Стражник ваал
Гуманоид
is spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
SpectreY
AreaУтцааль, Библиотека Камасы, Убежище Куачик, Убежище в зиккурате
Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • Библиотека Камасы: Надзиратель ваал, Стражник ваал, Стражник ваал, Стражник ваал
  • Библиотека Камасы: Надзиратель ваал, Стражник ваал, Стражник ваал
  • Надзиратель ваал, Стражник ваал, Стражник ваал, Стражник ваал
  • Утцааль, Убежище Куачик: Верный ягуар, Стражник ваал, Сдиратель ваал
  • Убежище в зиккурате: Стражник ваал, Сдиратель ваал
  • Здоровье
    100%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Меткость
    100%
    Attack Distance
    3 ~ 10
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    VaalGuardLivingMortar
    Metadata
    VaalGuardMortarLiving
    Уровень
    65
    Здоровье
    6,513
    Damage
    212
    Урон от чар
    212
    Меткость
    2,228
    Время атаки
    1.5
    Опыт
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 170—255
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSVaalGuardGrenade
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator
    Взрывная граната
    Base Damage: 170—255
    Урон от атаки: 440%
    Время атаки: 1.5 сек.
    Перезарядка: 2 сек.
    Выстреливает отскакивающей гранатой, которая разрушительно взрывается по окончании действия запала.
    Время детонации - 1.5 секунд(-ы)
    Наносит на 340% больше урона атаками
    20% физического урона становится уроном от огня
    +40 к дальности ударов ближнего боя
    Радиус взрыва равен 1.8 м
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrap
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile
    Масляная граната
    Base Damage: 170—255
    Время атаки: 1.5 сек.
    Перезарядка: 11 сек.
    Выстреливает отскакивающей гранатой, которая расплёскивает масло по окончании действия запала или при столкновении с врагом, нанося минимальный урон, но покрывая маслом землю и ближайших врагов. Созданное таким образом масло можно поджечь умениями детонации или подожжённой землёй.
    Время детонации - 1.3 секунд(-ы)
    +40 к дальности ударов ближнего боя
    Масло замедляет скорость передвижения врага на 25%
    Масло накладывает восприимчивость, снижая итоговое сопротивление стихиям на 10%
    Радиус урона и разбрызгивания масла - 2 м
    Длительность масла - 7 секунд(-ы)
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardGrenadeDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    Взрывная граната
    Base Damage: 170—255
    Урон от атаки: 440%
    Время атаки: 1.5 сек.
    Выстреливает отскакивающей гранатой, которая разрушительно взрывается по окончании действия запала.
    Время детонации - 1.5 секунд(-ы)
    Наносит на 340% больше урона атаками
    20% физического урона становится уроном от огня
    60% снижение скорости снарядов
    +40 к дальности ударов ближнего боя
    Радиус взрыва равен 1.8 м
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrapDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
    Масляная граната
    Base Damage: 170—255
    Время атаки: 1.5 сек.
    Выстреливает отскакивающей гранатой, которая расплёскивает масло по окончании действия запала или при столкновении с врагом, нанося минимальный урон, но покрывая маслом землю и ближайших врагов. Созданное таким образом масло можно поджечь умениями детонации или подожжённой землёй.
    Время детонации - 1.3 секунд(-ы)
    60% снижение скорости снарядов
    +40 к дальности ударов ближнего боя
    Масло замедляет скорость передвижения врага на 25%
    Масло накладывает восприимчивость, снижая итоговое сопротивление стихиям на 10%
    Радиус урона и разбрызгивания масла - 2 м
    Длительность масла - 7 секунд(-ы)
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		holding_explosive_grenade;
    		holding_oil_grenade;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_holding_explosive_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
    	on_state_holding_explosive_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
    	on_or_create_state_holding_oil_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao', R_Weapon, 0 );"
    	on_state_holding_oil_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardMortarLiving"] = {
        name = "Vaal Guard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalGuardGrenade",
            "MMSVaalGuardGrenadeDeath",
            "MMSVaalGuardOilTrap",
            "MMSVaalGuardOilTrapDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenade"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.Detonator] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenadeDeath"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrap"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrapDeath"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft TagsСкорость
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Стражник ваал
    Гуманоид
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    AreaУтцааль, Библиотека Камасы, Убежище Куачик, Убежище в зиккурате
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • Библиотека Камасы: Надзиратель ваал, Стражник ваал, Стражник ваал, Стражник ваал
  • Библиотека Камасы: Блюститель ваал, Стражник ваал, Стражник ваал
  • Надзиратель ваал, Стражник ваал, Стражник ваал, Стражник ваал
  • Утцааль, Убежище Куачик: Верный ягуар, Стражник ваал, Стражник ваал
  • Стражник ваал
  • Убежище в зиккурате: Надзиратель ваал, Стражник ваал, Стражник ваал
  • Здоровье
    110%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    121%
    Меткость
    100%
    Attack Distance
    3 ~ 20
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearLiving
    Уровень
    65
    Здоровье
    7,164
    Damage
    257
    Урон от чар
    257
    Меткость
    2,228
    Время атаки
    1.5
    Опыт
    23,658
    Minion Life
    6,910
    Minion Damage
    1,003
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 206—308
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 4.5 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 206—308
    Время атаки: 1.5 сек.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLiving"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft TagsСкорость
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Стражник ваал
    Гуманоид
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Здоровье
    110%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    121%
    Меткость
    100%
    Attack Distance
    3 ~ 20
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearLivingSacrificeGuide
    Уровень
    68
    Здоровье
    8,533
    Damage
    282
    Урон от чар
    282
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 226—338
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 4.5 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 226—338
    Время атаки: 1.5 сек.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingSacrificeGuide"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft TagsСкорость
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Стражник ваал
    Гуманоид
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    AreaУтцааль, Библиотека Камасы, Убежище Куачик, Убежище в зиккурате
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • Библиотека Камасы: Надзиратель ваал, Стражник ваал, Стражник ваал
  • Библиотека Камасы: Надзиратель ваал, Стражник ваал, Стражник ваал
  • Библиотека Камасы: Блюститель ваал, Стражник ваал
  • Надзиратель ваал, Стражник ваал, Стражник ваал
  • Блюститель ваал, Сдиратель ваал, Стражник ваал
  • Утцааль, Убежище Куачик: Верный ягуар, Стражник ваал
  • Убежище в зиккурате: Надзиратель ваал, Стражник ваал
  • Здоровье
    110%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    110%
    Меткость
    100%
    Attack Distance
    3 ~ 45
    Время атаки
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    110%
    Model Size
    100%
    Type
    VaalGuardLivingBow
    Metadata
    VaalGuardBowLiving
    Уровень
    65
    Здоровье
    7,164
    Damage
    234
    Урон от чар
    234
    Меткость
    2,228
    Время атаки
    1.005
    Опыт
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeedVaalGuardFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 187—280
    Время атаки: 1.005 сек.
    50% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    arrow projectile variation [36]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWVaalGuardBowSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 187—280
    Урон от атаки: 105%
    Время атаки: 1.005 сек.
    Перезарядка: 4.5 сек.
    Наносит на 5% больше урона атаками
    Наносит на 92.6% больше урона
    75% физического урона становится уроном от огня
    +50 к дальности ударов ближнего боя
    Пронзает все цели
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1035]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MPWVaalGuardBlazeArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 187—280
    Время атаки: 1.005 сек.
    +60 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1034]
    projectile spread radius [5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLiving"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 45,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedVaalGuardFireArrow",
            "MPWVaalGuardBowSnipe",
            "MPWVaalGuardBlazeArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedVaalGuardFireArrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {50, 36, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 36, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [3] = {50, 36, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [4] = {50, 36, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalGuardBowSnipe"] = {
        name = "MPWVaalGuardBowSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "melee_range_+",
            "number_of_projectiles_override",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {129, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalGuardBlazeArrow"] = {
        name = "MPWVaalGuardBlazeArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1034, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft TagsСкорость
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Стражник ваал
    Гуманоид
    is spectre with death action [1]
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Сдиратель ваал, Стражник ваал
  • Стражник ваал, Стражник ваал
  • Здоровье
    100%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Меткость
    100%
    Attack Distance
    3 ~ 10
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    VaalGuardLivingMortar
    Metadata
    VaalGuardMortarIncursion
    Уровень
    68
    Здоровье
    7,757
    Damage
    233
    Урон от чар
    233
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 186—280
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSVaalGuardGrenade
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator
    Взрывная граната
    Base Damage: 186—280
    Урон от атаки: 440%
    Время атаки: 1.5 сек.
    Перезарядка: 2 сек.
    Выстреливает отскакивающей гранатой, которая разрушительно взрывается по окончании действия запала.
    Время детонации - 1.5 секунд(-ы)
    Наносит на 340% больше урона атаками
    20% физического урона становится уроном от огня
    +40 к дальности ударов ближнего боя
    Радиус взрыва равен 1.8 м
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrap
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile
    Масляная граната
    Base Damage: 186—280
    Время атаки: 1.5 сек.
    Перезарядка: 11 сек.
    Выстреливает отскакивающей гранатой, которая расплёскивает масло по окончании действия запала или при столкновении с врагом, нанося минимальный урон, но покрывая маслом землю и ближайших врагов. Созданное таким образом масло можно поджечь умениями детонации или подожжённой землёй.
    Время детонации - 1.3 секунд(-ы)
    +40 к дальности ударов ближнего боя
    Масло замедляет скорость передвижения врага на 25%
    Масло накладывает восприимчивость, снижая итоговое сопротивление стихиям на 10%
    Радиус урона и разбрызгивания масла - 2 м
    Длительность масла - 7 секунд(-ы)
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardGrenadeDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    Взрывная граната
    Base Damage: 186—280
    Урон от атаки: 440%
    Время атаки: 1.5 сек.
    Выстреливает отскакивающей гранатой, которая разрушительно взрывается по окончании действия запала.
    Время детонации - 1.5 секунд(-ы)
    Наносит на 340% больше урона атаками
    20% физического урона становится уроном от огня
    60% снижение скорости снарядов
    +40 к дальности ударов ближнего боя
    Радиус взрыва равен 1.8 м
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrapDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
    Масляная граната
    Base Damage: 186—280
    Время атаки: 1.5 сек.
    Выстреливает отскакивающей гранатой, которая расплёскивает масло по окончании действия запала или при столкновении с врагом, нанося минимальный урон, но покрывая маслом землю и ближайших врагов. Созданное таким образом масло можно поджечь умениями детонации или подожжённой землёй.
    Время детонации - 1.3 секунд(-ы)
    60% снижение скорости снарядов
    +40 к дальности ударов ближнего боя
    Масло замедляет скорость передвижения врага на 25%
    Масло накладывает восприимчивость, снижая итоговое сопротивление стихиям на 10%
    Радиус урона и разбрызгивания масла - 2 м
    Длительность масла - 7 секунд(-ы)
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardMortarIncursion"] = {
        name = "Vaal Guard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalGuardGrenade",
            "MMSVaalGuardGrenadeDeath",
            "MMSVaalGuardOilTrap",
            "MMSVaalGuardOilTrapDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenade"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.Detonator] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenadeDeath"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrap"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrapDeath"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft TagsСкорость
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Vaal Guard
    Гуманоид
    is spectre with death action [1]
    stance movement speed +% final [236]
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Vaal Excoriator, Vaal Guard, Vaal Guard
  • Здоровье
    100%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Меткость
    100%
    Attack Distance
    3 ~ 10
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    VaalGuardLivingMortar
    Metadata
    VaalGuardTrainingMortarIncursion
    Уровень
    68
    Здоровье
    7,757
    Damage
    233
    Урон от чар
    233
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 186—280
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSVaalGuardGrenade
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator
    Взрывная граната
    Base Damage: 186—280
    Урон от атаки: 440%
    Время атаки: 1.5 сек.
    Перезарядка: 2 сек.
    Выстреливает отскакивающей гранатой, которая разрушительно взрывается по окончании действия запала.
    Время детонации - 1.5 секунд(-ы)
    Наносит на 340% больше урона атаками
    20% физического урона становится уроном от огня
    +40 к дальности ударов ближнего боя
    Радиус взрыва равен 1.8 м
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrap
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile
    Масляная граната
    Base Damage: 186—280
    Время атаки: 1.5 сек.
    Перезарядка: 11 сек.
    Выстреливает отскакивающей гранатой, которая расплёскивает масло по окончании действия запала или при столкновении с врагом, нанося минимальный урон, но покрывая маслом землю и ближайших врагов. Созданное таким образом масло можно поджечь умениями детонации или подожжённой землёй.
    Время детонации - 1.3 секунд(-ы)
    +40 к дальности ударов ближнего боя
    Масло замедляет скорость передвижения врага на 25%
    Масло накладывает восприимчивость, снижая итоговое сопротивление стихиям на 10%
    Радиус урона и разбрызгивания масла - 2 м
    Длительность масла - 7 секунд(-ы)
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardGrenadeDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    Взрывная граната
    Base Damage: 186—280
    Урон от атаки: 440%
    Время атаки: 1.5 сек.
    Выстреливает отскакивающей гранатой, которая разрушительно взрывается по окончании действия запала.
    Время детонации - 1.5 секунд(-ы)
    Наносит на 340% больше урона атаками
    20% физического урона становится уроном от огня
    60% снижение скорости снарядов
    +40 к дальности ударов ближнего боя
    Радиус взрыва равен 1.8 м
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrapDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
    Масляная граната
    Base Damage: 186—280
    Время атаки: 1.5 сек.
    Выстреливает отскакивающей гранатой, которая расплёскивает масло по окончании действия запала или при столкновении с врагом, нанося минимальный урон, но покрывая маслом землю и ближайших врагов. Созданное таким образом масло можно поджечь умениями детонации или подожжённой землёй.
    Время детонации - 1.3 секунд(-ы)
    60% снижение скорости снарядов
    +40 к дальности ударов ближнего боя
    Масло замедляет скорость передвижения врага на 25%
    Масло накладывает восприимчивость, снижая итоговое сопротивление стихиям на 10%
    Радиус урона и разбрызгивания масла - 2 м
    Длительность масла - 7 секунд(-ы)
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardTrainingMortarIncursion"] = {
        name = "Vaal Guard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalGuardGrenade",
            "MMSVaalGuardGrenadeDeath",
            "MMSVaalGuardOilTrap",
            "MMSVaalGuardOilTrapDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenade"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.Detonator] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenadeDeath"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrap"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrapDeath"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft TagsСкорость
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Стражник ваал
    Гуманоид
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • Стражник ваал, Стражник ваал
  • Здоровье
    110%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    121%
    Меткость
    100%
    Attack Distance
    3 ~ 20
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearIncursion
    Уровень
    68
    Здоровье
    8,533
    Damage
    282
    Урон от чар
    282
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 226—338
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 4.5 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 226—338
    Время атаки: 1.5 сек.
    is area damage [1]
    EGDummyBeingHit
    Triggerable, AttackInPlace

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardSpearIncursion"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "EGDummyBeingHit",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDummyBeingHit"] = {
        name = "EGDummyBeingHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft TagsСкорость
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Vaal Guard
    Гуманоид
    stance movement speed +% final [236]
    SpectreY
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • Vaal Excoriator, Vaal Guard, Vaal Guard
  • Здоровье
    110%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    121%
    Меткость
    100%
    Attack Distance
    3 ~ 20
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardTrainingSpearIncursion
    Уровень
    68
    Здоровье
    8,533
    Damage
    282
    Урон от чар
    282
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 226—338
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 4.5 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 226—338
    Время атаки: 1.5 сек.
    is area damage [1]
    EGDummyBeingHit
    Triggerable, AttackInPlace

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardTrainingSpearIncursion"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "EGDummyBeingHit",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDummyBeingHit"] = {
        name = "EGDummyBeingHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft TagsСкорость
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Стражник ваал
    Гуманоид
    is spectre with death action [1]
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Здоровье
    100%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Меткость
    100%
    Attack Distance
    3 ~ 10
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    VaalGuardLivingMortar
    Metadata
    VaalGuardMortarPatrolIncursion
    Уровень
    68
    Здоровье
    7,757
    Damage
    233
    Урон от чар
    233
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 186—280
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSVaalGuardGrenade
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator
    Взрывная граната
    Base Damage: 186—280
    Урон от атаки: 440%
    Время атаки: 1.5 сек.
    Перезарядка: 2 сек.
    Выстреливает отскакивающей гранатой, которая разрушительно взрывается по окончании действия запала.
    Время детонации - 1.5 секунд(-ы)
    Наносит на 340% больше урона атаками
    20% физического урона становится уроном от огня
    +40 к дальности ударов ближнего боя
    Радиус взрыва равен 1.8 м
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrap
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile
    Масляная граната
    Base Damage: 186—280
    Время атаки: 1.5 сек.
    Перезарядка: 11 сек.
    Выстреливает отскакивающей гранатой, которая расплёскивает масло по окончании действия запала или при столкновении с врагом, нанося минимальный урон, но покрывая маслом землю и ближайших врагов. Созданное таким образом масло можно поджечь умениями детонации или подожжённой землёй.
    Время детонации - 1.3 секунд(-ы)
    +40 к дальности ударов ближнего боя
    Масло замедляет скорость передвижения врага на 25%
    Масло накладывает восприимчивость, снижая итоговое сопротивление стихиям на 10%
    Радиус урона и разбрызгивания масла - 2 м
    Длительность масла - 7 секунд(-ы)
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardGrenadeDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    Взрывная граната
    Base Damage: 186—280
    Урон от атаки: 440%
    Время атаки: 1.5 сек.
    Выстреливает отскакивающей гранатой, которая разрушительно взрывается по окончании действия запала.
    Время детонации - 1.5 секунд(-ы)
    Наносит на 340% больше урона атаками
    20% физического урона становится уроном от огня
    60% снижение скорости снарядов
    +40 к дальности ударов ближнего боя
    Радиус взрыва равен 1.8 м
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrapDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
    Масляная граната
    Base Damage: 186—280
    Время атаки: 1.5 сек.
    Выстреливает отскакивающей гранатой, которая расплёскивает масло по окончании действия запала или при столкновении с врагом, нанося минимальный урон, но покрывая маслом землю и ближайших врагов. Созданное таким образом масло можно поджечь умениями детонации или подожжённой землёй.
    Время детонации - 1.3 секунд(-ы)
    60% снижение скорости снарядов
    +40 к дальности ударов ближнего боя
    Масло замедляет скорость передвижения врага на 25%
    Масло накладывает восприимчивость, снижая итоговое сопротивление стихиям на 10%
    Радиус урона и разбрызгивания масла - 2 м
    Длительность масла - 7 секунд(-ы)
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalGuardMortarPatrolIncursion"] = {
        name = "Vaal Guard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalGuardGrenade",
            "MMSVaalGuardGrenadeDeath",
            "MMSVaalGuardOilTrap",
            "MMSVaalGuardOilTrapDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenade"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.Detonator] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenadeDeath"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrap"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrapDeath"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft TagsСкорость
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Стражник ваал
    Гуманоид
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Здоровье
    110%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    121%
    Меткость
    100%
    Attack Distance
    3 ~ 20
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearPatrolIncursion
    Уровень
    68
    Здоровье
    8,533
    Damage
    282
    Урон от чар
    282
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 226—338
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 4.5 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 226—338
    Время атаки: 1.5 сек.
    is area damage [1]
    EGDummyBeingHit
    Triggerable, AttackInPlace

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalGuardSpearPatrolIncursion"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "EGDummyBeingHit",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDummyBeingHit"] = {
        name = "EGDummyBeingHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft TagsСкорость
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Стражник ваал
    Гуманоид
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • Стражник ваал, Сдиратель ваал
  • Здоровье
    135%
    Уклонение
    +50%
    Сопротивление
    0 0 0 0
    Damage
    149%
    Меткость
    100%
    Attack Distance
    3 ~ 20
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    135%
    Model Size
    100%
    Type
    VaalGuardLivingSpearThaum
    Metadata
    VaalThaumaturgeSpear
    Уровень
    68
    Здоровье
    10,472
    Damage
    347
    Урон от чар
    347
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    38,656
    Minion Life
    9,356
    Minion Damage
    1,443
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 278—417
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Время применения: 1 сек.
    Перезарядка: 4.5 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAIncursionThaumSpearSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 278—417
    Урон от атаки: 125%
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    Наносит на 25% больше урона атаками
    Накладывает кровотечение
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/VaalThaumaturgeSpear"] = {
        name = "Vaal Guard",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.49,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAIncursionThaumSpearSlam",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIncursionThaumSpearSlam"] = {
        name = "GAIncursionThaumSpearSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft TagsСкорость
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.