干からびた像
monster no drops or experience [1]
Drought Simulacrum
SpectreY
Tags2HBluntWood_onhit_audio, allows_inc_aoe, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
ライフ
130%
耐性
0 0 0 0
Damage
130%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 16
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
120%
Type
SandGolem
Metadata
SandGolemSummoned
レベル
68
ライフ
10,084
アーマー
3,451
回避力
477
Damage
303
スペルダメージ
303
命中
2,180
アタックタイム
1.5
経験値
37,224
Minion Life
14,664
Minion Damage
2,465
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 242–364
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GASandGolemSpikeSlam
Triggerable, Attack
Base Damage: 242–364
クリティカルヒット率: 5%
アタックダメージ: 130%
アタックタイム: 1.5 秒
クールダウン時間: 7.5 秒
アタックダメージが30%上昇する
近接ストライク距離 +15
action attack or cast time uses animation length [1]
is area damage [1]
SandGolemSpikeSlamCreateSpike
Triggerable
GTSandGolemSpikeSlamSpikes
Triggerable
GASandGolemEmergeSlam
Triggerable, Attack
Base Damage: 242–364
クリティカルヒット率: 5%
アタックタイム: 1.5 秒

Object Type

version 2
extends "Metadata/Monsters/MudGolem/SandGolem"

Actor
{
	basic_action = "Emerge"
}

Transitionable {}

StateMachine
{
	define_shared_state = "face;
	epk;"
	on_state_face_1 = "FaceNearestPlayer();"
}

Preload 
{
	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_emerge_new.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MudGolem/SandGolem"

BaseEvents
{
	on_construction_complete =
	"
		IfTransitioned( {}, { this.SandRune = PlayEffect( 'Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao' ); } );
	"
}

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge_sand_01 );
		PauseAnimation();
		DisableRendering();
		IfVarietyContains( SandGolemSummoned,
		{
			SandRune.PlayAnimation( start );
			SandRune.QueueAnimation( idle );
		} );
	"

	create_transitioned =
	"
		EnableTargetable();
		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
	"

	on_transition =
	"
		EnableTargetable();
		EnableRendering();
		SandRune.PlayAnimation( end );
	"
}

StateMachine
{
	on_or_create_state_epk_1 =
	"
		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
	"

	on_or_create_state_epk_2 =
	"
		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
		RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
	"

	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
	RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );"
}

Targetable
{
	targetable = false
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/SandGolemSummoned"] = {
    name = "Drought Simulacrum",
    life = 1.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GASandGolemSpikeSlam",
        "GTSandGolemSpikeSlamSpikes",
        "SandGolemSpikeSlamCreateSpike",
        "GASandGolemEmergeSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASandGolemSpikeSlam"] = {
    name = "GASandGolemSpikeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSandGolemSpikeSlamSpikes"] = {
    name = "GTSandGolemSpikeSlamSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandGolemSpikeSlamCreateSpike"] = {
    name = "SandGolemSpikeSlamCreateSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASandGolemEmergeSlam"] = {
    name = "GASandGolemEmergeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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