Boshafte Landstreicherin


Spiteful Vagrant
Spectre | Y |
---|---|
Tags | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Leben
185%
+50%
Widerstand




Damage
185%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
5 ~ 16
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
185%
Model Size
110%
Type
BagLady
Metadata
BagLady
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
14,350
3,620
708
Damage
431
Zauberschaden
431
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
52,973
Minion Life
12,821
Minion Damage
1,792
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 345–518
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GABagLadySlamChaos
Triggerable, Attack
Base Damage: 345–518
Angriffsschaden: 163%
Angriffszeit: 1.5 Sek.
Abklingzeit: 5 Sek.
Verursacht 63% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
is area damage [1]
visual hit effect chaos is green [1]
CGEBagLadyCausticGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 265.7 Basis-Chaosschaden pro Sekunde
active skill area of effect radius +% final [15]
base skill effect duration [6000]
ground caustic art variation [1013]
GABagLadySlamPhysical
Triggerable, Attack
Base Damage: 345–518
Angriffsschaden: 163%
Angriffszeit: 1.5 Sek.
Abklingzeit: 5 Sek.
Verursacht 63% mehr Angriffsschaden
100% mehr Betäubungsaufbau
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "bag_type;" } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 2900 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_bag_type_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/BagLady/epk/chaos_bag.epk', 'Metadata/Monsters/MundaneMagi/attachments/BagLady/ChaosBag.ao');" on_or_create_state_bag_type_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/BagLady/epk/chaos_bag.epk', 'Metadata/Monsters/MundaneMagi/attachments/BagLady/ChaosBag.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/MundaneMagi/BagLadyAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/MundaneMagi/BagLadyAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/BagLady"] = { name = "Spiteful Vagrant", life = 1.85, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEBagLadyCausticGround", "GABagLadySlamChaos", "GABagLadySlamPhysical", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBagLadyCausticGround"] = { name = "CGEBagLadyCausticGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_caustic_art_variation", }, levels = { [1] = {1, 15, 6000, 1013, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABagLadySlamChaos"] = { name = "GABagLadySlamChaos", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 9, baseMultiplier = 1.63, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABagLadySlamPhysical"] = { name = "GABagLadySlamPhysical", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_hit_damage_stun_multiplier_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {9, 100, baseMultiplier = 1.63, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.