Sharzad, der Schwarze Prinz
stance movement speed +% final [25]
Sharzad, the Black Prince
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, medium_movement, not_dex, not_int, undead |
Leben
1000%
Rüstung
+100%
Widerstand




Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 15
Angriffszeit
1.995 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
SharzadBlackPrince
Metadata
SharzadBlackPrince
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
77,570
Rüstung
6,902
Ausweichwert
477
Damage
466
Zauberschaden
466
Genauigkeit
2,180
Angriffszeit
1.995
Erfahrung
71,585
Minion Life
112,800
Minion Damage
3,793
Minion Armour
13,804
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 373–559
Kritische Trefferchance: 5%
Angriffszeit: 1.995 Sek.
100% erhöhte Rückstoßdistanz
Stoßt Gegner bei Treffer zurück
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SharzadBlackPrince/SharzadBlackPrince"] = { name = "Sharzad, the Black Prince", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [25]
Id | StanceMovementSpeed25 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.