IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Отвращение
CategoryDemonДемон
Disgust
Spectre
TagsClaw_onhit_audio, demon, very_slow_movement
Packs
  • Отвращение, Злоба
  • Здоровье
    160%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    160%
    Меткость
    100%
    Attack Distance
    5 ~ 12
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    160%
    Model Size
    125%
    Type
    DeliriumMinion3
    Metadata
    DeliriumMinion3
    Уровень
    68
    Здоровье
    13,211
    Damage
    373
    Урон от чар
    373
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 298448
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumMinionVomitile
    Spell, Multicastable, Triggerable, AttackInPlace
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    alternate minion [1060]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    DeliriumMinionKnockbackWave
    Triggerable, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Наносит от 76.52 до 114.8 физического урона
    600% увеличение дистанции отбрасывания
    base knockback speed +% [200]
    GeometryTriggerDeliriumMinionVomit
    Spell, Triggerable, AttackInPlace
    Время применения: 3 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    DeliriumMinionVomitMortar
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 298448
    Время атаки: 1.5 сек.
    15% повышение скорости снарядов
    Пронзает все цели
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1140]
    projectile ballistic angle from target distance [1]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    DeliriumNoodleMinionTriggerBeam
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 298448
    Время применения: 1 сек.
    Время атаки: 1.5 сек.
    Наносит от 14.35 до 43.05 урона от молнии
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    generic skill trigger skills with id [1]
    EASDeliriumNoodleBeams
    Spell
    Время применения: 2.5 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    DeliriumMinionNoodleImpact
    Triggerable, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Наносит от 33.48 до 100.4 урона от молнии
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3966
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion3"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Disgust",
        life = 1.6,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionVomitile",
            "DeliriumMinionVomitMortar",
            "DeliriumMinionNoodleImpact",
            "EASDeliriumNoodleBeams",
            "DeliriumNoodleMinionTriggerBeam",
            "GeometryTriggerDeliriumMinionVomit",
            "DeliriumMinionKnockbackWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionVomitile"] = {
        name = "DeliriumMinionVomitile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1060, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionVomitMortar"] = {
        name = "DeliriumMinionVomitMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_deal_no_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {15, 15, 1140, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionNoodleImpact"] = {
        name = "DeliriumMinionNoodleImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDeliriumNoodleBeams"] = {
        name = "EASDeliriumNoodleBeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumNoodleMinionTriggerBeam"] = {
        name = "DeliriumNoodleMinionTriggerBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerDeliriumMinionVomit"] = {
        name = "GeometryTriggerDeliriumMinionVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionKnockbackWave"] = {
        name = "DeliriumMinionKnockbackWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "global_knockback",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Отвращение
    CategoryDemonДемон
    Disgust
    Spectre
    TagsClaw_onhit_audio, demon, very_slow_movement
    Здоровье
    160%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    160%
    Меткость
    100%
    Attack Distance
    5 ~ 12
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    160%
    Model Size
    125%
    Type
    DeliriumMinion3
    Metadata
    DeliriumMinionEssence3
    Уровень
    68
    Здоровье
    13,211
    Damage
    373
    Урон от чар
    373
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 298448
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumMinionVomitile
    Spell, Multicastable, Triggerable, AttackInPlace
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    alternate minion [1060]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    DeliriumMinionKnockbackWave
    Triggerable, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Наносит от 76.52 до 114.8 физического урона
    600% увеличение дистанции отбрасывания
    base knockback speed +% [200]
    GeometryTriggerDeliriumMinionVomit
    Spell, Triggerable, AttackInPlace
    Время применения: 3 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    DeliriumMinionVomitMortar
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 298448
    Время атаки: 1.5 сек.
    15% повышение скорости снарядов
    Пронзает все цели
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1140]
    projectile ballistic angle from target distance [1]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    DeliriumNoodleMinionTriggerBeam
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 298448
    Время применения: 1 сек.
    Время атаки: 1.5 сек.
    Наносит от 14.35 до 43.05 урона от молнии
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    generic skill trigger skills with id [1]
    EASDeliriumNoodleBeams
    Spell
    Время применения: 2.5 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    DeliriumMinionNoodleImpact
    Triggerable, Spell, Damage, AttackInPlace
    Время применения: 1 сек.
    Наносит от 33.48 до 100.4 урона от молнии
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3966
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence3"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Disgust",
        life = 1.6,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionVomitile",
            "DeliriumMinionVomitMortar",
            "DeliriumMinionNoodleImpact",
            "EASDeliriumNoodleBeams",
            "DeliriumNoodleMinionTriggerBeam",
            "GeometryTriggerDeliriumMinionVomit",
            "DeliriumMinionKnockbackWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionVomitile"] = {
        name = "DeliriumMinionVomitile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1060, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionVomitMortar"] = {
        name = "DeliriumMinionVomitMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_deal_no_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {15, 15, 1140, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionNoodleImpact"] = {
        name = "DeliriumMinionNoodleImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDeliriumNoodleBeams"] = {
        name = "EASDeliriumNoodleBeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumNoodleMinionTriggerBeam"] = {
        name = "DeliriumNoodleMinionTriggerBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerDeliriumMinionVomit"] = {
        name = "GeometryTriggerDeliriumMinionVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionKnockbackWave"] = {
        name = "DeliriumMinionKnockbackWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "global_knockback",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Отвращение
    CategoryDemonДемон
    Disgust
    Spectre
    TagsClaw_onhit_audio, demon, very_fast_movement
    Здоровье
    100%
    Сопротивление
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Меткость
    100%
    Attack Distance
    6 ~ 14
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    300%
    Type
    DeliriumMinionDisgust
    Metadata
    DeliriumMinionDisgust
    Уровень
    68
    Здоровье
    8,257
    Damage
    233
    Урон от чар
    233
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 186280
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GTDeliriumMinionDisgustTentacleSlam
    Spell, Triggerable, AttackInPlace
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    GADeliriumMinionDisgustTentacleSlamDamage
    Triggerable, Attack, AttackInPlace
    Base Damage: 186280
    Урон от атаки: 125%
    Время атаки: 1.5 сек.
    Наносит на 25% больше урона атаками
    15% физического урона становится уроном хаосом
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionDisgust"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Disgust",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeliriumMinionDisgustTentacleSlamDamage",
            "GTDeliriumMinionDisgustTentacleSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumMinionDisgustTentacleSlamDamage"] = {
        name = "GADeliriumMinionDisgustTentacleSlamDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDeliriumMinionDisgustTentacleSlam"] = {
        name = "GTDeliriumMinionDisgustTentacleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    NameОтвращение
    FamilyMonsterAfflictionRare
    DomainsMonster (3)
    GenerationTypeДелириум (20)
    Req. level1
    AfflictionUniqueSplitPhysicalPizzaSlam
    Перезарядка: 10.00 сек.
    alternate minion [7]
    base skill effect duration [500]
    NameОтвращение
    FamilyMonsterAfflictionUnique
    DomainsMonster (3)
    GenerationTypeДелириум (20)
    Req. level1
    AfflictionUniqueSplitPhysicalPizzaSlam
    Перезарядка: 10.00 сек.
    alternate minion [7]
    base skill effect duration [500]
    Edit

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