Medusa luminosa
Bestia
stance movement speed +% final [-20]
monster no drops or experience [1]
Luminous Jellyfish
SpectreN
Tagsbeast, Lanzador de hechizos, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
Vida
20%
Energy Shield From Life
25%
Evasión
+25%
Resistencia
0 0 0 0
Damage
20%
Precisión
100%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
20%
Model Size
55%
Type
JellyfishNettlerFlying
Metadata
JellyfishNettlerFlying
Nivel
68
Vida
1,164
Damage
47
Daño de hechizos
47
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
5,727
Minion Life
1,040
Minion Energy Shield
347
Minion Damage
194
Minion Armour
2,413
JellyfishNettlerSuicideExplode
Spell, Area, Damage, AreaSpell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 124.4 a 373.1 de daño de rayo
100% más de probabilidad de electrocutar
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	strafe_distance_+% = -30
}

Functions {}

StateMachine
{
	define_shared_state = "height; epks;"
}

Functions
{
	amble = "MoveToOverTime( arg1, arg2, false, true );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	selection_height_override = 250.0
}

Functions
{
	// -200 counteracts their flying height
	UpdateHeight =
	"
		this.scaled_offset = -200 * GetScale();
		this.height = GetState( height ) + scaled_offset;
		SetRenderHeightOffset( height );
	"
}

Positioned
{
	on_movement_finished = "StartStateTimer( idle, 0.1 );"
}

StateMachine
{
	on_change_state_height = "Call( UpdateHeight );"
	on_or_create_state_epks_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' );"

	on_state_epks_1 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' );
	"

	create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' );"

	on_or_create_state_epks_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk' );
	"
}

Life
{
	//EPK/body_idle.epk is a placeholder to be updated.
	on_spawned_alive = "Call( UpdateHeight, true );"
	on_death = "SetRenderHeightOffset( 0 );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_grumpy.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/JellyfishNettler/epk/body_idle.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/JellfishNettler/JellyfishNettlerFlying"] = {
    name = "Luminous Jellyfish",
    life = 0.2,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "JellyfishNettlerSuicideExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["JellyfishNettlerSuicideExplode"] = {
    name = "JellyfishNettlerSuicideExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
stance movement speed +% final [-20]
FamilyStance
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • stance movement speed +% final Min: -20 Max: -20 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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