Vaal-Aufseher
Vaal
stance movement speed +% final [188]
Vaal Overseer
SpectreY
AreaDie Zikkurat-Zuflucht, Utzaal, Bibliothek von Kamasa, Utzaal, Bibliothek von Kamasa
Tags1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • Bibliothek von Kamasa, Bibliothek von Kamasa: Vaal-Aufseher, Vaal-Wache, Vaal-Wache, Vaal-Wache
  • Bibliothek von Kamasa, Bibliothek von Kamasa: Vaal-Aufseher, Vaal-Wache, Vaal-Wache
  • Vaal-Aufseher, Vaal-Wache, Vaal-Wache, Vaal-Wache
  • Utzaal, Utzaal: Vaal-Goliath, Vaal-Aufseher
  • Die Zikkurat-Zuflucht: Vaal-Aufseher, Vaal-Wache, Vaal-Hautschürfer
  • Leben
    180%
    Rüstung
    +60%
    Ausweichen
    +40%
    Widerstand
    0 0 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 14
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    VaalLivingOverseer
    Metadata
    VaalOverseerLiving_
    Stufe
    65
    Leben
    11,723
    Rüstung
    3,237
    Ausweichwert
    616
    Damage
    382
    Zauberschaden
    382
    Genauigkeit
    1,974
    Angriffszeit
    2.25
    Erfahrung
    38,713
    Minion Life
    10,759
    Minion Damage
    812
    Minion Armour
    5,664
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 306–459
    Kritische Trefferchance: 5%
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASVaalOverseerCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 306–459
    Kritische Trefferchance: 5%
    Angriffsschaden: 95%
    Angriffszeit: 2.25 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 5% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalOverseerLiving_"] = {
        name = "Vaal Overseer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MAASVaalOverseerCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalOverseerCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {12, baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [188]
    IdStanceVaalGuardRunOverseer
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 188 Max: 188 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Vaal-Aufseher
    Vaal
    stance movement speed +% final [188]
    Vaal Overseer
    SpectreY
    Spectre OverrideMetadata/Monsters/VaalMonsters/Living/VaalOverseerLiving_
    Tags1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Leben
    180%
    Rüstung
    +60%
    Ausweichen
    +40%
    Widerstand
    0 0 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 14
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    VaalLivingOverseer
    Metadata
    VaalOverseerLivingSacrificeGuard
    Stufe
    68
    Leben
    13,963
    Rüstung
    3,861
    Ausweichwert
    668
    Damage
    420
    Zauberschaden
    420
    Genauigkeit
    2,180
    Angriffszeit
    2.25
    Erfahrung
    51,541
    Minion Life
    11,936
    Minion Damage
    935
    Minion Armour
    6,756
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 336–504
    Kritische Trefferchance: 5%
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASVaalOverseerCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 336–504
    Kritische Trefferchance: 5%
    Angriffsschaden: 95%
    Angriffszeit: 2.25 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 5% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalOverseerLivingSacrificeGuard"] = {
        name = "Vaal Overseer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MAASVaalOverseerCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalOverseerCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {12, baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [188]
    IdStanceVaalGuardRunOverseer
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 188 Max: 188 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Edit

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