코끼리 거북이
Elephant Tortoise
SpectreY
Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
생명력
350%
방어도
+100%
저항
0 0 0 0
Damage
245%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 30
공격 속도
2.145 Second
Damage Spread
±20%
경험치
350%
Model Size
100%
Type
ElephantRhino
Metadata
ElephantRhino
레벨
68
생명력
27,150
방어도
6,902
회피
477
Damage
571
주문 피해
571
정확도
2,180
공격 속도
2.145
경험치
100,219
Minion Life
39,480
Minion Damage
4,646
Minion Armour
13,804
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 457–685
치명타 명중 확률: 5%
공격 속도: 2.145 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASRhinoElephant180RightSlam
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45LeftAttack
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45RightAttack
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftAttack
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightAttack
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftSlam
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightSlam
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantDoubleSwipe
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantGroundSlam
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Left
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Right
재사용 대기시간: 3.25 초
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Left
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Right
밀려날 수 없음
플레이어가 명중 시 적을 기절시킬 수 없음
action attack or cast time uses animation length [1]
action do not face target [1]
GAElephantRhinoStomp
Triggerable, Attack
Base Damage: 457–685
치명타 명중 확률: 5%
공격 피해: 135%
공격 속도: 2.145 초
주는 공격 피해 35% 증폭
is area damage [1]
GAElephantRhinoSwipe
Triggerable, Attack
Base Damage: 457–685
치명타 명중 확률: 5%
공격 속도: 2.145 초
is area damage [1]
GAElephantRhinoCascade
Triggerable, Attack
Base Damage: 457–685
치명타 명중 확률: 5%
공격 피해: 125%
공격 속도: 2.145 초
주는 공격 피해 25% 증폭
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ElephantRhino/ElephantRhino"] = {
    name = "Elephant Tortoise",
    life = 3.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.45,
    damageSpread = 0.2,
    attackTime = 2.145,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAElephantRhinoStomp",
        "GAElephantRhinoSwipe",
        "GAElephantRhinoCascade",
        "EASRhinoElephant180RightSlam",
        "EASRhinoElephant45LeftAttack",
        "EASRhinoElephant45RightAttack",
        "EASRhinoElephant90LeftAttack",
        "EASRhinoElephant90RightAttack",
        "EASRhinoElephant90LeftSlam",
        "EASRhinoElephant90RightSlam",
        "EASRhinoElephantDoubleSwipe",
        "EASRhinoElephantGroundSlam",
        "EASRhinoElephant90Left",
        "EASRhinoElephant90Right",
        "EASRhinoElephant45Left",
        "EASRhinoElephant45Right",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoStomp"] = {
    name = "GAElephantRhinoStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoSwipe"] = {
    name = "GAElephantRhinoSwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoCascade"] = {
    name = "GAElephantRhinoCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant180RightSlam"] = {
    name = "EASRhinoElephant180RightSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45LeftAttack"] = {
    name = "EASRhinoElephant45LeftAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45RightAttack"] = {
    name = "EASRhinoElephant45RightAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90LeftAttack"] = {
    name = "EASRhinoElephant90LeftAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90RightAttack"] = {
    name = "EASRhinoElephant90RightAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90LeftSlam"] = {
    name = "EASRhinoElephant90LeftSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90RightSlam"] = {
    name = "EASRhinoElephant90RightSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephantDoubleSwipe"] = {
    name = "EASRhinoElephantDoubleSwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephantGroundSlam"] = {
    name = "EASRhinoElephantGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90Left"] = {
    name = "EASRhinoElephant90Left",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90Right"] = {
    name = "EASRhinoElephant90Right",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45Left"] = {
    name = "EASRhinoElephant45Left",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45Right"] = {
    name = "EASRhinoElephant45Right",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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