Sharzad, el Príncipe negro
stance movement speed +% final [25]
Sharzad, the Black Prince
SpectreY
Tags2HSharpMetal_onhit_audio, medium_movement, not_dex, not_int, undead
Vida
1000%
Armadura
+100%
Resistencia
0 0 0 0
Damage
200%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 15
Tiempo de ataque
1.995 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
SharzadBlackPrince
Metadata
SharzadBlackPrince
Nivel
68
Vida
77,570
Armadura
6,902
Evasión
477
Damage
466
Daño de hechizos
466
Precisión
2,180
Tiempo de ataque
1.995
Experiencia
71,585
Minion Life
112,800
Minion Damage
3,793
Minion Armour
13,804
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 373–559
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.995 seg
Distancia de empuje aumentada un 100%
Empuja a los enemigos al impactarlos
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SharzadBlackPrince/SharzadBlackPrince"] = {
    name = "Sharzad, the Black Prince",
    life = 10,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
stance movement speed +% final [25]
IdStanceMovementSpeed25
FamilyStance
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • stance movement speed +% final Min: 25 Max: 25 Global
  • Edit

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