
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Scharfschuss
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Gaspfeil
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Stromschlagpfeil
Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Rankenpfeil
Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Windtänzer
Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Schockkettenpfeil
Fires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target, it will release another damaging shockwave and can continue to Chain.
Eisgeschoss
Fires an icy arrow that sprays a cone of ice shards when it hits a target.
Voltaisches Mal
Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Tornadoschuss
Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Segen des Alchemisten
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Magnetische Salve
Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Gefriersalve
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Herold der Pest
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Kampfraserei
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Feuerbolzen
Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Eisnova
A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.
Leichenexplosion
Causes a Corpse to violently explode, damaging surrounding enemies.
Explosiver Tod
Consumes a Corpse to create a fireball that seeks out enemies and explodes.
Zombie erwecken
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Funken
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Funken
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Frostmauer
Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
Schocknova
Unleashes a Nova of Lightning damage to Electrocute enemies.
Fesseln der Zeit
Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
Schwächen
Curses all targets in an area after a short delay, making them deal less damage.
Verzweiflung
Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Blitzteleportation
Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Feuerregen
Rains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.
Energieentladung
Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Disziplin
Emits an Aura that grants Allies in your Presence additional Total Energy Shield. The Aura does not affect you.
Lichtbogen
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.
Arktische Rüstung
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Entflammbarkeit
Curses all targets in an area after a short delay, lowering their Fire Resistance.
Schneidende Kälte
Curses all targets in an area after a short delay, lowering their Cold Resistance.
Leitfähigkeit
Curses all targets in an area after a short delay, lowering their Lightning Resistance.
Verbrennen
Conjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
Reinheit des Feuers
Emits an Aura that boosts the Fire Resistance of Allies in your Presence. The Aura does not affect you.
Reinheit des Eises
Emits an Aura that boosts the Cold Resistance of Allies in your Presence. The Aura does not affect you.
Reinheit des Blitzes
Emits an Aura that boosts the Lightning Resistance of Allies in your Presence. The Aura does not affect you.
Flammenexplosion
Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Kugelblitz
Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies.
Knochenopfer
Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Frostbombe
Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
Gewittersphäre
Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Verseuchung
Afflicts a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Verkümmern
Channels a debilitating hex that Withers enemies in the area.
Entkräften
Fires a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Frostkugel
Fires a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
Finsterer Pakt
Sacrifices the life of a Reviving Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Skelettkrieger
Summons Reviving Skeletal Warriors.
Skelettschnitter
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
Skelettschläger
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skelett-Scharfschütze
Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Skelett-Frostmagier
Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.
Skelett-Sturmmagier
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Skelett-Brandstifter
Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Skelettkleriker
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Verwundbarkeit
Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Seelenriss
Fires a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
Rune der Macht
Places a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Feuerwall
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
Explodierende Verhexung
Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the Curse.
Auge des Winters
Fires a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface's effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding Type.
Blitzleitung
Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.
Galvanisches Feld
Grants a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Komet
Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Manasturm
Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Blitzbolzen
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Entfesseln
Infuses your staff arcane energy for a short duration, Empowering the next spell you cast to reoccur.
Schmerzopfer
Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Chaosbolzen
Fires a burst of Chaos energy at the target.
Knochensturm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next Attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.
Knochenkäfig
Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
Exhumieren
Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
Solarsphäre
Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Feuerball
Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
Blitzeis
Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
Mana-Überreste
Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Einfrierende Splitter
Launches icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Zersetzen
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Flammenschädel
While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Profanes Ritual
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Seelenopfer
Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Dunkles Abbild
Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Skelettkrieger
Summons Reviving Skeletal Warriors.
Grimmiges Festmahl
Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Manaentzug
Siphons power from an enemy, briefly Hindering them and Leeching Mana.
Knochensprengung
Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Blinzeln
Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Bosheit
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Lebende Bombe
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Glühende Salve
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Zusammenfluss der Elemente
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Opfern
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Erzmagier
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Verkümmernde Präsenz
While active, periodically Withers enemies in your Presence.
Glühende Salve
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Blitzbolzen
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Flimmerschlag
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Donnergrollen
Infuses your Quarterstaff with electrical energies, then Slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Herold des Eises
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Artillerie-Balliste
Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Ausbluten
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
Sense
Conjures a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
Angriffswirbel
Advance while hitting enemies around you with a series of spinning Strikes.
Windstoß
Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Kältewelle
Flips backwards and sends forth a Freezing wave in front of you.
Eisschlag
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Frostwelle
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Weihen
Creates an area of Consecrated Ground around you.
Fessel-Balliste
Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
Tödliche Hand
Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Zerschmetternde Hand
Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Verweilende Illusion
Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Geistertanz
Periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Sprengstoffgranate
Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Blendgranate
Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gasgranate
Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Ölgranate
Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaische Granate
Fires a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
Stürmischer Schlaghagel
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Wuchtige Hand
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Aufgeladener Stab
Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Entkräftender Schlag
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
Sturmglocke
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Gefrorener Locus
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage.
Schild heben
Raise your shield to Block all incoming blockable hits. Blocking too much damage while your shield is raised may stagger you.
Hochgeschwindigkeits-Bolzen
Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Fragmentierungsbolzen
Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
Belagerungskaskade
Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Rüstungsdurchbohrende Bolzen
Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Explosiver Bolzen
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Entzündlicher Bolzen
Loads your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Schnellfeuer-Bolzen
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Gletscherbolzen
Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Permafrostbolzen
Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Hagelsturm-Bolzen
Passively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Eissplitter
Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Plasma-Bolzen
Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.
Galvanische Splitter
Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Sturmexplosion-Bolzen
Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
Schockexplosion-Bolzen
Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Sprungeinschlag
Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Sturmwelle
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Mantra der Zerstörung
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Zersetzen
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Kriegsbanner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Trotzbanner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Todesbanner
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Einfrierendes Mal
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Zermürbung
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Notfall-Nachladung
Instantly reloads your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Cluster-Granate
Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Ladungsinfusion
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Splitterverschlinger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
Heranziehender Sturm
Flips backward and Channels to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake.
Feuerinfusion
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Unterstützung: Inspiration
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Niederknüppeln
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Lebensdieb
Supports Attacks, causing their Physical damage to Leech Life.
Großer Schwung
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Blutlust
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Durchdringendes Feuer
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Zerfleischen
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Feueropferung
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Brutalität
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Rausch
Supports Melee Attacks, causing them to grant Rage on Hit.
Fleischschild
Supports skills which create Minions, granting them more life but making them deal less damage.
Legion des Höllenfeuers
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Aderlass
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Enthaupten
Supports Strike skills, causing them to steal Modifiers from Rare monsters they kill.
Hinrichten
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Unebener Boden
Supports Slam skills, granting them a chance to create patches of Jagged Ground.
Unbarmherzigkeit
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Vorspueln
Supports any skill that has a duration, making that duration shorter.
Faust des Krieges
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Unbreakable
Supports any skill that you can use, making you harder to Stun while using it.
Beharrlichkeit
Supports any skill that has a duration, making that duration longer.
Impact Shockwave
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Ignition
Supports any skill that Hits enemies, making it more likely to Ignite.
Sengende Flamme
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Ewige Flamme
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Schwachstelle ausnutzen
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Wutentbrannter Kriegsschrei
Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
Überwältigen
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Premeditation
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
Rauschender Schrei
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rauschgeschmiedet
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Rüstungsexplosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Feuer-Anfälligkeit
Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
Tiefe Schnitte
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Verderbender Schrei
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Vitalität
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Kräuterkunde
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Kannibalismus
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Dazing Cry
Supports Warcries, causing them to Daze Enemies on use.
Primäre Bewaffnung
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Blutfontäne
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Rauschfontäne
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
Nachbeben
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Heiliger Abstieg
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land
Doppellauf
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Automatisches Nachladen
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Neues Magazin
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Aufruhr
Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
Despoiler
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
Ancestral Urgency
Supports Skills which place Totems, causing those skills to place Totems much more quickly.
Long Fuse
Supports Skills which fire Grenades, causing those Grenades to have much higher duration and damage.
Ironwood
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Kampftempo
Supports Attacks, causing them to Attack faster.
Streuschuss
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Beschleunigung
Supports Projectile skills, making those Projectiles travel faster.
Volltreffer
Supports Attacks, causing them to gain Accuracy.
Blitzinfusion
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Durchbohren
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Blenden
Supports any skill that Hits enemies, causing them to Blind on Hit.
Durchdringender Blitz
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Verkettung
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Gabelung
Supports Projectile skills, making their Projectiles Fork.
Verlangsamung
Supports Projectile skills, making those Projectiles travel more slowly.
Aufladen
Supports any skill that Hits enemies, making it more likely to Shock.
Vergiften
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Verstümmeln
Supports Attacks, causing them to Maim enemies.
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Unterstützung: Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Gefecht
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Zweite Luft
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
Überladen
Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
Neurale Überladung
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Korrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Pestausbruch
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Überfluss
Supports skills which can have a [Limit|Limited] number of effects active at once, increasing that [Limit] at the cost of their duration. Only applies to restrictions that use the word "[Limit]".
Elektrisieren
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
Windwelle
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Mobilität
Supports skills that can be used while moving, allowing you to move faster while using them.
Festsetzen
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Lebensentzug
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Seelenentzug
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Aufladen
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Profusion
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Murderous Intent
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
Crescendo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Blitz-Anfälligkeit
Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
Tödliches Gift
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Günstige Gelegenheit
Supports Channelling skills that have special effects if released with [PerfectTiming|Perfect Timing], causing them to deal much more damage if released with [PerfectTiming|Perfect Timing] but reducing the [PerfectTiming|Perfect Timing] window.
Schneller Verfall
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Combo Finisher
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Präzision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Todesstoß
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Longshot
Supports Attacks, causing them to deal more damage from farther away.
Discombobulate
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Break Posture
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Einfallsreichtum
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Munitionsverwaltung
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Flinkes Nachladen
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Ricochet
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Payload
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Practiced Combo
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Culmination
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Kälteinfusion
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Vergrößerter Effekt
Supports any skill with an area of effect, making it larger.
Superkritisch
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Seelendieb
Supports Attacks, causing their Physical damage to Leech Mana.
Chaosinfusion
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Arkanes Tempo
Supports Spells, causing them to cast faster.
Konzentrierte Wirkung
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Durchdringende Kälte
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Zauberecho
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
Elementararmee
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Erfrierung
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Hypothermie
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Kontrollierte Zerstörung
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elementarfokus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfeuer
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Arkane Woge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Verkümmernde Berührung
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Entfesseln
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Fressrausch
Supports skills which create Minions, making them deal and take more damage.
Drohendes Unheil
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Unausweichliche kritische Treffer
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Deep Freeze
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Festung
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Frostfeuer
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Sturmfeuer
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Energiebarriere
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Beißender Frost
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Elementarentladung
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Sanduhr
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Feuriger Tod
Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
Mana-Fackel
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Hinterhalt
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Instabile Kreaturen
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Fluchmaximierer
Supports Curse Skills, magnifying their power.
Leichenkonservierung
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Decaying Hex
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Fokussierter Fluch
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Ritueller Fluch
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Kreaturenpakt
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Letzter Atemzug
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Kälte-Anfälligkeit
Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
Feuerbeherrschung
Supports Fire skills, granting them an additional level.
Kältebeherrschung
Supports Cold skills, granting them an additional level.
Blitzbeherrschung
Supports Lightning skills, granting them an additional level.
Chaosbeherrschung
Supports Chaos skills, granting them an additional level.
Physische Beherrschung
Supports Physical skills, granting them an additional level.
Kreaturenbeherrschung
Supports Minion skills, granting them an additional level.
Intensive Qualen
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Beeinträchtigungen entziehen
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Chaotisches Einfrieren
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source.
Lähmen
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.
Klarheit
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Zauberkaskade
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Verfluchter Boden
Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them.
Manafontäne
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
Brennende Inschrift
Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
Wildshards
Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
Icicle
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Glacier
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Astral Projection
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Energy Retention
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Ablation
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Danse Macabre
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Kondensator
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Impetus
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Verhexte Blüte
Supports Curses, spreading their effects when a Cursed enemy dies.
Fertigkeitengemmen Gemme/231
Nova Chaos Totem Aura Bewegung Fortbewegung Mal Angriff Wirkungsbereich Nahkampf Schlag Hieb Dauer Physisch Kriegsschrei Auslöser Feuer Kanalisieren Stärkung Dauerhaft Herold Projektil Anhaltend Abrechnung Kälte Blitz Verkettung Zauber Zünder Kreatur Sphäre Kritisch Fluch Munition Granate
Name
Knochenbrechen (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Erdbeben (1)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Dauer
Rollender Hieb (1)
Angriff, Wirkungsbereich, Nahkampf, Hieb
Heftiger Schlag (3)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Physisch
Höllischer Schrei (3)
Kriegsschrei, Wirkungsbereich, Auslöser, Feuer, Dauer
Schildansturm (3)
Angriff, Wirkungsbereich, Nahkampf, Physisch, Kanalisieren, Fortbewegung
Schockwellen-Totem (3)
Angriff, Totem, Wirkungsbereich, Nahkampf, Hieb, Physisch, Dauer, Nova
Herold der Asche (4)
Stärkung, Dauerhaft, Wirkungsbereich, Feuer, Dauer, Herold
Magmabarriere (4)
Stärkung, Angriff, Dauerhaft, Wirkungsbereich, Nahkampf, Auslöser, Feuer, Dauer
Geplünderte Panzerung (4)
Stärkung, Dauerhaft, Physisch, Dauer
Geschmolzene Explosion (5)
Angriff, Wirkungsbereich, Projektil, Feuer
Perfekter Schlag (5)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Feuer, Dauer, Kanalisieren
Resonierender Schild (5)
Angriff, Wirkungsbereich, Nahkampf, Anhaltend, Physisch, Kanalisieren
Erdspalter (7)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Dauer
Sprunghieb (7)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Fortbewegung, Abrechnung
Schildwall (7)
Angriff, Wirkungsbereich, Physisch, Dauer
Überwältigende Präsenz (8)
Stärkung, Dauerhaft
Zeit der Not (8)
Stärkung, Dauerhaft, Dauer
Verwüsten (9)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Abrechnung
Vulkanische Spalte (9)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Anhaltend, Feuer, Dauer
Seismischer Schrei (11)
Kriegsschrei, Wirkungsbereich, Physisch, Dauer
Stampede (11)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Dauer, Fortbewegung
Supergeladener Hieb (11)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Kanalisieren
Hammer der Götter (13)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Dauer
Toben (14)
Stärkung, Dauerhaft
Name
Deckungsfeuer (1)
Angriff, Wirkungsbereich, Projektil, Kälte
Blitzpfeil (1)
Angriff, Wirkungsbereich, Projektil, Blitz, Verkettung
Blitzableiter (1)
Angriff, Wirkungsbereich, Projektil, Anhaltend, Blitz, Dauer
Giftexplosions-Pfeil (1)
Angriff, Wirkungsbereich, Projektil, Chaos, Dauer
Scharfschuss (3)
Angriff, Wirkungsbereich, Projektil, Kanalisieren
Sturmrufer-Pfeil (3)
Angriff, Wirkungsbereich, Projektil, Blitz, Dauer
Rankenpfeil (3)
Angriff, Wirkungsbereich, Projektil, Chaos, Dauer
Herold des Donners (4)
Stärkung, Angriff, Dauerhaft, Wirkungsbereich, Blitz, Herold, Abrechnung
Pestbringer (4)
Stärkung, Dauerhaft, Wirkungsbereich, Physisch, Chaos, Nova
Windtänzer (4)
Stärkung, Angriff, Dauerhaft, Wirkungsbereich, Nahkampf
Sperrfeuer (5)
Zauber, Stärkung, Dauer
Stromschlagpfeil (5)
Angriff, Projektil, Blitz, Dauer
Gefriersalve (5)
Angriff, Wirkungsbereich, Projektil, Kälte
Giftiges Wachstum (5)
Angriff, Wirkungsbereich, Projektil, Chaos, Dauer
Gaspfeil (7)
Angriff, Wirkungsbereich, Projektil, Feuer, Chaos, Dauer
Mal des Scharfschützen (7)
Zauber, Mal, Dauer
Voltaisches Mal (7)
Zauber, Angriff, Wirkungsbereich, Mal, Blitz, Dauer, Nova
Kampfraserei (8)
Stärkung, Dauerhaft
Herold der Pest (8)
Stärkung, Dauerhaft, Chaos, Herold
Sprengpfeil (9)
Angriff, Wirkungsbereich, Projektil, Feuer, Kanalisieren, Zünder
Eisgeschoss (9)
Angriff, Projektil, Kälte
Pfeilregen (9)
Angriff, Wirkungsbereich, Projektil, Anhaltend
Schockkettenpfeil (11)
Angriff, Wirkungsbereich, Projektil, Blitz, Verkettung, Abrechnung
Tornadoschuss (11)
Angriff, Wirkungsbereich, Projektil, Physisch, Dauer
Magnetische Salve (13)
Angriff, Wirkungsbereich, Projektil, Blitz
Spiralsalve (13)
Angriff, Projektil, Anhaltend
Segen des Alchemisten (14)
Stärkung, Dauerhaft, Aura
Name
Knochensprengung (1)
Zauber, Wirkungsbereich, Physisch, Dauer
Chaosbolzen (1)
Zauber, Projektil, Chaos
Zersetzen (1)
Zauber, Wirkungsbereich, Feuer, Chaos, Dauer
Finsterer Pakt (1)
Zauber, Kreatur, Wirkungsbereich, Chaos, Nova
Disziplin (1)
Stärkung, Dauerhaft, Aura
Feuerbolzen (1)
Zauber, Wirkungsbereich, Projektil, Feuer
Einfrierende Splitter (1)
Zauber, Projektil, Kälte
Galvanisches Feld (1)
Zauber, Stärkung, Wirkungsbereich, Blitz, Dauer, Verkettung, Sphäre
Blitzbolzen (1)
Zauber, Wirkungsbereich, Blitz
Lebende Bombe (1)
Zauber, Wirkungsbereich, Feuer, Dauer
Bosheit (1)
Stärkung, Dauerhaft, Aura, Dauer, Kritisch
Manaentzug (1)
Zauber
Energieentladung (1)
Zauber, Physisch
Reinheit des Feuers (1)
Stärkung, Dauerhaft, Aura, Feuer
Reinheit des Eises (1)
Stärkung, Dauerhaft, Aura, Kälte
Reinheit des Blitzes (1)
Stärkung, Dauerhaft, Aura, Blitz
Schocknova (1)
Zauber, Wirkungsbereich, Blitz, Nova
Rune der Macht (1)
Zauber, Wirkungsbereich, Dauer
Skelettkrieger (1)
Kreatur, Dauerhaft, Physisch
Seelenriss (1)
Zauber, Projektil, Chaos, Dauer
Entfesseln (1)
Zauber, Stärkung, Dauer
Blitzbolzen (1)
Zauber, Wirkungsbereich, Blitz
Glühende Salve (1)
Zauber, Wirkungsbereich, Projektil, Feuer, Dauer
Funken (1)
Zauber, Projektil, Blitz, Dauer
Explosiver Tod (1)
Zauber, Wirkungsbereich, Feuer
Verkümmern (1)
Zauber, Wirkungsbereich, Chaos, Dauer, Kanalisieren
Verseuchung (1)
Zauber, Wirkungsbereich, Chaos, Dauer
Feuerwall (1)
Zauber, Wirkungsbereich, Feuer, Dauer
Frostbombe (1)
Zauber, Wirkungsbereich, Kälte, Dauer, Sphäre
Eisnova (1)
Zauber, Wirkungsbereich, Kälte, Nova
Skelett-Scharfschütze (1)
Kreatur, Dauerhaft, Physisch, Feuer, Chaos
Skelettkrieger (1)
Kreatur, Dauerhaft, Physisch
Funken (1)
Zauber, Projektil, Blitz, Dauer
Exhumieren (1)
Zauber, Kreatur, Wirkungsbereich, Physisch, Dauer
Glühende Salve (3)
Zauber, Wirkungsbereich, Projektil, Feuer, Dauer
Knochenkäfig (3)
Zauber, Wirkungsbereich, Physisch, Dauer, Nova
Schwächen (3)
Zauber, Wirkungsbereich, Dauer, Fluch
Entkräften (3)
Zauber, Projektil, Chaos, Dauer
Frostkugel (3)
Zauber, Wirkungsbereich, Projektil, Kälte, Dauer
Gewittersphäre (3)
Zauber, Wirkungsbereich, Anhaltend, Blitz, Dauer, Verkettung, Sphäre
Skelett-Brandstifter (3)
Kreatur, Dauerhaft, Feuer, Zünder
Arktische Rüstung (4)
Stärkung, Zauber, Dauerhaft, Anhaltend, Kälte
Grimmiges Festmahl (4)
Stärkung, Kreatur, Dauerhaft
Mana-Überreste (4)
Stärkung, Dauerhaft, Blitz
Flammenschädel (4)
Stärkung, Kreatur, Dauerhaft, Feuer, Dauer
Verkümmernde Präsenz (4)
Stärkung, Dauerhaft, Chaos, Dauer
Lichtbogen (5)
Zauber, Blitz, Verkettung
Knochensturm (5)
Zauber, Wirkungsbereich, Projektil, Anhaltend, Physisch, Dauer, Kanalisieren
Blitzeis (5)
Zauber, Wirkungsbereich, Kälte, Abrechnung
Verbrennen (5)
Zauber, Wirkungsbereich, Anhaltend, Feuer, Dauer, Kanalisieren
Schmerzopfer (5)
Kreatur, Stärkung, Wirkungsbereich, Aura, Dauer
Zombie erwecken (5)
Kreatur, Physisch, Dauer
Skelett-Frostmagier (5)
Kreatur, Dauerhaft, Kälte
Solarsphäre (5)
Zauber, Wirkungsbereich, Anhaltend, Feuer, Dauer, Sphäre
Leitfähigkeit (7)
Zauber, Wirkungsbereich, Blitz, Dauer, Fluch
Leichenexplosion (7)
Zauber, Wirkungsbereich, Physisch, Feuer, Zünder
Entflammbarkeit (7)
Zauber, Wirkungsbereich, Feuer, Dauer, Fluch
Schneidende Kälte (7)
Zauber, Wirkungsbereich, Kälte, Dauer, Fluch
Profanes Ritual (7)
Zauber, Wirkungsbereich, Chaos, Dauer
Verwundbarkeit (7)
Zauber, Wirkungsbereich, Physisch, Dauer, Fluch
Dunkles Abbild (9)
Zauber, Totem, Wirkungsbereich, Projektil, Chaos, Dauer
Verzweiflung (9)
Zauber, Wirkungsbereich, Chaos, Dauer, Fluch
Feuerball (9)
Zauber, Wirkungsbereich, Projektil, Feuer
Frostmauer (9)
Zauber, Wirkungsbereich, Kälte, Dauer
Blitzteleportation (9)
Zauber, Wirkungsbereich, Blitz, Dauer
Manasturm (9)
Zauber, Stärkung, Blitz
Skelettschnitter (9)
Kreatur, Dauerhaft, Physisch
Kugelblitz (11)
Zauber, Wirkungsbereich, Projektil, Anhaltend, Blitz
Knochenopfer (11)
Kreatur, Stärkung, Wirkungsbereich, Physisch, Dauer
Komet (11)
Zauber, Wirkungsbereich, Kälte
Feuerregen (11)
Zauber, Wirkungsbereich, Anhaltend, Feuer, Dauer, Abrechnung
Explodierende Verhexung (11)
Zauber, Wirkungsbereich, Chaos, Abrechnung
Skelett-Sturmmagier (11)
Kreatur, Dauerhaft, Blitz
Auge des Winters (13)
Zauber, Projektil, Kälte
Flammenexplosion (13)
Zauber, Wirkungsbereich, Feuer, Kanalisieren, Nova
Blitzleitung (13)
Zauber, Wirkungsbereich, Blitz, Abrechnung
Skelettschläger (13)
Kreatur, Dauerhaft, Physisch
Skelettkleriker (13)
Kreatur, Dauerhaft
Seelenopfer (13)
Kreatur, Stärkung, Dauer
Fesseln der Zeit (13)
Zauber, Wirkungsbereich, Dauer, Fluch
Erzmagier (14)
Stärkung, Dauerhaft, Blitz
Blinzeln (14)
Stärkung, Zauber, Dauerhaft
Zusammenfluss der Elemente (14)
Stärkung, Dauerhaft, Blitz, Kälte, Feuer, Dauer
Opfern (14)
Kreatur, Stärkung, Dauerhaft
Name
Blinzeln (1)
Zauber
Zersetzen (1)
Zauber, Wirkungsbereich, Feuer, Chaos, Dauer
Ausbluten (1)
Zauber, Physisch, Dauer, Verkettung
Sense (1)
Zauber, Wirkungsbereich, Physisch, Dauer, Kritisch
Schild heben (1)
Kanalisieren
Weihen (1)
Zauber, Wirkungsbereich, Dauer, Nova
Rüstungsdurchbohrende Bolzen (1)
Angriff, Munition, Projektil, Physisch
Sprengstoffgranate (1)
Angriff, Wirkungsbereich, Projektil, Granate, Feuer, Dauer, Zünder
Donnergrollen (1)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Projektil, Blitz
Fragmentierungsbolzen (1)
Angriff, Munition, Projektil, Abrechnung
Gefrorener Locus (1)
Angriff, Wirkungsbereich, Nahkampf, Kälte, Dauer, Nova
Frostwelle (1)
Angriff, Wirkungsbereich, Nahkampf, Kälte, Abrechnung
Tödliche Hand (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Physisch
Permafrostbolzen (1)
Angriff, Wirkungsbereich, Munition, Projektil, Kälte
Blendgranate (3)
Angriff, Wirkungsbereich, Projektil, Granate, Dauer
Hochgeschwindigkeits-Bolzen (3)
Angriff, Munition, Projektil, Physisch, Abrechnung
Entzündlicher Bolzen (3)
Angriff, Wirkungsbereich, Munition, Projektil, Feuer
Wuchtige Hand (3)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Projektil, Physisch, Dauer
Sturmglocke (3)
Angriff, Wirkungsbereich, Nahkampf, Anhaltend, Dauer, Nova
Sprungeinschlag (3)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Fortbewegung
Geistertanz (4)
Stärkung, Dauerhaft, Dauer
Herold des Eises (4)
Stärkung, Angriff, Dauerhaft, Wirkungsbereich, Kälte, Herold, Abrechnung
Kriegsbanner (4)
Stärkung, Dauerhaft, Wirkungsbereich, Dauer
Galvanische Splitter (5)
Angriff, Munition, Projektil, Blitz, Verkettung
Eissplitter (5)
Angriff, Wirkungsbereich, Munition, Projektil, Anhaltend, Kälte
Eisschlag (5)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Kälte
Schnellfeuer-Bolzen (5)
Angriff, Munition, Projektil, Feuer
Stürmischer Schlaghagel (5)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Blitz
Gasgranate (5)
Angriff, Wirkungsbereich, Projektil, Granate, Feuer, Chaos, Dauer
Windstoß (5)
Angriff, Wirkungsbereich, Nahkampf
Explosiver Bolzen (7)
Angriff, Wirkungsbereich, Munition, Projektil, Feuer, Zünder
Einfrierendes Mal (7)
Zauber, Angriff, Wirkungsbereich, Mal, Kälte, Dauer, Nova
Gletscherbolzen (7)
Angriff, Wirkungsbereich, Munition, Projektil, Kälte, Dauer
Fessel-Balliste (7)
Angriff, Totem, Projektil, Dauer
Voltaische Granate (7)
Angriff, Wirkungsbereich, Projektil, Granate, Blitz, Dauer
Entkräftender Schlag (7)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Blitz, Abrechnung
Sturmwelle (7)
Angriff, Wirkungsbereich, Nahkampf, Blitz
Kältewelle (7)
Bewegung, Angriff, Wirkungsbereich, Nahkampf, Kälte
Trotzbanner (8)
Stärkung, Dauerhaft, Wirkungsbereich, Dauer
Verweilende Illusion (8)
Stärkung, Dauerhaft, Dauer
Splitterverschlinger (8)
Stärkung, Dauerhaft, Physisch, Blitz, Kälte, Feuer
Artillerie-Balliste (9)
Angriff, Totem, Wirkungsbereich, Projektil, Feuer, Dauer
Aufgeladener Stab (9)
Zauber, Angriff, Stärkung, Wirkungsbereich, Dauer
Mantra der Zerstörung (9)
Stärkung, Chaos, Dauer
Ölgranate (9)
Angriff, Wirkungsbereich, Projektil, Granate, Feuer, Dauer
Sturmexplosion-Bolzen (9)
Angriff, Wirkungsbereich, Munition, Projektil, Blitz, Dauer
Notfall-Nachladung (11)
Stärkung, Dauer
Hagelsturm-Bolzen (11)
Angriff, Wirkungsbereich, Munition, Projektil, Anhaltend, Kälte
Zerschmetternde Hand (11)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Kälte, Nova
Schockexplosion-Bolzen (11)
Angriff, Wirkungsbereich, Munition, Projektil, Blitz, Abrechnung
Angriffswirbel (11)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Cluster-Granate (13)
Angriff, Wirkungsbereich, Projektil, Granate, Feuer, Dauer
Flimmerschlag (13)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Heranziehender Sturm (13)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Blitz, Kanalisieren, Fortbewegung
Plasma-Bolzen (13)
Angriff, Wirkungsbereich, Munition, Projektil, Blitz, Kanalisieren
Belagerungskaskade (13)
Angriff, Wirkungsbereich, Munition, Projektil, Anhaltend, Feuer, Abrechnung
Zermürbung (14)
Stärkung, Dauerhaft
Ladungsinfusion (14)
Stärkung, Dauerhaft
Todesbanner (14)
Stärkung, Dauerhaft, Wirkungsbereich, Dauer
Unterstützungsgemmen Gemme/204
Chaos Totem Unterstützung Angriff Feuer Nahkampf Physisch Kriegsschrei Dauer Hieb Schlag Wirkungsbereich Kreatur Stärkung Dauerhaft Auslöser Abrechnung Zauber Granate Blitz Projektil Verkettung Kanalisieren Kälte Kritisch Fluch
Name
Feuerinfusion (1)
Unterstützung, Angriff, Feuer
Aderlass (1)
Unterstützung
Blutlust (1)
Unterstützung, Angriff, Nahkampf, Physisch
Brutalität (1)
Unterstützung, Physisch
Zerfleischen (1)
Unterstützung, Physisch
Ignition (1)
Unterstützung, Feuer
Verderbender Schrei (1)
Unterstützung, Kriegsschrei, Physisch, Dauer
Doppellauf (1)
Unterstützung
Premeditation (1)
Unterstützung
Break Endurance (1)
Unterstützung
Hinrichten (1)
Unterstützung
Faust des Krieges (1)
Unterstützung, Angriff, Nahkampf, Hieb
Ewige Flamme (1)
Unterstützung, Feuer
Impact Shockwave (1)
Unterstützung, Angriff, Nahkampf, Schlag
Unterstützung: Inspiration (1)
Unterstützung
Unebener Boden (1)
Unterstützung, Angriff, Wirkungsbereich, Nahkampf, Hieb, Dauer
Vorspueln (1)
Unterstützung, Dauer
Fleischschild (1)
Unterstützung, Kreatur
Beharrlichkeit (1)
Unterstützung, Dauer
Überwältigen (1)
Unterstützung
Rausch (1)
Unterstützung, Angriff, Nahkampf
Unbarmherzigkeit (1)
Unterstützung
Stomping Ground (1)
Unterstützung, Angriff, Wirkungsbereich, Physisch
Unbreakable (1)
Unterstützung
Vitalität (1)
Unterstützung, Stärkung, Dauerhaft
Nachbeben (2)
Unterstützung, Angriff, Nahkampf, Hieb
Splinter (2)
Unterstützung
Rüstungsexplosion (2)
Unterstützung, Angriff, Wirkungsbereich, Auslöser, Feuer
Automatisches Nachladen (2)
Unterstützung
Blutfontäne (2)
Unterstützung, Totem
Devastate (2)
Unterstützung
Schwachstelle ausnutzen (2)
Unterstützung, Abrechnung
Durchdringendes Feuer (2)
Unterstützung, Feuer
Neues Magazin (2)
Unterstützung
Kräuterkunde (2)
Unterstützung, Stärkung, Dauerhaft
Heiliger Abstieg (2)
Unterstützung
Demolisher (2)
Unterstützung, Zauber
Legion des Höllenfeuers (2)
Unterstützung, Kreatur, Wirkungsbereich, Feuer
Ironwood (2)
Unterstützung, Totem
Niederknüppeln (2)
Unterstützung
Lebensdieb (2)
Unterstützung, Angriff, Physisch
Großer Schwung (2)
Unterstützung, Angriff, Nahkampf, Physisch
Rauschender Schrei (2)
Unterstützung, Kriegsschrei
Ancestral Urgency (2)
Unterstützung, Totem
Primäre Bewaffnung (2)
Unterstützung, Angriff
Enthaupten (3)
Unterstützung, Angriff, Nahkampf, Schlag
Kannibalismus (3)
Unterstützung, Stärkung, Dauerhaft
Dazing Cry (3)
Unterstützung, Kriegsschrei
Sengende Flamme (3)
Unterstützung, Feuer
Tiefe Schnitte (3)
Unterstützung, Physisch
Wutentbrannter Kriegsschrei (3)
Unterstützung, Kriegsschrei
Feuer-Anfälligkeit (3)
Unterstützung, Feuer, Dauer
Despoiler (3)
Unterstützung
Heft (3)
Unterstützung
Feueropferung (3)
Unterstützung, Feuer, Abrechnung
Long Fuse (3)
Unterstützung, Granate
Rauschfontäne (3)
Unterstützung, Totem
Rauschgeschmiedet (3)
Unterstützung
Rupture (3)
Unterstützung, Physisch
Aufruhr (3)
Unterstützung, Angriff, Nahkampf
Name
Blitzinfusion (1)
Unterstützung, Angriff, Blitz
Munitionsverwaltung (1)
Unterstützung
Verkettung (1)
Unterstützung, Projektil, Verkettung
Vergiften (1)
Unterstützung, Chaos
Aufladen (1)
Unterstützung, Blitz
Combo Finisher (1)
Unterstützung, Angriff, Schlag
Korrosion (1)
Unterstützung, Physisch, Chaos
Crescendo (1)
Unterstützung, Angriff, Nahkampf, Schlag
Murderous Intent (1)
Unterstützung
Encumbrance (1)
Unterstützung, Zauber, Kreatur
Kampftempo (1)
Unterstützung, Angriff
Beschleunigung (1)
Unterstützung, Projektil
Überfluss (1)
Unterstützung
Aufladen (1)
Unterstützung, Angriff, Blitz, Dauer
Windwelle (1)
Unterstützung, Wirkungsbereich, Auslöser
Lasting Shock (1)
Unterstützung, Blitz
Leverage (1)
Unterstützung
Lebensentzug (1)
Unterstützung
Lockdown (1)
Unterstützung, Physisch
Profusion (1)
Unterstützung
Comorbidity (1)
Unterstützung, Chaos
Streuschuss (1)
Unterstützung, Projektil
Perpetual Charge (1)
Unterstützung
Durchbohren (1)
Unterstützung, Projektil
Festsetzen (1)
Unterstützung, Physisch
Präzision (1)
Unterstützung, Stärkung, Dauerhaft
Zweite Luft (1)
Unterstützung
Verlangsamung (1)
Unterstützung, Projektil
Pestausbruch (1)
Unterstützung, Wirkungsbereich, Auslöser, Physisch, Chaos
Schneller Verfall (1)
Unterstützung, Dauer
Günstige Gelegenheit (1)
Unterstützung, Kanalisieren
Volltreffer (2)
Unterstützung, Angriff
Blenden (2)
Unterstützung
Gefecht (2)
Unterstützung, Angriff
Einfallsreichtum (2)
Unterstützung
Break Posture (2)
Unterstützung, Angriff
Elektrisieren (2)
Unterstützung, Blitz
Longshot (2)
Unterstützung, Angriff
Ferocity (2)
Unterstützung
Durchdringender Blitz (2)
Unterstützung, Blitz
Verstümmeln (2)
Unterstützung, Angriff
Unterstützung: Momentum (2)
Unterstützung
Practiced Combo (2)
Unterstützung, Angriff, Nahkampf, Schlag
Ricochet (2)
Unterstützung, Projektil
Todesstoß (3)
Unterstützung, Angriff
Culmination (3)
Unterstützung, Angriff, Nahkampf
Discombobulate (3)
Unterstützung, Angriff, Physisch
Tödliches Gift (3)
Unterstützung, Chaos
Gabelung (3)
Unterstützung, Projektil
Life Bounty (3)
Unterstützung
Blitz-Anfälligkeit (3)
Unterstützung, Blitz, Dauer
Mana Bounty (3)
Unterstützung
Seelenentzug (3)
Unterstützung
Mobilität (3)
Unterstützung
Neurale Überladung (3)
Unterstützung, Blitz
Flinkes Nachladen (3)
Unterstützung
Überladen (3)
Unterstützung, Blitz
Payload (3)
Unterstützung, Granate
Name
Kälteinfusion (1)
Unterstützung, Angriff, Kälte
Hinterhalt (1)
Unterstützung, Kritisch
Arkane Woge (1)
Unterstützung, Zauber, Dauer
Frost Nexus (1)
Unterstützung, Wirkungsbereich, Kälte
Klarheit (1)
Unterstützung, Stärkung, Dauerhaft
Konzentrierte Wirkung (1)
Unterstützung, Wirkungsbereich
Kontrollierte Zerstörung (1)
Unterstützung, Zauber, Kritisch
Fluchmaximierer (1)
Unterstützung, Fluch
Decaying Hex (1)
Unterstützung, Chaos, Fluch
Elementararmee (1)
Unterstützung, Kreatur
Energiebarriere (1)
Unterstützung
Expanse (1)
Unterstützung, Wirkungsbereich
Arkanes Tempo (1)
Unterstützung, Zauber
Hypothermie (1)
Unterstützung, Kälte
Sanduhr (1)
Unterstützung
Erfrierung (1)
Unterstützung, Angriff, Kälte, Dauer
Drohendes Unheil (1)
Unterstützung, Zauber, Wirkungsbereich, Auslöser, Chaos
Vergrößerter Effekt (1)
Unterstützung, Wirkungsbereich
Letzter Atemzug (1)
Unterstützung, Kreatur, Dauerhaft, Dauer
Deep Freeze (1)
Unterstützung, Kälte
Instabile Kreaturen (1)
Unterstützung, Kreatur, Feuer
Kreaturenpakt (1)
Unterstützung, Kreatur
Zauberkaskade (1)
Unterstützung
Entfesseln (1)
Unterstützung, Zauber
Festung (1)
Unterstützung
Verkümmernde Berührung (1)
Unterstützung, Chaos, Dauer
Intensive Qualen (2)
Unterstützung, Zauber, Dauer
Durchdringende Kälte (2)
Unterstützung, Kälte
Considered Casting (2)
Unterstützung, Zauber
Leichenkonservierung (2)
Unterstützung
Coursing Current (2)
Unterstützung, Wirkungsbereich, Blitz
Shock Siphon (2)
Unterstützung, Blitz
Excise (2)
Unterstützung
Fressrausch (2)
Unterstützung, Kreatur
Feuriger Tod (2)
Unterstützung, Zauber, Feuer
Fokussierter Fluch (2)
Unterstützung, Fluch
Glacier (2)
Unterstützung
Lähmen (2)
Unterstützung, Zauber, Chaos
Icicle (2)
Unterstützung
Impetus (2)
Unterstützung
Unausweichliche kritische Treffer (2)
Unterstützung, Kritisch
Mana-Fackel (2)
Unterstützung, Zauber, Feuer, Kritisch
Manafontäne (2)
Unterstützung, Totem
Seelendieb (2)
Unterstützung, Angriff, Physisch
Potential (2)
Unterstützung
Ritueller Fluch (2)
Unterstützung, Fluch
Zauberecho (2)
Unterstützung, Zauber, Wirkungsbereich
Strip Away (2)
Unterstützung, Zauber
Rising Tempest (2)
Unterstützung
Wildfeuer (2)
Unterstützung, Wirkungsbereich, Feuer
Ablation (3)
Unterstützung
Chaosinfusion (3)
Unterstützung, Angriff, Chaos
Astral Projection (3)
Unterstützung
Beißender Frost (3)
Unterstützung, Kälte, Abrechnung
Brennende Inschrift (3)
Unterstützung, Wirkungsbereich, Feuer
Kondensator (3)
Unterstützung
Chaosbeherrschung (3)
Unterstützung, Chaos
Chaotisches Einfrieren (3)
Unterstützung, Zauber, Chaos
Kälte-Anfälligkeit (3)
Unterstützung, Kälte, Dauer, Kritisch
Kältebeherrschung (3)
Unterstützung, Kälte
Verfluchter Boden (3)
Unterstützung
Danse Macabre (3)
Unterstützung
Beeinträchtigungen entziehen (3)
Unterstützung, Zauber
Elementarentladung (3)
Unterstützung, Zauber, Blitz, Kälte, Feuer, Abrechnung
Elementarfokus (3)
Unterstützung
Energy Retention (3)
Unterstützung
Execrate (3)
Unterstützung
Extraction (3)
Unterstützung
Feuerbeherrschung (3)
Unterstützung, Feuer
Frostfeuer (3)
Unterstützung, Kälte, Feuer, Abrechnung
Verhexte Blüte (3)
Unterstützung, Wirkungsbereich, Fluch
Superkritisch (3)
Unterstützung, Kritisch
Blitzbeherrschung (3)
Unterstützung, Blitz
Kreaturenbeherrschung (3)
Unterstützung, Kreatur
Physische Beherrschung (3)
Unterstützung, Physisch
Sturmfeuer (3)
Unterstützung, Blitz, Feuer
Wildshards (3)
Unterstützung, Zauber, Projektil
Meta Skill Gem Gemme/12
Chaos Totem Aura Angriff Wirkungsbereich Nahkampf Physisch Dauer Meta Stärkung Dauerhaft Auslöser Kälte Feuer Kreatur Blitz Schlag
Name
Ahnenkrieger-Totem (13)
Angriff, Totem, Wirkungsbereich, Nahkampf, Physisch, Dauer, Meta
Name
Blasphemie (8)
Stärkung, Dauerhaft, Wirkungsbereich, Aura, Meta
Zaubern bei Einfrieren (8)
Stärkung, Dauerhaft, Auslöser, Kälte, Meta
Zaubern bei Entzünden (8)
Stärkung, Dauerhaft, Auslöser, Feuer, Meta
Zaubern bei Kreaturentod (8)
Stärkung, Kreatur, Dauerhaft, Auslöser, Meta
Zaubern bei Schock (8)
Stärkung, Dauerhaft, Auslöser, Blitz, Meta
Zaubern bei kritischem Treffer (14)
Stärkung, Dauerhaft, Auslöser, Meta
Name
Barrierenbeschwörung (8)
Stärkung, Dauerhaft, Auslöser, Meta
Elementarbeschwörung (8)
Stärkung, Dauerhaft, Auslöser, Blitz, Kälte, Feuer, Meta
Hand von Chayula (9)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Chaos, Meta
Zaubern bei Ausweichrolle (14)
Stärkung, Dauerhaft, Auslöser, Meta
Schnitterbeschwörung (14)
Stärkung, Dauerhaft, Auslöser, Meta
Spirit Gems Gemme/49
Nova Chaos Aura Stärkung Dauerhaft Wirkungsbereich Feuer Dauer Herold Angriff Nahkampf Auslöser Physisch Blitz Abrechnung Zauber Anhaltend Kälte Kreatur Meta
Name
Herold der Asche (4)
Stärkung, Dauerhaft, Wirkungsbereich, Feuer, Dauer, Herold
Magmabarriere (4)
Stärkung, Angriff, Dauerhaft, Wirkungsbereich, Nahkampf, Auslöser, Feuer, Dauer
Geplünderte Panzerung (4)
Stärkung, Dauerhaft, Physisch, Dauer
Überwältigende Präsenz (8)
Stärkung, Dauerhaft
Zeit der Not (8)
Stärkung, Dauerhaft, Dauer
Toben (14)
Stärkung, Dauerhaft
Name
Herold des Donners (4)
Stärkung, Angriff, Dauerhaft, Wirkungsbereich, Blitz, Herold, Abrechnung
Pestbringer (4)
Stärkung, Dauerhaft, Wirkungsbereich, Physisch, Chaos, Nova
Windtänzer (4)
Stärkung, Angriff, Dauerhaft, Wirkungsbereich, Nahkampf
Kampfraserei (8)
Stärkung, Dauerhaft
Herold der Pest (8)
Stärkung, Dauerhaft, Chaos, Herold
Segen des Alchemisten (14)
Stärkung, Dauerhaft, Aura
Name
Arktische Rüstung (4)
Stärkung, Zauber, Dauerhaft, Anhaltend, Kälte
Grimmiges Festmahl (4)
Stärkung, Kreatur, Dauerhaft
Mana-Überreste (4)
Stärkung, Dauerhaft, Blitz
Flammenschädel (4)
Stärkung, Kreatur, Dauerhaft, Feuer, Dauer
Verkümmernde Präsenz (4)
Stärkung, Dauerhaft, Chaos, Dauer
Blasphemie (8)
Stärkung, Dauerhaft, Wirkungsbereich, Aura, Meta
Zaubern bei Einfrieren (8)
Stärkung, Dauerhaft, Auslöser, Kälte, Meta
Zaubern bei Entzünden (8)
Stärkung, Dauerhaft, Auslöser, Feuer, Meta
Zaubern bei Kreaturentod (8)
Stärkung, Kreatur, Dauerhaft, Auslöser, Meta
Zaubern bei Schock (8)
Stärkung, Dauerhaft, Auslöser, Blitz, Meta
Erzmagier (14)
Stärkung, Dauerhaft, Blitz
Blinzeln (14)
Stärkung, Zauber, Dauerhaft
Zaubern bei kritischem Treffer (14)
Stärkung, Dauerhaft, Auslöser, Meta
Zusammenfluss der Elemente (14)
Stärkung, Dauerhaft, Blitz, Kälte, Feuer, Dauer
Opfern (14)
Kreatur, Stärkung, Dauerhaft
Name
Geistertanz (4)
Stärkung, Dauerhaft, Dauer
Herold des Eises (4)
Stärkung, Angriff, Dauerhaft, Wirkungsbereich, Kälte, Herold, Abrechnung
Kriegsbanner (4)
Stärkung, Dauerhaft, Wirkungsbereich, Dauer
Barrierenbeschwörung (8)
Stärkung, Dauerhaft, Auslöser, Meta
Trotzbanner (8)
Stärkung, Dauerhaft, Wirkungsbereich, Dauer
Elementarbeschwörung (8)
Stärkung, Dauerhaft, Auslöser, Blitz, Kälte, Feuer, Meta
Verweilende Illusion (8)
Stärkung, Dauerhaft, Dauer
Splitterverschlinger (8)
Stärkung, Dauerhaft, Physisch, Blitz, Kälte, Feuer
Zermürbung (14)
Stärkung, Dauerhaft
Zaubern bei Ausweichrolle (14)
Stärkung, Dauerhaft, Auslöser, Meta
Ladungsinfusion (14)
Stärkung, Dauerhaft
Todesbanner (14)
Stärkung, Dauerhaft, Wirkungsbereich, Dauer
Schnitterbeschwörung (14)
Stärkung, Dauerhaft, Auslöser, Meta
Unbekannt Gemme/130
Chaos Totem Aura Wächter Bewegung Fortbewegung Angriff Nahkampf Schlag Hieb Stärkung Dauerhaft Auslöser Meta Kriegsschrei Wirkungsbereich Physisch Dauer Feuer Projektil Unterstützung Herold Zauber Kälte Blitz Anhaltend Kreatur Kritisch Verkettung Sphäre Kanalisieren Gestaltwandeln
Name
[DNT] Axe Chop (1)
Angriff, Nahkampf, Schlag
[DNT] Axe Execute (1)
Angriff, Nahkampf, Schlag
[DNT] Axe Heavy Cleave (1)
Angriff, Nahkampf, Schlag
[DNT] Axe Leaping Chop (1)
Angriff, Nahkampf, Schlag
[DNT] Axe Raised Chop (1)
Angriff, Nahkampf, Schlag, Hieb
[DNT] Axe Slash (1)
Angriff, Nahkampf, Schlag
[DNT] Axe Whirling Slash (1)
Angriff, Nahkampf, Schlag
Zaubern bei Nahkampfbetäubung (1)
Stärkung, Dauerhaft, Auslöser, Meta
[DNT] Leaping Axe Catch (1)
Angriff, Nahkampf, Schlag
Abschirmender Schrei (1)
Angriff, Kriegsschrei, Wirkungsbereich, Nahkampf, Auslöser, Physisch, Dauer
Wirbelndes Inferno (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Feuer
[DNT] Spinning Throw (1)
Angriff, Projektil
[DNT] Spiral Throw (1)
Angriff, Projektil
Name
Lodernde Lanze (1)
Angriff, Projektil, Feuer
Infusion (1)
Unterstützung, Stärkung
Chance auf Einfrieren (1)
Unterstützung
[DNT] Claw Rake (1)
Angriff, Nahkampf, Schlag, Hieb
Tödlicher Herold (1)
Unterstützung, Herold
Kreaturendetonation (1)
Zauber, Wirkungsbereich, Feuer
[DNT] Evasive Strike (1)
Angriff, Nahkampf, Schlag, Hieb
Fusillade (1)
Unterstützung, Projektil
Eisspeer (1)
Angriff, Wirkungsbereich, Projektil, Kälte
Schneller Angriff (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
[DNT] Spear Mine (1)
Angriff, Wirkungsbereich
[DNT] Sandstorm Swipe (1)
Angriff, Wirkungsbereich, Dauer
Aufspießen (1)
Bewegung, Angriff, Wirkungsbereich, Nahkampf, Schlag, Fortbewegung
[DNT] Infusing Strike (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag, Blitz, Kälte, Feuer
Sturmwoge (1)
Angriff, Wirkungsbereich, Fortbewegung
Durchstoßen (1)
Bewegung, Angriff, Wirkungsbereich, Nahkampf, Schlag, Physisch, Fortbewegung
[DNT] Spear Vortex (1)
Angriff, Wirkungsbereich, Nahkampf
Speerfeld (1)
Angriff, Wirkungsbereich, Nahkampf, Anhaltend, Physisch
Sturmspeer (1)
Angriff, Wirkungsbereich, Projektil, Blitz
Rhoa-Reittier beschwören (1)
Zauber, Kreatur, Stärkung, Dauerhaft
Wirbelnder Schlag (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Name
Schemen unterwerfen (1)
Kreatur
Zaubern bei Betäubung (1)
Stärkung, Dauerhaft, Auslöser, Meta
Zaubern während Kanalisierung (1)
Stärkung, Dauerhaft, Auslöser, Meta
Dämonenmagus (1)
Zauber, Kreatur, Dauerhaft, Meta
Expandierender Boden (1)
Unterstützung
Frostwirbel (1)
Unterstützung, Wirkungsbereich, Kälte, Dauer
Hydra-Gefährte (1)
Kreatur, Stärkung, Dauerhaft, Auslöser, Meta
Heraufbeschwörung (1)
Unterstützung, Zauber, Auslöser
Sturmgewitter (1)
Zauber, Wirkungsbereich, Blitz, Dauer
Essenzernte (1)
Unterstützung, Kreatur
Pinpoint Critical (1)
Unterstützung, Kritisch
Magmakugel (1)
Zauber, Wirkungsbereich, Projektil, Feuer
Opferlamm (1)
Unterstützung, Kreatur
Schwäche (1)
Unterstützung
Seelenbrecher (1)
Unterstützung, Wirkungsbereich, Chaos
Spreading Frost (1)
Unterstützung, Kälte
Schemen: {0} (1)
Kreatur, Dauerhaft
Name
Ahnengeister (1)
Kreatur, Auslöser, Dauer
Blutender Trank (1)
Angriff, Wirkungsbereich, Projektil, Physisch
Elementare Energie (1)
Zauber, Wirkungsbereich, Projektil, Auslöser, Blitz, Kälte, Feuer, Verkettung
Elementarsturm (1)
Zauber, Wirkungsbereich, Auslöser, Physisch, Blitz, Kälte, Feuer, Dauer, Sphäre
Einschließen in Jade (1)
Wächter, Zauber, Stärkung, Physisch, Dauer
Explosiver Trank (1)
Angriff, Wirkungsbereich, Projektil, Feuer, Dauer
Donnernder Trank (1)
Angriff, Wirkungsbereich, Projektil, Blitz, Dauer
Lebensüberreste (1)
Stärkung, Dauerhaft
Meditieren (1)
Zauber, Kanalisieren
Giftiger Trank (1)
Angriff, Wirkungsbereich, Projektil, Chaos
Zerschmetternder Trank (1)
Angriff, Wirkungsbereich, Projektil, Kälte, Dauer
Höllenhund beschwören (1)
Kreatur, Dauerhaft, Feuer
Unbändige Inkarnation (1)
Stärkung, Blitz, Kälte, Feuer, Dauer
Prankenschlag (1)
Angriff, Nahkampf, Schlag
Amok (1)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Dauer, Kanalisieren, Fortbewegung
[DNT] Blade Dance (1)
Angriff, Nahkampf, Schlag, Hieb
[DNT] Blade Nova (1)
Zauber, Projektil, Physisch, Dauer
Zaubern bei Blocken (1)
Stärkung, Dauerhaft, Auslöser, Meta
Zaubern bei Tod (1)
Stärkung, Dauerhaft, Auslöser, Meta
Zaubern bei Nahkampftötung (1)
Stärkung, Dauerhaft, Auslöser, Meta
Zaubern bei erlittenem Schaden (1)
Stärkung, Dauerhaft, Auslöser, Meta
[DNT] Combo Knife Throw (1)
Zauber, Projektil, Physisch, Dauer
Dämonenform (1)
Gestaltwandeln, Stärkung, Dauerhaft
[DNT] Dodge Roll (1)
[DNT] Dominating Aura (1)
Zauber, Kreatur, Dauerhaft, Wirkungsbereich, Aura, Dauer
Wildes Gebrüll (1)
Kriegsschrei, Wirkungsbereich, Meta
[DNT] Flame Slice (1)
Angriff, Nahkampf, Schlag
Wütender Schlag (1)
Angriff, Wirkungsbereich, Nahkampf, Hieb
Metadata/Items/Gem/SkillGemHeraldOfBlood (1)
Stärkung, Dauerhaft, Herold
[DNT] Hyper Slash (1)
Angriff, Nahkampf, Schlag
In den Riss (1)
Stärkung, Dauerhaft
[DNT] Knife Flip (1)
Zauber, Projektil, Physisch, Dauer
[DNT] Meta Bow Totem (1)
Totem, Dauer, Meta
[DNT] Meta Spell Totem (1)
Totem, Dauer, Meta
Axt-Schlitzer (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Streitkolben-Schlag (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Schwert-Schlitzer (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Axt-Schlitzer (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Streitkolben-Schlag (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Schwert-Schlitzer (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Axt-Schlitzer (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Bogenschuss (1)
Angriff, Projektil
Klauenstich (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Klauenstich (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Armbrust-Schuss (1)
Angriff, Wirkungsbereich, Projektil
Dolchstich (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Dolchstich (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Flegel-Schlag (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Streitkolben-Schlag (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Kampfstab-Schlag (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Speerstich (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Schwert-Schlitzer (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Faustschlag (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Playtest Attack (1)
Angriff, Wirkungsbereich, Nahkampf, Schlag
Playtest Slam (1)
Angriff, Wirkungsbereich, Nahkampf, Hieb, Fortbewegung
Playtest Spell (1)
Zauber, Wirkungsbereich, Projektil, Feuer
[DNT] Plunging Blade (1)
Angriff, Nahkampf
[DNT] RingOfBlades (1)
Zauber, Projektil
[DNT] Shadow Ambush (1)
Angriff, Nahkampf, Schlag
[DNT] Shadow Dash (1)
Angriff, Nahkampf, Schlag
[DNT] Shadow Thief Slash (1)
Angriff, Nahkampf
Verhüllt (1)
Zauber, Stärkung, Dauerhaft
Zauberschutz (1)
Zauber, Auslöser, Blitz, Kälte, Feuer
[DNT] Spinning Flail (1)
Angriff, Nahkampf, Schlag, Kanalisieren
[DNT] Storm Blade (1)
Angriff, Wirkungsbereich, Nahkampf, Kälte
Gefährten beschwören (1)
Zauber, Kreatur, Dauerhaft, Meta
Wolf beschwören (1)
Zauber, Kreatur
[DNT] Sword Leap Slash (1)
Angriff, Nahkampf, Schlag
[DNT] Sword Lunge (1)
Angriff, Nahkampf, Schlag
Temporaler Riss (1)
Zauber, Stärkung, Dauerhaft
Zeitstillstand (1)
Zauber, Wirkungsbereich, Dauer
Zeitsprung (1)
Zauber
Tornado (1)
Zauber, Wirkungsbereich, Physisch, Dauer, Sphäre
[DNT] Detonation (1)
Wirkungsbereich
[DNT] Gas Cloud (1)
Wirkungsbereich, Dauer
[DNT] Triple Slash Combo (1)
Angriff, Nahkampf, Schlag
Vulkan (1)
Zauber, Wirkungsbereich, Projektil, Feuer, Dauer, Kanalisieren
[DNT] Howl (1)
Zauber
[DNT] Leaping Claw (1)
Angriff, Nahkampf, Schlag

Community Wiki

Edit

Gems

Tier information was added to the skills on the poe2db website. Tier will require the corresponding Uncut Gem Level to unlock. Tier will also affect the Skill Gem/Spirit Gem minimum required level. Class within Tier is a source, not limit. Most gems without Tier information have been removed at the start of Early Access.

Path of Exile 2 features 300 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.

This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.

Skill Gems

  • Characters start with 9 Skill gem sockets.
  • "Effectiveness of Added Damage" has also been removed
  • Skill gems have their own sockets, always have 2 gem sockets by default.
  • Attacks scale more significantly with levels.
  • Socket crafting (extra sockets) is deterministic.
  • Socket has no colour
  • Jeweller's Orb tiers: Each upgrade tier is rarer than the previous.
  • Summons reservation Spirit
  • High level summon gems require less Spirit
  • Vaal gems will not be composite gems
  • Uncut Skill Gems have levels, which can be used to improve the gem level by Uncut Skill Gem
  • Uncut Skill Gem Level can unlock Gem below the same level Gem Tier. They are 1/3/5/7/9/11/13 Levels.

Support Gems

  • Each support gem can only be used once
  • All Support gems with Level 1 requirements
  • Support Gems don't have levels
  • Uncut Support Gem Level can unlock Gem below the same level Gem Tier, only 3 Tiers.
  • Support Gems do not grant raw damage modifiers.
  • Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme.
  • If a Support gem does not support the Skill gem, it cannot be placed in the socket of the active gem.
  • Support gems no longer have the Support ending
  • Support gems have no "Cost & Reservation Multiplier", only "Cost Multiplier"
  • You can have one support gem per 5 points in that attribute
  • You cannot have multiple copies of the same Support Gem socketed at the same time

Spirit Gems

  • Buff reservation Spirit
  • Uncut Spirit Gem Level can unlock Gem below the same level Gem Tier. They are 4/8/14 Levels.

Meta Gems

  • Meta gems are special types of skill gems that and can be supported by both support gems and other skill gems.
  • Meta gems can trigger skills or provide more complex effects.
  • Most trigger meta gems activate the supported gems when you fulfill the condition enough times.
  • Meta Gems reservation Spirit
  • Triggered skill can't generate Energy

Uncut Skill Gem

Players can find "Uncut Skill Gem" which can be crafted into a skill gem in the Gemcutting menu. Skills in the Gemcutting menu are categorized by each of the 12 character classes, but are not class-locked; any skill of appropriate level can be crafted on any character. The resulting gem's level will be scaled relative to its item level.

Uncut Gems can be turned into specific gems via the Gemcutting menu. Skills are not locked by class and are only sorted by theme per class.

New Skills

Many skills have in-built dynamic movement to close gaps if targeting far away or move away from enemies for some charge-up skills, and can change directions mid-skill (longer animations can turn further).

Extra skill options and shift-attack behaviours, as well as targeting options

Skills will mostly be limited to a single type of weapon.

  • Brands somewhat merged with Totems
  • Mines and traps are no longer spells or attacks and instead a separate damage type. They also are a separate weapon type with different detonation types (proximity, manual, etc)
  • Wand skills now are spells (as wands do not have attack stats)

Raise Spectre

Though now the gem functions kind of like a pokeball, where you Bind Spectre to the gem once and then it will permanently summon that spectre when used, reserved Spirit, rather than having to stress about corpses all the time.

  • Faridun Impaler: 120 Spirit
  • Winged Fiend: 40 Spirit

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