Sharzad, der Schwarze Prinz
stance movement speed +% final [25]
Sharzad, the Black Prince
SpectreY
Tags2HSharpMetal_onhit_audio, medium_movement, not_dex, not_int, undead
Leben
1000%
Rüstung
+100%
Widerstand
0 0 0 0
Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 15
Angriffszeit
1.995 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
SharzadBlackPrince
Metadata
SharzadBlackPrince
Stufe
68
Leben
77,570
Rüstung
6,902
Ausweichwert
477
Damage
466
Zauberschaden
466
Genauigkeit
2,180
Angriffszeit
1.995
Erfahrung
71,585
Minion Life
112,800
Minion Damage
3,793
Minion Armour
13,804
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 373–559
Kritische Trefferchance: 5%
Angriffszeit: 1.995 Sek.
100% erhöhte Rückstoßdistanz
Stoßt Gegner bei Treffer zurück
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SharzadBlackPrince/SharzadBlackPrince"] = {
    name = "Sharzad, the Black Prince",
    life = 10,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
stance movement speed +% final [25]
IdStanceMovementSpeed25
FamilyStance
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • stance movement speed +% final Min: 25 Max: 25 Global
  • Edit

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