Tortuga elefante
Elephant Tortoise
SpectreY
Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Vida
350%
Armadura
+100%
Resistencia
0 0 0 0
Damage
245%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 30
Tiempo de ataque
2.145 Second
Damage Spread
±20%
Experiencia
350%
Model Size
100%
Type
ElephantRhino
Metadata
ElephantRhino
Nivel
68
Vida
27,150
Armadura
6,902
Evasión
477
Damage
571
Daño de hechizos
571
Precisión
2,180
Tiempo de ataque
2.145
Experiencia
100,219
Minion Life
39,480
Minion Damage
4,646
Minion Armour
13,804
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 457–685
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.145 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASRhinoElephant180RightSlam
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45LeftAttack
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45RightAttack
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftAttack
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightAttack
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftSlam
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightSlam
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantDoubleSwipe
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantGroundSlam
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Left
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Right
Tiempo de recarga: 3.25 seg
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Left
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Right
No puede ser empujado
Tus impactos no pueden aturdir a los enemigos
action attack or cast time uses animation length [1]
action do not face target [1]
GAElephantRhinoStomp
Triggerable, Attack
Base Damage: 457–685
Probabilidad de impacto crítico: 5%
Daño de ataque: 135%
Tiempo de ataque: 2.145 seg
Inflige un 35% más de daño de ataques
is area damage [1]
GAElephantRhinoSwipe
Triggerable, Attack
Base Damage: 457–685
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.145 seg
is area damage [1]
GAElephantRhinoCascade
Triggerable, Attack
Base Damage: 457–685
Probabilidad de impacto crítico: 5%
Daño de ataque: 125%
Tiempo de ataque: 2.145 seg
Inflige un 25% más de daño de ataques
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ElephantRhino/ElephantRhino"] = {
    name = "Elephant Tortoise",
    life = 3.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.45,
    damageSpread = 0.2,
    attackTime = 2.145,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAElephantRhinoStomp",
        "GAElephantRhinoSwipe",
        "GAElephantRhinoCascade",
        "EASRhinoElephant180RightSlam",
        "EASRhinoElephant45LeftAttack",
        "EASRhinoElephant45RightAttack",
        "EASRhinoElephant90LeftAttack",
        "EASRhinoElephant90RightAttack",
        "EASRhinoElephant90LeftSlam",
        "EASRhinoElephant90RightSlam",
        "EASRhinoElephantDoubleSwipe",
        "EASRhinoElephantGroundSlam",
        "EASRhinoElephant90Left",
        "EASRhinoElephant90Right",
        "EASRhinoElephant45Left",
        "EASRhinoElephant45Right",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoStomp"] = {
    name = "GAElephantRhinoStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoSwipe"] = {
    name = "GAElephantRhinoSwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoCascade"] = {
    name = "GAElephantRhinoCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant180RightSlam"] = {
    name = "EASRhinoElephant180RightSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45LeftAttack"] = {
    name = "EASRhinoElephant45LeftAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45RightAttack"] = {
    name = "EASRhinoElephant45RightAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90LeftAttack"] = {
    name = "EASRhinoElephant90LeftAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90RightAttack"] = {
    name = "EASRhinoElephant90RightAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90LeftSlam"] = {
    name = "EASRhinoElephant90LeftSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90RightSlam"] = {
    name = "EASRhinoElephant90RightSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephantDoubleSwipe"] = {
    name = "EASRhinoElephantDoubleSwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephantGroundSlam"] = {
    name = "EASRhinoElephantGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90Left"] = {
    name = "EASRhinoElephant90Left",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90Right"] = {
    name = "EASRhinoElephant90Right",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45Left"] = {
    name = "EASRhinoElephant45Left",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45Right"] = {
    name = "EASRhinoElephant45Right",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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