IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Supervisor Vaal
CategoryHumanoidHumanoide
IconEnemyArmourStrong IconEnemyEvasion
stance movement speed +% final [188]
Vaal Overseer
Spectre
AreaUtzaal, Biblioteca de Kamasa, O Cofre Cuachic, O Refúgio Zigurate
Tags1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • Biblioteca de Kamasa: Supervisor Vaal, Guarda Vaal, Guarda Vaal
  • Biblioteca de Kamasa: Supervisor Vaal, Guarda Vaal, Guarda Vaal
  • Supervisor Vaal, Guarda Vaal, Guarda Vaal
  • Gigante Vaal, Supervisor Vaal
  • Utzaal, O Cofre Cuachic: Supervisor Vaal, Gigante Vaal, Fanático Caótico, Fanático Caótico
  • Utzaal, O Cofre Cuachic: Supervisor Vaal, Gigante Vaal, Fanático Caótico, Fanático Caótico
  • Utzaal, O Cofre Cuachic: Supervisor Vaal, Gigante Vaal, Fanático Gélido
  • O Refúgio Zigurate: Supervisor Vaal, Guarda Vaal
  • O Refúgio Zigurate: Supervisor Vaal, Gigante Vaal, Fanático Caótico, Fanático Caótico
  • O Refúgio Zigurate: Supervisor Vaal, Gigante Vaal, Fanático Caótico, Fanático Caótico
  • Vida
    180%
    Evasão
    +40%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    Precisão
    100%
    Attack Distance
    4 ~ 14
    Tempo de Ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    100%
    Type
    VaalLivingOverseer
    Metadata
    VaalOverseerLiving_
    Nível
    65
    Vida
    11,799
    Damage
    382
    Dano Mágico
    382
    Precisão
    2,228
    Tempo de Ataque
    2.25
    Experiência
    38,713
    Minion Life
    11,308
    Minion Damage
    1,492
    Minion Armour
    5,664
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 306459
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.25 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASVaalOverseerCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 306459
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 95%
    Tempo de Ataque: 2.25 s
    Tempo de Recarga: 6 s
    Causa -5% de dano de ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalOverseerLiving_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Overseer",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MAASVaalOverseerCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalOverseerCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {12, baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [188]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 188 188 Global
  • Craft TagsVelocidade
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Supervisor Vaal
    CategoryHumanoidHumanoide
    IconEnemyArmourStrong IconEnemyEvasion
    stance movement speed +% final [188]
    Vaal Overseer
    Spectre
    Spectre OverrideMetadata/Monsters/VaalMonsters/Living/VaalOverseerLiving_
    Tags1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Vida
    180%
    Evasão
    +40%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    Precisão
    100%
    Attack Distance
    4 ~ 14
    Tempo de Ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    100%
    Type
    VaalLivingOverseer
    Metadata
    VaalOverseerLivingSacrificeGuard
    Nível
    68
    Vida
    14,863
    Damage
    420
    Dano Mágico
    420
    Precisão
    2,502
    Tempo de Ataque
    2.25
    Experiência
    51,541
    Minion Life
    12,474
    Minion Damage
    1,744
    Minion Armour
    6,756
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 336504
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.25 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASVaalOverseerCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 336504
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 95%
    Tempo de Ataque: 2.25 s
    Tempo de Recarga: 6 s
    Causa -5% de dano de ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalOverseerLivingSacrificeGuard"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Overseer",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MAASVaalOverseerCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalOverseerCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {12, baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [188]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 188 188 Global
  • Craft TagsVelocidade
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Supervisor Vaal
    CategoryHumanoidHumanoide
    IconEnemyArmourStrong IconEnemyEvasion
    stance movement speed +% final [188]
    Vaal Overseer
    Spectre
    Tags1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Vida
    180%
    Evasão
    +40%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    Precisão
    100%
    Attack Distance
    4 ~ 14
    Tempo de Ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    100%
    Type
    VaalLivingOverseer
    Metadata
    VaalOverseerRunemarked
    Nível
    68
    Vida
    14,863
    Damage
    420
    Dano Mágico
    420
    Precisão
    2,502
    Tempo de Ataque
    2.25
    Experiência
    51,541
    Minion Life
    12,474
    Minion Damage
    1,744
    Minion Armour
    6,756
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 336504
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.25 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASVaalOverseerCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 336504
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 95%
    Tempo de Ataque: 2.25 s
    Tempo de Recarga: 6 s
    Causa -5% de dano de ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/Runemarked/VaalOverseerRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Overseer",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MAASVaalOverseerCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalOverseerCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {12, baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [188]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 188 188 Global
  • Craft TagsVelocidade
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Supervisor Vaal
    CategoryHumanoidHumanoide
    IconEnemyArmourStrong IconEnemyEvasion
    Vaal Overseer
    Spectre
    Tags1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Vida
    180%
    Evasão
    +40%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    Precisão
    100%
    Attack Distance
    4 ~ 14
    Tempo de Ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    100%
    Type
    VaalLivingOverseer
    Metadata
    VaalOverseerLivingIncursion
    Nível
    68
    Vida
    14,863
    Damage
    420
    Dano Mágico
    420
    Precisão
    2,502
    Tempo de Ataque
    2.25
    Experiência
    51,541
    Minion Life
    12,474
    Minion Damage
    1,744
    Minion Armour
    6,756
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 336504
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.25 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EGGarrisonCommanderCallToArms
    Triggerable
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 336504
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.25 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASIncursionVaalOverseerFrontStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 336504
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.25 s
    Tempo de Recarga: 6 s
    Causa +100% de dano de ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASIncursionVaalOverseerCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 336504
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.25 s
    Tempo de Recarga: 5 s
    Causa +100% de dano de ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalOverseerLivingIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Overseer",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed2",
            "MeleeAtAnimationSpeedComboTEMP",
            "EGGarrisonCommanderCallToArms",
            "MAASIncursionVaalOverseerFrontStab",
            "MAASIncursionVaalOverseerCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGGarrisonCommanderCallToArms"] = {
        name = "EGGarrisonCommanderCallToArms",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASIncursionVaalOverseerFrontStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASIncursionVaalOverseerCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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