Elephant Tortoise
Spectre | Y |
---|---|
Tags | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Здоровье
350%
Доспехи
+100%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
245%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 30
Attack Time
2.145 Second
Damage Spread
±20%
Опыт
350%
Model Size
100%
Type
ElephantRhino
Metadata
ElephantRhino
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
27,150
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
571
Урон от чар
571
Меткость
0
Attack Time
2.145
Опыт
100,219
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 457–685
Шанс [Critical|крит. попадания]: 5%
Attack Time: 2.145 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASRhinoElephant180RightSlam
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45LeftAttack
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45RightAttack
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftAttack
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightAttack
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftSlam
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightSlam
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantDoubleSwipe
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantGroundSlam
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Left
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Right
Перезарядка: 3.25 сек.
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Left
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Right
Не может быть отброшен
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
Ваши удары не могут оглушать врагов
action attack or cast time uses animation length [1]
action do not face target [1]
GAElephantRhinoStomp
Triggerable, Attack
Base Damage: 457–685
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 135%
Attack Time: 2.145 сек.
Наносит на 35% больше урона атаками
is area damage [1]
is area damage [1]
GAElephantRhinoSwipe
Triggerable, Attack
Base Damage: 457–685
Шанс [Critical|крит. попадания]: 5%
Attack Time: 2.145 сек.
is area damage [1]
GAElephantRhinoCascade
Triggerable, Attack
Base Damage: 457–685
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 125%
Attack Time: 2.145 сек.
Наносит на 25% больше урона атаками
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ElephantRhino/ElephantRhino"] = { name = "Elephant Tortoise", life = 3.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.45, damageSpread = 0.2, attackTime = 2.145, attackRange = 30, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAElephantRhinoStomp", "GAElephantRhinoSwipe", "GAElephantRhinoCascade", "EASRhinoElephant180RightSlam", "EASRhinoElephant45LeftAttack", "EASRhinoElephant45RightAttack", "EASRhinoElephant90LeftAttack", "EASRhinoElephant90RightAttack", "EASRhinoElephant90LeftSlam", "EASRhinoElephant90RightSlam", "EASRhinoElephantDoubleSwipe", "EASRhinoElephantGroundSlam", "EASRhinoElephant90Left", "EASRhinoElephant90Right", "EASRhinoElephant45Left", "EASRhinoElephant45Right", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAElephantRhinoStomp"] = { name = "GAElephantRhinoStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAElephantRhinoSwipe"] = { name = "GAElephantRhinoSwipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAElephantRhinoCascade"] = { name = "GAElephantRhinoCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant180RightSlam"] = { name = "EASRhinoElephant180RightSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant45LeftAttack"] = { name = "EASRhinoElephant45LeftAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant45RightAttack"] = { name = "EASRhinoElephant45RightAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90LeftAttack"] = { name = "EASRhinoElephant90LeftAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90RightAttack"] = { name = "EASRhinoElephant90RightAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90LeftSlam"] = { name = "EASRhinoElephant90LeftSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90RightSlam"] = { name = "EASRhinoElephant90RightSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephantDoubleSwipe"] = { name = "EASRhinoElephantDoubleSwipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephantGroundSlam"] = { name = "EASRhinoElephantGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90Left"] = { name = "EASRhinoElephant90Left", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90Right"] = { name = "EASRhinoElephant90Right", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant45Left"] = { name = "EASRhinoElephant45Left", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant45Right"] = { name = "EASRhinoElephant45Right", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }