Светящаяся медуза
Зверь
stance movement speed +% final [-20]
monster no drops or experience [1]
Luminous Jellyfish
SpectreN
Tagsbeast, Чародейский, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
Здоровье
20%
Energy Shield From Life
25%
Уклонение
+25%
Сопротивление
0 0 0 0
Damage
20%
Меткость
100%
Attack Distance
6 ~ 6
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
20%
Model Size
55%
Type
JellyfishNettlerFlying
Metadata
JellyfishNettlerFlying
Уровень
68
Здоровье
1,164
Damage
47
Урон от чар
47
Меткость
2,464
Время атаки
1.5
Опыт
5,727
Minion Life
1,040
Minion Energy Shield
347
Minion Damage
194
Minion Armour
2,413
JellyfishNettlerSuicideExplode
Spell, Area, Damage, AreaSpell, Triggerable
Время применения: 1 сек.
Наносит от 124.4 до 373.1 урона от молнии
На 100% больше шанса наложения шока
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	strafe_distance_+% = -30
}

Functions {}

StateMachine
{
	define_shared_state = "height; epks;"
}

Functions
{
	amble = "MoveToOverTime( arg1, arg2, false, true );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	selection_height_override = 250.0
}

Functions
{
	// -200 counteracts their flying height
	UpdateHeight =
	"
		this.scaled_offset = -200 * GetScale();
		this.height = GetState( height ) + scaled_offset;
		SetRenderHeightOffset( height );
	"
}

Positioned
{
	on_movement_finished = "StartStateTimer( idle, 0.1 );"
}

StateMachine
{
	on_change_state_height = "Call( UpdateHeight );"
	on_or_create_state_epks_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' );"

	on_state_epks_1 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' );
	"

	create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' );"

	on_or_create_state_epks_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' );
	"
}

Life
{
	//EPK/body_idle.epk is a placeholder to be updated.
	on_spawned_alive = "Call( UpdateHeight, true );"
	on_death = "SetRenderHeightOffset( 0 );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/JellfishNettler/JellyfishNettlerFlying"] = {
    name = "Luminous Jellyfish",
    life = 0.2,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "JellyfishNettlerSuicideExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["JellyfishNettlerSuicideExplode"] = {
    name = "JellyfishNettlerSuicideExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
stance movement speed +% final [-20]
FamilyStance
DomainsMonster (3)
GenerationTypeуник (3)
Req. level1
Stats
  • stance movement speed +% final Min: -20 Max: -20 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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