[DNT] FloatingSeedpodDoryaniDream
Spectre | Y |
---|---|
Tags | construct, demon, red_blood, Unarmed_onhit_audio, very_fast_movement |
Vie
100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
200%
Type
FloatingSeedpodDoryanisDream
Metadata
FloatingSeedpodDoryanisDream
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,757
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
233
Dégâts des sorts
233
Précision
0
Attack Time
1.5
Expérience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 186–280
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GPSSeedpodProjectile
Triggerable, Damage
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
cannot pierce [1]
projectile spread radius [6]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
cannot pierce [1]
projectile spread radius [6]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_event_acquiretargetlocation_for_GPSSeedpodProjectile = " this.temp_target = GetTarget(); this.temp_location = this.temp_target.GetLocation(); this.temp_location = FindRandomLocationNearLocation( -5, 5, this.temp_location, walk, 1 ); SetTargetLocation( this.temp_location, 0, 0, true ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 135 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doryani/FloatingSeedpod/FloatingSeedpodDoryanisDream"] = { name = "[DNT] FloatingSeedpodDoryaniDream", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GPSSeedpodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSSeedpodProjectile"] = { name = "GPSSeedpodProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "base_deal_no_damage", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }