Spiteful Vagrant
Spectre | Y |
---|---|
Tags | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
生命
185%
Armour
+50%
Ailment Threshold
%
抗性
0
0
0
0
伤害
185%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
经验值
185%
Model Size
110%
Type
BagLady
Metadata
BagLady
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,350
Armour
3,451
闪避值
477
能量护盾
0
伤害
431
法术伤害
431
命中
0
Attack Time
1.5
经验值
52,973
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 345–518
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABagLadySlamChaos
可触发, 攻击
Base Damage: 345–518
暴击几率: 5%
攻击伤害: 163%
Attack Time: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 63%
将物理伤害的 25% 转化为混沌伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
is area damage [1]
visual hit effect chaos is green [1]
将物理伤害的 25% 转化为混沌伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
is area damage [1]
visual hit effect chaos is green [1]
CGEBagLadyCausticGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 34.5 基础混沌伤害
active skill area of effect radius +% final [15]
base skill effect duration [6000]
ground caustic art variation [1013]
active skill area of effect radius +% final [15]
base skill effect duration [6000]
ground caustic art variation [1013]
GABagLadySlamPhysical
可触发, 攻击
Base Damage: 345–518
暴击几率: 5%
攻击伤害: 163%
Attack Time: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 63%
[晕眩]积蓄值总增 100%
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
is area damage [1]
[晕眩]积蓄值总增 100%
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
is area damage [1]
MeleeAtAnimationSpeed2Chaos
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 345–518
暴击几率: 5%
Attack Time: 1.5 秒
将物理伤害的 40% 转化为混沌伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "bag_type;" } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 2900 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_bag_type_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/BagLady/epk/chaos_bag.epk', 'Metadata/Monsters/MundaneMagi/attachments/BagLady/ChaosBag.ao');" on_or_create_state_bag_type_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/BagLady/epk/chaos_bag.epk', 'Metadata/Monsters/MundaneMagi/attachments/BagLady/ChaosBag.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/MundaneMagi/BagLadyAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/MundaneMagi/BagLadyAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/BagLady"] = { name = "Spiteful Vagrant", life = 1.85, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeed2Chaos", "CGEBagLadyCausticGround", "GABagLadySlamChaos", "GABagLadySlamPhysical", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed2Chaos"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBagLadyCausticGround"] = { name = "CGEBagLadyCausticGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_caustic_art_variation", }, levels = { [1] = {1, 15, 6000, 1013, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABagLadySlamChaos"] = { name = "GABagLadySlamChaos", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 9, baseMultiplier = 1.63, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABagLadySlamPhysical"] = { name = "GABagLadySlamPhysical", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_hit_damage_stun_multiplier_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {9, 100, baseMultiplier = 1.63, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }