Guerreiro Transcendente
Warrior Transcendent
Spectre | Y |
---|---|
Area | O Refúgio Zigurate, As Câmaras Negras, As Câmaras Negras |
Tags | 2HSharpMetal_onhit_audio, construct, humanoid, melee, physical_affinity, red_blood, Vaal, very_fast_movement |
Packs |
Vida
150%
Energy Shield From Life
10%
Armadura
+40%
Evasão
+50%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
VaalHumanoidBladeHands
Metadata
VaalHumanoidBladeHands
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
70
Vida
13,074
Armadura
5,428
Evasão
753
Energy Shield
872
Damage
372
Dano Mágico
372
Precisão
1,164
Attack Time
1.5
Experiência
51,959
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 297–446
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2833 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBladeHands/VaalHumanoidBladeHands"] = { name = "Warrior Transcendent", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }