Вредная таскательница
Гуманоид
Spiteful Vagrant
SpectreY
Tagshuman, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Здоровье
185%
Сопротивление
0 0 0 0
Damage
185%
Меткость
100%
Attack Distance
5 ~ 16
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
185%
Model Size
110%
Type
BagLady
Metadata
BagLady
Уровень
68
Здоровье
14,350
Damage
431
Урон от чар
431
Меткость
2,464
Время атаки
1.5
Опыт
52,973
Minion Life
12,821
Minion Damage
1,792
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 345–518
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABagLadySlamChaos
Triggerable, Attack
Base Damage: 345–518
Урон от атаки: 163%
Время атаки: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 63% больше урона атаками
25% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
is area damage [1]
visual hit effect chaos is green [1]
CGEBagLadyCausticGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 265.7 базового урона хаосом в секунду
active skill area of effect radius +% final [15]
base skill effect duration [6000]
ground caustic art variation [1013]
GABagLadySlamPhysical
Triggerable, Attack
Base Damage: 345–518
Урон от атаки: 163%
Время атаки: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 63% больше урона атаками
На 100% больше накопления оглушения
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "bag_type;"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Stats
{
	set_base_heavy_stun_duration_ms = 2900
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_bag_type_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/BagLady/epk/chaos_bag.epk', 'Metadata/Monsters/MundaneMagi/attachments/BagLady/ChaosBag.ao');"
	on_or_create_state_bag_type_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/BagLady/epk/chaos_bag.epk', 'Metadata/Monsters/MundaneMagi/attachments/BagLady/ChaosBag.ao' );"
}

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/MundaneMagi/BagLadyAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/MundaneMagi/BagLadyAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MundaneMagi/BagLady"] = {
    name = "Spiteful Vagrant",
    life = 1.85,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.85,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "CGEBagLadyCausticGround",
        "GABagLadySlamChaos",
        "GABagLadySlamPhysical",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBagLadyCausticGround"] = {
    name = "CGEBagLadyCausticGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
    },
    levels = {
        [1] = {1, 15, 6000, 1013, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABagLadySlamChaos"] = {
    name = "GABagLadySlamChaos",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, 9, baseMultiplier = 1.63, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABagLadySlamPhysical"] = {
    name = "GABagLadySlamPhysical",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {9, 100, baseMultiplier = 1.63, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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