Вознесённый воин
Область: Убежище в зиккурате, Чёрные залы
Warrior Transcendent
Spectre | Y |
---|---|
Area | Убежище в зиккурате, Чёрные залы, Чёрные залы |
Tags | 2HSharpMetal_onhit_audio, construct, humanoid, melee, physical_affinity, red_blood, Ваал, very_fast_movement |
Packs |
Здоровье
150%
Energy Shield From Life
10%
Броня
+40%
Уклонение
+50%
Сопротивление




Damage
150%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
5 ~ 16
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
VaalHumanoidBladeHands
Metadata
VaalHumanoidBladeHands
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Выбрать Уровень монстров
Уровень
70
Здоровье
11,767
Броня
5,428
Уклонение
753
Энергетический щит
1,307
Damage
372
Урон от чар
372
Меткость
2,328
Время атаки
1.5
Опыт
51,959
Minion Life
16,559
Minion Energy Shield
1,840
Minion Damage
3,243
Minion Armour
8,529
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 297–446
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2833 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBladeHands/VaalHumanoidBladeHands"] = { name = "Warrior Transcendent", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Менять
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.