Elephant Tortoise
SpectreY
Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Life
350%
Armour
+100%
Resistance
0 0 0 0
Damage
245%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 30
Attack Time
2.145 Second
Damage Spread
±20%
Experience
350%
Model Size
100%
Type
ElephantRhino
Metadata
ElephantRhino
Level
68
Life
27,150
Armour
6,902
Evasion Rating
477
Damage
571
Spell Damage
571
Accuracy
2,180
Attack Time
2.145
Experience
100,219
Minion Life
39,480
Minion Damage
4,646
Minion Armour
13,804
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 457–685
Critical Hit Chance: 5%
Attack Time: 2.145 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASRhinoElephant180RightSlam
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45LeftAttack
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45RightAttack
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftAttack
Cooldown Time: 3.25 sec
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightAttack
Cooldown Time: 3.25 sec
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90LeftSlam
Cooldown Time: 3.25 sec
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90RightSlam
Cooldown Time: 3.25 sec
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantDoubleSwipe
Cooldown Time: 3.25 sec
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephantGroundSlam
Cooldown Time: 3.25 sec
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Left
Cooldown Time: 3.25 sec
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant90Right
Cooldown Time: 3.25 sec
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Left
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
EASRhinoElephant45Right
Cannot be Knocked Back
Your Hits cannot Stun Enemies
action attack or cast time uses animation length [1]
action do not face target [1]
GAElephantRhinoStomp
Triggerable, Attack
Base Damage: 457–685
Critical Hit Chance: 5%
Attack Damage: 135%
Attack Time: 2.145 sec
Deals 35% more Attack Damage
is area damage [1]
GAElephantRhinoSwipe
Triggerable, Attack
Base Damage: 457–685
Critical Hit Chance: 5%
Attack Time: 2.145 sec
is area damage [1]
GAElephantRhinoCascade
Triggerable, Attack
Base Damage: 457–685
Critical Hit Chance: 5%
Attack Damage: 125%
Attack Time: 2.145 sec
Deals 25% more Attack Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ElephantRhino/ElephantRhino"] = {
    name = "Elephant Tortoise",
    life = 3.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.45,
    damageSpread = 0.2,
    attackTime = 2.145,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAElephantRhinoStomp",
        "GAElephantRhinoSwipe",
        "GAElephantRhinoCascade",
        "EASRhinoElephant180RightSlam",
        "EASRhinoElephant45LeftAttack",
        "EASRhinoElephant45RightAttack",
        "EASRhinoElephant90LeftAttack",
        "EASRhinoElephant90RightAttack",
        "EASRhinoElephant90LeftSlam",
        "EASRhinoElephant90RightSlam",
        "EASRhinoElephantDoubleSwipe",
        "EASRhinoElephantGroundSlam",
        "EASRhinoElephant90Left",
        "EASRhinoElephant90Right",
        "EASRhinoElephant45Left",
        "EASRhinoElephant45Right",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoStomp"] = {
    name = "GAElephantRhinoStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoSwipe"] = {
    name = "GAElephantRhinoSwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAElephantRhinoCascade"] = {
    name = "GAElephantRhinoCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant180RightSlam"] = {
    name = "EASRhinoElephant180RightSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45LeftAttack"] = {
    name = "EASRhinoElephant45LeftAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45RightAttack"] = {
    name = "EASRhinoElephant45RightAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90LeftAttack"] = {
    name = "EASRhinoElephant90LeftAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90RightAttack"] = {
    name = "EASRhinoElephant90RightAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90LeftSlam"] = {
    name = "EASRhinoElephant90LeftSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90RightSlam"] = {
    name = "EASRhinoElephant90RightSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephantDoubleSwipe"] = {
    name = "EASRhinoElephantDoubleSwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephantGroundSlam"] = {
    name = "EASRhinoElephantGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90Left"] = {
    name = "EASRhinoElephant90Left",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant90Right"] = {
    name = "EASRhinoElephant90Right",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45Left"] = {
    name = "EASRhinoElephant45Left",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRhinoElephant45Right"] = {
    name = "EASRhinoElephant45Right",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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