Gemmes d'aptitude Summary /435
Bond percutant
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Charge au bouclier
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Brise-armure
Attack with a forceful blow, knocking enemies back and weakening their Armour.
Totem sismique
Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Héraut de la cendre
While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Cri infernal
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Séisme
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Rupture
Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
Cri sismique
Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Pieux telluriques
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Brise-os
Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Fissure volcanique
Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
Fracas déferlant
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Fracas superchargé
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Frappe parfaite
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
Bouclier résonnant
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Barrière magmatique
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Armure de récupération
Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Déflagration volcanique
Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Marteau des Dieux
Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Ruée effrénée
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Mur de bouclier
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Moment de détresse
Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Présence accablante
While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Berserk
While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Marque du tireur d'élite
Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Pluie de flèches
Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Flèche de foudre
Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Tir de barrage
Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Héraut du tonnerre
While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Porte-peste
Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Tir de fuite
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Volée en spirale
Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Flèche détonante
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
Flèche éclate-poison
Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Prolifération toxique
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Flèche mande-orage
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
Flèche paratonnerre
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Tir d'élite
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Flèche suffocante
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Flèche foudroyante
Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Flèche agrippante
Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Danseur du vent
Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Flèche électro-ricochante
Fires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target, it will release another damaging shockwave and can continue to Chain.
Tir de glace
Fires an icy arrow that sprays a cone of ice shards when it hits a target.
Marque voltaïque
Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Tornade de flèches
Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Faveur de l'alchimiste
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Salve magnétique
Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Salve glaçante
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Héraut de la peste
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Frénésie du combat
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Trait de feu
Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Nova de glace
A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.
Explosion cadavérique
Causes a Corpse to violently explode, damaging surrounding enemies.
Cadavres instables
Consumes a Corpse to create a fireball that seeks out enemies and explodes.
Réanimation en Zombie
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Étincelle
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Étincelle
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Mur de glace
Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
Nova d'électricité
Unleashes a Nova of Lightning damage to Electrocute enemies.
Chaînes temporelles
Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
Affaiblissement
Curses all targets in an area after a short delay, making them deal less damage.
Désespoir
Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Téléportation foudroyante
Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Tempête de feu
Rains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.
Siphon de pouvoir
Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Discipline
Emits an Aura that grants Allies in your Presence additional Total Energy Shield. The Aura does not affect you.
Arc électrique
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.
Armure arctique
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Inflammabilité
Curses all targets in an area after a short delay, lowering their Fire Resistance.
Hypothermie
Curses all targets in an area after a short delay, lowering their Cold Resistance.
Conductivité
Curses all targets in an area after a short delay, lowering their Lightning Resistance.
Incinération
Conjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
Pureté du feu
Emits an Aura that boosts the Fire Resistance of Allies in your Presence. The Aura does not affect you.
Pureté de la glace
Emits an Aura that boosts the Cold Resistance of Allies in your Presence. The Aura does not affect you.
Pureté de la foudre
Emits an Aura that boosts the Lightning Resistance of Allies in your Presence. The Aura does not affect you.
Conflagration
Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Boule de foudre
Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies.
Offrande d'os
Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Bombe de givre
Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
Orbe des orages
Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Contagion
Afflicts a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Flétrissement
Channels a debilitating hex that Withers enemies in the area.
Drain d'essence
Fires a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Globe de givre
Fires a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
Sombre pacte
Sacrifices the life of a Reviving Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Guerriers squelettiques
Summons Reviving Skeletal Warriors.
Ravageurs squelettiques
Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
Brutes squelettiques
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Tireurs d'élite squelettiques
Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Mages de givre squelettiques
Summons Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.
Mages de l'orage squelettiques
Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Incendiaires squelettiques
Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Clercs squelettiques
Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Vulnérabilité
Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Déchirure d'âme
Fires a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
Sceau de pouvoir
Places a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Mur de flammes
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
Explosion calamiteuse
Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the Curse.
Œil de l'hiver
Fires a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface's effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding Type.
Vecteur de foudre
Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. Targeting close to you will cause you to jump back as you cast.
Globe galvanisant
Grants a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Comète
Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Tempête de mana
Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Éclair
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Déchaînement
Infuses your staff arcane energy for a short duration, Empowering the next spell you cast to reoccur.
Offrande de douleur
Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Trait de chaos
Fires a burst of Chaos energy at the target.
Tempête d'ossements
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next Attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.
Cage d'ossements
Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
Exhumation
Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
Orbe solaire
Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Boule de feu
Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
Vague de froid
Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
Reliquats de Mana
Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Éclats gelés
Launches icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Décomposition
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Esprits enragés
While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Rituel profane
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Offrande de l'âme
Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Sombre effigie
Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Guerrier squelettique
Summons Reviving Skeletal Warriors.
Festin sinistre
Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Drain de mana
Siphons power from an enemy, briefly Hindering them and Leeching Mana.
Déflagration d'ossements
Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Transfert
Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Malice
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Bombe vivante
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Fusillade de braises
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Conflux élémentaire
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Sacrifice
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Archimage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Présence flétrissante
While active, periodically Withers enemies in your Presence.
Fusillade de braises
Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Éclair
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Frappe fulgurante
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Grondement de tonnerre
Infuses your Quarterstaff with electrical energies, then Slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Héraut de la glace
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Baliste d'artillerie
Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Exsanguination
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
Fauchage
Conjures a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
Assaut tourbillonnant
Advance while hitting enemies around you with a series of spinning Strikes.
Rafale de vent
Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Vague de givre
Flips backwards and sends forth a Freezing wave in front of you.
Frappe de glace
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Déferlement de glace
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Consécration
Creates an area of Consecrated Ground around you.
Baliste enchevêtrante
Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
Paume meurtrière
Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Paume fracassante
Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Illusion persistante
Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Danse fantomatique
Periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Grenade explosive
Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Grenade assourdissante
Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Grenade suffocante
Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Grenade à huile
Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Grenade voltaïque
Fires a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
Déluge céraunien
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Paume stupéfiante
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Bâton chargé
Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Frappe siphonnante
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
Cloche tempétueuse
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Terre gelée
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage.
Levée de bouclier
Raise your shield to Block all incoming blockable hits. Blocking too much damage while your shield is raised may stagger you.
Carreaux à haute vélocité
Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Carreaux à fragmentation
Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
Tir en cascade
Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Carreaux perceurs d'armure
Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Tir explosif
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Tir incendiaire
Loads your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Tir rapide
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Carreau glacial
Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Carreaux de permagivre
Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Carreaux de grêle
Passively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Éclats de glace
Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Explosion de plasma
Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.
Éclats galvaniques
Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Carreaux à déflagration orageuse
Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
Carreaux électrochoquants
Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Saut abasourdissant
Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Vague orageuse
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Mantra de destruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Décomposition
Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Étendard de guerre
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Étendard de défi
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Étendard de terreur
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Marque glaciale
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Rechargement d'urgence
Instantly reloads your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Grenade à fragmentation
Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Infusion de charges
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Rechargement opportun
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
Gathering Storm
Flips backward and Channels to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake.
Infusion de feu
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Soutien : Inspiration
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Matraquage
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Voleur de vie
Supports Attacks, causing their Physical damage to Leech Life.
Coup massif
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Soif de sang
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Pénétration du feu
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Lacération
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Immolation
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Brutalité
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Soutien : Rage
Supports Melee Attacks, causing them to grant Rage on Hit.
Souffre-douleur
Supports skills which create Minions, granting them more life but making them deal less damage.
Légion infernale
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Ponction vitale
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Décapitation
Supports Strike skills, causing them to steal Modifiers from Rare monsters they kill.
Exécution
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Sol irrégulier
Supports Slam skills, granting them a chance to create patches of Jagged Ground.
Impitoyabilité
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Avance rapide
Supports any skill that has a duration, making that duration shorter.
Poing de guerre
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Inébranlable
Supports any skill that you can use, making you harder to Stun while using it.
Persistance
Supports any skill that has a duration, making that duration longer.
Impact Shockwave
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Ignition
Supports any skill that Hits enemies, making it more likely to Ignite.
Flamme calcinante
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Flamme éternelle
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Exploitation de faiblesse
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Dévastation
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Cri de guerre enragé
Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
Surpuissance
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Premeditation
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
Cri de rage
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Explosion d'armure
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Exposition au feu
Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
Entailles profondes
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Cri corrupteur
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Vitalité
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Phytothérapie
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalisme
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Dazing Cry
Supports Warcries, causing them to Daze Enemies on use.
Armement primordial
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Fontaine de Sang
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Fontaine de Rage
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
Réplique
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Descente sacrée
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land
Double Barrel
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Rechargement automatique
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Chargeur flambant neuf
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Soulèvement
Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.
Dépouilleur
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
Urgence ancestrale
Supports Skills which place Totems, causing those skills to place Totems much more quickly.
Amorce longue
Supports Skills which fire Grenades, causing those Grenades to have much higher duration and damage.
Bois de fer
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Tempo martial
Supports Attacks, causing them to Attack faster.
Tir dispersé
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Acceleration
Supports Projectile skills, making those Projectiles travel faster.
En plein dans le mille
Supports Attacks, causing them to gain Accuracy.
Infusion de foudre
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Transpercement
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Aveuglement
Supports any skill that Hits enemies, causing them to Blind on Hit.
Pénétration de la foudre
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Ricochet
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Scindement
Supports Projectile skills, making their Projectiles Fork.
Deceleration
Supports Projectile skills, making those Projectiles travel more slowly.
Soutien : Innervation
Supports any skill that Hits enemies, making it more likely to Shock.
Envenimement
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Mutilation
Supports Attacks, causing them to Maim enemies.
Électrocution durable
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Accélération
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Combat rapproché
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Second souffle
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
Surcharge
Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
Surcharge neuronale
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Charge perpétuelle
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Corrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Explosion pestilentielle
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Surabondance
Supports skills which can have a [Limit|Limited] number of effects active at once, increasing that [Limit] at the cost of their duration. Only applies to restrictions that use the word "[Limit]".
Foudroiement
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
Coup de vent
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Mobilité
Supports skills that can be used while moving, allowing you to move faster while using them.
Verrouillage
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Récupération de Vie
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Récupération de Mana
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Innervation
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Comorbidité
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Profusion
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Murderous Intent
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
Crescendo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Exposition à la foudre
Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
Poison mortel
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Window of Opportunity
Supports Channelling skills that have special effects if released with [PerfectTiming|Perfect Timing], causing them to deal much more damage if released with [PerfectTiming|Perfect Timing] but reducing the [PerfectTiming|Perfect Timing] window.
Affliction fulgurante
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Combo Finisher
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Coup de grâce
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Tir à longue distance
Supports Attacks, causing them to deal more damage from farther away.
Discombobulate
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Break Posture
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Ingéniosité
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Conservation de munitions
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Rechargement rapide
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Rebond
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Payload
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Enchaînement maîtrisé
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Levier
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Culmination
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
Férocité
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Infusion de froid
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Effet amplifié
Supports any skill with an area of effect, making it larger.
Supercritique
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Voleur de mana
Supports Attacks, causing their Physical damage to Leech Mana.
Infusion de chaos
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Tempo arcanique
Supports Spells, causing them to cast faster.
Effet concentré
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Pénétration du froid
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Écho de sortilèges
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
Armée élémentaire
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Morsure du froid
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Soutien : Hypothermie
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Destruction maîtrisée
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Focalisation élémentaire
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Incendie
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Éruption arcanique
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Toucher flétrissant
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Déchaînement
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Frénésie dévorante
Supports skills which create Minions, making them deal and take more damage.
Fatalité imminente
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Critique inévitable
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Deep Freeze
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Forteresse
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Givre ardent
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Feu conducteur
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Energy Barrier
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Froid glacial
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Décharge élémentaire
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Sablier
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mort ardente
Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
Flamboiement de Mana
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Embuscade
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Créatures instables
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Malédiction intensifiée
Supports Curse Skills, magnifying their power.
Conservation de cadavres
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Decaying Hex
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Focused Curse
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Malédiction rituelle
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Pacte des créatures
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Dernier soupir
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Exposition au froid
Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
Maîtrise du feu
Supports Fire skills, granting them an additional level.
Maîtrise du froid
Supports Cold skills, granting them an additional level.
Maîtrise de la foudre
Supports Lightning skills, granting them an additional level.
Maîtrise du chaos
Supports Chaos skills, granting them an additional level.
Maîtrise physique
Supports Physical skills, granting them an additional level.
Maîtrise des créatures
Supports Minion skills, granting them an additional level.
Agonie intense
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Drain d'altérations
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Gel chaotique
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source.
Entrave
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.
Clarté
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Cascade de sorts
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Sol maudit
Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them.
Fontaine de Mana
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
Inscription brûlante
Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Incantation réfléchie
Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
Wildshards
Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
Icicle
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Glacier
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Tempête grandissante
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Projection astrale
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Potentiel
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excision
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Exécration
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Rétention d'énergie
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Ablation
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Danse Macabre
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Condensateur
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Impetus
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Floraison calamiteuse
Supports Curses, spreading their effects when a Cursed enemy dies.
Gemmes d'aptitude Gemme/231
Nova Chaos Projectile Totem Aura Déplacement Trajet Marque Attaque Zone d'effet Mêlée Frappe Fracas Durée Physique Cri de guerre Déclenchement Feu Canalisation Effet bénéfique Persistant Héraut Prolongée Apothéose Froid Foudre Ricochet Sort Détonation Créature Orbe Critique Malédiction Munitions Grenade
Nom
Brise-os (1)
Attaque, Zone d'effet, Mêlée, Frappe
Séisme (1)
Attaque, Zone d'effet, Mêlée, Fracas, Durée
Fracas déferlant (1)
Attaque, Zone d'effet, Mêlée, Fracas
Brise-armure (3)
Attaque, Zone d'effet, Mêlée, Frappe, Physique
Cri infernal (3)
Cri de guerre, Zone d'effet, Déclenchement, Feu, Durée
Charge au bouclier (3)
Attaque, Zone d'effet, Mêlée, Physique, Canalisation, Trajet
Totem sismique (3)
Attaque, Totem, Zone d'effet, Mêlée, Fracas, Physique, Durée, Nova
Héraut de la cendre (4)
Effet bénéfique, Persistant, Zone d'effet, Feu, Durée, Héraut
Barrière magmatique (4)
Effet bénéfique, Attaque, Persistant, Zone d'effet, Mêlée, Déclenchement, Feu, Durée
Armure de récupération (4)
Effet bénéfique, Persistant, Physique, Durée
Déflagration volcanique (5)
Attaque, Zone d'effet, Projectile, Feu
Frappe parfaite (5)
Attaque, Zone d'effet, Mêlée, Frappe, Feu, Durée, Canalisation
Bouclier résonnant (5)
Attaque, Zone d'effet, Mêlée, Prolongée, Physique, Canalisation
Pieux telluriques (7)
Attaque, Zone d'effet, Mêlée, Fracas, Durée
Bond percutant (7)
Attaque, Zone d'effet, Mêlée, Fracas, Trajet, Apothéose
Mur de bouclier (7)
Attaque, Zone d'effet, Physique, Durée
Présence accablante (8)
Effet bénéfique, Persistant
Moment de détresse (8)
Effet bénéfique, Persistant, Durée
Rupture (9)
Attaque, Zone d'effet, Mêlée, Fracas, Apothéose
Fissure volcanique (9)
Attaque, Zone d'effet, Mêlée, Fracas, Prolongée, Feu, Durée
Cri sismique (11)
Cri de guerre, Zone d'effet, Physique, Durée
Ruée effrénée (11)
Attaque, Zone d'effet, Mêlée, Fracas, Durée, Trajet
Fracas superchargé (11)
Attaque, Zone d'effet, Mêlée, Fracas, Canalisation
Marteau des Dieux (13)
Attaque, Zone d'effet, Mêlée, Fracas, Durée
Berserk (14)
Effet bénéfique, Persistant
Nom
Tir de fuite (1)
Attaque, Zone d'effet, Projectile, Froid
Flèche de foudre (1)
Attaque, Zone d'effet, Projectile, Foudre, Ricochet
Flèche paratonnerre (1)
Attaque, Zone d'effet, Projectile, Prolongée, Foudre, Durée
Flèche éclate-poison (1)
Attaque, Zone d'effet, Projectile, Chaos, Durée
Tir d'élite (3)
Attaque, Zone d'effet, Projectile, Canalisation
Flèche mande-orage (3)
Attaque, Zone d'effet, Projectile, Foudre, Durée
Flèche agrippante (3)
Attaque, Zone d'effet, Projectile, Chaos, Durée
Héraut du tonnerre (4)
Effet bénéfique, Attaque, Persistant, Zone d'effet, Foudre, Héraut, Apothéose
Porte-peste (4)
Effet bénéfique, Persistant, Zone d'effet, Physique, Chaos, Nova
Danseur du vent (4)
Effet bénéfique, Attaque, Persistant, Zone d'effet, Mêlée
Tir de barrage (5)
Sort, Effet bénéfique, Durée
Flèche foudroyante (5)
Attaque, Projectile, Foudre, Durée
Salve glaçante (5)
Attaque, Zone d'effet, Projectile, Froid
Prolifération toxique (5)
Attaque, Zone d'effet, Projectile, Chaos, Durée
Flèche suffocante (7)
Attaque, Zone d'effet, Projectile, Feu, Chaos, Durée
Marque du tireur d'élite (7)
Sort, Marque, Durée
Marque voltaïque (7)
Sort, Attaque, Zone d'effet, Marque, Foudre, Durée, Nova
Frénésie du combat (8)
Effet bénéfique, Persistant
Héraut de la peste (8)
Effet bénéfique, Persistant, Chaos, Héraut
Flèche détonante (9)
Attaque, Zone d'effet, Projectile, Feu, Canalisation, Détonation
Tir de glace (9)
Attaque, Projectile, Froid
Pluie de flèches (9)
Attaque, Zone d'effet, Projectile, Prolongée
Flèche électro-ricochante (11)
Attaque, Zone d'effet, Projectile, Foudre, Ricochet, Apothéose
Tornade de flèches (11)
Attaque, Zone d'effet, Projectile, Physique, Durée
Salve magnétique (13)
Attaque, Zone d'effet, Projectile, Foudre
Volée en spirale (13)
Attaque, Projectile, Prolongée
Faveur de l'alchimiste (14)
Effet bénéfique, Persistant, Aura
Nom
Déflagration d'ossements (1)
Sort, Zone d'effet, Physique, Durée
Trait de chaos (1)
Sort, Projectile, Chaos
Décomposition (1)
Sort, Zone d'effet, Feu, Chaos, Durée
Sombre pacte (1)
Sort, Créature, Zone d'effet, Chaos, Nova
Discipline (1)
Effet bénéfique, Persistant, Aura
Trait de feu (1)
Sort, Zone d'effet, Projectile, Feu
Éclats gelés (1)
Sort, Projectile, Froid
Globe galvanisant (1)
Sort, Effet bénéfique, Zone d'effet, Foudre, Durée, Ricochet, Orbe
Éclair (1)
Sort, Zone d'effet, Foudre
Bombe vivante (1)
Sort, Zone d'effet, Feu, Durée
Malice (1)
Effet bénéfique, Persistant, Aura, Durée, Critique
Drain de mana (1)
Sort
Siphon de pouvoir (1)
Sort, Physique
Pureté du feu (1)
Effet bénéfique, Persistant, Aura, Feu
Pureté de la glace (1)
Effet bénéfique, Persistant, Aura, Froid
Pureté de la foudre (1)
Effet bénéfique, Persistant, Aura, Foudre
Nova d'électricité (1)
Sort, Zone d'effet, Foudre, Nova
Sceau de pouvoir (1)
Sort, Zone d'effet, Durée
Guerrier squelettique (1)
Créature, Persistant, Physique
Déchirure d'âme (1)
Sort, Projectile, Chaos, Durée
Déchaînement (1)
Sort, Effet bénéfique, Durée
Éclair (1)
Sort, Zone d'effet, Foudre
Fusillade de braises (1)
Sort, Zone d'effet, Projectile, Feu, Durée
Étincelle (1)
Sort, Projectile, Foudre, Durée
Cadavres instables (1)
Sort, Zone d'effet, Feu
Flétrissement (1)
Sort, Zone d'effet, Chaos, Durée, Canalisation
Contagion (1)
Sort, Zone d'effet, Chaos, Durée
Mur de flammes (1)
Sort, Zone d'effet, Feu, Durée
Bombe de givre (1)
Sort, Zone d'effet, Froid, Durée, Orbe
Nova de glace (1)
Sort, Zone d'effet, Froid, Nova
Tireurs d'élite squelettiques (1)
Créature, Persistant, Physique, Feu, Chaos
Guerriers squelettiques (1)
Créature, Persistant, Physique
Étincelle (1)
Sort, Projectile, Foudre, Durée
Exhumation (1)
Sort, Créature, Zone d'effet, Physique, Durée
Fusillade de braises (3)
Sort, Zone d'effet, Projectile, Feu, Durée
Cage d'ossements (3)
Sort, Zone d'effet, Physique, Durée, Nova
Affaiblissement (3)
Sort, Zone d'effet, Durée, Malédiction
Drain d'essence (3)
Sort, Projectile, Chaos, Durée
Globe de givre (3)
Sort, Zone d'effet, Projectile, Froid, Durée
Orbe des orages (3)
Sort, Zone d'effet, Prolongée, Foudre, Durée, Ricochet, Orbe
Incendiaires squelettiques (3)
Créature, Persistant, Feu, Détonation
Armure arctique (4)
Effet bénéfique, Sort, Persistant, Prolongée, Froid
Festin sinistre (4)
Effet bénéfique, Créature, Persistant
Reliquats de Mana (4)
Effet bénéfique, Persistant, Foudre
Esprits enragés (4)
Effet bénéfique, Créature, Persistant, Feu, Durée
Présence flétrissante (4)
Effet bénéfique, Persistant, Chaos, Durée
Arc électrique (5)
Sort, Foudre, Ricochet
Tempête d'ossements (5)
Sort, Zone d'effet, Projectile, Prolongée, Physique, Durée, Canalisation
Vague de froid (5)
Sort, Zone d'effet, Froid, Apothéose
Incinération (5)
Sort, Zone d'effet, Prolongée, Feu, Durée, Canalisation
Offrande de douleur (5)
Créature, Effet bénéfique, Zone d'effet, Aura, Durée
Réanimation en Zombie (5)
Créature, Physique, Durée
Mages de givre squelettiques (5)
Créature, Persistant, Froid
Orbe solaire (5)
Sort, Zone d'effet, Prolongée, Feu, Durée, Orbe
Conductivité (7)
Sort, Zone d'effet, Foudre, Durée, Malédiction
Explosion cadavérique (7)
Sort, Zone d'effet, Physique, Feu, Détonation
Inflammabilité (7)
Sort, Zone d'effet, Feu, Durée, Malédiction
Hypothermie (7)
Sort, Zone d'effet, Froid, Durée, Malédiction
Rituel profane (7)
Sort, Zone d'effet, Chaos, Durée
Vulnérabilité (7)
Sort, Zone d'effet, Physique, Durée, Malédiction
Sombre effigie (9)
Sort, Totem, Zone d'effet, Projectile, Chaos, Durée
Désespoir (9)
Sort, Zone d'effet, Chaos, Durée, Malédiction
Boule de feu (9)
Sort, Zone d'effet, Projectile, Feu
Mur de glace (9)
Sort, Zone d'effet, Froid, Durée
Téléportation foudroyante (9)
Sort, Zone d'effet, Foudre, Durée
Tempête de mana (9)
Sort, Effet bénéfique, Foudre
Ravageurs squelettiques (9)
Créature, Persistant, Physique
Boule de foudre (11)
Sort, Zone d'effet, Projectile, Prolongée, Foudre
Offrande d'os (11)
Créature, Effet bénéfique, Zone d'effet, Physique, Durée
Comète (11)
Sort, Zone d'effet, Froid
Tempête de feu (11)
Sort, Zone d'effet, Prolongée, Feu, Durée, Apothéose
Explosion calamiteuse (11)
Sort, Zone d'effet, Chaos, Apothéose
Mages de l'orage squelettiques (11)
Créature, Persistant, Foudre
Œil de l'hiver (13)
Sort, Projectile, Froid
Conflagration (13)
Sort, Zone d'effet, Feu, Canalisation, Nova
Vecteur de foudre (13)
Sort, Zone d'effet, Foudre, Apothéose
Brutes squelettiques (13)
Créature, Persistant, Physique
Clercs squelettiques (13)
Créature, Persistant
Offrande de l'âme (13)
Créature, Effet bénéfique, Durée
Chaînes temporelles (13)
Sort, Zone d'effet, Durée, Malédiction
Archimage (14)
Effet bénéfique, Persistant, Foudre
Transfert (14)
Effet bénéfique, Sort, Persistant
Conflux élémentaire (14)
Effet bénéfique, Persistant, Foudre, Froid, Feu, Durée
Sacrifice (14)
Créature, Effet bénéfique, Persistant
Nom
Transfert (1)
Sort
Décomposition (1)
Sort, Zone d'effet, Feu, Chaos, Durée
Exsanguination (1)
Sort, Physique, Durée, Ricochet
Fauchage (1)
Sort, Zone d'effet, Physique, Durée, Critique
Levée de bouclier (1)
Canalisation
Consécration (1)
Sort, Zone d'effet, Durée, Nova
Carreaux perceurs d'armure (1)
Attaque, Munitions, Projectile, Physique
Grenade explosive (1)
Attaque, Zone d'effet, Projectile, Grenade, Feu, Durée, Détonation
Grondement de tonnerre (1)
Attaque, Zone d'effet, Mêlée, Fracas, Projectile, Foudre
Carreaux à fragmentation (1)
Attaque, Munitions, Projectile, Apothéose
Terre gelée (1)
Attaque, Zone d'effet, Mêlée, Froid, Durée, Nova
Déferlement de glace (1)
Attaque, Zone d'effet, Mêlée, Froid, Apothéose
Paume meurtrière (1)
Attaque, Zone d'effet, Mêlée, Frappe, Physique
Carreaux de permagivre (1)
Attaque, Zone d'effet, Munitions, Projectile, Froid
Grenade assourdissante (3)
Attaque, Zone d'effet, Projectile, Grenade, Durée
Carreaux à haute vélocité (3)
Attaque, Munitions, Projectile, Physique, Apothéose
Tir incendiaire (3)
Attaque, Zone d'effet, Munitions, Projectile, Feu
Paume stupéfiante (3)
Attaque, Zone d'effet, Mêlée, Frappe, Projectile, Physique, Durée
Cloche tempétueuse (3)
Attaque, Zone d'effet, Mêlée, Prolongée, Durée, Nova
Saut abasourdissant (3)
Attaque, Zone d'effet, Mêlée, Fracas, Trajet
Danse fantomatique (4)
Effet bénéfique, Persistant, Durée
Héraut de la glace (4)
Effet bénéfique, Attaque, Persistant, Zone d'effet, Froid, Héraut, Apothéose
Étendard de guerre (4)
Effet bénéfique, Persistant, Zone d'effet, Durée
Éclats galvaniques (5)
Attaque, Munitions, Projectile, Foudre, Ricochet
Éclats de glace (5)
Attaque, Zone d'effet, Munitions, Projectile, Prolongée, Froid
Frappe de glace (5)
Attaque, Zone d'effet, Mêlée, Frappe, Froid
Tir rapide (5)
Attaque, Munitions, Projectile, Feu
Déluge céraunien (5)
Attaque, Zone d'effet, Mêlée, Frappe, Foudre
Grenade suffocante (5)
Attaque, Zone d'effet, Projectile, Grenade, Feu, Chaos, Durée
Rafale de vent (5)
Attaque, Zone d'effet, Mêlée
Tir explosif (7)
Attaque, Zone d'effet, Munitions, Projectile, Feu, Détonation
Marque glaciale (7)
Sort, Attaque, Zone d'effet, Marque, Froid, Durée, Nova
Carreau glacial (7)
Attaque, Zone d'effet, Munitions, Projectile, Froid, Durée
Baliste enchevêtrante (7)
Attaque, Totem, Projectile, Durée
Grenade voltaïque (7)
Attaque, Zone d'effet, Projectile, Grenade, Foudre, Durée
Frappe siphonnante (7)
Attaque, Zone d'effet, Mêlée, Frappe, Foudre, Apothéose
Vague orageuse (7)
Attaque, Zone d'effet, Mêlée, Foudre
Vague de givre (7)
Déplacement, Attaque, Zone d'effet, Mêlée, Froid
Étendard de défi (8)
Effet bénéfique, Persistant, Zone d'effet, Durée
Illusion persistante (8)
Effet bénéfique, Persistant, Durée
Rechargement opportun (8)
Effet bénéfique, Persistant, Physique, Foudre, Froid, Feu
Baliste d'artillerie (9)
Attaque, Totem, Zone d'effet, Projectile, Feu, Durée
Bâton chargé (9)
Sort, Attaque, Effet bénéfique, Zone d'effet, Durée
Mantra de destruction (9)
Effet bénéfique, Chaos, Durée
Grenade à huile (9)
Attaque, Zone d'effet, Projectile, Grenade, Feu, Durée
Carreaux à déflagration orageuse (9)
Attaque, Zone d'effet, Munitions, Projectile, Foudre, Durée
Rechargement d'urgence (11)
Effet bénéfique, Durée
Carreaux de grêle (11)
Attaque, Zone d'effet, Munitions, Projectile, Prolongée, Froid
Paume fracassante (11)
Attaque, Zone d'effet, Mêlée, Frappe, Froid, Nova
Carreaux électrochoquants (11)
Attaque, Zone d'effet, Munitions, Projectile, Foudre, Apothéose
Assaut tourbillonnant (11)
Attaque, Zone d'effet, Mêlée, Frappe
Grenade à fragmentation (13)
Attaque, Zone d'effet, Projectile, Grenade, Feu, Durée
Frappe fulgurante (13)
Attaque, Zone d'effet, Mêlée, Frappe
Gathering Storm (13)
Attaque, Zone d'effet, Mêlée, Frappe, Foudre, Canalisation, Trajet
Explosion de plasma (13)
Attaque, Zone d'effet, Munitions, Projectile, Foudre, Canalisation
Tir en cascade (13)
Attaque, Zone d'effet, Munitions, Projectile, Prolongée, Feu, Apothéose
Attrition (14)
Effet bénéfique, Persistant
Infusion de charges (14)
Effet bénéfique, Persistant
Étendard de terreur (14)
Effet bénéfique, Persistant, Zone d'effet, Durée
Gemmes de soutien Gemme/204
Chaos Projectile Totem Soutien Attaque Feu Mêlée Physique Cri de guerre Durée Fracas Frappe Zone d'effet Créature Effet bénéfique Persistant Déclenchement Apothéose Sort Grenade Foudre Ricochet Canalisation Froid Critique Malédiction
Nom
Infusion de feu (1)
Soutien, Attaque, Feu
Ponction vitale (1)
Soutien
Soif de sang (1)
Soutien, Attaque, Mêlée, Physique
Brutalité (1)
Soutien, Physique
Lacération (1)
Soutien, Physique
Ignition (1)
Soutien, Feu
Cri corrupteur (1)
Soutien, Cri de guerre, Physique, Durée
Double Barrel (1)
Soutien
Premeditation (1)
Soutien
Break Endurance (1)
Soutien
Exécution (1)
Soutien
Poing de guerre (1)
Soutien, Attaque, Mêlée, Fracas
Flamme éternelle (1)
Soutien, Feu
Impact Shockwave (1)
Soutien, Attaque, Mêlée, Frappe
Soutien : Inspiration (1)
Soutien
Sol irrégulier (1)
Soutien, Attaque, Zone d'effet, Mêlée, Fracas, Durée
Avance rapide (1)
Soutien, Durée
Souffre-douleur (1)
Soutien, Créature
Persistance (1)
Soutien, Durée
Surpuissance (1)
Soutien
Soutien : Rage (1)
Soutien, Attaque, Mêlée
Impitoyabilité (1)
Soutien
Stomping Ground (1)
Soutien, Attaque, Zone d'effet, Physique
Inébranlable (1)
Soutien
Vitalité (1)
Soutien, Effet bénéfique, Persistant
Réplique (2)
Soutien, Attaque, Mêlée, Fracas
Splinter (2)
Soutien
Explosion d'armure (2)
Soutien, Attaque, Zone d'effet, Déclenchement, Feu
Rechargement automatique (2)
Soutien
Fontaine de Sang (2)
Soutien, Totem
Dévastation (2)
Soutien
Exploitation de faiblesse (2)
Soutien, Apothéose
Pénétration du feu (2)
Soutien, Feu
Chargeur flambant neuf (2)
Soutien
Phytothérapie (2)
Soutien, Effet bénéfique, Persistant
Descente sacrée (2)
Soutien
Demolisher (2)
Soutien, Sort
Légion infernale (2)
Soutien, Créature, Zone d'effet, Feu
Bois de fer (2)
Soutien, Totem
Matraquage (2)
Soutien
Voleur de vie (2)
Soutien, Attaque, Physique
Coup massif (2)
Soutien, Attaque, Mêlée, Physique
Cri de rage (2)
Soutien, Cri de guerre
Urgence ancestrale (2)
Soutien, Totem
Armement primordial (2)
Soutien, Attaque
Décapitation (3)
Soutien, Attaque, Mêlée, Frappe
Cannibalisme (3)
Soutien, Effet bénéfique, Persistant
Dazing Cry (3)
Soutien, Cri de guerre
Flamme calcinante (3)
Soutien, Feu
Entailles profondes (3)
Soutien, Physique
Cri de guerre enragé (3)
Soutien, Cri de guerre
Exposition au feu (3)
Soutien, Feu, Durée
Dépouilleur (3)
Soutien
Heft (3)
Soutien
Immolation (3)
Soutien, Feu, Apothéose
Amorce longue (3)
Soutien, Grenade
Fontaine de Rage (3)
Soutien, Totem
Rageforged (3)
Soutien
Rupture (3)
Soutien, Physique
Soulèvement (3)
Soutien, Attaque, Mêlée
Nom
Infusion de foudre (1)
Soutien, Attaque, Foudre
Conservation de munitions (1)
Soutien
Ricochet (1)
Soutien, Projectile, Ricochet
Envenimement (1)
Soutien, Chaos
Soutien : Innervation (1)
Soutien, Foudre
Combo Finisher (1)
Soutien, Attaque, Frappe
Corrosion (1)
Soutien, Physique, Chaos
Crescendo (1)
Soutien, Attaque, Mêlée, Frappe
Murderous Intent (1)
Soutien
Encumbrance (1)
Soutien, Sort, Créature
Tempo martial (1)
Soutien, Attaque
Acceleration (1)
Soutien, Projectile
Surabondance (1)
Soutien
Innervation (1)
Soutien, Attaque, Foudre, Durée
Coup de vent (1)
Soutien, Zone d'effet, Déclenchement
Électrocution durable (1)
Soutien, Foudre
Levier (1)
Soutien
Récupération de Vie (1)
Soutien
Lockdown (1)
Soutien, Physique
Profusion (1)
Soutien
Comorbidité (1)
Soutien, Chaos
Tir dispersé (1)
Soutien, Projectile
Charge perpétuelle (1)
Soutien
Transpercement (1)
Soutien, Projectile
Verrouillage (1)
Soutien, Physique
Precision (1)
Soutien, Effet bénéfique, Persistant
Second souffle (1)
Soutien
Deceleration (1)
Soutien, Projectile
Explosion pestilentielle (1)
Soutien, Zone d'effet, Déclenchement, Physique, Chaos
Affliction fulgurante (1)
Soutien, Durée
Window of Opportunity (1)
Soutien, Canalisation
En plein dans le mille (2)
Soutien, Attaque
Aveuglement (2)
Soutien
Combat rapproché (2)
Soutien, Attaque
Ingéniosité (2)
Soutien
Break Posture (2)
Soutien, Attaque
Foudroiement (2)
Soutien, Foudre
Tir à longue distance (2)
Soutien, Attaque
Férocité (2)
Soutien
Pénétration de la foudre (2)
Soutien, Foudre
Mutilation (2)
Soutien, Attaque
Accélération (2)
Soutien
Enchaînement maîtrisé (2)
Soutien, Attaque, Mêlée, Frappe
Rebond (2)
Soutien, Projectile
Coup de grâce (3)
Soutien, Attaque
Culmination (3)
Soutien, Attaque, Mêlée
Discombobulate (3)
Soutien, Attaque, Physique
Poison mortel (3)
Soutien, Chaos
Scindement (3)
Soutien, Projectile
Life Bounty (3)
Soutien
Exposition à la foudre (3)
Soutien, Foudre, Durée
Mana Bounty (3)
Soutien
Récupération de Mana (3)
Soutien
Mobilité (3)
Soutien
Surcharge neuronale (3)
Soutien, Foudre
Rechargement rapide (3)
Soutien
Surcharge (3)
Soutien, Foudre
Payload (3)
Soutien, Grenade
Nom
Infusion de froid (1)
Soutien, Attaque, Froid
Embuscade (1)
Soutien, Critique
Éruption arcanique (1)
Soutien, Sort, Durée
Frost Nexus (1)
Soutien, Zone d'effet, Froid
Clarté (1)
Soutien, Effet bénéfique, Persistant
Effet concentré (1)
Soutien, Zone d'effet
Destruction maîtrisée (1)
Soutien, Sort, Critique
Malédiction intensifiée (1)
Soutien, Malédiction
Decaying Hex (1)
Soutien, Chaos, Malédiction
Armée élémentaire (1)
Soutien, Créature
Energy Barrier (1)
Soutien
Expanse (1)
Soutien, Zone d'effet
Tempo arcanique (1)
Soutien, Sort
Soutien : Hypothermie (1)
Soutien, Froid
Sablier (1)
Soutien
Morsure du froid (1)
Soutien, Attaque, Froid, Durée
Fatalité imminente (1)
Soutien, Sort, Zone d'effet, Déclenchement, Chaos
Effet amplifié (1)
Soutien, Zone d'effet
Dernier soupir (1)
Soutien, Créature, Persistant, Durée
Deep Freeze (1)
Soutien, Froid
Créatures instables (1)
Soutien, Créature, Feu
Pacte des créatures (1)
Soutien, Créature
Cascade de sorts (1)
Soutien
Déchaînement (1)
Soutien, Sort
Forteresse (1)
Soutien
Toucher flétrissant (1)
Soutien, Chaos, Durée
Agonie intense (2)
Soutien, Sort, Durée
Pénétration du froid (2)
Soutien, Froid
Incantation réfléchie (2)
Soutien, Sort
Conservation de cadavres (2)
Soutien
Coursing Current (2)
Soutien, Zone d'effet, Foudre
Shock Siphon (2)
Soutien, Foudre
Excision (2)
Soutien
Frénésie dévorante (2)
Soutien, Créature
Mort ardente (2)
Soutien, Sort, Feu
Focused Curse (2)
Soutien, Malédiction
Glacier (2)
Soutien
Entrave (2)
Soutien, Sort, Chaos
Icicle (2)
Soutien
Impetus (2)
Soutien
Critique inévitable (2)
Soutien, Critique
Flamboiement de Mana (2)
Soutien, Sort, Feu, Critique
Fontaine de Mana (2)
Soutien, Totem
Voleur de mana (2)
Soutien, Attaque, Physique
Potentiel (2)
Soutien
Malédiction rituelle (2)
Soutien, Malédiction
Écho de sortilèges (2)
Soutien, Sort, Zone d'effet
Strip Away (2)
Soutien, Sort
Tempête grandissante (2)
Soutien
Incendie (2)
Soutien, Zone d'effet, Feu
Ablation (3)
Soutien
Infusion de chaos (3)
Soutien, Attaque, Chaos
Projection astrale (3)
Soutien
Froid glacial (3)
Soutien, Froid, Apothéose
Inscription brûlante (3)
Soutien, Zone d'effet, Feu
Condensateur (3)
Soutien
Maîtrise du chaos (3)
Soutien, Chaos
Gel chaotique (3)
Soutien, Sort, Chaos
Exposition au froid (3)
Soutien, Froid, Durée, Critique
Maîtrise du froid (3)
Soutien, Froid
Sol maudit (3)
Soutien
Danse Macabre (3)
Soutien
Drain d'altérations (3)
Soutien, Sort
Décharge élémentaire (3)
Soutien, Sort, Foudre, Froid, Feu, Apothéose
Focalisation élémentaire (3)
Soutien
Rétention d'énergie (3)
Soutien
Exécration (3)
Soutien
Extraction (3)
Soutien
Maîtrise du feu (3)
Soutien, Feu
Givre ardent (3)
Soutien, Froid, Feu, Apothéose
Floraison calamiteuse (3)
Soutien, Zone d'effet, Malédiction
Supercritique (3)
Soutien, Critique
Maîtrise de la foudre (3)
Soutien, Foudre
Maîtrise des créatures (3)
Soutien, Créature
Maîtrise physique (3)
Soutien, Physique
Feu conducteur (3)
Soutien, Foudre, Feu
Wildshards (3)
Soutien, Sort, Projectile
Meta Skill Gem Gemme/12
Chaos Totem Aura Attaque Zone d'effet Mêlée Physique Durée Méta Effet bénéfique Persistant Déclenchement Froid Feu Créature Foudre Frappe
Nom
Totem Guerrier ancestral (13)
Attaque, Totem, Zone d'effet, Mêlée, Physique, Durée, Méta
Nom
Blasphème (8)
Effet bénéfique, Persistant, Zone d'effet, Aura, Méta
Déclenchement en Gelant (8)
Effet bénéfique, Persistant, Déclenchement, Froid, Méta
Déclenchement en Embrasant (8)
Effet bénéfique, Persistant, Déclenchement, Feu, Méta
Déclenchement lors de la mort d'une Créature (8)
Effet bénéfique, Créature, Persistant, Déclenchement, Méta
Déclenchement en Électrocutant (8)
Effet bénéfique, Persistant, Déclenchement, Foudre, Méta
Déclenchement lors de Critiques (14)
Effet bénéfique, Persistant, Déclenchement, Méta
Nom
Invocation de barrière (8)
Effet bénéfique, Persistant, Déclenchement, Méta
Invocation élémentaire (8)
Effet bénéfique, Persistant, Déclenchement, Foudre, Froid, Feu, Méta
Main de Chayula (9)
Attaque, Zone d'effet, Mêlée, Frappe, Chaos, Méta
Déclenchement lors de l'Esquive (14)
Effet bénéfique, Persistant, Déclenchement, Méta
Évocation de Ravageur (14)
Effet bénéfique, Persistant, Déclenchement, Méta
Spirit Gems Gemme/49
Nova Chaos Aura Effet bénéfique Persistant Zone d'effet Feu Durée Héraut Attaque Mêlée Déclenchement Physique Foudre Apothéose Sort Prolongée Froid Créature Méta
Nom
Héraut de la cendre (4)
Effet bénéfique, Persistant, Zone d'effet, Feu, Durée, Héraut
Barrière magmatique (4)
Effet bénéfique, Attaque, Persistant, Zone d'effet, Mêlée, Déclenchement, Feu, Durée
Armure de récupération (4)
Effet bénéfique, Persistant, Physique, Durée
Présence accablante (8)
Effet bénéfique, Persistant
Moment de détresse (8)
Effet bénéfique, Persistant, Durée
Berserk (14)
Effet bénéfique, Persistant
Nom
Héraut du tonnerre (4)
Effet bénéfique, Attaque, Persistant, Zone d'effet, Foudre, Héraut, Apothéose
Porte-peste (4)
Effet bénéfique, Persistant, Zone d'effet, Physique, Chaos, Nova
Danseur du vent (4)
Effet bénéfique, Attaque, Persistant, Zone d'effet, Mêlée
Frénésie du combat (8)
Effet bénéfique, Persistant
Héraut de la peste (8)
Effet bénéfique, Persistant, Chaos, Héraut
Faveur de l'alchimiste (14)
Effet bénéfique, Persistant, Aura
Nom
Armure arctique (4)
Effet bénéfique, Sort, Persistant, Prolongée, Froid
Festin sinistre (4)
Effet bénéfique, Créature, Persistant
Reliquats de Mana (4)
Effet bénéfique, Persistant, Foudre
Esprits enragés (4)
Effet bénéfique, Créature, Persistant, Feu, Durée
Présence flétrissante (4)
Effet bénéfique, Persistant, Chaos, Durée
Blasphème (8)
Effet bénéfique, Persistant, Zone d'effet, Aura, Méta
Déclenchement en Gelant (8)
Effet bénéfique, Persistant, Déclenchement, Froid, Méta
Déclenchement en Embrasant (8)
Effet bénéfique, Persistant, Déclenchement, Feu, Méta
Déclenchement lors de la mort d'une Créature (8)
Effet bénéfique, Créature, Persistant, Déclenchement, Méta
Déclenchement en Électrocutant (8)
Effet bénéfique, Persistant, Déclenchement, Foudre, Méta
Archimage (14)
Effet bénéfique, Persistant, Foudre
Transfert (14)
Effet bénéfique, Sort, Persistant
Déclenchement lors de Critiques (14)
Effet bénéfique, Persistant, Déclenchement, Méta
Conflux élémentaire (14)
Effet bénéfique, Persistant, Foudre, Froid, Feu, Durée
Sacrifice (14)
Créature, Effet bénéfique, Persistant
Nom
Danse fantomatique (4)
Effet bénéfique, Persistant, Durée
Héraut de la glace (4)
Effet bénéfique, Attaque, Persistant, Zone d'effet, Froid, Héraut, Apothéose
Étendard de guerre (4)
Effet bénéfique, Persistant, Zone d'effet, Durée
Invocation de barrière (8)
Effet bénéfique, Persistant, Déclenchement, Méta
Étendard de défi (8)
Effet bénéfique, Persistant, Zone d'effet, Durée
Invocation élémentaire (8)
Effet bénéfique, Persistant, Déclenchement, Foudre, Froid, Feu, Méta
Illusion persistante (8)
Effet bénéfique, Persistant, Durée
Rechargement opportun (8)
Effet bénéfique, Persistant, Physique, Foudre, Froid, Feu
Attrition (14)
Effet bénéfique, Persistant
Déclenchement lors de l'Esquive (14)
Effet bénéfique, Persistant, Déclenchement, Méta
Infusion de charges (14)
Effet bénéfique, Persistant
Étendard de terreur (14)
Effet bénéfique, Persistant, Zone d'effet, Durée
Évocation de Ravageur (14)
Effet bénéfique, Persistant, Déclenchement, Méta
Inconnu Gemme/130
Chaos Projectile Totem Aura Protection Déplacement Trajet Attaque Mêlée Frappe Fracas Effet bénéfique Persistant Déclenchement Méta Cri de guerre Zone d'effet Physique Durée Feu Soutien Héraut Sort Froid Foudre Prolongée Créature Critique Ricochet Orbe Canalisation Métamorphose
Nom
[DNT] Axe Chop (1)
Attaque, Mêlée, Frappe
[DNT] Axe Execute (1)
Attaque, Mêlée, Frappe
[DNT] Axe Heavy Cleave (1)
Attaque, Mêlée, Frappe
[DNT] Axe Leaping Chop (1)
Attaque, Mêlée, Frappe
[DNT] Axe Raised Chop (1)
Attaque, Mêlée, Frappe, Fracas
[DNT] Axe Slash (1)
Attaque, Mêlée, Frappe
[DNT] Axe Whirling Slash (1)
Attaque, Mêlée, Frappe
Déclenchement en Étourdissant en mêlée (1)
Effet bénéfique, Persistant, Déclenchement, Méta
[DNT] Leaping Axe Catch (1)
Attaque, Mêlée, Frappe
Cri protecteur (1)
Attaque, Cri de guerre, Zone d'effet, Mêlée, Déclenchement, Physique, Durée
Tourbillon infernal (1)
Attaque, Zone d'effet, Mêlée, Frappe, Feu
[DNT] Spinning Throw (1)
Attaque, Projectile
[DNT] Spiral Throw (1)
Attaque, Projectile
Nom
Lance ardente (1)
Attaque, Projectile, Feu
Infusion (1)
Soutien, Effet bénéfique
Chances de Geler (1)
Soutien
[DNT] Claw Rake (1)
Attaque, Mêlée, Frappe, Fracas
Héraut mortel (1)
Soutien, Héraut
Détonation de créature (1)
Sort, Zone d'effet, Feu
[DNT] Evasive Strike (1)
Attaque, Mêlée, Frappe, Fracas
Fusillade (1)
Soutien, Projectile
Lance de glace (1)
Attaque, Zone d'effet, Projectile, Froid
Assaut rapide (1)
Attaque, Zone d'effet, Mêlée, Frappe
[DNT] Spear Mine (1)
Attaque, Zone d'effet
[DNT] Sandstorm Swipe (1)
Attaque, Zone d'effet, Durée
Empalement (1)
Déplacement, Attaque, Zone d'effet, Mêlée, Frappe, Trajet
[DNT] Infusing Strike (1)
Attaque, Zone d'effet, Mêlée, Frappe, Foudre, Froid, Feu
Crépitement (1)
Attaque, Zone d'effet, Trajet
Saignée (1)
Déplacement, Attaque, Zone d'effet, Mêlée, Frappe, Physique, Trajet
[DNT] Spear Vortex (1)
Attaque, Zone d'effet, Mêlée
Champ de lance (1)
Attaque, Zone d'effet, Mêlée, Prolongée, Physique
Lance orageuse (1)
Attaque, Zone d'effet, Projectile, Foudre
Invocation de monture Rhoa (1)
Sort, Créature, Effet bénéfique, Persistant
Taillade tourbillonnante (1)
Attaque, Zone d'effet, Mêlée, Frappe
Nom
Liaison spectrale (1)
Créature
Déclenchement lors de l'Étourdissement (1)
Effet bénéfique, Persistant, Déclenchement, Méta
Déclenchement durant la Canalisation (1)
Effet bénéfique, Persistant, Déclenchement, Méta
Mage démoniaque (1)
Sort, Créature, Persistant, Méta
Expanding Ground (1)
Soutien
Vortex gelé (1)
Soutien, Zone d'effet, Froid, Durée
Familier hydre (1)
Créature, Effet bénéfique, Persistant, Déclenchement, Méta
Évocation (1)
Soutien, Sort, Déclenchement
Tempête de foudre (1)
Sort, Zone d'effet, Foudre, Durée
Moisson d'essence (1)
Soutien, Créature
Pinpoint Critical (1)
Soutien, Critique
Magma déferlant (1)
Sort, Zone d'effet, Projectile, Feu
Sacrificial Lamb (1)
Soutien, Créature
Enervation (1)
Soutien
Brise-âme (1)
Soutien, Zone d'effet, Chaos
Givre envahissant (1)
Soutien, Froid
Spectre: {0} (1)
Créature, Persistant
Nom
Esprits ancestraux (1)
Créature, Déclenchement, Durée
Concoction de saignement (1)
Attaque, Zone d'effet, Projectile, Physique
Manifestation élémentaire (1)
Sort, Zone d'effet, Projectile, Déclenchement, Foudre, Froid, Feu, Ricochet
Tempête élémentaire (1)
Sort, Zone d'effet, Déclenchement, Physique, Foudre, Froid, Feu, Durée, Orbe
Enveloppe de jade (1)
Protection, Sort, Effet bénéfique, Physique, Durée
Concoction explosive (1)
Attaque, Zone d'effet, Projectile, Feu, Durée
Concoction fulminante (1)
Attaque, Zone d'effet, Projectile, Foudre, Durée
Reliquats de Vie (1)
Effet bénéfique, Persistant
Méditation (1)
Sort, Canalisation
Concoction empoisonnée (1)
Attaque, Zone d'effet, Projectile, Chaos
Concoction fracassante (1)
Attaque, Zone d'effet, Projectile, Froid, Durée
Invocation de Molosse infernal (1)
Créature, Persistant, Feu
Avatar déchaîné (1)
Effet bénéfique, Foudre, Froid, Feu, Durée
Déchiquetage (1)
Attaque, Mêlée, Frappe
Charge sauvage (1)
Attaque, Zone d'effet, Mêlée, Fracas, Durée, Canalisation, Trajet
[DNT] Blade Dance (1)
Attaque, Mêlée, Frappe, Fracas
[DNT] Blade Nova (1)
Sort, Projectile, Physique, Durée
Déclenchement lors du Blocage (1)
Effet bénéfique, Persistant, Déclenchement, Méta
Déclenchement en Mourant (1)
Effet bénéfique, Persistant, Déclenchement, Méta
Déclenchement en Tuant en mêlée (1)
Effet bénéfique, Persistant, Déclenchement, Méta
Déclenchement en Subissant des Dégâts (1)
Effet bénéfique, Persistant, Déclenchement, Méta
[DNT] Combo Knife Throw (1)
Sort, Projectile, Physique, Durée
Forme démoniaque (1)
Métamorphose, Effet bénéfique, Persistant
[DNT] Dodge Roll (1)
[DNT] Dominating Aura (1)
Sort, Créature, Persistant, Zone d'effet, Aura, Durée
Rugissement féroce (1)
Cri de guerre, Zone d'effet, Méta
[DNT] Flame Slice (1)
Attaque, Mêlée, Frappe
Fracas bestial (1)
Attaque, Zone d'effet, Mêlée, Fracas
Metadata/Items/Gem/SkillGemHeraldOfBlood (1)
Effet bénéfique, Persistant, Héraut
[DNT] Hyper Slash (1)
Attaque, Mêlée, Frappe
Au cœur de la Brèche (1)
Effet bénéfique, Persistant
[DNT] Knife Flip (1)
Sort, Projectile, Physique, Durée
[DNT] Meta Bow Totem (1)
Totem, Durée, Méta
[DNT] Meta Spell Totem (1)
Totem, Durée, Méta
Taillade à la hache (1)
Attaque, Zone d'effet, Mêlée, Frappe
Frappe à la masse (1)
Attaque, Zone d'effet, Mêlée, Frappe
Taillade à l'épée (1)
Attaque, Zone d'effet, Mêlée, Frappe
Taillade à la hache (1)
Attaque, Zone d'effet, Mêlée, Frappe
Frappe à la masse (1)
Attaque, Zone d'effet, Mêlée, Frappe
Taillade à l'épée (1)
Attaque, Zone d'effet, Mêlée, Frappe
Taillade à la hache (1)
Attaque, Zone d'effet, Mêlée, Frappe
Tir à l'arc (1)
Attaque, Projectile
Coup de griffe (1)
Attaque, Zone d'effet, Mêlée, Frappe
Coup de griffe (1)
Attaque, Zone d'effet, Mêlée, Frappe
Tir à l'arbalète (1)
Attaque, Zone d'effet, Projectile
Coup de dague (1)
Attaque, Zone d'effet, Mêlée, Frappe
Coup de dague (1)
Attaque, Zone d'effet, Mêlée, Frappe
Frappe au fléau d'armes (1)
Attaque, Zone d'effet, Mêlée, Frappe
Frappe à la masse (1)
Attaque, Zone d'effet, Mêlée, Frappe
Frappe au brin-d'estoc (1)
Attaque, Zone d'effet, Mêlée, Frappe
Coup de lance (1)
Attaque, Zone d'effet, Mêlée, Frappe
Taillade à l'épée (1)
Attaque, Zone d'effet, Mêlée, Frappe
Coup de poing (1)
Attaque, Zone d'effet, Mêlée, Frappe
Playtest Attack (1)
Attaque, Zone d'effet, Mêlée, Frappe
Playtest Slam (1)
Attaque, Zone d'effet, Mêlée, Fracas, Trajet
Playtest Spell (1)
Sort, Zone d'effet, Projectile, Feu
[DNT] Plunging Blade (1)
Attaque, Mêlée
[DNT] RingOfBlades (1)
Sort, Projectile
[DNT] Shadow Ambush (1)
Attaque, Mêlée, Frappe
[DNT] Shadow Dash (1)
Attaque, Mêlée, Frappe
[DNT] Shadow Thief Slash (1)
Attaque, Mêlée
Brume (1)
Sort, Effet bénéfique, Persistant
Égide magique (1)
Sort, Déclenchement, Foudre, Froid, Feu
[DNT] Spinning Flail (1)
Attaque, Mêlée, Frappe, Canalisation
[DNT] Storm Blade (1)
Attaque, Zone d'effet, Mêlée, Froid
Invocation de compagnon (1)
Sort, Créature, Persistant, Méta
Invocation de loup (1)
Sort, Créature
[DNT] Sword Leap Slash (1)
Attaque, Mêlée, Frappe
[DNT] Sword Lunge (1)
Attaque, Mêlée, Frappe
Faille temporelle (1)
Sort, Effet bénéfique, Persistant
Arrêt du temps (1)
Sort, Zone d'effet, Durée
Réinitialisation temporelle (1)
Sort
Tornade (1)
Sort, Zone d'effet, Physique, Durée, Orbe
[DNT] Detonation (1)
Zone d'effet
[DNT] Gas Cloud (1)
Zone d'effet, Durée
[DNT] Triple Slash Combo (1)
Attaque, Mêlée, Frappe
Volcan (1)
Sort, Zone d'effet, Projectile, Feu, Durée, Canalisation
[DNT] Howl (1)
Sort
[DNT] Leaping Claw (1)
Attaque, Mêlée, Frappe

Community Wiki

Edit

Gems

Tier information was added to the skills on the poe2db website. Tier will require the corresponding Uncut Gem Level to unlock. Tier will also affect the Skill Gem/Spirit Gem minimum required level. Class within Tier is a source, not limit. Most gems without Tier information have been removed at the start of Early Access.

Path of Exile 2 features 300 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.

This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.

Skill Gems

  • Characters start with 9 Skill gem sockets.
  • "Effectiveness of Added Damage" has also been removed
  • Skill gems have their own sockets, always have 2 gem sockets by default.
  • Attacks scale more significantly with levels.
  • Socket crafting (extra sockets) is deterministic.
  • Socket has no colour
  • Jeweller's Orb tiers: Each upgrade tier is rarer than the previous.
  • Summons reservation Spirit
  • High level summon gems require less Spirit
  • Vaal gems will not be composite gems
  • Uncut Skill Gems have levels, which can be used to improve the gem level by Uncut Skill Gem
  • Uncut Skill Gem Level can unlock Gem below the same level Gem Tier. They are 1/3/5/7/9/11/13 Levels.

Support Gems

  • Each support gem can only be used once
  • All Support gems with Level 1 requirements
  • Support Gems don't have levels
  • Uncut Support Gem Level can unlock Gem below the same level Gem Tier, only 3 Tiers.
  • Support Gems do not grant raw damage modifiers.
  • Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme.
  • If a Support gem does not support the Skill gem, it cannot be placed in the socket of the active gem.
  • Support gems no longer have the Support ending
  • Support gems have no "Cost & Reservation Multiplier", only "Cost Multiplier"
  • You can have one support gem per 5 points in that attribute
  • You cannot have multiple copies of the same Support Gem socketed at the same time

Spirit Gems

  • Buff reservation Spirit
  • Uncut Spirit Gem Level can unlock Gem below the same level Gem Tier. They are 4/8/14 Levels.

Meta Gems

  • Meta gems are special types of skill gems that and can be supported by both support gems and other skill gems.
  • Meta gems can trigger skills or provide more complex effects.
  • Most trigger meta gems activate the supported gems when you fulfill the condition enough times.
  • Meta Gems reservation Spirit
  • Triggered skill can't generate Energy

Uncut Skill Gem

Players can find "Uncut Skill Gem" which can be crafted into a skill gem in the Gemcutting menu. Skills in the Gemcutting menu are categorized by each of the 12 character classes, but are not class-locked; any skill of appropriate level can be crafted on any character. The resulting gem's level will be scaled relative to its item level.

Uncut Gems can be turned into specific gems via the Gemcutting menu. Skills are not locked by class and are only sorted by theme per class.

New Skills

Many skills have in-built dynamic movement to close gaps if targeting far away or move away from enemies for some charge-up skills, and can change directions mid-skill (longer animations can turn further).

Extra skill options and shift-attack behaviours, as well as targeting options

Skills will mostly be limited to a single type of weapon.

  • Brands somewhat merged with Totems
  • Mines and traps are no longer spells or attacks and instead a separate damage type. They also are a separate weapon type with different detonation types (proximity, manual, etc)
  • Wand skills now are spells (as wands do not have attack stats)

Raise Spectre

Though now the gem functions kind of like a pokeball, where you Bind Spectre to the gem once and then it will permanently summon that spectre when used, reserved Spirit, rather than having to stress about corpses all the time.

  • Faridun Impaler: 120 Spirit
  • Winged Fiend: 40 Spirit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.