Vaal Guard
Область: Убежище в зиккурате, Утцааль, Библиотека Камасы
stance movement speed +% final [236]
Spectre | Y |
---|---|
Area | Убежище в зиккурате, Утцааль, Библиотека Камасы, Утцааль, Библиотека Камасы |
Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Packs |
Здоровье
100%
Уклонение
+50%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
100%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
3 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
8,716
Доспехи
3,877
Уклонение
502
Энерг. щит
0
Damage
248
Урон от чар
248
Меткость
0
Attack Time
1.5
Опыт
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 198–297
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, Nonpathing
Взрывная граната
Base Damage: 198–297
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 440%
Attack Time: 1.5 сек.
Перезарядка: 2 сек.
Выстреливает отскакивающей гранатой, которая разрушительно взрывается по окончании действия запала.
Наносит на 340% больше урона атаками
20% физического урона становится уроном от огня
+40 к дальности ударов ближнего боя
Радиус взрыва равен 1.8 м
Длительность запала равна 1.5 секундам
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
20% физического урона становится уроном от огня
+40 к дальности ударов ближнего боя
Радиус взрыва равен 1.8 м
Длительность запала равна 1.5 секундам
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, Nonpathing, CreatesGroundEffect
Масляная граната
Base Damage: 198–297
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Перезарядка: 2 сек.
Выстреливает отскакивающей гранатой, которая расплёскивает масло по окончании действия запала или при столкновении с врагом, нанося минимальный урон, но покрывая маслом землю и ближайших врагов. Созданное таким образом масло можно поджечь умениями детонации или подожжённой землёй.
+40 к дальности ударов ближнего боя
Покрытие врагов маслом снижает скорость их передаижения на 25%
Покрытие врагов маслом накладывает восприимчивость к огню, снижая итоговое сопротивление огню на 10%
Промасленная земля снижает скорость передвижения врагов на 25%
Промасленная земля накладывает на врагов восприимчивость к огню, снижая их итоговое сопротивление огню на 10%
Радиус распыления масла - 2 м
Длительность масла и промасленной земли - 7 секунд(-ы)
Длительность запала равна 1.3 секундам
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Покрытие врагов маслом снижает скорость их передаижения на 25%
Покрытие врагов маслом накладывает восприимчивость к огню, снижая итоговое сопротивление огню на 10%
Промасленная земля снижает скорость передвижения врагов на 25%
Промасленная земля накладывает на врагов восприимчивость к огню, снижая их итоговое сопротивление огню на 10%
Радиус распыления масла - 2 м
Длительность масла и промасленной земли - 7 секунд(-ы)
Длительность запала равна 1.3 секундам
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Duration, Grenade, Fire
Взрывная граната
Base Damage: 198–297
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 440%
Attack Time: 1.5 сек.
Выстреливает отскакивающей гранатой, которая разрушительно взрывается по окончании действия запала.
Наносит на 340% больше урона атаками
20% физического урона становится уроном от огня
60% снижение скорости снарядов
+40 к дальности ударов ближнего боя
Радиус взрыва равен 1.8 м
Длительность запала равна 1.5 секундам
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
20% физического урона становится уроном от огня
60% снижение скорости снарядов
+40 к дальности ударов ближнего боя
Радиус взрыва равен 1.8 м
Длительность запала равна 1.5 секундам
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Duration, Grenade, Fire, CreatesGroundEffect
Масляная граната
Base Damage: 198–297
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Выстреливает отскакивающей гранатой, которая расплёскивает масло по окончании действия запала или при столкновении с врагом, нанося минимальный урон, но покрывая маслом землю и ближайших врагов. Созданное таким образом масло можно поджечь умениями детонации или подожжённой землёй.
60% снижение скорости снарядов
+40 к дальности ударов ближнего боя
Покрытие врагов маслом снижает скорость их передаижения на 25%
Покрытие врагов маслом накладывает восприимчивость к огню, снижая итоговое сопротивление огню на 10%
Промасленная земля снижает скорость передвижения врагов на 25%
Промасленная земля накладывает на врагов восприимчивость к огню, снижая их итоговое сопротивление огню на 10%
Радиус распыления масла - 2 м
Длительность масла и промасленной земли - 7 секунд(-ы)
Длительность запала равна 1.3 секундам
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
+40 к дальности ударов ближнего боя
Покрытие врагов маслом снижает скорость их передаижения на 25%
Покрытие врагов маслом накладывает восприимчивость к огню, снижая итоговое сопротивление огню на 10%
Промасленная земля снижает скорость передвижения врагов на 25%
Промасленная земля накладывает на врагов восприимчивость к огню, снижая их итоговое сопротивление огню на 10%
Радиус распыления масла - 2 м
Длительность масла и промасленной земли - 7 секунд(-ы)
Длительность запала равна 1.3 секундам
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " holding_explosive_grenade; holding_oil_grenade; " } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_holding_explosive_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );" on_state_holding_explosive_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );" on_or_create_state_holding_oil_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao', R_Weapon, 0 );" on_state_holding_oil_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardMortarLiving"] = { name = "Vaal Guard", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MMSVaalGuardGrenade", "MMSVaalGuardGrenadeDeath", "MMSVaalGuardOilTrap", "MMSVaalGuardOilTrapDeath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardGrenade"] = { name = "Explosive Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "explosive_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "active_skill_base_physical_damage_%_to_convert_to_fire", "melee_range_+", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardGrenadeDeath"] = { name = "Explosive Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, }, statDescriptionScope = "explosive_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "active_skill_base_physical_damage_%_to_convert_to_fire", "melee_range_+", "base_projectile_speed_+%", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardOilTrap"] = { name = "Oil Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.Nonpathing] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "oil_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "skill_base_covered_in_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_fire_resistance", "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance", "ground_oil_art_variation", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "melee_range_+", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardOilTrapDeath"] = { name = "Oil Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "oil_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "skill_base_covered_in_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_fire_resistance", "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance", "ground_oil_art_variation", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "melee_range_+", "base_projectile_speed_+%", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
stance movement speed +% final [236]
Id | StanceVaalGuardRunMortar |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Vaal Guard
Область: Убежище в зиккурате, Утцааль, Библиотека Камасы
stance movement speed +% final [236]
Spectre | Y |
---|---|
Area | Убежище в зиккурате, Утцааль, Библиотека Камасы, Утцааль, Библиотека Камасы |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
Здоровье
110%
Уклонение
+50%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
121%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
3 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
9,588
Доспехи
3,877
Уклонение
502
Энерг. щит
0
Damage
300
Урон от чар
300
Меткость
0
Attack Time
1.5
Опыт
38,103
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 240–360
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement
Время применения: 1 сек.
Перезарядка: 4.5 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-65]
walk emerge extra distance [-15]
leap slam minimum distance [15]
spell maximum action distance +% [-65]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack
Base Damage: 240–360
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2733 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLiving"] = { name = "Vaal Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeed", "GAVaalGuardSpearLeapImpact", "DTTVaalGuardSpearLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGuardSpearLeapImpact"] = { name = "GAVaalGuardSpearLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalGuardSpearLeap"] = { name = "DTTVaalGuardSpearLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [236]
Id | StanceVaalGuardRunSpear |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Vaal Guard
stance movement speed +% final [236]
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Здоровье
110%
Уклонение
+50%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
121%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
3 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLivingSacrificeGuide
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,533
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
282
Урон от чар
282
Меткость
0
Attack Time
1.5
Опыт
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 226–338
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement
Время применения: 1 сек.
Перезарядка: 4.5 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-65]
walk emerge extra distance [-15]
leap slam minimum distance [15]
spell maximum action distance +% [-65]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack
Base Damage: 226–338
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2733 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingSacrificeGuide"] = { name = "Vaal Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeed", "GAVaalGuardSpearLeapImpact", "DTTVaalGuardSpearLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGuardSpearLeapImpact"] = { name = "GAVaalGuardSpearLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalGuardSpearLeap"] = { name = "DTTVaalGuardSpearLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [236]
Id | StanceVaalGuardRunSpear |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Vaal Guard
Область: Убежище в зиккурате, Утцааль, Библиотека Камасы
stance movement speed +% final [236]
Spectre | Y |
---|---|
Area | Убежище в зиккурате, Утцааль, Библиотека Камасы, Утцааль, Библиотека Камасы |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
Здоровье
110%
Уклонение
+50%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
110%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
3 ~ 45
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
VaalGuardLivingBow
Metadata
VaalGuardBowLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
9,588
Доспехи
3,877
Уклонение
502
Энерг. щит
0
Damage
273
Урон от чар
273
Меткость
0
Attack Time
1.005
Опыт
38,103
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedVaalGuardFireArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 218–327
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.005 сек.
50% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
arrow projectile variation [36]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
arrow projectile variation [36]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWVaalGuardBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 218–327
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 105%
Attack Time: 1.005 сек.
Перезарядка: 4.5 сек.
Снаряды пронзают пронзают все цели
Наносит на 5% больше урона атаками
Наносит на 102.2% больше урона
75% физического урона становится уроном от огня
+50 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1035]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Наносит на 5% больше урона атаками
Наносит на 102.2% больше урона
75% физического урона становится уроном от огня
+50 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1035]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPWVaalGuardBlazeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 218–327
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.005 сек.
+60 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1034]
projectile spread radius [5]
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1034]
projectile spread radius [5]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2888 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLiving"] = { name = "Vaal Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 45, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedVaalGuardFireArrow", "MPWVaalGuardBowSnipe", "MPWVaalGuardBlazeArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedVaalGuardFireArrow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {50, 36, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {50, 36, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {50, 36, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {50, 36, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalGuardBowSnipe"] = { name = "MPWVaalGuardBowSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "melee_range_+", "number_of_projectiles_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {-30, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {129, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalGuardBlazeArrow"] = { name = "MPWVaalGuardBlazeArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "melee_range_+", "projectile_spread_radius", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1034, 60, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [236]
Id | StanceVaalGuardRunBow |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |