Elephant Tortoise
Spectre | Y |
---|---|
Tags | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
生命
350%
Armour
+100%
Ailment Threshold
%
抗性
0
0
0
0
伤害
245%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 30
Attack Time
2.145 Second
Damage Spread
±20%
经验值
350%
Model Size
100%
Type
ElephantRhino
Metadata
ElephantRhino
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
27,150
Armour
3,451
闪避值
477
能量护盾
0
伤害
571
法术伤害
571
命中
0
Attack Time
2.145
经验值
100,219
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 457–685
暴击几率: 5%
Attack Time: 2.145 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASRhinoElephant180RightSlam
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45LeftAttack
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45RightAttack
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftAttack
冷却时间: 3.25 秒
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightAttack
冷却时间: 3.25 秒
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftSlam
冷却时间: 3.25 秒
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightSlam
冷却时间: 3.25 秒
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantDoubleSwipe
冷却时间: 3.25 秒
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantGroundSlam
冷却时间: 3.25 秒
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Left
冷却时间: 3.25 秒
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Right
冷却时间: 3.25 秒
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Left
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Right
无法被击退
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
你的击中不能眩晕敌人
action attack or cast time uses animation length [1]
action do not face target [1]
GAElephantRhinoStomp
可触发, 攻击
Base Damage: 457–685
暴击几率: 5%
攻击伤害: 135%
Attack Time: 2.145 秒
攻击伤害总增 35%
is area damage [1]
is area damage [1]
GAElephantRhinoSwipe
可触发, 攻击
Base Damage: 457–685
暴击几率: 5%
Attack Time: 2.145 秒
is area damage [1]
GAElephantRhinoCascade
可触发, 攻击
Base Damage: 457–685
暴击几率: 5%
攻击伤害: 125%
Attack Time: 2.145 秒
攻击伤害总增 25%
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Functions { fix_orientation = " /* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */ this.temp_anim_orientation = arg1; AddOnActionEnd( { SetOrientation( GetOrientation() + temp_anim_orientation, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); this.temp_anim_orientation = null; }, true ); " } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ElephantRhino/ElephantRhino"] = { name = "Elephant Tortoise", life = 3.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.45, damageSpread = 0.2, attackTime = 2.145, attackRange = 30, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAElephantRhinoStomp", "GAElephantRhinoSwipe", "GAElephantRhinoCascade", "EASRhinoElephant180RightSlam", "EASRhinoElephant45LeftAttack", "EASRhinoElephant45RightAttack", "EASRhinoElephant90LeftAttack", "EASRhinoElephant90RightAttack", "EASRhinoElephant90LeftSlam", "EASRhinoElephant90RightSlam", "EASRhinoElephantDoubleSwipe", "EASRhinoElephantGroundSlam", "EASRhinoElephant90Left", "EASRhinoElephant90Right", "EASRhinoElephant45Left", "EASRhinoElephant45Right", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAElephantRhinoStomp"] = { name = "GAElephantRhinoStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAElephantRhinoSwipe"] = { name = "GAElephantRhinoSwipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAElephantRhinoCascade"] = { name = "GAElephantRhinoCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant180RightSlam"] = { name = "EASRhinoElephant180RightSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant45LeftAttack"] = { name = "EASRhinoElephant45LeftAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant45RightAttack"] = { name = "EASRhinoElephant45RightAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90LeftAttack"] = { name = "EASRhinoElephant90LeftAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90RightAttack"] = { name = "EASRhinoElephant90RightAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90LeftSlam"] = { name = "EASRhinoElephant90LeftSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90RightSlam"] = { name = "EASRhinoElephant90RightSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephantDoubleSwipe"] = { name = "EASRhinoElephantDoubleSwipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephantGroundSlam"] = { name = "EASRhinoElephantGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90Left"] = { name = "EASRhinoElephant90Left", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant90Right"] = { name = "EASRhinoElephant90Right", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant45Left"] = { name = "EASRhinoElephant45Left", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASRhinoElephant45Right"] = { name = "EASRhinoElephant45Right", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "cannot_stun", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }