검은 대공 샤르자드
stance movement speed +% final [25]
Sharzad, the Black Prince
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, medium_movement, not_dex, not_int, undead |
생명력
1000%
방어도
+100%
Ailment Threshold
%
저항
0
0
0
0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
SharzadBlackPrince
Metadata
SharzadBlackPrince
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
77,570
방어도
3,451
회피
477
에너지 보호막
0
Damage
466
주문 피해
466
정확도
0
Attack Time
1.995
경험치
71,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 373–559
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.995 초
밀어내기 거리 100% 증가
명중 시 적을 밀어냄
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
명중 시 적을 밀어냄
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SharzadBlackPrince/SharzadBlackPrince"] = { name = "Sharzad, the Black Prince", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [25]
Id | StanceMovementSpeed25 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |