왕실 피의 사제 호이칠
인간형
ignore actor scale from stats [1]
Huitzil, Royal Blood Priest
SpectreN
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, vaal, very_fast_movement
생명력
240%
Energy Shield From Life
15%
회피
+33%
저항
0 30 0 0
Damage
300%
정확도
100%
Attack Distance
4 ~ 9
공격 속도
1.5 Second
Damage Spread
±20%
경험치
300%
Model Size
135%
Type
IncursionBloodPriestMale
Metadata
BloodPriestBossIncursionTier1_
레벨
68
생명력
18,617
Damage
699
주문 피해
699
정확도
2,502
공격 속도
1.5
경험치
85,902
Minion Life
16,632
Minion Energy Shield
2,495
Minion Damage
2,906
Minion Armour
2,413
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 559—839
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalBloodPriestBodySwap
재사용 대기시간: 10 초
밀려날 수 없음
기절할 수 없음
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
재사용 대기시간: 7.5 초
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
시전 속도: 1.25 초
1초마다 318.9물리 피해를 줌
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
재사용 대기시간: 14 초
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
재사용 대기시간: 16 초
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
재사용 대기시간: 22 초
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
612.2~918.3 물리 피해
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MDBloodPriestBossBloodPool
Multicastable, Triggerable, AttackInPlace
재사용 대기시간: 15.5 초
EGBloodPriestBossSacrifice
Triggerable, AttackInPlace
MDBloodPriestBossSoulCoreBeam
Multicastable, Triggerable, AttackInPlace
GSBloodTwinsSoulCoreBeamImpact
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
956.6~2870 번개 피해
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
153~229.6 화염 피해
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/SacrificialChamber/BloodPriestBossIncursionTier1_"] = {
    name = "Huitzil, Royal Blood Priest",
    life = 2.4,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSBloodPriestBossBloodProj",
        "GSBloodTwinsSoulCoreBeamImpact",
        "GSBloodPriestTransformBreathe",
        "EASVaalBloodPriestBodySwap",
        "EASVaalBloodPriestLifeDrain",
        "EASBloodPriestBossVolley",
        "EASBloodPriestBossVolleyEnraged",
        "EAABloodPriestBossSacrifice",
        "EASBloodPriestBossTeleport",
        "MDBloodPriestBossBloodPool",
        "MDBloodPriestBossSoulCoreBeam",
        "EGBloodPriestBossSacrifice",
        "VaalBloodPriestMiniBossSoulrend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodPriestBossBloodProj"] = {
    name = "MPSBloodPriestBossBloodProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodTwinsSoulCoreBeamImpact"] = {
    name = "GSBloodTwinsSoulCoreBeamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodPriestTransformBreathe"] = {
    name = "GSBloodPriestTransformBreathe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestBodySwap"] = {
    name = "EASVaalBloodPriestBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestLifeDrain"] = {
    name = "EASVaalBloodPriestLifeDrain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolley"] = {
    name = "EASBloodPriestBossVolley",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolleyEnraged"] = {
    name = "EASBloodPriestBossVolleyEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestBossSacrifice"] = {
    name = "EAABloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossTeleport"] = {
    name = "EASBloodPriestBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossBloodPool"] = {
    name = "MDBloodPriestBossBloodPool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossSoulCoreBeam"] = {
    name = "MDBloodPriestBossSoulCoreBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestBossSacrifice"] = {
    name = "EGBloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestMiniBossSoulrend"] = {
    name = "VaalBloodPriestMiniBossSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
ignore actor scale from stats [1]
FamilyMonsterIgnoreActorScaleFromStats
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 왕실 피의 사제 호이칠
    인간형
    ignore actor scale from stats [1]
    Huitzil, Royal Blood Priest
    SpectreN
    Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, vaal, very_fast_movement
    생명력
    240%
    Energy Shield From Life
    15%
    회피
    +33%
    저항
    0 30 0 0
    Damage
    300%
    정확도
    100%
    Attack Distance
    4 ~ 9
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    300%
    Model Size
    135%
    Type
    IncursionBloodPriestMale
    Metadata
    BloodPriestBossIncursionTier2
    레벨
    68
    생명력
    18,617
    Damage
    699
    주문 피해
    699
    정확도
    2,502
    공격 속도
    1.5
    경험치
    85,902
    Minion Life
    16,632
    Minion Energy Shield
    2,495
    Minion Damage
    2,906
    Minion Armour
    2,413
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 559—839
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASVaalBloodPriestBodySwap
    재사용 대기시간: 10 초
    밀려날 수 없음
    기절할 수 없음
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    EASVaalBloodPriestLifeDrain
    재사용 대기시간: 7.5 초
    action attack or cast time uses animation length [1]
    VaalBloodPriestMiniBossSoulrend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    시전 속도: 1.25 초
    1초마다 318.9물리 피해를 줌
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-25]
    base is projectile [1]
    base skill effect duration [1000]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    EASBloodPriestBossTeleport
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    EASBloodPriestBossVolley
    재사용 대기시간: 14 초
    action attack or cast time uses animation length [1]
    EASBloodPriestBossVolleyEnraged
    재사용 대기시간: 16 초
    action attack or cast time uses animation length [1]
    EAABloodPriestBossSacrifice
    재사용 대기시간: 22 초
    action attack or cast time uses animation length [1]
    MPSBloodPriestBossBloodProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 1 초
    612.2~918.3 물리 피해
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1416]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MDBloodPriestBossBloodPool
    Multicastable, Triggerable, AttackInPlace
    재사용 대기시간: 15.5 초
    EGBloodPriestBossSacrifice
    Triggerable, AttackInPlace
    MDBloodPriestBossSoulCoreBeam
    Multicastable, Triggerable, AttackInPlace
    GSBloodTwinsSoulCoreBeamImpact
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    956.6~2870 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSBloodPriestTransformBreathe
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    153~229.6 화염 피해
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/SacrificialChamber/BloodPriestBossIncursionTier2"] = {
        name = "Huitzil, Royal Blood Priest",
        life = 2.4,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Focus",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSBloodPriestBossBloodProj",
            "GSBloodTwinsSoulCoreBeamImpact",
            "GSBloodPriestTransformBreathe",
            "EASVaalBloodPriestBodySwap",
            "EASVaalBloodPriestLifeDrain",
            "EASBloodPriestBossVolley",
            "EASBloodPriestBossVolleyEnraged",
            "EAABloodPriestBossSacrifice",
            "EASBloodPriestBossTeleport",
            "MDBloodPriestBossBloodPool",
            "MDBloodPriestBossSoulCoreBeam",
            "EGBloodPriestBossSacrifice",
            "VaalBloodPriestMiniBossSoulrend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodPriestBossBloodProj"] = {
        name = "MPSBloodPriestBossBloodProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodTwinsSoulCoreBeamImpact"] = {
        name = "GSBloodTwinsSoulCoreBeamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodPriestTransformBreathe"] = {
        name = "GSBloodPriestTransformBreathe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBloodPriestBodySwap"] = {
        name = "EASVaalBloodPriestBodySwap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cannot_be_stunned",
            "cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBloodPriestLifeDrain"] = {
        name = "EASVaalBloodPriestLifeDrain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodPriestBossVolley"] = {
        name = "EASBloodPriestBossVolley",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodPriestBossVolleyEnraged"] = {
        name = "EASBloodPriestBossVolleyEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABloodPriestBossSacrifice"] = {
        name = "EAABloodPriestBossSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodPriestBossTeleport"] = {
        name = "EASBloodPriestBossTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDBloodPriestBossBloodPool"] = {
        name = "MDBloodPriestBossBloodPool",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDBloodPriestBossSoulCoreBeam"] = {
        name = "MDBloodPriestBossSoulCoreBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodPriestBossSacrifice"] = {
        name = "EGBloodPriestBossSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalBloodPriestMiniBossSoulrend"] = {
        name = "VaalBloodPriestMiniBossSoulrend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 왕실 피의 사제 호이칠
    인간형
    Huitzil, Royal Blood Priest
    SpectreN
    Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, vaal, very_fast_movement
    생명력
    240%
    Energy Shield From Life
    15%
    회피
    +33%
    저항
    0 30 0 0
    Damage
    300%
    정확도
    100%
    Attack Distance
    4 ~ 9
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    300%
    Model Size
    135%
    Type
    IncursionBloodPriestMale
    Metadata
    BloodPriestBossIncursionTier3
    레벨
    68
    생명력
    18,617
    Damage
    699
    주문 피해
    699
    정확도
    2,502
    공격 속도
    1.5
    경험치
    85,902
    Minion Life
    16,632
    Minion Energy Shield
    2,495
    Minion Damage
    2,906
    Minion Armour
    2,413
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 559—839
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASVaalBloodPriestBodySwap
    재사용 대기시간: 10 초
    밀려날 수 없음
    기절할 수 없음
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    EASVaalBloodPriestLifeDrain
    재사용 대기시간: 7.5 초
    action attack or cast time uses animation length [1]
    VaalBloodPriestMiniBossSoulrend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    시전 속도: 1.25 초
    1초마다 318.9물리 피해를 줌
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-25]
    base is projectile [1]
    base skill effect duration [1000]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    EASBloodPriestBossTeleport
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    EASBloodPriestBossVolley
    재사용 대기시간: 14 초
    action attack or cast time uses animation length [1]
    EASBloodPriestBossVolleyEnraged
    재사용 대기시간: 16 초
    action attack or cast time uses animation length [1]
    EAABloodPriestBossSacrifice
    재사용 대기시간: 22 초
    action attack or cast time uses animation length [1]
    MPSBloodPriestBossBloodProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 1 초
    612.2~918.3 물리 피해
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1416]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MDBloodPriestBossBloodPool
    Multicastable, Triggerable, AttackInPlace
    재사용 대기시간: 15.5 초
    EGBloodPriestBossSacrifice
    Triggerable, AttackInPlace
    MDBloodPriestBossSoulCoreBeam
    Multicastable, Triggerable, AttackInPlace
    GSBloodTwinsSoulCoreBeamImpact
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    956.6~2870 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSBloodPriestTransformBreathe
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    153~229.6 화염 피해
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/SacrificialChamber/BloodPriestBossIncursionTier3"] = {
        name = "Huitzil, Royal Blood Priest",
        life = 2.4,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSBloodPriestBossBloodProj",
            "GSBloodTwinsSoulCoreBeamImpact",
            "GSBloodPriestTransformBreathe",
            "EASVaalBloodPriestBodySwap",
            "EASVaalBloodPriestLifeDrain",
            "EASBloodPriestBossVolley",
            "EASBloodPriestBossVolleyEnraged",
            "EAABloodPriestBossSacrifice",
            "EASBloodPriestBossTeleport",
            "MDBloodPriestBossBloodPool",
            "MDBloodPriestBossSoulCoreBeam",
            "EGBloodPriestBossSacrifice",
            "VaalBloodPriestMiniBossSoulrend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodPriestBossBloodProj"] = {
        name = "MPSBloodPriestBossBloodProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodTwinsSoulCoreBeamImpact"] = {
        name = "GSBloodTwinsSoulCoreBeamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodPriestTransformBreathe"] = {
        name = "GSBloodPriestTransformBreathe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBloodPriestBodySwap"] = {
        name = "EASVaalBloodPriestBodySwap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cannot_be_stunned",
            "cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBloodPriestLifeDrain"] = {
        name = "EASVaalBloodPriestLifeDrain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodPriestBossVolley"] = {
        name = "EASBloodPriestBossVolley",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodPriestBossVolleyEnraged"] = {
        name = "EASBloodPriestBossVolleyEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABloodPriestBossSacrifice"] = {
        name = "EAABloodPriestBossSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodPriestBossTeleport"] = {
        name = "EASBloodPriestBossTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDBloodPriestBossBloodPool"] = {
        name = "MDBloodPriestBossBloodPool",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDBloodPriestBossSoulCoreBeam"] = {
        name = "MDBloodPriestBossSoulCoreBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodPriestBossSacrifice"] = {
        name = "EGBloodPriestBossSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalBloodPriestMiniBossSoulrend"] = {
        name = "VaalBloodPriestMiniBossSoulrend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    왕실 피의 사제 호이칠 Text Audio /39
    이름
    보아라, 죽음의 힘을!
    IncursionBloodTwinMale_BloodPool_Random
    보아라, 죽음의 힘을!
    IncursionBloodTwinMale_BloodPool_2
    희생의 고통!
    IncursionBloodTwinMale_BloodPool_3
    희생의 고통!
    IncursionBloodTwinMale_BloodPool_4
    위대한 자 앞에 머리 숙여라!
    IncursionBloodTwinMale_BloodVolley_Random
    위대한 자 앞에 머리 숙여라!
    IncursionBloodTwinMale_BloodVolley_2
    위대한 자 앞에 머리 숙여라!
    IncursionBloodTwinMale_BloodVolley_3
    가차없는 고통!
    IncursionBloodTwinMale_BloodVolley_4
    가차없는 고통!
    IncursionBloodTwinMale_BloodVolley_5
    가차없는 고통!
    IncursionBloodTwinMale_BloodVolley_6
    네 목숨은... 내 것이다!
    IncursionBloodTwinMale_DrainLife_Random
    네 목숨은... 내 것이다!
    IncursionBloodTwinMale_DrainLife_2
    이제 네 피는 앗지리 님의 것이다!
    IncursionBloodTwinMale_Emerge_Random
    이제 네 피는 앗지리 님의 것이다!
    IncursionBloodTwinMale_Emerge_2
    네 목숨을, 네 피를 바쳐라!
    IncursionBloodTwinMale_Emerge_3
    네 목숨을, 네 피를 바쳐라!
    IncursionBloodTwinMale_Emerge_4
    여왕께서 널 요긴히 써 주실 것이다!
    IncursionBloodTwinMale_Emerge_5
    여왕께서 널 요긴히 써 주실 것이다!
    IncursionBloodTwinMale_Emerge_6
    앗지리께서 곧 전부다!
    IncursionBloodTwinMale_Extra_Random
    앗지리께서 곧 전부다!
    IncursionBloodTwinMale_Extra_2
    그분의 시선이 널 파괴할 것이다!
    IncursionBloodTwinMale_Extra_3
    그분의 시선이 널 파괴할 것이다!
    IncursionBloodTwinMale_Extra_4
    네겐 승산이 없다!
    IncursionBloodTwinMale_Extra_5
    네겐 승산이 없다!
    IncursionBloodTwinMale_Extra_6
    으윽! ...이건 아무것도 아니다!
    IncursionBloodTwinMale_Knockdown_Random
    으윽! ...네 분수를 알아라!
    IncursionBloodTwinMale_Knockdown_2
    으윽! ...고통스럽게 죽여 주마!
    IncursionBloodTwinMale_Knockdown_3
    신선한 피군! 아주 좋아!
    IncursionBloodTwinMale_PlayerDefeated_Random
    신선한 피군! 아주 좋아!
    IncursionBloodTwinMale_PlayerDefeated_2
    시시하다!
    IncursionBloodTwinMale_PlayerDefeated_3
    시시하다!
    IncursionBloodTwinMale_PlayerDefeated_4
    피의 맹약!
    IncursionBloodTwinMale_SoulRend_Random
    피의 맹약!
    IncursionBloodTwinMale_SoulRend_2
    앗지리 님을 위하여!
    IncursionBloodTwinMale_SoulRend_3
    앗지리 님을 위하여!
    IncursionBloodTwinMale_SoulRend_4
    눈을 떠라!
    IncursionBloodTwinMale_Teleport_Random
    눈을 떠라!
    IncursionBloodTwinMale_Teleport_2
    너무 느려!
    IncursionBloodTwinMale_Teleport_3
    너무 느려!
    IncursionBloodTwinMale_Teleport_4
    Edit

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