Nojo
Demônio
Disgust
SpectreY
TagsClaw_onhit_audio, demon, very_slow_movement
Packs
  • Nojo, Malícia
  • Vida
    160%
    Resistência
    0 0 0 0
    Damage
    160%
    Precisão
    100%
    Attack Distance
    5 ~ 12
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    160%
    Model Size
    125%
    Type
    DeliriumMinion3
    Metadata
    DeliriumMinion3
    Nível
    68
    Vida
    12,411
    Damage
    373
    Dano Mágico
    373
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 298—448
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionVomitile
    Spell, Multicastable, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 seg
    action attack or cast time uses animation length [1]
    alternate minion [1060]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    DeliriumMinionKnockbackWave
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 seg
    Causa 76.52 a 114.8 de Dano Físico
    Distância do Empurrão aumentada em 600%
    Empurra os Inimigos
    base knockback speed +% [200]
    GeometryTriggerDeliriumMinionVomit
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 3 seg
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    DeliriumMinionVomitMortar
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 298—448
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    Velocidade do Projétil aumentada em 15%
    Perfura todos os Alvos
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1140]
    projectile ballistic angle from target distance [1]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    DeliriumNoodleMinionTriggerBeam
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 298—448
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Tempo de Ataque: 1.5 seg
    Causa 14.35 a 43.05 de Dano de Raio
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    generic skill trigger skills with id [1]
    EASDeliriumNoodleBeams
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    DeliriumMinionNoodleImpact
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 33.48 a 100.4 de Dano de Raio
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3966
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion3"] = {
        name = "Disgust",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionVomitile",
            "DeliriumMinionVomitMortar",
            "DeliriumMinionNoodleImpact",
            "EASDeliriumNoodleBeams",
            "DeliriumNoodleMinionTriggerBeam",
            "GeometryTriggerDeliriumMinionVomit",
            "DeliriumMinionKnockbackWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionVomitile"] = {
        name = "DeliriumMinionVomitile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1060, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionVomitMortar"] = {
        name = "DeliriumMinionVomitMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_deal_no_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {15, 15, 1140, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionNoodleImpact"] = {
        name = "DeliriumMinionNoodleImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDeliriumNoodleBeams"] = {
        name = "EASDeliriumNoodleBeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumNoodleMinionTriggerBeam"] = {
        name = "DeliriumNoodleMinionTriggerBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerDeliriumMinionVomit"] = {
        name = "GeometryTriggerDeliriumMinionVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionKnockbackWave"] = {
        name = "DeliriumMinionKnockbackWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "global_knockback",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Nojo
    Demônio
    Disgust
    SpectreY
    TagsClaw_onhit_audio, demon, very_slow_movement
    Vida
    160%
    Resistência
    0 0 0 0
    Damage
    160%
    Precisão
    100%
    Attack Distance
    5 ~ 12
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    160%
    Model Size
    125%
    Type
    DeliriumMinion3
    Metadata
    DeliriumMinionEssence3
    Nível
    68
    Vida
    12,411
    Damage
    373
    Dano Mágico
    373
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 298—448
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionVomitile
    Spell, Multicastable, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 seg
    action attack or cast time uses animation length [1]
    alternate minion [1060]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    DeliriumMinionKnockbackWave
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 seg
    Causa 76.52 a 114.8 de Dano Físico
    Distância do Empurrão aumentada em 600%
    Empurra os Inimigos
    base knockback speed +% [200]
    GeometryTriggerDeliriumMinionVomit
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 3 seg
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    DeliriumMinionVomitMortar
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 298—448
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    Velocidade do Projétil aumentada em 15%
    Perfura todos os Alvos
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1140]
    projectile ballistic angle from target distance [1]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    DeliriumNoodleMinionTriggerBeam
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 298—448
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Tempo de Ataque: 1.5 seg
    Causa 14.35 a 43.05 de Dano de Raio
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    generic skill trigger skills with id [1]
    EASDeliriumNoodleBeams
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    DeliriumMinionNoodleImpact
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 33.48 a 100.4 de Dano de Raio
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3966
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence3"] = {
        name = "Disgust",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumMinionVomitile",
            "DeliriumMinionVomitMortar",
            "DeliriumMinionNoodleImpact",
            "EASDeliriumNoodleBeams",
            "DeliriumNoodleMinionTriggerBeam",
            "GeometryTriggerDeliriumMinionVomit",
            "DeliriumMinionKnockbackWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionVomitile"] = {
        name = "DeliriumMinionVomitile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1060, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionVomitMortar"] = {
        name = "DeliriumMinionVomitMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_deal_no_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {15, 15, 1140, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionNoodleImpact"] = {
        name = "DeliriumMinionNoodleImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDeliriumNoodleBeams"] = {
        name = "EASDeliriumNoodleBeams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumNoodleMinionTriggerBeam"] = {
        name = "DeliriumNoodleMinionTriggerBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerDeliriumMinionVomit"] = {
        name = "GeometryTriggerDeliriumMinionVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionKnockbackWave"] = {
        name = "DeliriumMinionKnockbackWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "global_knockback",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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