Especialista guerrero
Warrior Transcendent
SpectreY
AreaEl refugio del zigurat, Las cámaras negras, Las cámaras negras
Tags2HSharpMetal_onhit_audio, construct, humanoid, melee, physical_affinity, red_blood, Vaal, very_fast_movement
Packs
  • Las cámaras negras, Las cámaras negras: Experimentador quirúrgico, Especialista guerrero
  • El refugio del zigurat: Experimentador quirúrgico, Especialista guerrero
  • Experimentador quirúrgico, Especialista guerrero
  • Vida
    150%
    Energy Shield From Life
    10%
    Armadura
    +40%
    Evasión
    +50%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    100%
    Impactos críticos Chance
    6%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 16
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    VaalHumanoidBladeHands
    Metadata
    VaalHumanoidBladeHands
    Nivel
    65
    Vida
    8,793
    Armadura
    2,832
    Evasión
    660
    Escudo de energía
    977
    Damage
    319
    Daño de hechizos
    319
    Precisión
    1,974
    Tiempo de ataque
    1.5
    Experiencia
    32,261
    Minion Life
    8,481
    Minion Energy Shield
    942
    Minion Damage
    1,243
    Minion Armour
    4,451
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 255–382
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2833
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBladeHands/VaalHumanoidBladeHands"] = {
        name = "Warrior Transcendent",
        life = 1.5,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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