코끼리 거북이
야수
is spectre with death action [1]
Elephant Tortoise
SpectreN
Area와카파누 섬, 크리아 마을, 지구라트 피난처, 해안선 은신처
Tagsallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • 와카파누 섬, 해안선 은신처: 코끼리 거북이
  • 크리아 마을: 코끼리 거북이
  • 지구라트 피난처: 코끼리 거북이, 돌배후 로아
  • 생명력
    350%
    저항
    -30 0 75 0
    Damage
    245%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 30
    공격 속도
    2.145 Second
    Damage Spread
    ±20%
    경험치
    350%
    Model Size
    100%
    Type
    ElephantRhino
    Metadata
    ElephantRhino
    레벨
    65
    생명력
    22,796
    Damage
    520
    주문 피해
    520
    정확도
    2,214
    공격 속도
    2.145
    경험치
    75,275
    Minion Life
    21,987
    Minion Damage
    2,031
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 416–624
    치명타 명중 확률: 5%
    공격 속도: 2.145 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASRhinoElephant180RightSlam
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephant45LeftAttack
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephant45RightAttack
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephant90LeftAttack
    재사용 대기시간: 3.25 초
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephant90RightAttack
    재사용 대기시간: 3.25 초
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephant90LeftSlam
    재사용 대기시간: 3.25 초
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephant90RightSlam
    재사용 대기시간: 3.25 초
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephantDoubleSwipe
    재사용 대기시간: 3.25 초
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephantGroundSlam
    재사용 대기시간: 3.25 초
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephant90Left
    재사용 대기시간: 3.25 초
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephant90Right
    재사용 대기시간: 3.25 초
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephant45Left
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    EASRhinoElephant45Right
    밀려날 수 없음
    플레이어가 명중 시 적을 기절시킬 수 없음
    action attack or cast time uses animation length [1]
    action do not face target [1]
    GAElephantRhinoStomp
    Triggerable, Attack
    Base Damage: 416–624
    치명타 명중 확률: 5%
    공격 피해: 135%
    공격 속도: 2.145 초
    주는 공격 피해 35% 증폭
    is area damage [1]
    GAElephantRhinoSwipe
    Triggerable, Attack
    Base Damage: 416–624
    치명타 명중 확률: 5%
    공격 속도: 2.145 초
    is area damage [1]
    GAElephantRhinoCascade
    Triggerable, Attack
    Base Damage: 416–624
    치명타 명중 확률: 5%
    공격 피해: 125%
    공격 속도: 2.145 초
    주는 공격 피해 25% 증폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
                this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ElephantRhino/ElephantRhino"] = {
        name = "Elephant Tortoise",
        life = 3.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.45,
        damageSpread = 0.2,
        attackTime = 2.145,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAElephantRhinoStomp",
            "GAElephantRhinoSwipe",
            "GAElephantRhinoCascade",
            "EASRhinoElephant180RightSlam",
            "EASRhinoElephant45LeftAttack",
            "EASRhinoElephant45RightAttack",
            "EASRhinoElephant90LeftAttack",
            "EASRhinoElephant90RightAttack",
            "EASRhinoElephant90LeftSlam",
            "EASRhinoElephant90RightSlam",
            "EASRhinoElephantDoubleSwipe",
            "EASRhinoElephantGroundSlam",
            "EASRhinoElephant90Left",
            "EASRhinoElephant90Right",
            "EASRhinoElephant45Left",
            "EASRhinoElephant45Right",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAElephantRhinoStomp"] = {
        name = "GAElephantRhinoStomp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAElephantRhinoSwipe"] = {
        name = "GAElephantRhinoSwipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAElephantRhinoCascade"] = {
        name = "GAElephantRhinoCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephant180RightSlam"] = {
        name = "EASRhinoElephant180RightSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephant45LeftAttack"] = {
        name = "EASRhinoElephant45LeftAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephant45RightAttack"] = {
        name = "EASRhinoElephant45RightAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephant90LeftAttack"] = {
        name = "EASRhinoElephant90LeftAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephant90RightAttack"] = {
        name = "EASRhinoElephant90RightAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephant90LeftSlam"] = {
        name = "EASRhinoElephant90LeftSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephant90RightSlam"] = {
        name = "EASRhinoElephant90RightSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephantDoubleSwipe"] = {
        name = "EASRhinoElephantDoubleSwipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephantGroundSlam"] = {
        name = "EASRhinoElephantGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephant90Left"] = {
        name = "EASRhinoElephant90Left",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephant90Right"] = {
        name = "EASRhinoElephant90Right",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephant45Left"] = {
        name = "EASRhinoElephant45Left",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASRhinoElephant45Right"] = {
        name = "EASRhinoElephant45Right",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "cannot_stun",
            "cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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