Светящаяся медуза


stance movement speed +% final [-20]
monster no drops or experience [1]
Luminous Jellyfish
Spectre | N |
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Tags | beast, Чародейский, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
Здоровье
20%
Energy Shield From Life
25%
Уклонение
+25%
Сопротивление




Damage
20%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 6
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
20%
Model Size
55%
Type
JellyfishNettlerFlying
Metadata
JellyfishNettlerFlying
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,164
2,413
885
Damage
47
Урон от чар
47
Меткость
2,464
Время атаки
1.5
Опыт
5,727
Minion Life
1,040
Minion Energy Shield
347
Minion Damage
194
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { strafe_distance_+% = -30 } Functions {} StateMachine { define_shared_state = "height; epks;" } Functions { amble = "MoveToOverTime( arg1, arg2, false, true );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 250.0 } Functions { // -200 counteracts their flying height UpdateHeight = " this.scaled_offset = -200 * GetScale(); this.height = GetState( height ) + scaled_offset; SetRenderHeightOffset( height ); " } Positioned { on_movement_finished = "StartStateTimer( idle, 0.1 );" } StateMachine { on_change_state_height = "Call( UpdateHeight );" on_or_create_state_epks_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' );" on_state_epks_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' ); " create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' );" on_or_create_state_epks_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' ); " } Life { //EPK/body_idle.epk is a placeholder to be updated. on_spawned_alive = "Call( UpdateHeight, true );" on_death = "SetRenderHeightOffset( 0 );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/JellfishNettler/JellyfishNettlerFlying"] = { name = "Luminous Jellyfish", life = 0.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "JellyfishNettlerSuicideExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["JellyfishNettlerSuicideExplode"] = { name = "JellyfishNettlerSuicideExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Family | Nothing |
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Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-20]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.