Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
辉光水母
CategoryBeasts野兽
IconEnemyEvasion
stance movement speed +% final [-20]
monster no drops or experience [1]
Luminous Jellyfish
Spectre
Tagsbeast, 施法, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
生命
20%
Energy Shield From Life
25%
闪避
+25%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
20%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±20%
经验值
20%
Model Size
55%
Type
JellyfishNettlerFlying
Metadata
JellyfishNettlerFlying
Spectre Reservation
14%
Companion Reservation
13.2%
等级
68
生命
1,651
2,413
伤害
47
法术伤害
47
命中
2,502
攻击时间
1.5
经验值
5,727
召唤物生命
1,386
Minion Energy Shield
347
召唤物伤害
194
召唤物护甲
2,413
JellyfishNettlerSuicideExplode
法术, 范围, 伤害, 范围法术, 可触发, AttackInPlace
施放时间: 1 秒
造成 124.4 - 373.1 闪电伤害
使敌人感电的几率总增 100%
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	strafe_distance_+% = -30
}

Functions {}

StateMachine
{
	define_shared_state = "height; epks;"
}

Functions
{
	amble = "MoveToOverTime( arg1, arg2, false, true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/JellfishNettler/JellyfishNettlerFlying"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Luminous Jellyfish",
    life = 0.2,
    energyShield = 0.25,
    damage = 0.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "JellyfishNettlerSuicideExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["JellyfishNettlerSuicideExplode"] = {
    name = "JellyfishNettlerSuicideExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [-20]
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final -20 -20 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Edit

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