Simulacro de sequía
monster no drops or experience [1]
Drought Simulacrum
SpectreY
Tags2HBluntWood_onhit_audio, allows_inc_aoe, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Vida
130%
Resistencia
0 0 0 0
Damage
130%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 16
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
130%
Model Size
120%
Type
SandGolem
Metadata
SandGolemSummoned
Nivel
68
Vida
10,084
Armadura
3,451
Evasión
477
Damage
303
Daño de hechizos
303
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
37,224
Minion Life
14,664
Minion Damage
2,465
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 242–364
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GASandGolemSpikeSlam
Triggerable, Attack
Base Damage: 242–364
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 7.5 seg
Inflige un 30% más de daño de ataques
+15 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
SandGolemSpikeSlamCreateSpike
Triggerable
GTSandGolemSpikeSlamSpikes
Triggerable
GASandGolemEmergeSlam
Triggerable, Attack
Base Damage: 242–364
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg

Object Type

version 2
extends "Metadata/Monsters/MudGolem/SandGolem"

Actor
{
	basic_action = "Emerge"
}

Transitionable {}

StateMachine
{
	define_shared_state = "face;
	epk;"
	on_state_face_1 = "FaceNearestPlayer();"
}

Preload 
{
	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_emerge_new.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MudGolem/SandGolem"

BaseEvents
{
	on_construction_complete =
	"
		IfTransitioned( {}, { this.SandRune = PlayEffect( 'Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao' ); } );
	"
}

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge_sand_01 );
		PauseAnimation();
		DisableRendering();
		IfVarietyContains( SandGolemSummoned,
		{
			SandRune.PlayAnimation( start );
			SandRune.QueueAnimation( idle );
		} );
	"

	create_transitioned =
	"
		EnableTargetable();
		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
	"

	on_transition =
	"
		EnableTargetable();
		EnableRendering();
		SandRune.PlayAnimation( end );
	"
}

StateMachine
{
	on_or_create_state_epk_1 =
	"
		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
	"

	on_or_create_state_epk_2 =
	"
		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
		RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
	"

	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
	RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );"
}

Targetable
{
	targetable = false
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/SandGolemSummoned"] = {
    name = "Drought Simulacrum",
    life = 1.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GASandGolemSpikeSlam",
        "GTSandGolemSpikeSlamSpikes",
        "SandGolemSpikeSlamCreateSpike",
        "GASandGolemEmergeSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASandGolemSpikeSlam"] = {
    name = "GASandGolemSpikeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSandGolemSpikeSlamSpikes"] = {
    name = "GTSandGolemSpikeSlamSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandGolemSpikeSlamCreateSpike"] = {
    name = "SandGolemSpikeSlamCreateSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASandGolemEmergeSlam"] = {
    name = "GASandGolemEmergeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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