ルミナスジェリーフィッシュ
stance movement speed +% final [-20]
monster no drops or experience [1]
Luminous Jellyfish
SpectreN
Tagsbeast, キャスター, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
ライフ
20%
Energy Shield From Life
25%
回避力
+25%
耐性
0 0 0 0
Damage
20%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
20%
Model Size
55%
Type
JellyfishNettlerFlying
Metadata
JellyfishNettlerFlying
レベル
68
ライフ
1,164
Damage
47
スペルダメージ
47
命中力
2,464
アタックタイム
1.5
経験値
5,727
Minion Life
1,040
Minion Energy Shield
347
Minion Damage
194
Minion Armour
2,413
JellyfishNettlerSuicideExplode
Spell, Area, Damage, AreaSpell, Triggerable
キャストタイム: 1 秒
124.4から373.1ダメージを与える
敵への感電付与確率が100%上昇する
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	strafe_distance_+% = -30
}

Functions {}

StateMachine
{
	define_shared_state = "height; epks;"
}

Functions
{
	amble = "MoveToOverTime( arg1, arg2, false, true );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	selection_height_override = 250.0
}

Functions
{
	// -200 counteracts their flying height
	UpdateHeight =
	"
		this.scaled_offset = -200 * GetScale();
		this.height = GetState( height ) + scaled_offset;
		SetRenderHeightOffset( height );
	"
}

Positioned
{
	on_movement_finished = "StartStateTimer( idle, 0.1 );"
}

StateMachine
{
	on_change_state_height = "Call( UpdateHeight );"
	on_or_create_state_epks_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' );"

	on_state_epks_1 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' );
	"

	create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' );"

	on_or_create_state_epks_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' );
	"
}

Life
{
	//EPK/body_idle.epk is a placeholder to be updated.
	on_spawned_alive = "Call( UpdateHeight, true );"
	on_death = "SetRenderHeightOffset( 0 );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/JellfishNettler/JellyfishNettlerFlying"] = {
    name = "Luminous Jellyfish",
    life = 0.2,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "JellyfishNettlerSuicideExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["JellyfishNettlerSuicideExplode"] = {
    name = "JellyfishNettlerSuicideExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
stance movement speed +% final [-20]
FamilyStance
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • stance movement speed +% final Min: -20 Max: -20 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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