악의에 찬 부랑자
Spiteful Vagrant
SpectreY
Tagshuman, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
생명력
185%
방어도
+50%
저항
0 0 0 0
Damage
185%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 16
공격 속도
1.5 Second
Damage Spread
±20%
경험치
185%
Model Size
110%
Type
BagLady
Metadata
BagLady
레벨
68
생명력
14,350
방어도
5,177
회피
477
Damage
431
주문 피해
431
정확도
2,180
공격 속도
1.5
경험치
52,973
Minion Life
20,868
Minion Damage
3,508
Minion Armour
8,628
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 345–518
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABagLadySlamChaos
Triggerable, Attack
Base Damage: 345–518
치명타 명중 확률: 5%
공격 피해: 163%
공격 속도: 1.5 초
재사용 대기시간: 5 초
주는 공격 피해 63% 증폭
물리 피해의 25%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
is area damage [1]
visual hit effect chaos is green [1]
CGEBagLadyCausticGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 6403.6의 기본 카오스 피해를 줌
active skill area of effect radius +% final [15]
base skill effect duration [6000]
ground caustic art variation [1013]
GABagLadySlamPhysical
Triggerable, Attack
Base Damage: 345–518
치명타 명중 확률: 5%
공격 피해: 163%
공격 속도: 1.5 초
재사용 대기시간: 5 초
주는 공격 피해 63% 증폭
기절 축적 100% 증폭
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
is area damage [1]
MeleeAtAnimationSpeed2Chaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 345–518
치명타 명중 확률: 5%
공격 속도: 1.5 초
물리 피해의 40%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "bag_type;"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Stats
{
	set_base_heavy_stun_duration_ms = 2900
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_bag_type_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/BagLady/epk/chaos_bag.epk', 'Metadata/Monsters/MundaneMagi/attachments/BagLady/ChaosBag.ao');"
	on_or_create_state_bag_type_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/BagLady/epk/chaos_bag.epk', 'Metadata/Monsters/MundaneMagi/attachments/BagLady/ChaosBag.ao' );"
}

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/MundaneMagi/BagLadyAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/MundaneMagi/BagLadyAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MundaneMagi/BagLady"] = {
    name = "Spiteful Vagrant",
    life = 1.85,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.85,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MeleeAtAnimationSpeed2Chaos",
        "CGEBagLadyCausticGround",
        "GABagLadySlamChaos",
        "GABagLadySlamPhysical",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed2Chaos"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBagLadyCausticGround"] = {
    name = "CGEBagLadyCausticGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
    },
    levels = {
        [1] = {1, 15, 6000, 1013, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABagLadySlamChaos"] = {
    name = "GABagLadySlamChaos",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, 9, baseMultiplier = 1.63, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABagLadySlamPhysical"] = {
    name = "GABagLadySlamPhysical",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {9, 100, baseMultiplier = 1.63, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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