IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Collected Points /8
Desc
{{{Points de Talent d'Abysse obtenus}}}
{Terminez des cartes à proximité du Puits des Âmes pour obtenir des points dans cet arbre.
De plus, vous gagnez 6 points à chaque fois que vous terrassez le Boss final d'Abysse alors que vous êtes le propriétaire de la zone.}
{{{Points de Talent d'Atlas obtenus}}}
{Terminez des cartes à l'intérieur de la Forteresse des Prédécesseurs pour obtenir des points dans cet arbre.}
{{{Points de Talent de Boss de Carte obtenus}}}
{Les points peuvent être obtenus en :
- Tuant un Boss de Carte dans une Carte de niveau de zone 79+ ayant au moins 6 Modificateurs
- Tuant un Boss de Carte dans une Carte de niveau de zone 80+ ayant au moins 6 Modificateurs
- Tuant un Boss de Carte d'Anomalie dans une Carte de niveau de zone 79+ ayant au moins 6 Modificateurs
- Tuant un Boss de Carte de Citadelle dans une Carte de niveau de zone 79+ ayant au moins 6 Modificateurs
- Terminant la quête « Le Pinacle de la Flamme »
Vous devez être le Propriétaire de la Carte pour gagner des points.}
{{{Points de Talent de Brèche obtenus}}}
{Terminez des cartes à proximité du Monastère des Gardiens pour obtenir des points dans cet arbre.
De plus, vous gagnez 6 points à chaque fois que vous terrassez le Boss final de Brèche alors que vous êtes le propriétaire de la zone.}
{{{Points de Talent de Délire obtenus}}}
{Terminez des cartes à proximité du Saule flétri pour obtenir des points dans cet arbre.
De plus, vous gagnez 6 points à chaque fois que vous terrassez le Boss final du Délire alors que vous êtes le propriétaire de la zone.}
{{{Points de Talent d'Expédition obtenus}}}
{Terminez des cartes à proximité de Marcheroi pour obtenir des points dans cet arbre.}
{{{Points de Talent du Temple obtenus}}}
{Terminez des cartes à proximité des Ruines vaal pour obtenir des points dans cet arbre.
De plus, vous gagnez 6 points à chaque fois que vous terrassez le Boss final du Temple alors que vous êtes le propriétaire de la zone.}
{{{Points de Talent de Rituel obtenus}}}
{Terminez des cartes à proximité de Caer Tarth pour obtenir des points dans cet arbre.
De plus, vous gagnez 6 points à chaque fois que vous terrassez le Boss final de Rituel alors que vous êtes le propriétaire de la zone.}
Mods de l'Arbre de l'Atlas /300
Select between Pack Size, Effectiveness or Rarity
Unique Monsters have 20% increased chance to drop Exceptional Items in your Maps
100% increased chance of a certain content type
33% increased Precursor Tower reveal radius
10% increased Rarity of Items Dropped by Unique Monsters in Forest Areas
10% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
10% increased Rarity of Items found in Mountain Areas
10% increased Rarity of Items found in Swamp Areas
5% increased Pack Size in Desert Areas
5% increased Pack Size in Water Areas
20% increased Magic Monsters in Grass Areas
20% increased Magic Monsters in Water Areas
Maîtrise: Ultimatum
20% increased Rare Monsters in Desert Areas
20% increased Rare Monsters in Forest Areas
15% chance for the Jade Isles Boss to drop an extra Anomaly Map Lineage Support
15% chance for the Derelict Mansion Boss to drop an extra Anomaly Map Lineage Support
15% chance for the Sacred Reservoir Boss to drop an extra Anomaly Map Lineage Support
15% chance for the Sealed Vault Boss to drop an extra Anomaly Map Lineage Support
Vos Cartes ont 20% d'Augmentation de chances de contenir des Autels
Vos Cartes ont 20% d'Augmentation de chances de contenir des Coffres-forts
Quantité: 2
Vos Cartes ont 20% d'Augmentation de chances de contenir des Coffres-forts
Vos Cartes ont 20% d'Augmentation de chances de contenir des Esprits azmériens
Vos Cartes ont 20% d'Augmentation de chances de contenir des Autels
Vos Cartes ont 20% d'Augmentation de chances de contenir des Esprits azmériens
Vos Cartes ont 20% d'Augmentation de chances de contenir des Exilés renégats
20% increased chance of Summoning Circles
Vos Cartes ont 20% d'Augmentation de chances de contenir des Essences
20% increased chance of Summoning Circles
Vos Cartes ont 20% d'Augmentation de chances de contenir des Essences
Vos Cartes ont 20% d'Augmentation de chances de contenir des Exilés renégats
Body Armour may be found as Exceptional Items
Weapons, Shields and Focii may be found as Exceptional Items
Quantité: 11
3% increased Rarity of Items Dropped by Unique Monsters
Rare Monsters have at least 3 Monster Modifiers
+1 to maximum Monster Modifiers on Rare Monsters
Rare Monsters have 10% increased chance of Monster Modifiers
+1 to maximum Monster Modifiers on Rare Monsters
Rare Monsters have 10% increased chance of Monster Modifiers
Rare Monster Packs in your Maps have a 20% increased chance to have an Additional Rare Monster
10% d'Augmentation de la Quantité de Pierres de téléportations cédées par les Boss de Carte
Les Zones contenant des Boss de Carte puissants ont 20% de chances de contenir de la Corruption lorsque vous y entrez
Add additional content to areas with Powerful Map Bosses
Maîtrise: Cartes
15% d'Augmentation de la Quantité d'Objets cédés par les Boss de Carte
20% d'Augmentation de la Rareté des Objets cédés par les Boss de Carte
Add additional content to areas with Powerful Map Bosses
Rare Monsters in The Fractured Lake Map have 1% chance to drop additional Fragmented Mirror Jewellery item
15% increased number of Monster Packs in Untainted Paradise
Essence Monsters in the Silent Cave Unique Maps have 20% Surpassing
chance to have an additional Essence
35% increased Unique item options from the Nameless Seer in the Moment of Zen
Quantité: 6
2% d'Augmentation de la Rareté des Objets trouvés dans vos Cartes
Quantité: 9
Rare Monsters have 5% increased chance of Monster Modifiers
Select a bonus for Rare Monsters
Rare Monsters have 30% increased chance of Monster Modifiers
2% increased Rarity of Items Dropped by Monsters per Monster Modifier
Quantité: 8
5% d'Augmentation du nombre de Monstres Rares
Grass Areas have 50% increased chance to contain Summoning Circles
3% increased Pack Size in Grass Areas
Grass Areas have 60% increased chance to contain Azmeri Spirits
6% increased Pack Size in Grass Areas
50% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits
Summoning Circles in Grass Areas have a 20% chance to also summon an Azmeri Spirit
Rare Monsters in Desert Areas have a 10% increased chance of Monster Modifiers
5% increased Rare Monsters in Desert Areas
Desert Areas have 60% increased chance to contain Essences
Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers
Rare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare Monster
Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
60% increased chance of Shrines in Mountain Areas
Mountain Areas have 60% increased chance to contain Strongboxes
25% increased amount of Rare Chests in Mountain Areas
60% increased Effect of Buffs granted by Shrines in Mountain Areas
20% increased Quantity of Items found in Chests in Mountain Areas
60% increased chance of Shrines in Water Areas
3% increased Rarity of Items found in Water Areas
5% increased Magic Pack Size in Water Areas
Shrines in Water Areas are Worshipped by an additional Pack of Monsters
Magic Monster Packs in Water Areas have a 25% chance to have an additional Modifier
20% increased Magic Monsters in Water Areas
6% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Swamp Areas have 60% increased chance to contain Essences
5% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier
1 Rare Monster in Swamp Areas has 15% chance to be replaced by a random Map Boss
Essences in Swamp Areas have 25% chance to transfer to a random Unique Monster when the Essence Monster is slain
Quantité: 3
8% increased Effect of Tablet Explicit Modifiers on your City Maps
Quantité: 2
City Areas have 50% increased chance to contain Summoning Circles
Quantité: 2
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
Vaal Cities contain an additional Essence
Ezomyte Cities contain an additional Summoning Circle
Faridun Cities contain an additional Shrine
Vaal Cities are also considered to be another Biome
Ezomyte Cities are also considered to be another Biome
Faridun Cities are also considered to be another Biome
Humanoids have 30% increased chance to drop Exceptional Items in City Areas
Summoning Circles in City Areas have 5% chance to instead summon a random Citadel Boss
Invaded Cities have a 20% chance to include an invading Citadel Boss fighting the Map Boss
City Areas have a 20% chance to be Invaded by another faction
6% increased Pack Size in City Areas
City Areas have 15% chance to be Abandoned and occupied by the Undead
Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster
An additional Tablet may be used on City Maps
Forest Areas have 60% increased chance to contain Azmeri Spirits
Rare Beast Monsters in your Maps have a 15% increased chance of Monster Modifiers
10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
25% increased Rare Monsters in Forest Areas
Possessed Essence Monsters release Spirits on death
Quantité: 9
Vos Cartes ont 40% d'Augmentation de chances de contenir des Essences
Dans vos Cartes, les Autels ont 25% de chances d'avoir un Effet supplémentaire
2% increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map
Les Pierres de téléportation trouvées dans vos Cartes ont 50% d'Augmentation de Rareté
Les Modificateurs Explicites de vos Pierres de téléportation ont 3% d'Augmentation d'Effet par [PrecursorTablet|Tablette] affectant la Carte
8% chance to not consume Tablet uses when opening Maps
Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
Tablets also provide 10% increased Rarity of Items Dropped to
Monsters from their mechanic
8% increased Quantity of Tablets found for each Tablet affecting Map area
15% d'Augmentation de la Quantité de [PrecursorTablet|Tablettes des Prédécesseurs] trouvées dans vos Cartes
5% increased effect of Explicit Modifiers on Tablets for each Tablet affecting Map area
100% increased chance to find certain Essence types
Select a bonus when Corrupting Essence Monsters
100% increased chance to find certain Essence types
Exalted Orbs may be used to add an additional Essence to Essence Monsters
Essence Monsters have 10% Surpassing chance to have an
additional Essence per Explicit Modifier on the Map
10% chance for Essence Monsters to be Rogue Exiles
Dans vos Cartes, les Monstres emprisonnés ont 15% de chances d'avoir une Essence supplémentaire
Les Essences trouvées dans vos Cartes ont 30% d'Augmentation de chances d'être des Essences parfaites
2% chance for minions of Essence Monsters to drop a random Greater Essence
Minions of Essence Monsters are Empowered
Essence Monster Packs have a 50% increased chance to have an Additional Rare Monster
Rare Essence Monsters have a 40% increased chance of Monster Modifiers
25% chance for Essence Monsters to have double Pack Size
Corruption Areas have 60% increased chance of Essences
Rogue Exiles have 100% increased chance to be using items requiring certain attributes
Rogue Exiles have 100% increased chance to have certain types of uniques
5% chance for Rogue Exiles to drop an additional Tablet
25% increased Rarity of Items Dropped by Rogue Exiles
Azmeri Spirits Possess a Rogue Exile in the area when Possessed Non-Unique Monsters are slain
Rogue Exiles have 5% chance to Flee to an adjacent Map and upgrade their Equipment
15% chance for Rogue Exiles in City Areas to appear in Pairs
Dans vos Cartes, les Exilés renégats ont 10% de chances d'apparaître par paires
Rogue Exiles have 100% increased chance to drop Exceptional Items
10% chance for Rogue Exiles to drop an additional Waystone
6% increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map
Quantité: 9
Vos Cartes ont 40% d'Augmentation de chances de contenir des Exilés renégats
City Areas have 60% increased chance of Rogue Exiles
100% increased chance to encounter certain Shrines
20% increased Rarity of Items Dropped Shrine Worshippers
Shrines have a 10% chance to release an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monster
Shrines are Worshipped by an additional Pack of Monsters
Shrines have 10% chance to be be Worshipped by a Rogue Exile
50% increased Duration of Buffs granted by Shrines
Quantité: 8
Vos Cartes ont 40% d'Augmentation de chances de contenir des Autels
10% chance to reveal a distant The Ezomyte Megaliths Map when completing Summoning Circles
10% chance to upgrade the boss of a nearby Map into a Powerful Map Boss when completing Summoning Circles
Summoning Circles in Non-City Areas have 5% chance to instead
summon a random Deadly Map Boss
Summoning Circles summon packs or a more powerful Boss
Summoning Circles have 10% chance to summon an additional boss
Summoning Circle Bosses have a 25% chance to have an additional Monster Modifier
Summoning Circles have a 10% chance to be encrusted with Essences, adding multiple Essences to the boss
Quantité: 6
40% increased chance of Summoning Circles
Select a Sacred or Empowered Azmeri Spirits Bonus
100% increased chance to encounter certain Azmeri Spirits
Does not impact chance to encounter Sacred Spirits
Les Monstres Possédés ont 50% d'Augmentation de chances de céder des Idoles
Les Monstres Possédés ont 50% d'Augmentation de chances de céder un Rite de passage
50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters
Maîtrise: Bestiaire
Dans vos Cartes, les Monstres Possédés ont 25% de chances de libérer des Esprits en mourant
15% d'Augmentation de la Rareté des Objets cédés par les Monstres Influencé par des Esprits dans vos Cartes
Azmeri Spirits may be the Sacred Cunning Fox
+50% to minimum empowerment of Azmeri Spirits
50% increased maximum empowerment of Azmeri Spirits
Dans vos Cartes, les Esprits azmériens ont 50% d'Augmentation de Zone d'effet
Dans vos Cartes, les Monstres infusés de Flammeroles que vous tuez améliorent les Esprits azmériens 25% plus rapidement
20% d'Augmentation de la Rareté des Objets cédés par les Monstres Possédés dans vos Cartes
Quantité: 8
Vos Cartes ont 40% d'Augmentation de chances de contenir des Esprits azmériens
50% increased chance for Azmeri Spirits in Cleansed Areas to be Sacred Spirits
Strongboxes may roll Greater versions of existing Suffix Modifiers
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes
Strongboxes have 2% increased Item Quantity per Modifier
Arcane, Cartographer's, Jeweller's and Researcher's Strongboxes can roll additional Prefix Modifiers that change the types of items they contain
Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes
Dans vos Cartes, les Coffres-forts ont 25% d'Augmentation de chances de générer des Groupes de Monstres Rares
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes
+1 to maximum Prefixes and total Modifiers on Rare Strongboxes
Strongboxes are guarded by an additional monster pack
Dans vos Cartes, les Coffres-forts ont 50% d'Augmentation de chances de générer des Groupes de Monstres Magiques
Quantité: 11
Vos Cartes ont 40% d'Augmentation de chances de contenir des Coffres-forts
Quantité: 13
5% d'Augmentation de Monstres Magiques
Select a bonus for Magic Packs
5% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier
Magic Monster Packs have 5% chance to have an additional Modifier
10% d'Augmentation de la Taille des Groupes Magiques dans vos Cartes
Summoning Circle Bosses in Cleansed Areas have a 25% chance to
have an additional Monster Modifier
Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5% chance to drop a Fracturing Orb
Cleansed Monsters have a chance to drop Fracturing Orbs
50% increased Azmeri Spirit empowerment when defeating
Spirit-Influenced Monsters in Cleansed Areas
Quantité: 4
Cleansed Areas contain an additional pack of Cleansed Monsters
Dans les Nexus Corrompus, les Monstres Rares ont 35% d'Augmentations de chances de Modificateurs de Monstre
Rare Monsters in Corruption Areas have a 25% increased chance of Monster Modifiers
Quantité: 4
Rare Monsters in Corruption Areas have a 10% increased chance of Monster Modifiers
SubTree: Incursion
Zantipi's Medallion can be found from Unique Monsters in the Temple
SubTree: Incursion
20% chance Vaal Beacon Unique Monsters are added to the Area for each Vaal Beacon in an Area
SubTree: Incursion
20% increased effect of Room Temple Modifiers from Rooms with 4 adjacent rooms
SubTree: Incursion
Temple Currency found inside the Temple has 15% chance to be duplicated
SubTree: Incursion
50% chance Vaal Beacon Unique Monsters have an Essence Modifier
SubTree: Incursion
50% chance Rare Vaal Beacon chests contain an additional random Temple Currency Item
25% chance Vaal Beacon Unique Monsters drop an additional random Temple Currency
SubTree: Incursion
50% increased chance Vaal Beacons summon additional Monsters
SubTree: Incursion
Atziri's Vault will drop a Sacrificial Regalia
SubTree: Incursion
Atziri's Vault will contain an additional reward
SubTree: Incursion
Defeating the Architect allows placement of an additional Restricted Room
SubTree: Incursion
Restricted Rooms have 15% chance to avoid Destabilisation
SubTree: Incursion
Restricted Rooms have 50% chance to contain additional chests or drop additional items
SubTree: Incursion
Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple
SubTree: Incursion
Temple Rooms may now be upgraded to Tier 4
SubTree: Incursion
20% increased effect of Room Temple Modifiers
SubTree: Incursion
1.5% increased effect of Room Temple Modifiers for each different Room in the Temple
SubTree: Incursion
35% increased Medallions found
SubTree: Incursion
Atziri's Temple has +1 Area Level
SubTree: Incursion
Quantité: 18
SubTree: Abyss
50% chance on completing Overrun Abysses for an adjacent map to be Overrun by the Abyssal
SubTree: Abyss
Les objets d'Équipement Rares de Palier 5 cédés par les monstres Abyssaux ont un Modificateur Profané
SubTree: Abyss
25% d'Augmentation de chances de trouver des Objets monétaires Profanés antiques
SubTree: Abyss
Abyssal Factions now only have different types of chests:
- Ulaman may have Currency Chests
- Kurgal may have Weapons Chests
- Amanamu may have Armour Chests
- Any Faction may have Basic and Jewellery Chests
SubTree: Abyss
Manipulate Abyss Pits throughout Areas
SubTree: Abyss
Les Abysses ont 30% de chances de contenir 2 Fosses supplémentaires
Les Abysses ont 20% de chances de contenir 3 Fosses supplémentaires
Abysses have a 10% chance to contain 4 additional Pits
SubTree: Abyss
Les Abysses contiennent une Fosse supplémentaire
SubTree: Abyss
Heart of the Well Jewels found have a 5% chance to have an additional Desecrated Modifier
SubTree: Abyss
Large Abyssal Chests from the final Pit are instead an Abyssal Strongbox
SubTree: Abyss
50% increased chance to find Abyssal Items
SubTree: Abyss
Select an Abyss Faction to always encounter
SubTree: Abyss
50% d'Augmentation de chances que les Exilés renégats soient influencés par les Abysses
Les Essences ont 50% d'Augmentation de chances d'être influencées par les Abysses
SubTree: Abyss
Les Monstres générés par les Fosses d'Abysse ont 25% de chances d'être tous au moins Magiques
Les Monstres générés par les Failles d'Abysse ont 25% de chances d'être tous au moins Magiques
SubTree: Abyss
Les monstres Abyssaux ont 100% d'Augmentation de chances d'avoir des Modificateurs abyssaux
Les monstres Abyssaux ont 100% d'Augmentation de chances d'avoir des Modificateurs lichenés
SubTree: Abyss
Dans vos Cartes, les Abysses ont 25% d'Augmentation du nombre de Monstres générés
SubTree: Abyss
Les Modificateurs Explicites de vos Pierres de téléportation s'appliquent aux Profondeurs Abyssales de la Carte
SubTree: Abyss
25% chance for Abyssal Depths in Level 78+ Areas to contain a Boss
25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
map abyss spawn near boss chance + [20]
SubTree: Abyss
Lorsque vous terminez des Abysses dans vos Cartes, 5% de chances qu'une Carte proche soit Envahie par les Abyssaux
SubTree: Abyss
Quantité: 17
Les Abysses ont 10% d'Augmentation de chances de mener à des Profondeurs abyssales
SubTree: Ritual
The Rite of the Nameless can rarely offer specific valuable Unique Items
SubTree: Ritual
Rituals have a 8% chance to be the Queen's Ritual
SubTree: Ritual
Rerolling Favours at Ritual Altars has 20% chance to be a Free Reroll
SubTree: Ritual
Rite of the Nameless Map options have a 20% chance to have an additional Modifier
SubTree: Ritual
The Rite of the Nameless lasts 1 additional map
SubTree: Ritual
10% of Tribute spent also provides progress towards an Audience With The King
SubTree: Ritual
15% increased progress towards an Audience With The King when offering Tribute
SubTree: Ritual
Ritual Altars have 15% chance to be built on Summoning Circles, summoning an additional Boss when activated
SubTree: Ritual
25% increased Tribute from Spirit-Influenced or Possessed Monsters Sacrificed at Ritual Altars
Azmeri Spirits prefer to materialize within Ritual Circles
SubTree: Ritual
Dans vos Cartes, Différer des Faveurs auprès des Autels de Rituel a 50% de Réduction du coût en Tribut
Dans vos Cartes, les Faveurs Différées auprès des Autels de Rituel réapparaissent 50% plus tôt
SubTree: Ritual
Dans vos Cartes, les Autels de Rituel génèrent une Flammerole de la Sylve
SubTree: Ritual
100% increased chance to find certain Ritual types
SubTree: Ritual
Dans vos Cartes, les Monstres Ressuscités par les Autels de Rituel ont 40% d'Augmentation de chances d'être Magiques
Dans vos Cartes, les Monstres Ressuscités par les Autels de Rituel ont 40% d'Augmentation de chances d'être Rares
SubTree: Ritual
Dans vos Cartes, les Autels de Rituel vous permettent de relancer les Faveurs une fois de plus
SubTree: Ritual
Unique Items have 50% chance to be specific item types, depending on the type of Ritual:
- Contaminated: Weapons and Offhands
- Infested: Body and Boots
- Sapping: Gloves and Rings
- Smothered: Helmets and Amulets
- Tainted: Belts, Charms and Flasks
SubTree: Ritual
Alter the difficulty and rewards of Rituals
SubTree: Ritual
Dans vos Cartes, les Rituels contiennent un groupe supplémentaire de Monstres de la Sylve
SubTree: Ritual
Quantité: 17
Dans vos Cartes, les Monstres sacrifiés sur les Autels de Rituel ont 5% d'Augmentation du Tribut octroyé
SubTree: Delirium
Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog:
5% chance for Humanoids to drop Potent Liquid Melancholy
5% chance for Beasts to drop Potent Liquid Ferocity
5% chance for Constructs to drop Potent Liquid Contempt
SubTree: Delirium
25% d'Augmentation du nombre d'Émotions liquides cédées par les Monstres
Liquid Emotions found have a 20% chance to be Ancient Liquid Emotions
SubTree: Delirium
Tablets have double Effect in areas with a Grand Mirror
SubTree: Delirium
Les Brumes du Délire se propagent toujours vers toutes les cartes entourant les Simulacres
SubTree: Delirium
25% chance for an additional Simulacrum when Delirium Fog is spread from Grand Mirrors
SubTree: Delirium
Delirium Fog may now manifest Shards which add an additional Boss to the Map Boss arena or a guaranteed Grand Mirror
SubTree: Delirium
Simulacrum Splinters can drop from Delirium Monsters in level 75+ Map Areas
Megalomaniac Jewels found have a 10% chance to allocate 3 notable passive skills
SubTree: Delirium
Adjust the way Delirium Fog spreads from Grand Mirrors throughout the world
SubTree: Delirium
Les Esprits azmériens se trouvant dans les Brumes du Délire manifestent un Miroir fissurant toutes les 10 secondes
SubTree: Delirium
Les Monstres Rares Manifestent toujours des Démons du Délire lorsqu'ils se trouvent au sein des Brumes
SubTree: Delirium
Dans vos Cartes, les Monstres Magiques ont +25% de chances d'avoir un Modificateur de Délire supplémentaire
SubTree: Delirium
Dans vos Cartes, les rencontres avec le Délire ont 25% Davantage de chances de générer des Boss Uniques
Slaying Unique Monsters pauses the Delirium Mirror Timer for 10 seconds
SubTree: Delirium
Les Brumes du Délire se dissipent 30% plus lentement
SubTree: Delirium
50% increased chance to manifest additional Escalation Shards within Delirium Fog
SubTree: Delirium
50% d'Augmentation du nombre de Miroirs fissurants manifestés au sein des Brumes du Délire
SubTree: Delirium
Quantité: 16
5% increased chance for a Grand Mirror to appear on a nearby
Map when Map Bosses are slain within Fog
SubTree: Breach
100% increased chance to find selected Wombgifts
SubTree: Breach
Wombgifts have 5% chance to drop one Level higher per Explicit Modifier on the Map
Unstable Breaches spawn 2 additional Rare Monsters when Stabilised
SubTree: Breach
Unstable Breaches take 10 additional seconds to collapse after timer is filled
SubTree: Breach
Specialise in skills created by Ailith within Breach Hives
SubTree: Breach
Ailith gains skills which can summon additional Breach Monsters
25% d'Augmentation du nombre de compétences générées par Ailith dans les Ruches de Brèche
SubTree: Breach
The Genesis Tree has 2 extra passive points for each Womb
SubTree: Breach
Killing Vruun will allow you to return his Head to The Genesis Tree
to unlock the Grasping Orchid
SubTree: Breach
Vruun, Marshal of Xesht has 50% increased chance to drop Lineage Supports
SubTree: Breach
Les Brèches instables ont 100% d'Augmentation de chances de contenir Vruun, Maréchal de Xesht
SubTree: Breach
Les Ruches de Brèche génèrent une vague supplémentaire de Ruchenés
SubTree: Breach
Select Breach Monster Bonus
SubTree: Breach
Revealing Breach Strongholds will consume an additional Breachstone if able to add Modifiers to revealed Maps
SubTree: Breach
The Genesis Tree has 5 extra passive points for the Amulet Womb
SubTree: Breach
Essences near Breaches or in areas with Hives have 20% chance to gain an Essence of the Breach
SubTree: Breach
The Genesis Tree has 5 extra passive points for the Currency Womb
SubTree: Breach
Completing Breaches has a 10% chance to add a Hive to a nearby map
SubTree: Breach
Quantité: 8
5% d'Augmentation de la Quantité de Sang de Ruchené trouvé
SubTree: Breach
Quantité: 8
5% d'Augmentation de la Quantité de Dons de la matrice trouvés
Dans vos Cartes, les Objets des Exilés renégats ont le maximum de Châsses
Dans vos Cartes, les Coffres-forts ont 15% de chances de pouvoir être ouverts deux fois
Dans vos Cartes, tous les Groupes autour des Autels ont 33% de chances d'être Magiques
Dans vos Cartes, lorsque les Monstres d'Essence sont Corrompus, ils ont 37% de chances d'être Corrompus une fois de plus
Vos Cartes ont 30% d'Augmentation du nombre de Coffres Magiques
Vos Cartes ont 20% d'Augmentation du nombre de Coffres Rares
20% d'Augmentation de Monstres Magiques
Dans vos Cartes, 1 Monstre Rare est dupliqué
50% increased Effect of Buffs granted by Shrines
10% d'Augmentation de la Taille des Groupes Magiques dans vos Cartes
20% d'Augmentation du nombre de Monstres Rares
Quantité: 2
Vos Cartes ont 2% d'Augmentation de la Taille des Groupes
Quantité: 3
Dans vos Cartes, les Modificateurs Explicites des [PrecursorTablet|Tablettes des Prédécesseurs] ont 5% d'Augmentation d'Effet

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Atlas Passive

"Atlas Passive Points" are rewarded by completing a specified quest. There are currently 7 Atlas Passive regions.

"Core" passive tree: (40 points)
  • Complete a Nexus of Corruption to earn points in this tree.
  • Additional points are earned for completing Nexus' of Corruption at higher Waystone Tiers.
  • 10 Additional points are also earned for completing different Unique Maps.
  • You must be the Map Owner to earn points.
"Map Boss" passive tree: (10 points)
  • 2: Slaying a Map Boss in an area level 79+ Map that has at least 6 Modifiers.
  • 4: Slaying a Map Boss in an area level 80+ Map that has at least 6 Modifiers.
  • 6: Slaying a Anomaly Map Boss in an area level 79+ Map that has at least 6 Modifiers.
  • 8: Slaying a Citadel Map Boss in an area level 79+ Map that has at least 6 Modifiers.
  • 10: Completing the Pinnacle of Flame Quest.

Use Vaal Orb on T15 may become T16

"Breach" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Breach Splinter into Realm Gate and defeat grants 4/6/8 points
"Ritual" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Petition Splinter into Realm Gate and defeat grants 4/6/8 points
"Delirium" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Simulacrum Splinter into Realm Gate and defeat grants 4/6/8 points
"Expedition" passive tree: (8 points)
  • First time complete grants 2 points
  • Put 50/100/150 Runic Splinter into Realm Gate and defeat grants 4/6/8 points

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