가뭄 복제
monster no drops or experience [1]
Drought Simulacrum
SpectreY
Tags2HBluntWood_onhit_audio, allows_inc_aoe, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
생명력
130%
저항
0 0 0 0
Damage
130%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 16
공격 속도
1.5 Second
Damage Spread
±20%
경험치
130%
Model Size
120%
Type
SandGolem
Metadata
SandGolemSummoned
레벨
68
생명력
10,084
방어도
3,451
회피
477
Damage
303
주문 피해
303
정확도
2,180
공격 속도
1.5
경험치
37,224
Minion Life
14,664
Minion Damage
2,465
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 242–364
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GASandGolemSpikeSlam
Triggerable, Attack
Base Damage: 242–364
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 1.5 초
재사용 대기시간: 7.5 초
주는 공격 피해 30% 증폭
근접 타격 범위 +15
action attack or cast time uses animation length [1]
is area damage [1]
SandGolemSpikeSlamCreateSpike
Triggerable
GTSandGolemSpikeSlamSpikes
Triggerable
GASandGolemEmergeSlam
Triggerable, Attack
Base Damage: 242–364
치명타 명중 확률: 5%
공격 속도: 1.5 초

Object Type

version 2
extends "Metadata/Monsters/MudGolem/SandGolem"

Actor
{
	basic_action = "Emerge"
}

Transitionable {}

StateMachine
{
	define_shared_state = "face;
	epk;"
	on_state_face_1 = "FaceNearestPlayer();"
}

Preload 
{
	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_emerge_new.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MudGolem/SandGolem"

BaseEvents
{
	on_construction_complete =
	"
		IfTransitioned( {}, { this.SandRune = PlayEffect( 'Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao' ); } );
	"
}

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge_sand_01 );
		PauseAnimation();
		DisableRendering();
		IfVarietyContains( SandGolemSummoned,
		{
			SandRune.PlayAnimation( start );
			SandRune.QueueAnimation( idle );
		} );
	"

	create_transitioned =
	"
		EnableTargetable();
		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
	"

	on_transition =
	"
		EnableTargetable();
		EnableRendering();
		SandRune.PlayAnimation( end );
	"
}

StateMachine
{
	on_or_create_state_epk_1 =
	"
		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
	"

	on_or_create_state_epk_2 =
	"
		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
		RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
	"

	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
	RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );"
}

Targetable
{
	targetable = false
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/SandGolemSummoned"] = {
    name = "Drought Simulacrum",
    life = 1.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GASandGolemSpikeSlam",
        "GTSandGolemSpikeSlamSpikes",
        "SandGolemSpikeSlamCreateSpike",
        "GASandGolemEmergeSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASandGolemSpikeSlam"] = {
    name = "GASandGolemSpikeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSandGolemSpikeSlamSpikes"] = {
    name = "GTSandGolemSpikeSlamSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandGolemSpikeSlamCreateSpike"] = {
    name = "SandGolemSpikeSlamCreateSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASandGolemEmergeSlam"] = {
    name = "GASandGolemEmergeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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