戰士超凡者
創造物
Warrior Transcendent
SpectreY
Area高地神塔庇護所, 漆黑密室, 漆黑密室
Tags2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, 瓦爾, very_fast_movement
Packs
  • 漆黑密室, 漆黑密室: 外科實驗專家, 戰士超凡者
  • 高地神塔庇護所: 外科實驗專家, 戰士超凡者
  • 外科實驗專家, 戰士超凡者
  • 生命
    150%
    Energy Shield From Life
    10%
    護甲值
    +40%
    閃避
    +50%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    6%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 16
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    VaalHumanoidBladeHands
    Metadata
    VaalHumanoidBladeHands
    等級
    65
    生命
    8,793
    護甲值
    2,832
    閃避值
    660
    能量護盾
    977
    傷害
    319
    法術傷害
    319
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    32,261
    Minion Life
    8,481
    Minion Energy Shield
    942
    Minion Damage
    1,243
    Minion Armour
    4,451
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 255–382
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2833
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBladeHands/VaalHumanoidBladeHands"] = {
        name = "Warrior Transcendent",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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