Schildkröten-Elefant
Elephant Tortoise
SpectreY
Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Leben
350%
Rüstung
+100%
Widerstand
0 0 0 0
Damage
245%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 30
Angriffszeit
2.145 Second
Damage Spread
±20%
Erfahrung
350%
Model Size
100%
Type
ElephantRhino
Metadata
ElephantRhino
Stufe
68
Leben
27,150
Rüstung
4,826
Ausweichwert
477
Damage
571
Zauberschaden
571
Genauigkeit
2,180
Angriffszeit
2.145
Erfahrung
100,219
Minion Life
23,209
Minion Damage
1,272
Minion Armour
9,652
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 457–685
Kritische Trefferchance: 5%
Angriffszeit: 2.145 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASRhinoElephant180RightSlam
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45LeftAttack
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45RightAttack
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftAttack
Abklingzeit: 3.25 Sek.
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightAttack
Abklingzeit: 3.25 Sek.
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftSlam
Abklingzeit: 3.25 Sek.
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightSlam
Abklingzeit: 3.25 Sek.
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantDoubleSwipe
Abklingzeit: 3.25 Sek.
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantGroundSlam
Abklingzeit: 3.25 Sek.
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Left
Abklingzeit: 3.25 Sek.
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Right
Abklingzeit: 3.25 Sek.
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Left
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Right
Kann nicht zurückgestoßen werden
Eure Treffer können Gegner nicht betäuben
action attack or cast time uses animation length [1]
action do not face target [1]
GAElephantRhinoStomp
Triggerable, Attack
Base Damage: 457–685
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Angriffszeit: 2.145 Sek.
Verursacht 35% mehr Angriffsschaden
is area damage [1]
GAElephantRhinoSwipe
Triggerable, Attack
Base Damage: 457–685
Kritische Trefferchance: 5%
Angriffszeit: 2.145 Sek.
is area damage [1]
GAElephantRhinoCascade
Triggerable, Attack
Base Damage: 457–685
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 2.145 Sek.
Verursacht 25% mehr Angriffsschaden
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ElephantRhino/ElephantRhino"] = {
    name = "Elephant Tortoise",
    life = 3.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.45,
    damageSpread = 0.2,
    attackTime = 2.145,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAElephantRhinoStomp",
        "GAElephantRhinoSwipe",
        "GAElephantRhinoCascade",
        "EASRhinoElephant180RightSlam",
        "EASRhinoElephant45LeftAttack",
        "EASRhinoElephant45RightAttack",
        "EASRhinoElephant90LeftAttack",
        "EASRhinoElephant90RightAttack",
        "EASRhinoElephant90LeftSlam",
        "EASRhinoElephant90RightSlam",
        "EASRhinoElephantDoubleSwipe",
        "EASRhinoElephantGroundSlam",
        "EASRhinoElephant90Left",
        "EASRhinoElephant90Right",
        "EASRhinoElephant45Left",
        "EASRhinoElephant45Right",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoStomp"] = {
    name = "GAElephantRhinoStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoSwipe"] = {
    name = "GAElephantRhinoSwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoCascade"] = {
    name = "GAElephantRhinoCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant180RightSlam"] = {
    name = "EASRhinoElephant180RightSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45LeftAttack"] = {
    name = "EASRhinoElephant45LeftAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45RightAttack"] = {
    name = "EASRhinoElephant45RightAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90LeftAttack"] = {
    name = "EASRhinoElephant90LeftAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90RightAttack"] = {
    name = "EASRhinoElephant90RightAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90LeftSlam"] = {
    name = "EASRhinoElephant90LeftSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90RightSlam"] = {
    name = "EASRhinoElephant90RightSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephantDoubleSwipe"] = {
    name = "EASRhinoElephantDoubleSwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephantGroundSlam"] = {
    name = "EASRhinoElephantGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90Left"] = {
    name = "EASRhinoElephant90Left",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90Right"] = {
    name = "EASRhinoElephant90Right",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45Left"] = {
    name = "EASRhinoElephant45Left",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45Right"] = {
    name = "EASRhinoElephant45Right",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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