완력의 대가
더 빨라지고, 물리 공격 피해로 생명력을 흡수하고, 주는 물리 피해가 증가하지만, 지속 물리 피해를 받습니다.
physical_damage_+%
base_physical_damage_%_of_maximum_life_taken_per_minute
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute_only_if_es_protects_life
base_life_leech_from_physical_attack_damage_permyriad
attack_cast_movement_speed_+%
Costly Might
Attribute /4
ultimatum_physical_charge
| Code | base physical damage % of maximum life taken per minute |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base physical damage % of maximum energy shield taken per minute only if es protects life |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | attack cast movement speed +% |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
Physical Damage +%
| Code | physical damage +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base life leech from physical attack damage permyriad |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.