Guerreiro Transcendente
Warrior Transcendent
SpectreY
AreaO Refúgio Zigurate, As Câmaras Negras, As Câmaras Negras
Tags2HSharpMetal_onhit_audio, construct, humanoid, melee, physical_affinity, red_blood, Vaal, very_fast_movement
Packs
  • As Câmaras Negras, As Câmaras Negras: Experimentalista Cirúrgico, Guerreiro Transcendente
  • O Refúgio Zigurate: Experimentalista Cirúrgico, Guerreiro Transcendente
  • Experimentalista Cirúrgico, Guerreiro Transcendente
  • Vida
    150%
    Energy Shield From Life
    10%
    Armadura
    +40%
    Evasão
    +50%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    VaalHumanoidBladeHands
    Metadata
    VaalHumanoidBladeHands
    Nível
    70
    Vida
    13,074
    Armadura
    5,428
    Evasão
    753
    Energy Shield
    872
    Damage
    372
    Dano Mágico
    372
    Precisão
    1,164
    Attack Time
    1.5
    Experiência
    51,959
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 297–446
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2833
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBladeHands/VaalHumanoidBladeHands"] = {
        name = "Warrior Transcendent",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }